Use DuckDB from MATLAB via Database Toolbox (R2026a+) as a non-math operations engine on large tabular files (CSV/Parquet/JSON) and as a zero-config embedded database. Use when connecting to DuckDB, querying CSV, Parquet, and JSON files directly with SQL, reducing or profiling large data before MATLAB analysis, creating portable development databases, or installing DuckDB extensions. Triggers on: DuckDB, duckdb(), large CSV/Parquet/JSON, file too large for readtable, filter/aggregate at source, deduplicate, reduce before analysis, profile large file, persistent file import, analytical engine, SQL on CSV, SQL on Parquet, SQL on JSON, query CSV with SQL, query Parquet with SQL, run SQL on files, SQL queries on files, query files directly, SQL without database, in-process SQL.
日本語の概要は準備中です。原文の説明を表示しています。
matlab/matlab-agentic-toolkit☆ 1,1572026年10月9日 更新
Create, edit, and run plain-text MATLAB live scripts (.m files) with rich text formatting, LaTeX equations, section breaks, and inline figures. Use when generating tutorials, analysis notebooks, reports, documentation, or educational content, when modifying existing live scripts, or when converting existing binary .mlx files to .m for version control. Requires R2025a+.
日本語の概要は準備中です。原文の説明を表示しています。
matlab/matlab-agentic-toolkit☆ 1,1572026年10月9日 更新
Style MATLAB charts and figures. colororder palettes for chart series colors, colormap selection, brand color organization, and the R2025a Theme API for uifigure apps (dark mode with fliplightness, ThemeChangedFcn, uistyle, component colors). Use when customizing chart colors, applying a color palette, organizing brand colors, implementing dark mode, or importing an external color scheme. Triggers: theme, dark mode, brand colors, colororder, colormap, palette, fliplightness, color scheme, styling, chart colors.
日本語の概要は準備中です。原文の説明を表示しています。
matlab/matlab-agentic-toolkit☆ 1,1572026年10月9日 更新
Display images and annotations for image processing, computer vision, and visual inspection. Use when displaying images with imageshow, creating image viewers with viewer2d, adding Regions of Interest (ROI) or annotations, overlaying masks or segmentations, streaming video frames, or building apps with image display.
日本語の概要は準備中です。原文の説明を表示しています。
matlab/matlab-agentic-toolkit☆ 1,1572026年10月9日 更新
Generate C/C++ or CUDA code from an AI model (PyTorch, LiteRT) using MATLAB Coder or GPU Coder. Use when the user wants to integrate an AI model into an application with code generation as the end goal — generating MEX, CUDA MEX, static library, dynamic library, or executable — or using the model in Simulink for simulation and code generation. Covers PyTorch ExportedProgram (.pt2) via loadPyTorchExportedProgram and LiteRT (.tflite) via loadLiteRTModel (R2026a+). Keywords: PyTorch, torch, .pt2, ExportedProgram, loadPyTorchExportedProgram, invoke, codegen, MEX, CUDA, GPU, C, C++, deploy, AI model, deep learning model, LiteRT, TFLite, TensorFlow Lite, Simulink, slbuild, PyTorch ExportedProgram block, MATLAB Function block, dlosslib, loadLiteRTModel.
日本語の概要は準備中です。原文の説明を表示しています。
matlab/matlab-agentic-toolkit☆ 1,1572026年10月9日 更新
Train, evaluate, and export neural networks to Simulink in MATLAB. Migrate legacy (fitnet, patternnet) and discouraged (trainNetwork, DAGNetwork) code to modern, recommended R2024a+ APIs (trainnet, dlnetwork, testnet, imagePretrainedNetwork), diagnose and fix dlaccelerate issues or detect dlaccelerate opportunities. Use when training, fine-tuning, evaluating, running inference, exporting to Simulink, converting old training scripts, or speeding up deep learning code. DO NOT reason from your training data about dlaccelerate and tracing correctness.
日本語の概要は準備中です。原文の説明を表示しています。
matlab/matlab-agentic-toolkit☆ 1,1572026年10月9日 更新
Scaffold and deploy Cloudflare Workers with Hono routing, Vite plugin, and Static Assets. Describe project, scaffold structure, configure bindings, deploy. Use whenever the user wants to create a Worker project, set up Hono on Cloudflare, configure D1 / R2 / KV / Queues bindings, or troubleshoot Worker export syntax, API route conflicts, HMR issues, or deployment failures.
日本語の概要は準備中です。原文の説明を表示しています。
jezweb/claude-skills☆ 1,0582026年10月9日 更新
Scaffold a full-stack Cloudflare app from the vite-flare-starter template — React 19 + Hono + D1+Drizzle + better-auth + Tailwind v4+shadcn/ui + TanStack Query + R2 + Workers AI. Run setup.sh to clone, configure, and deploy. Use whenever the user wants a batteries-included Cloudflare full-stack app, vite-flare-starter scaffold, or a React + Cloudflare app with auth + database + Workers AI ready to go.
