Scaffold a new Remotion Element for development in the docs Remotion Studio.
日本語の概要は準備中です。原文の説明を表示しています。
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概要と使いどころ
Scaffold a new Remotion Element for development in the docs Remotion Studio.
日本語の概要は準備中です。原文の説明を表示しています。
Wait for a Remotion pull request to become mergeable, handle merge conflicts, distinguish genuine CI failures from flakes, rerun flaky checks through the flake skill, and merge the PR. Use when asked to run /merge, merge a current PR after checks pass, or shepherd a Remotion PR through CI to merge.
日本語の概要は準備中です。原文の説明を表示しています。
Router for all Remotion skills
日本語の概要は準備中です。原文の説明を表示しています。
Upgrade Remotion, and related packages
日本語の概要は準備中です。原文の説明を表示しています。
Add a new effect to @remotion/effects, including implementation, package exports, docs, demos, preview images, Remotion skill updates, formatting, and builds.
日本語の概要は準備中です。原文の説明を表示しています。
Add a new Remotion bug entry to packages/bugs/api/[v].ts. Use when the user describes a bug and affected Remotion versions that should be surfaced through the bugs API.
日本語の概要は準備中です。原文の説明を表示しています。
Document Remotion skill placement. Use when adding, moving, or editing Remotion skills to decide whether a skill belongs in .agents/skills as an internal skill or packages/skills as a public skill.
日本語の概要は準備中です。原文の説明を表示しています。
Best practices for writing Remotion animations that stay intuitive for agents and editable in Remotion Studio Visual Mode.
日本語の概要は準備中です。原文の説明を表示しています。
Add a new package to the Remotion monorepo, including package scaffolding, monorepo registration, documentation, build scripts, and release checklist updates. Use when creating a new @remotion package.
日本語の概要は準備中です。原文の説明を表示しています。
Use this skill whenever the user wants to build scroll animations, scroll effects, parallax, scroll-triggered reveals, pinned sections, horizontal scroll, text animations, or any motion tied to scroll position — in vanilla JS, React, or Next.js. Covers GSAP ScrollTrigger (pinning, scrubbing, snapping, timelines, horizontal scroll, ScrollSmoother, matchMedia) and Framer Motion / Motion v12 (useScroll, useTransform, useSpring, whileInView, variants). Use this skill even if the user just says "animate on scroll", "fade in as I scroll", "make it scroll like Apple", "parallax effect", "sticky section", "scroll progress bar", or "entrance animation". Also triggers for Copilot prompt patterns for GSAP or Framer Motion code generation. Pairs with the premium-frontend-ui skill for creative philosophy and design-level polish.
日本語の概要は準備中です。原文の説明を表示しています。
Design and implement web animations that feel natural and purposeful. Use this skill proactively whenever the user asks questions about animations, motion, easing, timing, duration, springs, transitions, or animation performance. This includes questions about how to animate specific UI elements, which easing to use, animation best practices, or accessibility considerations for motion. Triggers on: easing, ease-out, ease-in, ease-in-out, cubic-bezier, bounce, spring physics, keyframes, transform, opacity, fade, slide, scale, hover effects, microinteractions, Framer Motion, React Spring, GSAP, CSS transitions, entrance/exit animations, page transitions, stagger, will-change, GPU acceleration, prefers-reduced-motion, modal/dropdown/tooltip/popover/drawer animations, gesture animations, drag interactions, button press feel, feels janky, make it smooth.
日本語の概要は準備中です。原文の説明を表示しています。
Define motion tokens — durations, easing vocabulary, and reduced-motion handling — for consistency product-wide. Use when standardising motion across a system. For crafting one specific animation, use `animation-principles` (interaction-design).
日本語の概要は準備中です。原文の説明を表示しています。
Analyze a public or local reference video, isolate a time range, deconstruct its layout, motion, timing, and transitions, then build an original verified motion replica with reusable templates and final MP4 QC. Use when the user says 复刻这个视频效果, 参考这个视频做同款动效, 拆解前 N 秒, 还原方框/连线/卡片动画, or provides a video or URL as a motion reference rather than asking to copy its footage or script.
日本語の概要は準備中です。原文の説明を表示しています。
将参考图或简要描述解码为可编辑的半色调纸张拼贴规范,默认使用 Codex 内置 image_gen 生成品牌一致的静帧和透明图层,再用本地 FFmpeg 或 HyperFrames 制作“从空背景逐件组装”的确定性动态视频。用户提到半色调拼贴、纸张拼贴、剪纸拼贴、编辑式拼贴、杂志拼贴、复古印刷拼贴、拼贴动效、拼贴动画、剪纸动画、纸片组装、逐层组装、从无到有、元素飞入拼装、定格拼贴、定格动画、Arcads 风格、参考图拆解、风格拆解、反向拆解视觉、照这个风格做、做类似的、生成拼贴静帧、让这张图动起来、让这些元素组装起来、制作拼贴广告或拼贴解释视频时使用。英文触发语义包括 editorial collage、halftone collage、paper collage、paper-cut motion、stop-motion graphic、assemble from empty、build-on motion、analyze this、break this down、reverse-engineer this look、generate the stills、animate this、make these move。默认不调用 Arcads、Nano Banana、Seedance 或 Kling;只有用户明确要求且对应连接器可用时才进入外部生成路径。
日本語の概要は準備中です。原文の説明を表示しています。
Motion-first AI video director for topic-to-video creation. Use when the user gives a theme, idea, article, script, or brief and wants AI to freely create a real animated video instead of a PPT/slideshow-style explainer; when deciding visual metaphors, motion grammar, scene beats, component choices, generated image needs, HyperFrames/Remotion implementation strategy, and anti-PPT QC.
