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「system」の検索結果

7,547 件 ・ 関連度順

概要と使いどころ

Map a current event below the surface into patterns, structures, and mental models. Use when a class or team needs systemic understanding before action.

日本語の概要は準備中です。原文の説明を表示しています。

GarethManning/education-agent-skills8512026年8月29日 更新

Orchestrate compassionate systems tools from issue or aspiration to wise action. Use when a class needs a complete inquiry workflow.

日本語の概要は準備中です。原文の説明を表示しています。

GarethManning/education-agent-skills8512026年8月29日 更新

Expert patterns for combat systems including hitbox/hurtbox architecture, damage calculation (DamageData class), health components, combat state machines, combo systems, ability cooldowns, and damage popups. Use for action games, RPGs, or fighting games. Trigger keywords: Hitbox, Hurtbox, DamageData, HealthComponent, combat_state, combo_system, ability_cooldown, invincibility_frames, damage_popup.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Design-Agentic-Skills8452026年10月13日 更新

Expert blueprint for inventory systems (Diablo, Resident Evil, Minecraft) covering slot-based containers, stacking logic, weight limits, equipment systems, and drag-drop UI. Use when building RPG inventories, survival item management, or loot systems. Keywords inventory, slot, stack, equipment, crafting, item, Resource, drag-drop.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Design-Agentic-Skills8452026年10月13日 更新

Expert blueprint for stealth games (Splinter Cell, Hitman, Dishonored, Thief) covering AI detection systems, vision cones, sound propagation, alert states, light/shadow mechanics, and systemic design. Use when building stealth-action, tactical infiltration, or immersive sim games requiring enemy awareness systems. Keywords vision cone, detection, alert state, sound propagation, light level, systemic AI, gradual detection.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Design-Agentic-Skills8452026年10月13日 更新

Expert patterns for 2D/3D camera control including smooth following (lerp, position_smoothing), camera shake (trauma system), screen shake with frequency parameters, deadzone/drag for platformers, look-ahead prediction, and camera transitions. Use for player cameras, cinematic sequences, or multi-camera systems. Trigger keywords: Camera2D, Camera3D, SpringArm3D, position_smoothing, camera_shake, trauma_system, look_ahead, drag_margin, camera_limits, camera_transition.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Design-Agentic-Skills8452026年10月13日 更新

Expert patterns for game economies including currency management (multi-currency, wallet system), shop systems (buy/sell prices, stock limits), dynamic pricing (supply/demand), loot tables (weighted drops, rarity tiers), and economic balance (inflation control, currency sinks). Use for RPGs, trading games, or resource management systems. Trigger keywords: EconomyManager, currency, shop_item, loot_table, dynamic_pricing, buy_sell_spread, currency_sink, inflation, item_rarity.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Design-Agentic-Skills8452026年10月13日 更新

Expert blueprint for fighting games including frame data (startup/active/recovery frames, advantage on hit/block), hitbox/hurtbox systems, input buffering (5-10 frames), motion input detection (QCF, DP), combo systems (damage scaling, cancel hierarchy), character states (idle/attacking/hitstun/blockstun), and rollback netcode. Based on FGC competitive design. Trigger keywords: fighting_game, frame_data, hitbox_hurtbox, input_buffer, motion_inputs, combo_system, rollback_netcode, cancel_system, advantage_frames.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Design-Agentic-Skills8452026年10月13日 更新

Generate tone-of-voice and brand-system files for use with the PPTX Generator and other brand-aware skills. TRIGGERS - Use this skill when user says: - "help me create a brand system" / "set up my brand" - "generate my tone of voice" / "create my voice guidelines" - "configure my brand for presentations" / "set up brand for slides" - "create brand files" / "initialize my brand" - Any request about defining brand identity, voice, or visual system for content creation Creates brand.json, config.json, brand-system.md, and tone-of-voice.md files.

日本語の概要は準備中です。原文の説明を表示しています。

coleam00/second-brain-skills8332026年1月25日 更新

Extract component metadata from a Figma design system and generate production-ready QML controls. Use this skill whenever someone wants to turn Figma components into QML files — whether they say "generate components from Figma", "create QML controls based on a design system", "convert Figma components to QML", "build the component library", "extract button/input/checkbox from Figma", or anything similar. Requires design-tokens.json and QML design system singletons to already exist (from the token extraction skill). Uses Figma MCP to inspect components one at a time and maps variants, states, sizing, and token usage to idiomatic Qt Quick Controls 2 patterns. Trigger this skill at the component generation step of any QML design-system workflow.