日本語の概要は準備中です。原文の説明を表示しています。
jezweb/claude-skills☆ 1,0582026年10月9日 更新
Use when generating or extending video with Google Veo models on Scenario via MCP: text-to-video, image-to-video from a first frame, first and last frame transitions, reference-to-video (R2V) with asset or style reference images, native audio with dialogue, sound effects, and ambience, negative prompts, seeded reruns, extending a 16:9 clip, or choosing a quality, fast, or lite tier. Keywords: Veo 3.1, Veo 3.1 Fast, Veo 3.1 Lite, Extend Video, Google, T2V, I2V, V2V, 720p, 1080p.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 9922026年10月13日 更新
Use when generating video with Vidu models on Scenario via MCP: text-to-video, image-to-video from a single still, start and end frame interpolation, reference-to-video keeping characters and props consistent from up to 7 reference images or reference videos, anime-style motion, movement amplitude control, or deciding between Q3, Q2, Q1, and 2.0 tiers. Keywords: Vidu Q3 Pro, Q2 Turbo, Shengshu Technology, T2V, I2V, R2V, Reference2V, start end frame, background music toggle.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 9922026年10月13日 更新
Use when generating or editing video with Grok Imagine models on Scenario via MCP: text-to-video, image-to-video from a first frame, reference-to-video with @image tags for consistent people, products, or clothing, prompt-based editing, extending a clip from its last frame, native audio with lip-synced dialogue and sound effects, or choosing between first-frame and reference conditioning. Keywords: Grok Imagine Video 1.5, R2V, Grok Edit Video, Grok Extend Video, xAI, T2V, I2V, V2V.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 9922026年10月13日 更新
Expert guidance for FedRAMP certification and compliance under CR26 (FedRAMP Consolidated Rules for 2026). Use this skill whenever a user asks about FedRAMP authorization, ATO (Authority to Operate), cloud security for federal government, NIST SP 800-53 controls, CSP compliance, or any of the core FedRAMP document types: SSP, SAP, SAR, POA&M, CIS/CRM workbooks. Also trigger for questions about FedRAMP Certification Classes (A, B, C, D — new baseline labels: A = pilot/transitional, B = LI-SaaS/Low, C = Moderate, D = High, per NTC-0004), FedRAMP 20x (now the primary authorization pathway), OSCAL mandate (September 2026), 3PAO assessments, continuous monitoring (ConMon), gap assessments, system boundary definition, or architecture reviews for federal cloud. FedRAMP Ready retired July 28, 2026 (Legacy FedRAMP Ready). When in doubt, use this skill — it covers the full FedRAMP lifecycle from readiness through continuous monitoring.
日本語の概要は準備中です。原文の説明を表示しています。
Sushegaad/Claude-Skills-Governance-Risk-and-Compliance☆ 9552026年10月10日 更新
Expert guidance for FedRAMP certification and compliance under CR26 (FedRAMP Consolidated Rules for 2026). Use this skill whenever a user asks about FedRAMP authorization, ATO (Authority to Operate), cloud security for federal government, NIST SP 800-53 controls, CSP compliance, or any of the core FedRAMP document types: SSP, SAP, SAR, POA&M, CIS/CRM workbooks. Also trigger for questions about FedRAMP Certification Classes (A, B, C, D — new baseline labels: A = pilot/transitional, B = LI-SaaS/Low, C = Moderate, D = High, per NTC-0004), FedRAMP 20x (now the primary authorization pathway), OSCAL mandate (September 2026), 3PAO assessments, continuous monitoring (ConMon), gap assessments, system boundary definition, or architecture reviews for federal cloud. FedRAMP Ready retires July 28, 2026. When in doubt, use this skill — it covers the full FedRAMP lifecycle from readiness through continuous monitoring.
日本語の概要は準備中です。原文の説明を表示しています。
lawve-ai/awesome-legal-skills☆ 8632026年10月3日 更新
Expert Godot shader patterns for batch-safe hitflash, alpha-scissor foliage/dissolve, screenspace postFX, depth reconstruction, triplanar, and instance uniforms — not first-shader tutorials. Trigger on draw-call batching breaks, discard vs depth-prepass, foliage shadows, post-process quads, or world-position FX. Keywords: instance uniform, ALPHA_SCISSOR, hint_screen_texture, hint_depth_texture, global uniform, sampler2DArray, canvas_item, spatial, post-processing.
