本文へ移動
cccskills

「paw」の検索結果

531 件 ・ 関連度順

概要と使いどころ

Build respawn-safe Roblox character systems around Players, CharacterAdded/CharacterRemoving, Humanoid, HumanoidRootPart, Animator, R6/R15 rigs, movement, animations and markers, death, tools, accessories, ownership, and custom characters. Use when character scripts break after respawn, cache stale Humanoids, control movement or velocity, load AnimationTracks, handle death, equip Tools, modify avatars, or support custom player rigs.

日本語の概要は準備中です。原文の説明を表示しています。

gamedev-skills/awesome-gamedev-agent-skills1,4682026年10月9日 更新

Use when you are a registered relay agent (a spawned worker, or a lead that called register_agent) coordinating with peers in real time over current Agent Relay MCP tools - messaging, channels, threads, reactions, search, inbox, actions, and worker spawn/release. For role selection and orchestrator startup instructions, use https://agentrelay.com/skill and the orchestrating-agent-relay skill.

日本語の概要は準備中です。原文の説明を表示しています。

AgentWorkforce/relay8822026年10月13日 更新

The canonical way to run agent-relay - self-bootstrap the local broker and autonomously spawn, monitor, and coordinate a team of worker agents without human intervention. Covers infrastructure startup, agent spawning, lifecycle monitoring, message-based reading via the relay MCP, and team coordination.

日本語の概要は準備中です。原文の説明を表示しています。

AgentWorkforce/relay8822026年10月13日 更新

Expert blueprint for Battle Royale games including shrinking zone/storm mechanics (phase-based, damage scaling), large-scale networking (relevancy, tick rate optimization), deployment systems (plane, freefall, parachute), loot spawning (weighted tables, rarity), and performance optimization (LOD, occlusion culling, object pooling). Use for multiplayer survival games or last-one-standing formats. Trigger keywords: battle_royale, zone_shrink, storm_damage, deployment_system, loot_spawn, networking_optimization, relevancy_system, snapshot_interpolation.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Design-Agentic-Skills8452026年10月13日 更新

Expert collection-loop systems for collectible IDs, scavenger hunts, completion archives, nearest-item compass UI, hidden spawners, and persistent find-all-X progress. Use when implementing collectibles, scavenger hunts, completion% archives, or compass-guided item hunts. Keywords: collectible_id, scavenger_hunt, collection_manager, collection_compass, completion_archive, hidden_item_spawner, find_all, collectible_item.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Design-Agentic-Skills8452026年10月13日 更新

Data-driven resource harvesting (mining, logging, foraging) for Godot 4: apply_hit tool/tier validation via HarvestToolData enums, HarvestResourceData yields, harvestable_node shake/deplete, respawn_manager world persistence, UNIX offline progress, autosave, and noise vein proc-gen. Trigger keywords: apply_hit, HarvestResourceData, HarvestToolData, offline UNIX, respawn_manager, tool tier, harvestable_node, FastNoiseLite veins.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Design-Agentic-Skills8452026年10月13日 更新

Expert blueprint for player mortality loops: progress-index checkpoints, soul graves, ghost/spirit layers, I-frame restitution, world-progress persistence, and death analytics. Use when implementing respawn, shrine checkpoints, corpse-run retrieval, or second-chance mechanics. Keywords revival, respawn, checkpoint, soul grave, ghost mode, I-frames, death analytics, progress index.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Design-Agentic-Skills8452026年10月13日 更新

Bevy ECS skill for assets and scene spawning. Keywords: Bevy, AssetServer, Handle, Scene, bsn, spawn_scene.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Design-Agentic-Skills8452026年10月13日 更新

cavecrew

無料

Decision guide for delegating to caveman-style subagents. Tells the main thread WHEN to spawn `cavecrew-investigator` (locate code), `cavecrew-builder` (1-2 file edit), or `cavecrew-reviewer` (diff review) instead of doing the work inline or using vanilla `Explore`. Subagent output is caveman-compressed so the tool-result injected back into main context is ~60% smaller — main context lasts longer across long sessions. Trigger: "delegate to subagent", "use cavecrew", "spawn investigator/builder/reviewer", "save context", "compressed agent output".