日本語の概要は準備中です。原文の説明を表示しています。

TheQtCompanyRnD/agent-skills4762026年10月8日 更新

ros1

無料

Best practices, design patterns, and common pitfalls for ROS1 (Robot Operating System 1) development. Use this skill when building ROS1 nodes, packages, launch files, or debugging ROS1 systems. Trigger whenever the user mentions ROS1, catkin, rospy, roscpp, roslaunch, roscore, rostopic, tf, actionlib, message types, services, or any ROS1-era robotics middleware. Also trigger for migrating ROS1 code to ROS2, maintaining legacy ROS1 systems, or building ROS1-ROS2 bridges. Covers catkin workspaces, nodelets, dynamic reconfigure, pluginlib, and the full ROS1 ecosystem.

日本語の概要は準備中です。原文の説明を表示しています。

arpitg1304/robotics-agent-skills3742026年8月12日 更新

tax-invoice-credit-context

無料日本語概要

Background context for invoice-system input tax credit rules (仕入税額控除) in the shinkoku tax filing plugin. Contains eligibility requirements, the 6 permanent exceptions (帳簿のみ保存の恒久特例), transitional measures for purchases from tax-exempt businesses, and storage requirements. This skill is not user-invocable — Claude loads it automatically when responding to input tax credit questions under the invoice system.

kazukinagata/shinkoku3652026年9月9日 更新

Skill for creating and managing a Design System using Tailwind CSS and shadcn/ui. Use when defining design tokens, setting up theming with CSS variables, building a consistent UI component library, initializing a design system configuration, or wrapping shadcn/ui components into design system primitives.

日本語の概要は準備中です。原文の説明を表示しています。

giuseppe-trisciuoglio/developer-kit3572026年9月10日 更新

Creates professional logical flow diagrams and logical system architecture diagrams using draw.io XML format (.drawio files). Use when creating: (1) logical flow diagrams showing data/process flow between system components, (2) logical architecture diagrams representing system structure without cloud provider specifics, (3) BPMN process diagrams, (4) UML diagrams (class, sequence, activity), (5) data flow diagrams (DFD), (6) decision flowcharts, or (7) system interaction diagrams. This skill focuses on generic/abstract representations, not AWS/Azure-specific architectures (use aws-drawio-architecture-diagrams for cloud diagrams).

日本語の概要は準備中です。原文の説明を表示しています。

giuseppe-trisciuoglio/developer-kit3572026年9月10日 更新

Conducts Privacy Impact Assessment for large-scale systematic monitoring under GDPR Article 35(3)(c). Covers CCTV and video surveillance, employee monitoring, location tracking, internet monitoring, and behavioural analytics. Applies EDPB WP248rev.01 criteria for systematic monitoring of publicly accessible areas. Keywords: DPIA, large-scale monitoring, CCTV, employee monitoring, systematic monitoring, surveillance, location tracking.

日本語の概要は準備中です。原文の説明を表示しています。

mukul975/Privacy-Data-Protection-Skills3032026年3月17日 更新

Configures privacy settings for enterprise HR systems including SAP SuccessFactors, Workday, and BambooHR. Covers role-based access controls, automated data retention enforcement, cross-border transfer configurations, audit logging, data subject rights facilitation, and field-level security. Keywords: HR system, SAP SuccessFactors, Workday, BambooHR, RBAC, retention automation, cross-border transfer, privacy configuration.

日本語の概要は準備中です。原文の説明を表示しています。

mukul975/Privacy-Data-Protection-Skills3032026年3月17日 更新

Creates visual representations of system structure including architecture diagrams, data flow diagrams, deployment diagrams, and sequence diagrams. Use when Claude needs to visualize system components, infrastructure, data flows, or interactions. Supports Mermaid (recommended for Markdown/GitHub), PlantUML (for detailed UML), and Graphviz/DOT (for complex networks). Trigger when users request diagrams, visualizations, or ask to "show", "diagram", "visualize", or "map out" system architecture, infrastructure, data flows, or component interactions.

