Agent fallback for CCSPlayer_MovementServices_WaterMove-verified (auto-generated, category: func). Locate CCSPlayer_MovementServices::WaterMove in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CCSPlayer_MovementServices_WaterMove-verified, CCSPlayer_MovementServices::WaterMove
日本語の概要は準備中です。原文の説明を表示しています。
mrc4tt/CS2_VibeSignatures☆ 32026年10月13日 更新
Agent fallback for CCSPlayer_UseServices_BumpWeapon (auto-generated, category: func). Locate CCSPlayer_UseServices::BumpWeapon in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CCSPlayer_UseServices_BumpWeapon, CCSPlayer_UseServices::BumpWeapon
日本語の概要は準備中です。原文の説明を表示しています。
mrc4tt/CS2_VibeSignatures☆ 32026年10月13日 更新
Agent fallback for CCSPlayer_WeaponServices_SelectItem (auto-generated, category: vfunc). Locate CCSPlayer_WeaponServices::SelectItem in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CCSPlayer_WeaponServices_SelectItem, CCSPlayer_WeaponServices::SelectItem
日本語の概要は準備中です。原文の説明を表示しています。
mrc4tt/CS2_VibeSignatures☆ 32026年10月13日 更新
Agent fallback for CCSPlayer_MovementServices_WalkMove (auto-generated, category: func). Locate CCSPlayer_MovementServices::WalkMove in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CCSPlayer_MovementServices_WalkMove, CCSPlayer_MovementServices::WalkMove
日本語の概要は準備中です。原文の説明を表示しています。
mrc4tt/CS2_VibeSignatures☆ 32026年10月13日 更新
Agent fallback for CCSPlayer_MovementServices_ProcessMovement (auto-generated, category: func). Locate CCSPlayer_MovementServices::ProcessMovement in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CCSPlayer_MovementServices_ProcessMovement, CCSPlayer_MovementServices::ProcessMovement
日本語の概要は準備中です。原文の説明を表示しています。
mrc4tt/CS2_VibeSignatures☆ 32026年10月13日 更新
Agent fallback for CCSPlayer_UseServices_OnUseImpl (auto-generated, category: func). Locate CCSPlayer_UseServices::OnUseImpl in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CCSPlayer_UseServices_OnUseImpl, CCSPlayer_UseServices::OnUseImpl
日本語の概要は準備中です。原文の説明を表示しています。
mrc4tt/CS2_VibeSignatures☆ 32026年10月13日 更新
Agent fallback for CCSPlayer_WeaponServices_vtable (auto-generated, category: func). Locate CCSPlayer_WeaponServices_vtable in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CCSPlayer_WeaponServices_vtable, CCSPlayer_WeaponServices_vtable
日本語の概要は準備中です。原文の説明を表示しています。
mrc4tt/CS2_VibeSignatures☆ 32026年10月13日 更新
Agent fallback for CCSPlayer_ItemServices_GiveNamedItemBool (auto-generated, category: vfunc). Locate CCSPlayer_ItemServices::GiveNamedItemBool in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CCSPlayer_ItemServices_GiveNamedItemBool, CCSPlayer_ItemServices::GiveNamedItemBool
日本語の概要は準備中です。原文の説明を表示しています。
mrc4tt/CS2_VibeSignatures☆ 32026年10月13日 更新
Agent fallback for CCSPlayer_MovementServices_CheckJumpButton (auto-generated, category: func). Locate CCSPlayer_MovementServices::CheckJumpButton in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CCSPlayer_MovementServices_CheckJumpButton, CCSPlayer_MovementServices::CheckJumpButton
日本語の概要は準備中です。原文の説明を表示しています。
mrc4tt/CS2_VibeSignatures☆ 32026年10月13日 更新
Agent fallback for CCSPlayer_MovementServices_CheckMovingGround (auto-generated, category: vfunc). Locate CCSPlayer_MovementServices::CheckMovingGround in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CCSPlayer_MovementServices_CheckMovingGround, CCSPlayer_MovementServices::CheckMovingGround
日本語の概要は準備中です。原文の説明を表示しています。
mrc4tt/CS2_VibeSignatures☆ 32026年10月13日 更新
Agent fallback for CCSPlayer_ItemServices_GiveDefaultItems-decompiles (auto-generated, category: func). Locate CCSPlayer_ItemServices::GiveDefaultItems in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CCSPlayer_ItemServices_GiveDefaultItems-decompiles, CCSPlayer_ItemServices::GiveDefaultItems
日本語の概要は準備中です。原文の説明を表示しています。
mrc4tt/CS2_VibeSignatures☆ 32026年10月13日 更新
Agent fallback for CCSPlayer_ItemServices_CanAcquire (auto-generated, category: func). Locate CCSPlayer_ItemServices::CanAcquire in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CCSPlayer_ItemServices_CanAcquire, CCSPlayer_ItemServices::CanAcquire
日本語の概要は準備中です。原文の説明を表示しています。
mrc4tt/CS2_VibeSignatures☆ 32026年10月13日 更新
Agent fallback for CCSPlayer_WeaponServices_PickupItem (auto-generated, category: vfunc). Locate CCSPlayer_WeaponServices::PickupItem in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CCSPlayer_WeaponServices_PickupItem, CCSPlayer_WeaponServices::PickupItem
日本語の概要は準備中です。原文の説明を表示しています。
mrc4tt/CS2_VibeSignatures☆ 32026年10月13日 更新
Agent fallback for CCSPlayer_UseServices_vtable (auto-generated, category: func). Locate CCSPlayer_UseServices_vtable in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CCSPlayer_UseServices_vtable, CCSPlayer_UseServices_vtable