日本語の概要は準備中です。原文の説明を表示しています。

stevesolun/ctx5892026年10月13日 更新

Spawn Agentica multi-agent patterns

日本語の概要は準備中です。原文の説明を表示しています。

vibeeval/vibecosystem5332026年8月9日 更新

Delegates work to a subagent or spawned session by writing only the task, while a PreToolUse hook pages the parent transcript through Jev and appends the chunks that task needs. Use before writing any Agent tool prompt or create_session prompt, and when asked to delegate this, hand this off, use a subagent, spawn an agent, run agents in parallel, or brief a subagent on what we have done so far.

日本語の概要は準備中です。原文の説明を表示しています。

oaustegard/claude-skills1512026年10月13日 更新

Use this skill to proactively send a one-way message to a user/session/channel, usually only when the user explicitly asks to send to a channel/session or when proactive notification is needed. First query sessions with qwenpaw chats list, then push with qwenpaw channels send.

日本語の概要は準備中です。原文の説明を表示しています。

agentscope-ai/skills1302026年9月10日 更新

当需要主动向用户、会话或频道单向发送消息时,使用本 skill。通常仅在用户明确要求向某个 channel / 会话发送消息,或需要主动通知时使用。先用 qwenpaw chats list 查询 session,再用 qwenpaw channels send 推送消息。

日本語の概要は準備中です。原文の説明を表示しています。

agentscope-ai/skills1302026年9月10日 更新

シミュレーションと数理最適化(モンテカルロ / Monte Carlo / 離散事象シミュレーション / DES / 待ち行列 / リスク分析 / シナリオ分析、線形計画 / LP / 整数計画 / MIP / スケジューリング / 配送計画 / VRP / 割当 / メタヒューリスティクス)を 実行したら必ずセットで出す図と値のルーター。SeedSequence.spawn, scipy.stats の rvs, simpy, SALib, pulp, LpProblem, mip.Model, ortools, pywraplp, cp_model, pyomo, cvxpy, linprog, milp がコードに現れたとき、または ユーザーが「シミュレーションして」「モンテカルロで見積もって」「待ち時間をシミュレートして」「最適化して」 「最適な割当を求めて」「スケジュールを組んで」と言ったときに使う。収束・標準誤差・ソルバー status・制約違反・ 感度分析に言及がなくても適用する。SKILL.md のルーティング表で手法を特定し、対応する references/<手法>.md を 読んでから実行する。MCMC は statistical-inference-diagnostics、ML のハイパラ探索は predictive-modeling-diagnostics を使う。

atsushi-green/ds-ai-coding-skills902026年10月4日 更新

spawn

無料

Spawn full peer Codex or Claude sessions in their own panes and git worktrees — real sessions, not subagents — briefed by the lead and merged back. Not for bounded consults a subagent covers. Use when work must outlive or run beside this session, needs its own worktree, or must stay user-steerable.

日本語の概要は準備中です。原文の説明を表示しています。

scdenney/open-science-skills652026年10月8日 更新

Spawn Agentica multi-agent patterns

日本語の概要は準備中です。原文の説明を表示しています。

diegosouzapw/awesome-omni-skill622026年3月2日 更新

Manage Claude Code sessions — search by topic or ID, browse recent sessions with full metadata (tags, summaries, titles, cost), view title/nickname history timelines, resume in Ghostty tabs, spawn interactive or headless sessions, monitor live sessions, and bootstrap new setups. Triggers on resume session, find session, list sessions, recent sessions, spawn session, session history, what was I working on, open in ghostty, title history, session nicknames.

日本語の概要は準備中です。原文の説明を表示しています。

tdimino/claude-code-minoan412026年9月28日 更新

Cultivate edible and medicinal mushrooms from spawn through fruiting. Covers substrate preparation, inoculation methods, incubation conditions, fruiting chamber management, harvest timing, and successive flushes for oyster, shiitake, lion's mane, and other commonly cultivated species. Use when growing edible mushrooms without the risks of wild foraging, when a reliable supply of fresh culinary or medicinal mushrooms is needed, or when exploring mycelial ecology through hands-on cultivation practice.