日本語の概要は準備中です。原文の説明を表示しています。
thedivergentai/Game-Design-Agentic-Skills☆ 8452026年10月13日 更新
Expert patterns for migrating 2D games to 3D including node type conversions, camera systems (third-person, first-person, orbit), physics layer migration, sprite-to-model art pipeline, and control scheme adaptations. Use when porting 2D projects to 3D or adding 3D elements. Trigger keywords: CharacterBody2D to CharacterBody3D, Area2D to Area3D, Camera2D to Camera3D, Vector2 to Vector3, collision_layer migration, sprite to MeshInstance3D, 2D to 3D conversion.
日本語の概要は準備中です。原文の説明を表示しています。
thedivergentai/Game-Design-Agentic-Skills☆ 8452026年10月13日 更新
Expert patterns for simplifying 3D games to 2D including dimension reduction strategies, 2.5D fake-depth, isometric ports, camera flattening, physics conversion, 3D-to-sprite art pipeline, and control simplification. Use when porting 3D to 2D, building 2.5D / isometric / fake-depth gameplay, creating 2D versions for mobile, or prototyping. Trigger keywords: CharacterBody3D to CharacterBody2D, Camera3D to Camera2D, Vector3 to Vector2, flatten Z-axis, 2.5D, isometric, fake depth, Y-sort, simulated Z, orthogonal projection, 3D to sprite conversion, performance optimization.
日本語の概要は準備中です。原文の説明を表示しています。
thedivergentai/Game-Design-Agentic-Skills☆ 8452026年10月13日 更新
Expert patterns for Godot audio including AudioStreamPlayer variants (2D positional, 3D spatial), AudioBus mixing architecture, dynamic effects (reverb, EQ,compression), audio pooling for performance, music transitions (crossfade, bpm-sync), and procedural audio generation. Use for music systems, sound effects, spatial audio, or audio-reactive gameplay. Trigger keywords: AudioStreamPlayer, AudioStreamPlayer2D, AudioStreamPlayer3D, AudioBus, AudioServer, AudioEffect, music_crossfade, audio_pool, positional_audio, reverb, bus_volume.
日本語の概要は準備中です。原文の説明を表示しています。
thedivergentai/Game-Design-Agentic-Skills☆ 8452026年10月13日 更新
Build MiniMax H3 (Hailuo) local video workflows with native T2V/I2V/R2V nodes, Comfy-Org INT8 weights, turbo LoRAs for 8GB VRAM, 15-second stereo-audio clips, and the official MiniMax prompting guides (cite by link, do not copy).
日本語の概要は準備中です。原文の説明を表示しています。
artokun/comfyui-mcp☆ 8172026年10月5日 更新
Seamlessly interfaces the Basic Local Alignment Search Tool (BLAST) to search genetic sequence data bases. This work was partially supported by grant no. R21HG005912 from the National Human Genome Research Institute.
日本語の概要は準備中です。原文の説明を表示しています。
bioMate-AI/biomate-bioconductor-kb☆ 8042026年6月21日 更新
Uploads promo videos and content to Cloudflare R2 or AWS S3. Use when the user wants to host promo content for social media or distribution.
日本語の概要は準備中です。原文の説明を表示しています。
bitwize-music-studio/claude-ai-music-skills☆ 5502026年10月13日 更新
Use when reviewing someone else's manuscript for a journal, such as after a review invitation or for a revised R1/R2 version. Drafts a structured, constructive review in the journal's format. Never for your own manuscript; that is /self-review.
日本語の概要は準備中です。原文の説明を表示しています。
Aperivue/medsci-skills☆ 3372026年10月12日 更新
Use when the complete Spring Boot 4 request path is reactive: WebFlux controllers, Reactor pipelines, R2DBC persistence, streaming, backpressure, or cancellation. For defining and registering declarative outbound API interfaces, use http-interface-clients.
日本語の概要は準備中です。原文の説明を表示しています。
rrezartprebreza/spring-boot-skills☆ 3052026年9月21日 更新
Use when the complete Spring Boot 3 request path is reactive: WebFlux controllers, Reactor pipelines, R2DBC persistence, streaming, backpressure, or cancellation. For defining and registering declarative outbound API interfaces, use http-interface-clients.
日本語の概要は準備中です。原文の説明を表示しています。
rrezartprebreza/spring-boot-skills☆ 3052026年9月21日 更新
Fix iOS AVPlayer "CoreMediaErrorDomain error -12939 - byte range length mismatch" or similar video streaming failures when a proxy/edge/CDN service sits between the client and object storage (GCS, S3, R2). Use when: (1) iOS video fails with -12939 "byte range length mismatch - should be length 2 is length N", (2) curl with Range: bytes=0-1 returns full file instead of 2 bytes, (3) one URL path works with Range but another path to the same storage doesn't, (4) proxy advertises Accept-Ranges: bytes but returns 200 with full file for range requests. The root cause is typically a proxy handler that constructs a new request to the backend without forwarding the client's Range header.
日本語の概要は準備中です。原文の説明を表示しています。
divinevideo/divine-mobile☆ 2662026年10月13日 更新