日本語の概要は準備中です。原文の説明を表示しています。
mrc4tt/CS2_VibeSignatures☆ 32026年10月13日 更新
Agent fallback for CCSPlayer_ItemServices_vtable (auto-generated, category: func). Locate CCSPlayer_ItemServices_vtable in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CCSPlayer_ItemServices_vtable, CCSPlayer_ItemServices_vtable
日本語の概要は準備中です。原文の説明を表示しています。
mrc4tt/CS2_VibeSignatures☆ 32026年10月13日 更新
Agent fallback for CCSPlayer_MovementServices_CheckVelocity (auto-generated, category: func). Locate CCSPlayer_MovementServices::CheckVelocity in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CCSPlayer_MovementServices_CheckVelocity, CCSPlayer_MovementServices::CheckVelocity
日本語の概要は準備中です。原文の説明を表示しています。
mrc4tt/CS2_VibeSignatures☆ 32026年10月13日 更新
Agent fallback for CCSPlayer_WeaponServices_HandleDropWeapon (auto-generated, category: func). Locate CCSPlayer_WeaponServices::HandleDropWeapon in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CCSPlayer_WeaponServices_HandleDropWeapon, CCSPlayer_WeaponServices::HandleDropWeapon
日本語の概要は準備中です。原文の説明を表示しています。
mrc4tt/CS2_VibeSignatures☆ 32026年10月13日 更新
ABP Framework application layer patterns including AppServices, DTOs, Mapperly mapping, Unit of Work, and common patterns like Filter DTOs and ResponseModel. Use when: (1) creating AppServices, (2) mapping DTOs with Mapperly, (3) implementing list filtering, (4) wrapping API responses.
日本語の概要は準備中です。原文の説明を表示しています。
MikeCheng1208/BattleTree☆ 22026年7月22日 更新
Expert backend architect specializing in scalable API design, microservices architecture, and distributed systems. Masters REST/GraphQL/gRPC APIs, event-driven architectures, service mesh patterns, and modern backend frameworks. Handles service boundary definition, inter-service communication, resilience patterns, and observability. Use PROACTIVELY when creating new backend services or APIs.
日本語の概要は準備中です。原文の説明を表示しています。
itsimonfredlingjack/codex-dev-plugin☆ 22026年2月5日 更新
Comprehensive Windows privilege escalation methodology for offensive security engagements. Covers the full attack surface from a standard user shell to NT AUTHORITYSYSTEM: token impersonation via SeImpersonate and SeAssignPrimaryToken privileges using JuicyPotato, PrintSpoofer, GodPotato, SweetPotato, and RoguePotato; service misconfigurations including unquoted service paths, weak service DACLs, writable service binaries, and insecure service creation permissions; AlwaysInstallElevated MSI exploitation; DLL hijacking through search order abuse, phantom DLL loading, and writable PATH directory injection; UAC bypass techniques via fodhelper.exe, eventvwr.exe, CMSTP, and environment variable manipulation; scheduled task abuse for writable task actions and new task creation; registry autorun exploitation for persistence and escalation; PrintNightmare (CVE-2021-34527) for remote and local privilege escalation; and credential harvesting from SAM database extraction, DPAPI blob decryption, LSA secret dumping,...
日本語の概要は準備中です。原文の説明を表示しています。
ajtazer/heckit☆ 22026年10月7日 更新
Build and deploy a paid API that other agents can pay to use via x402. Use when you or the user want to monetize an API, make money, earn money, offer a service, sell a service to other agents, charge for endpoints, create a paid endpoint, or set up a paid service. Covers "make money by offering an endpoint", "sell a service", "monetize your data", "create a paid API".
日本語の概要は準備中です。原文の説明を表示しています。
johnalbertini14-glitch/openclaw-skills☆ 22026年2月26日 更新
Build daemon/background processes that start on boot, run continuously, and manage their own lifecycle. Covers macOS launchd (plist files, agents vs daemons), Linux systemd (unit files), Windows services, process supervision, logging, health checks, graceful shutdown, auto-restart, and AI-powered daemons that manage LLM API connections and rate limits. Activate on: "daemon", "background process", "launchd", "systemd", "service file", "plist", "launch agent", "launch daemon", "auto-start", "always running", "process supervisor", "pm2", "background service", "boot service", "AI daemon", "long-running process". NOT for: container orchestration (use devops-automator), cron jobs that run and exit (use task-scheduler), web server deployment (use backend-architect).
日本語の概要は準備中です。原文の説明を表示しています。
curiositech/port-daddy☆ 22026年10月12日 更新
JavaのSpring Bootで、APIやデータ処理の実装・レビューを支援するスキル。処理の役割分担から入力検証、例外処理、キャッシュ、非同期処理、ログまで扱います。
- API設計と処理の役割分担
- データアクセスやトランザクションの確認
- 入力検証と共通の例外処理の追加
affaan-m/ECC☆ 27.8万2026年10月12日 更新
フロントエンドとバックエンドやサービス間で共有するAPI・イベントの仕様を先に定め、型の生成と実際の応答の検証を通じて、並行開発で起きる食い違いを防ぐスキル。
- フロントとバックの並行開発
- サービス間のAPIやイベント形式の統一
- モックと本番応答を照合したいとき
affaan-m/ECC☆ 27.8万2026年10月12日 更新