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「three」の検索結果

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概要と使いどころ

English LaTeX academic paper assistant for existing `.tex` projects. Use this skill whenever the user wants to compile, lint, audit, or improve an English LaTeX conference or journal paper such as IEEE, ACM, Springer, NeurIPS, or ICML submissions. Trigger even when the user only mentions one paper issue, such as bibliography errors, grammar cleanup, sentence splitting, logic review, expression polishing, translation, title optimization, figure checks, pseudocode review, algorithm block cleanup, de-AI editing, experiment-section review, table structure validation, three-line table generation, abstract structure diagnosis, or journal adaptation. Also trigger for "proofread my paper", "fix my LaTeX", "prepare for submission", "check my manuscript", "improve my writing", "three-line table", "booktabs", "check abstract", "reformat for another journal", "换投", `algorithm2e`, `algorithmicx`, `algpseudocodex`, `Require/Ensure`, or "Algorithm 1" when the user has a .tex file.

日本語の概要は準備中です。原文の説明を表示しています。

brycewang-stanford/Auto-Empirical-Research-Skills4,6062026年10月12日 更新

How to work in a Knowledge Base project (the `knowledge-base` starter pack). Read when the project has the three-layer source-grounded layout — `external-sources/` → `research/` → `articles/` — or when asked how this project is organized. Carries the layer model, per-folder rules, status flows, and log discipline so this guidance does NOT live inside template bodies or log.md. The three procedures live elsewhere: ingest in the platform `open-knowledge` skill, research and consolidate as their own sibling skills in this pack. Complements the platform `open-knowledge` skill; does not replace it.

日本語の概要は準備中です。原文の説明を表示しています。

inkeep/open-knowledge4,5602026年10月13日 更新

health

無料

Run condition-based vault health diagnostics. 8 categories — schema compliance, orphan detection, link health, description quality, three-space boundaries, processing throughput, stale notes, MOC coherence. 3 modes — quick (schema+orphans+links), full (all 8), three-space (boundary violations only). Returns actionable FAIL/WARN/PASS report with specific fixes ranked by impact. Triggers on "/health", "check vault health", "maintenance report", "what needs fixing".

日本語の概要は準備中です。原文の説明を表示しています。

agenticnotetaking/arscontexta3,4962026年2月25日 更新

Use when the user asks to "author our durable brand message hierarchy", "build the brand message house that seeds the canon", or "define the main narrative, three pillars, and tagline for the whole brand"; produces the DURABLE brand message system — main narrative, three value pillars, per-persona proof points (each labeled Measured / User-provided / '[needs source]'), and the tagline/one-liner — that seeds the narrative-registry canon and from which every per-launch house derives. Not for a single launch's message house or PR-FAQ — use message-house-builder; not for claim adjudication — use offer-claims-registry; not for the change-narrative arc itself — use strategic-narrative-designer. 品牌消息屋/主叙事/三支柱/标语/持久叙事 canon

日本語の概要は準備中です。原文の説明を表示しています。

aaron-he-zhu/aaron-marketing-skills2,9352026年10月13日 更新

threejs

無料

Build 3D web apps with Three.js (WebGL/WebGPU). Use for 3D scenes, animations, custom shaders, PBR materials, VR/XR experiences, games, data visualizations, product configurators.

日本語の概要は準備中です。原文の説明を表示しています。

mrgoonie/claudekit-skills2,2282026年4月3日 更新

Configure a Next.js app using posthog-js so session recording and dead-click capture survive browser ad blockers. Aliases the three blocker-flagged JS chunks (dead-clicks-autocapture.js, recorder.js, posthog-recorder.js) to bland same-origin paths via Next.js rewrites, and monkey-patches HTMLScriptElement so posthog-js requests the aliases. TRIGGER when posthog-js session replay or dead-click capture is failing in production with ERR_BLOCKED_BY_CLIENT or 404s on /static/dead-clicks-autocapture.js / /static/recorder.js / /static/posthog-recorder.js, or when the user wants to bypass ad blockers for these specific assets. Works alongside an existing PostHog reverse proxy (managed or otherwise) — only the three blocked files divert through Next.js, all other PostHog traffic stays on the original api_host. SKIP for unrelated PostHog setup, non-Next.js apps, or when capture/decide endpoints (/e/, /decide/, /array/*/config.js) are the ones being blocked — those need a different treatment.