日本語の概要は準備中です。原文の説明を表示しています。
Prepare a promotion defence (晋升答辩) for a level-based promotion process common at Chinese technology companies: the materials, the presentation structure, the evidence for the next level, and a rehearsal of the committee's questions. Use when asked 帮我准备晋升答辩, 晋升述职, 晋升 PPT, how do I prepare for my promotion committee, or 答辩问题. Produces a level-gap analysis against the target level's criteria, the defence presentation outline in Chinese, a timed talk track, and a question bank with answer points, then a mock committee round.
日本語の概要は準備中です。原文の説明を表示しています。
Apply Disney's 12 principles as practical design and engineering rules for procedural animation. Use when creating, improving, reviewing, or debugging code-driven motion in web, SVG, canvas, React, Remotion, game, UI, character, camera, or 3D scenes; especially when motion feels stiff, weightless, mechanical, unclear, or physically correct but visually weak.
日本語の概要は準備中です。原文の説明を表示しています。
Create fast, high-impact 15-30 second brand and product marketing videos from an official company website, verified brand sources, or user-uploaded product imagery. Use for launch films, website motion videos, AI/SaaS demos, product promos, and Vibe Motion/Remotion productions that require exact logos, authentic imagery, English-first copy, product-feature storytelling, strong visual impact, smooth transitions, and deterministic frame-based animation.
日本語の概要は準備中です。原文の説明を表示しています。
Clone or update https://github.com/nolangz/3D-Chladni and export deterministic 3D Chladni particle motion as MP4 or transparent ProRes MOV. Use when users ask for 3D 克拉尼, 克拉尼粒子动画, Chladni motion, sound-reactive sand or cosmic-web visuals, audio-to-motion, music visualizer video, or rendering Dynamic Sand, Modal Sand, Cosmic Web, or Dynamic Cosmic.
日本語の概要は準備中です。原文の説明を表示しています。
Assemble a narrated motion-graphic LISTICLE video ad from a config — a spoken voiceover (cloned or cast, in the chosen tone) carries a numbered listicle while N web-animated hyperframe beats (HTML plus the Web Animations API, one branded design system of alternating tiles, big hero numerals, and callouts in the chosen visual style) are rendered frame-by-frame via Playwright and anchored to the VO's word-level timestamps, optional color-graded breather windows (brand clip, AI clip, or motion-graphic) give visual breath, and captions burn ONLY inside those B-roll windows (2-word chunks, ASS Format header carrying a Name field so none drop) with the VO mixed under a low music bed. This is the FREE deterministic assembly stage (Playwright beat render plus ffmpeg concat plus window-masked caption burn plus VO-and-music mix plus final composite) — the VO, the music bed, and any AI breather clips come from create-vo-elevenlabs, create-music-elevenlabs, and create-video-fal. Use for the vo-anchored-motion-listicle format.
日本語の概要は準備中です。原文の説明を表示しています。
Assemble the FREE steps of the product-hypermotion + kinetic-typography video format — dice ONE Seedance 2.0 hypermotion clip into 5-6 segments and intercut them with PIL kinetic-typography spec/CTA cards (italic skew, 1.08x outline echo, 3D extrusion, slam-with-shake, inversion flash) plus a real-logo PIL end card (base64-decoded from the brand SVG), center-crop 1:1 to 9:16, and explicit-map mux a music bed. Deterministic, FREE (PIL + FFmpeg), no paid calls, the real logo and spec typography stay pixel-crisp. The paid steps (the ONE Seedance i2v, the music) are separate capabilities; the recipe orchestrates them. Use for the product-hypermotion format.
日本語の概要は準備中です。原文の説明を表示しています。
Plan, build and quality-check a premium short commercial for a real business (roofing, property, ecommerce, B2B software) using AI-generated footage, code-built motion (HTML/GSAP), selective Three.js and an independent-critic "Gauntlet" loop. Use when asked to make a launch-style / SaaS-style video, business ad, explainer, sample reel or pitch video, or to review and improve one. Encodes motion principles distilled from 28 professional launch films, a quality bar, audio rules and a business-offer playbook.
日本語の概要は準備中です。原文の説明を表示しています。
Use when a UE5 task involves characters in motion: "import FBX from Maya" with a skeleton, "retarget animations", IK Rig, IK Retargeter, feet sinking or floating after retarget, mocap cleanup, Motion Matching, Pose Search, Choosers, GASP, state machine vs motion matching, root motion, offset root bone, foot IK, Control Rig, Animation Blueprint cost, "animation is expensive", budget allocator, URO, MetaHuman LODs, ML Deformer, cloth.
日本語の概要は準備中です。原文の説明を表示しています。
An animated bottom-tab indicator — Lottie JSON. A Lottie (JSON) animation — portable motion that plays identically on web and app via lottie-web. Honors prefers-reduced-motion (don't autoplay). Reserve Lottie for motion that earns its ~160KB runtime.
日本語の概要は準備中です。原文の説明を表示しています。