日本語の概要は準備中です。原文の説明を表示しています。

ArabelaTso/Skills-4-SE2532026年8月21日 更新

Automatically generate TLA+ specifications from source code (C/C++, Python) for formal verification of distributed systems. Use when users need to: (1) Generate TLA+ specs from program implementations, (2) Model distributed systems, consensus protocols, or concurrent algorithms, (3) Extract state variables, actions, and invariants from code, (4) Create formal specifications for model checking with TLC, (5) Verify safety and liveness properties of distributed systems. Particularly effective for message-passing systems, replication protocols, consensus algorithms, and distributed transactions.

日本語の概要は準備中です。原文の説明を表示しています。

ArabelaTso/Skills-4-SE2532026年8月21日 更新

Automatically generate TLA+ specifications from program code, repositories, or system implementations. Use when asked to generate TLA+ spec, create TLA+ specification from code, convert program to TLA+, formalize system in TLA+, extract TLA+ model from code, or when working with formal specification of concurrent systems, distributed systems, protocols, algorithms, or state machines that need to be verified.

日本語の概要は準備中です。原文の説明を表示しています。

ArabelaTso/Skills-4-SE2532026年8月21日 更新

Design systems, services, and architectures. Trigger with "design a system for", "how should we architect", "system design for", "what's the right architecture for", or when the user needs help with API design, data modeling, or service boundaries.

日本語の概要は準備中です。原文の説明を表示しています。

w95/awesome-claude-corporate-skills2462026年2月27日 更新

当需要为 AI 产品定义核心身份、角色声明和能力边界时调用此 skill。典型场景包括:设计新 AI 产品的 system prompt 首段、为不同场景创建差异化角色(如教学助手 vs 编程代理)、重新定义 AI 与用户的关系框架。 不适用于:纯人格风格调优(应使用 personality-system)、安全规则制定(应使用 safety-guardrails)、工具集成(应使用 tool-specification)。 关键 trigger 信号:产品需要 AI 有明确自我认知、多个角色共享底层能力但身份不同、需要限制 AI 在特定领域内运作、用户会问"你是谁"。

日本語の概要は準備中です。原文の説明を表示しています。

kangarooking/system-prompt-skills2112026年5月4日 更新

Think and work like an expert Dynamical Systems Theorist. Use when a task calls for Dynamical Systems Theorist judgment. Reasons from state spaces, invariant sets, bifurcations, and multiple time scales through normal-form classification, center-manifold reduction, Floquet/Poincaré maps, and continuation tools like AUTO, MatCont, and DynamicalSystems.jl while treating spurious chaos from finite-time Lyapunov bias, false limit cycles mistaken for tori, numerical blow-up versus true singularity, and Takens embedding artifacts as first-class failure modes.

日本語の概要は準備中です。原文の説明を表示しています。

K-Dense-AI/scientific-agents2052026年10月3日 更新

An almost defiantly minimal documentation-first system that treats the home page like a Markdown README — paper-white canvas, 36px center-aligned heading, a single black pill CTA, an inline terminal install snippet, and a hand-drawn llama mascot as the only ornamental element. No gradient, no hero photography, no marketing pyrotechnics. The chrome is a tiny utility palette of pure black, pure white, and three neutral grays; every interactive element is fully rounded into a pill (`{rounded.full}`); typography is SF Pro Rounded for headings paired with system sans for body and ui-monospace for code. Pricing tiers, FAQs, and "your data stays yours" guarantees all sit on the same flat canvas inside thin-border cards — the system is the documentation, and the documentation is the system.

日本語の概要は準備中です。原文の説明を表示しています。

skillmds/skillmd1982026年10月9日 更新

Define how system components connect, establishing boundaries, patterns, and integration approaches during PRD v0.6 Architecture. Triggers on requests to design architecture, create system design, define component relationships, or when user asks "design architecture", "system design", "how do components connect?", "architecture decisions", "technical architecture", "system overview". Consumes TECH- (stack selections), RISK- (constraints), FEA- (features). Outputs ARC- entries documenting architecture decisions with rationale. Feeds v0.6 Technical Specification.

日本語の概要は準備中です。原文の説明を表示しています。

mattgierhart/PRD-driven-context-engineering1812026年8月31日 更新