日本語の概要は準備中です。原文の説明を表示しています。

pjt222/agent-almanac372026年10月13日 更新

cavecrew

無料

Decision guide for delegating to caveman-style subagents. Tells the main thread WHEN to spawn `cavecrew-investigator` (locate code), `cavecrew-builder` (1-2 file edit), or `cavecrew-reviewer` (diff review) instead of doing the work inline or using vanilla `Explore`. Subagent output is caveman-compressed so the tool-result injected back into main context is ~60% smaller — main context lasts longer across long sessions. Trigger: "delegate to subagent", "use cavecrew", "spawn investigator/builder/reviewer", "save context", "compressed agent output".

日本語の概要は準備中です。原文の説明を表示しています。

vaila-multimodaltoolbox/vaila192026年10月8日 更新

worktree 준비 경로 fixture에 기존 파일을 심는 법과 spawn-block 정리 판정 3종

日本語の概要は準備中です。原文の説明を表示しています。

zzunkie/yardlet172026年10月12日 更新

marcus

無料

Launch Marcus multi-agent experiments with independent CLI agents in tmux panes. Use when the user says "build X with Marcus", "run a Marcus experiment", "spawn N agents with Marcus", "/marcus", or references the Marcus multi-agent framework. This skill handles experiment setup, config generation, and spawning independent agent CLI processes that coordinate via the Marcus MCP server. Each agent runs in its own tmux pane with full autonomy. NOT for ClawTeam — this is specifically for the Marcus MCP-based multi-agent system. NOTE: "Marcus" is also the name of the MCP server that agents use for coordination. The /marcus skill launches experiments that USE the Marcus MCP server — they are complementary, not competing. The MCP server must be running before invoking this skill. The Marcus MCP server is agent-agnostic; this skill supports both Anthropic's claude CLI and OpenAI's codex CLI as agent harnesses (selected via --harness).

日本語の概要は準備中です。原文の説明を表示しています。

painted-porch/marcus162026年10月14日 更新

marcus

無料

Launch Marcus multi-agent experiments with independent Claude agents in tmux panes. Use when the user says "build X with Marcus", "run a Marcus experiment", "spawn N agents with Marcus", "/marcus", or references the Marcus multi-agent framework. This skill handles experiment setup, config generation, and spawning independent Claude CLI agents that coordinate via the Marcus MCP server. Each agent runs in its own tmux pane with full autonomy. NOT for ClawTeam — this is specifically for the Marcus MCP-based multi-agent system. NOTE: "Marcus" is also the name of the MCP server that agents use for coordination. The /marcus skill launches experiments that USE the Marcus MCP server — they are complementary, not competing. The MCP server must be running before invoking this skill.

日本語の概要は準備中です。原文の説明を表示しています。

painted-porch/marcus162026年10月14日 更新

marcus

無料

Launch Marcus multi-agent experiments with independent CLI agents in tmux panes. Use when the user says "build X with Marcus", "run a Marcus experiment", "spawn N agents with Marcus", "/marcus", or references the Marcus multi-agent framework. This skill handles experiment setup, config generation, and spawning independent agent CLI processes that coordinate via the Marcus MCP server. Each agent runs in its own tmux pane with full autonomy. NOT for ClawTeam — this is specifically for the Marcus MCP-based multi-agent system. NOTE: "Marcus" is also the name of the MCP server that agents use for coordination. The /marcus skill launches experiments that USE the Marcus MCP server — they are complementary, not competing. The MCP server must be running before invoking this skill. The Marcus MCP server is agent-agnostic; this skill supports Anthropic's claude CLI, OpenAI's codex CLI, and Google's gemini CLI as agent harnesses (selected via --harness).

日本語の概要は準備中です。原文の説明を表示しています。

painted-porch/marcus162026年10月14日 更新

Agent system design patterns distilled from the OpenClaw codebase. Gateway-centric control, Session Key hierarchy, Binding routing, Lane Queue concurrency, Sub-agent Spawn+Announce, 4-tier automation, Plugin architecture, Policy Chain, Failover strategies. Triggered by "gateway", "session", "binding", "lane", "spawn", "announce", "heartbeat", "cron", "hook", "plugin", "policy", "failover" keywords.

日本語の概要は準備中です。原文の説明を表示しています。

mangowhoiscloud/geode152026年10月13日 更新