日本語の概要は準備中です。原文の説明を表示しています。

Leanmcp/gateway-skills2,1112026年10月8日 更新

Extract, define, and apply design DNA across three dimensions: design system (tokens), design style (qualitative feel), and visual effects (Canvas, WebGL, 3D, particles, shaders, scroll effects, etc.). Use this skill when: (1) a user wants to see the full 3-dimension design structure/schema, (2) a user provides images, screenshots, or URLs of reference designs and wants them analyzed into a structured JSON profile covering all three dimensions, (3) a user has a Design DNA JSON and content and wants a design generated from it, or (4) any combination of these phases. Triggers on "design DNA", "extract design style", "analyze design", "design tokens from reference", "generate design from JSON", "design system from screenshot", "design profile", "style guide JSON", "visual effects analysis", "design with effects", "3d design analysis".

日本語の概要は準備中です。原文の説明を表示しています。

zanwei/design-dna1,9572026年8月28日 更新

threejs

無料

Three.js scene-graph parsing and export workflows: mesh baking, InstancedMesh expansion, part partitioning, per-link OBJ export, and URDF articulation.

日本語の概要は準備中です。原文の説明を表示しています。

benchflow-ai/skillsbench1,8422026年10月13日 更新

Three.js OBJExporter utility for exporting 3D geometry to Wavefront OBJ format. Use when converting Three.js scenes, meshes, or geometries to OBJ files for use in other 3D software like Blender, Maya, or MeshLab.

日本語の概要は準備中です。原文の説明を表示しています。

benchflow-ai/skillsbench1,8422026年10月13日 更新

sw-japanese-screenwriting

無料日本語概要

Japanese (and other non-Hollywood) screenwriting methods (日本编剧方法/原创剧本实战) — distilled from ten Japanese directors and writers in ゼロからの脚本術; Kosawa Ryota (three acts as 起承转合, speed by jumping), Uchida Kenji (beautiful structure, time-axis tricks), Miki Satoshi (small-material notebook, theme emerges later), Sono Sion, Omiya Ellie (dialogue from inner monologue), Kakei Masaya ("if + moreover"), Fukuda Yuichi (character = actor + flaw, audience as tsukkomi), Yokohama Satoko, Takahashi Izumi ("pain"), Yukisada Isao (situation-born originals); plus Arai Haruhiko (IP adaptation, "write what you're ashamed of"). Neighbours; sw-korean-french-screenwriting, ozu-screenplay-style. Use when writing an original Japanese-style script or TV drama, working from small material and fragments, choosing between structure-first and character-first methods, building a Japanese 企画書, designing comedy tsukkomi systems, or when Hollywood models feel wrong for a quiet, daily-life, non-goal-driven story.

jtydhr88/screenwriting-skills1,6482026年10月3日 更新

Genre anatomy from John Truby's The Anatomy of Genres (类型解剖 / 类型节拍 / 混合类型 / 超越类型) — genres as beat systems with a life philosophy underneath; three rules (hit every beat of your genre, mix three or four genres, transcend the primary genre), the ladder and families of twelve genres (Horror 恐怖, Action 动作, Myth 神话, Memoir and Coming-of-Age 回忆录与成长, Science Fiction 科幻, Crime 犯罪, Comedy 喜剧, Western 西部, Gangster 黑帮, Fantasy 奇幻, Detective and Thriller 侦探与惊悚, Love 爱情), each with its hero/opponent/world/plot-shape template, beat list, hard rules with failure conditions, subgenres and transcendent paths, plus a genre-mixing worksheet and a diagnostic. Kept beside sw-truby-anatomy and the Field/Snyder page maps. Use when choosing or confirming a script's genre, when a genre story feels generic or misses the beats its audience expects, when mixing genres, when a horror lacks pressure, an action lacks plot, a love story lacks opposition or a detective story lacks reveals.

