本文へ移動
cccskills

「menu」の検索結果

228 件 ・ 関連度順

概要と使いどころ

Click desktop elements or coordinates. When you need to click buttons/icons in applications, select menu items, or interact with desktop UI. Supports element description, name prefix, or coordinates. For browser webpage elements, use browser_click instead.

日本語の概要は準備中です。原文の説明を表示しています。

openakita/openakita1,9992026年9月24日 更新

Find desktop UI elements using UIAutomation (fast, accurate) or vision recognition (fallback). When you need to locate buttons/menus/icons, get element positions before clicking, or verify UI state. For browser webpage elements, use browser_* tools instead.

日本語の概要は準備中です。原文の説明を表示しています。

openakita/openakita1,9992026年9月24日 更新

video-use

無料

Edit any video by conversation. Transcribe, cut, color grade, generate overlay animations, burn subtitles — for talking heads, montages, tutorials, travel, interviews. No presets, no menus. Ask questions, confirm the plan, execute, iterate, persist. Production-correctness rules are hard; everything else is artistic freedom.

日本語の概要は準備中です。原文の説明を表示しています。

Pluviobyte/rnskill1,6422026年9月21日 更新

Builds an Azure portal deep link to a specific blade/menu item for supported Microsoft.ContainerService, Microsoft.Kubernetes, and Microsoft.Compute resources using the aks-search-direct-mid semantic search API. WHEN: 'find where in the Azure portal to do something', 'search the portal for an operation', 'construct a portal link from a search query and a resource'.

日本語の概要は準備中です。原文の説明を表示しています。

microsoft/azure-skills1,5632026年10月13日 更新

Package and ship an Unreal Engine 5 project: the Platforms menu Package Project flow, build configurations (Development vs Shipping), cooking content, packaging settings and the Game Default Map, and command-line builds with RunUAT BuildCookRun. Use when packaging a build, making a shipping build, cooking content, configuring packaging settings, or when the user mentions package Unreal, cook content, shipping build, or BuildCookRun.

日本語の概要は準備中です。原文の説明を表示しています。

gamedev-skills/awesome-gamedev-agent-skills1,4682026年10月9日 更新

Architect Unity 6.3 LTS data and decoupling with ScriptableObjects: config/data assets, shared runtime variables, event channels, and runtime sets/registries. Use when designing data-driven systems, replacing singletons/managers, creating .asset data with CreateAssetMenu, or when the user mentions ScriptableObject, SO architecture, or data assets.

日本語の概要は準備中です。原文の説明を表示しています。

gamedev-skills/awesome-gamedev-agent-skills1,4682026年10月9日 更新

Build Godot 4.7 user interfaces with Control nodes: anchors and offsets for responsive layout, Container nodes (VBox/HBox/Grid/Margin) for automatic arrangement, Theme resources for consistent styling, and keyboard/gamepad focus navigation. Use when laying out a HUD, menu, or UI in a Godot project, working with Control/Container nodes, anchors, themes, or focus in a .tscn.

日本語の概要は準備中です。原文の説明を表示しています。

gamedev-skills/awesome-gamedev-agent-skills1,4682026年10月9日 更新

Categorized catalog of common Squad operations. Coordinator reads this file and presents it as an interactive menu when the user asks for available commands or help.

日本語の概要は準備中です。原文の説明を表示しています。

microsoft/waza1,4122026年10月13日 更新

Visually validate an interactive CLI or terminal UI in Codex's in-app browser using a real local PTY, fixed rendering, keyboard interaction, screenshots, and session evidence. Use for TUI layout changes, terminal menus, colors, prompts, resize behavior, keyboard flows, or proof-of-work where Codex would otherwise reach for Computer Use or a desktop terminal. Do not use for desktop-terminal-emulator-specific behavior or ordinary non-interactive command output.

日本語の概要は準備中です。原文の説明を表示しています。

hashgraph-online/awesome-codex-plugins1,2932026年10月13日 更新

Generates, normalizes, and converts bedGraph signal tracks (4-column chrom/start/end/value, 0-based half-open) with bedtools genomecov, deepTools bamCoverage/bamCompare/bigwigCompare, bedtools unionbedg, and UCSC bedGraphToBigWig. Covers why a raw coverage bedGraph is not comparable across samples until normalized, the CPM/RPKM/BPM/RPGC normalization menu and the conserved-total assumption that makes them wrong under a global perturbation, the strict sorted-non-overlapping-chrom.sizes bedGraphToBigWig contract that silently corrupts a bigWig, effective-genome-size selection, and bin-size aliasing. Use when building or normalizing a coverage/signal track from a BAM, comparing tracks across samples or conditions, converting bedGraph to a browser-ready bigWig, or diagnosing a track that looks plausible but reports wrong heights.

日本語の概要は準備中です。原文の説明を表示しています。

GPTomics/bioSkills1,2192026年8月15日 更新

Prove a language switch translates what the user sees, keeps what they had already typed, and is still in force after a reload. Use when i18n, a locale picker, a language menu or translation files were added or changed, when a string is suspected of staying in the old language or showing a raw translation key, or when a user reports losing their form or their language choice after switching or refreshing.

日本語の概要は準備中です。原文の説明を表示しています。

reticlehq/reticle1,2182026年10月13日 更新

Use when building ANY macOS app — windows, menus, sandboxing, distribution, AppKit bridging or modernization (control events, state restoration, concentric corners), or macOS-specific SwiftUI patterns.

日本語の概要は準備中です。原文の説明を表示しています。

CharlesWiltgen/Axiom1,2062026年10月13日 更新

Use when driving a desktop GUI through a computer-use driver — windows, menus, native apps, OS dialogs. You build a table of safe actions; Jev picks the next one in about 0.4 seconds.

日本語の概要は準備中です。原文の説明を表示しています。

kerpopule/hermes-jev-skills1,1102026年10月13日 更新

Create and manage Shopify pages, blog posts, navigation menus, redirects, and SEO metadata via the Admin API or browser automation. Use whenever the user wants to add a page to a Shopify store, write a Shopify blog post, update the storefront navigation, manage redirects, or tune SEO metadata on a Shopify site.

日本語の概要は準備中です。原文の説明を表示しています。

jezweb/claude-skills1,0582026年10月9日 更新

Use when generating or editing images with Ideogram models on Scenario via MCP: posters, logos, menus, packaging, or signage with exact in-image text, editing an image in place while keeping its exact size, transparent PNG generation, background removal that keeps hair and glass edges, editable text layers for localization, or one consistent character from a reference. Keywords: Ideogram 4.5, Precise Edit, V4, V3, typography, aspect ratio, layerize, character reference, inpainting.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills9922026年10月13日 更新

Rise + fade list items in one after another on load, staggered by order. Use for short, above-the-fold lists, menus, or nav. Honors prefers-reduced-motion. For long or off-screen lists use scroll-reveal instead; never gate must-scan content on the animation.

日本語の概要は準備中です。原文の説明を表示しています。

nexu-io/motion-anything8612026年7月7日 更新

Expert blueprint for desktop platforms (Windows/Linux/macOS) covering keyboard/mouse controls, settings menus, window management (fullscreen, resolution), keybind remapping, and Steam integration. Use when targeting PC platforms or implementing desktop-specific features. Keywords desktop, Windows, Linux, macOS, settings, keybinds, ConfigFile, DisplayServer, Steam, fullscreen.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Design-Agentic-Skills8452026年10月13日 更新

Expert blueprint for responsive UI layouts using Container nodes (HBoxContainer, VBoxContainer, GridContainer, MarginContainer, ScrollContainer, HFlowContainer, SubViewportContainer). Covers size flags, anchors, split containers, virtual_list pooling, stretch_shrink previews, and dynamic layouts. Use when building adaptive interfaces OR implementing responsive menus. Keywords: Container, HBoxContainer, VBoxContainer, GridContainer, HFlowContainer, SubViewportContainer, virtual_list, stretch_shrink, size_flags, EXPAND_FILL, anchors, responsive.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Design-Agentic-Skills8452026年10月13日 更新

Expert patterns for scaling mobile games to desktop including mouse/keyboard controls, increased resolution and graphical fidelity, expanded UI layouts, settings menus, window management, and platform-specific features. Use when creating desktop ports or cross-platform releases. Trigger keywords: mouse_controls, keyboard_shortcuts, resolution_scaling, graphics_settings, fullscreen_toggle, window_modes, Steam_integration, desktop_optimization.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Design-Agentic-Skills8452026年10月13日 更新

Expert guidance on macOS platform capabilities. Covers sandboxing, app extensions, menu bar apps, and background execution. Use when implementing system integration features.

日本語の概要は準備中です。原文の説明を表示しています。

rshankras/claude-code-apple-skills7912026年7月24日 更新

Generate feature flag infrastructure with local defaults, remote configuration, SwiftUI integration, and debug menu. Use when adding feature flags or A/B testing to iOS/macOS apps.

日本語の概要は準備中です。原文の説明を表示しています。

rshankras/claude-code-apple-skills7912026年7月24日 更新

Code generator skills that produce production-ready Swift code for common app components. Use when user wants to add logging, analytics, onboarding, review prompts, networking, authentication, paywalls, settings, persistence, error monitoring, CI/CD pipelines, localization, push notifications, deep linking, testing, accessibility, widgets, feature flags, app icons, image caching, pagination, HTTP caching, share cards, social export, subscription lifecycle, referral systems, watermarks, streak tracking, milestone celebrations, what's new screens, lapsed user re-engagement, usage insights, variable rewards, consent flows, account deletion, permission priming, force updates, state restoration, debug menus, offline queues, feedback forms, announcement banners, quick win sessions, Spotlight indexing, App Clips, screenshot automation, background processing, app extensions, data export, or SwiftUI preview sample data and variant matrices.

日本語の概要は準備中です。原文の説明を表示しています。

rshankras/claude-code-apple-skills7912026年7月24日 更新

Single "start here" orchestrator for new cold email operators. Asks infrastructure-status questions first, then runs /icp-onboarding → /lead-magnet-brainstorm → /campaign-strategy in sequence, producing a consolidated campaign-plan.md. Ends with an interactive menu of next skills branched on whether the user already has domains/inboxes. Use as the very first invocation on any new repo checkout or when onboarding someone to cold email from zero.

日本語の概要は準備中です。原文の説明を表示しています。

growthenginenowoslawski/coldoutboundskills7602026年10月6日 更新

big-arrow

無料

Point at something on the human's macOS screen with a big arrow and a sign ("Franz, click HERE") using the bigarrow CLI. Use whenever the human has to look at, click, type into or choose a specific spot, button, field, window, tab or menu: show me where, point to it, which button, where do I click, zeig mir wo, guide me through this UI, the human must approve or sign something, or you need the human's hand and they may not be looking at the terminal. Mandatory when it is time-critical: a code that expires, a login or payment page that times out, a build waiting on the human.

日本語の概要は準備中です。原文の説明を表示しています。

franzenzenhofer/big-arrow-on-the-screen6792026年10月13日 更新