日本語の概要は準備中です。原文の説明を表示しています。

jtydhr88/screenwriting-skills1,6482026年10月3日 更新

Enforce the simplest meeting rule that works — no agenda, no meeting — with the three-line agenda format (purpose, decisions sought, pre-reads), the 24-hour rule, and the graceful cancel scripts. Use when asked write an agenda for this meeting, should this meeting happen, our meetings have no agendas, or cancel this meeting politely. Produces the three-line agenda, the happen-or-cancel verdict, the cancel/convert scripts, and the team norm rollout.

日本語の概要は準備中です。原文の説明を表示しています。

mohitagw15856/pm-claude-skills1,4412026年10月13日 更新

Burned-in captions for a finished vertical video, three kinds. transcribe.py gets word timings from the video's own audio through the GooseWorks proxy (fal Whisper, bills the Ads agent, cents); captions.py burns one to three words at a time with Pillow + ffmpeg (no libass needed), either pinned to a split-screen seam (plate 25% above / 75% below) or at a fixed height, in a plate, outline or one-word serif style, with an optional red hook card; plates.py burns per-beat caption blocks (black, one union silhouette, placed in the emptiest band) for formats with no voice. The last caption (the CTA) holds to the final frame. Use as the last step of any video ad.

日本語の概要は準備中です。原文の説明を表示しています。

gooseworks-ai/goose-skills1,2452026年10月13日 更新

paperjury

無料

Three modes for CS-conference papers (CVPR/ICCV/ECCV vision, ACL/EMNLP/NAACL NLP, ICLR/NeurIPS/ICML/AAAI ML). DIRECT-EDIT mode (common): the user describes a change in Chinese or English and the manuscript (LaTeX or Markdown) is edited directly through a CS-venue writing toolkit with author sign-off (use for 改这段 / 把中文想法写成 latex / polish / de-AI / translate / compress a passage). REVIEW mode (occasional, pre-submission): harden the paper through an adversarial courtroom review engine (N holistic domain reviewers / contestability routing / two-sided trial / three-way verdict / clerk-converged multi-round loop) with consensus-gated, author-signed revisions (use for review / critique / 审稿 / 评审 / mock-review). AUTO mode (unattended, opt-in via /goal): run the review-revise loop toward a verifiable goal, applying safe fixes under a drift-bounded policy and queueing risky ones. Resolves all inputs at runtime, no hardcoded paths. Not a from-scratch drafter (use ml-paper-writing) and not an official-venue rebuttal.

日本語の概要は準備中です。原文の説明を表示しています。

Spark-To-Paper-Skills/paperjury1,2212026年8月14日 更新

Meta-skill for combining Three.js, GSAP ScrollTrigger, React Three Fiber, Motion, and React Spring for complex 3D web experiences. Use when building applications that integrate multiple 3D and animation libraries, requiring architecture patterns, state management, and performance optimization across the stack. Triggers on tasks involving library integration, multi-library architectures, scroll-driven 3D experiences, physics-based 3D animations, or complex interactive 3D applications.

日本語の概要は準備中です。原文の説明を表示しています。

freshtechbro/claudedesignskills1,0402025年11月20日 更新

GDPR Legitimate Interest Assessment (LIA) — Guided assessment for Art. 6(1)(f) GDPR using the EDPB three-step test. Based on EDPB Guidelines 1/2024, EDPB Opinion 28/2024 (AI models), the OSS Case Digest on Legitimate Interest (McIntyre 2026), CNIL AI guidance (June 2025), ICO guidance, and key CJEU case law. Use when: (1) user needs to assess whether legitimate interest is appropriate, (2) user asks about Art. 6(1)(f), "Interessenabwägung", "berechtigtes Interesse", "balancing test", or "LIA", (3) user wants to document a legitimate interest assessment, (4) user mentions the three-step test, (5) user evaluates necessity or proportionality under Art. 6(1)(f), (6) user discusses direct marketing, fraud prevention, IT security, employee monitoring, AI training, web scraping, or credit checks in context of legal basis, (7) user handles a right to object (Art. 21), (8) user asks about children's data, profiling, or cross-border data sharing under legitimate interest, (9) user compares legitimate interest against other legal bases. Do NOT use for: consent assessments (Art. 6(1)(a)), contract performance (Art. 6(1)(b)), DPIA workflows, or pure ePrivacy/cookie compliance questions — though the skill does address the ePrivacy/GDPR overlap where relevant.

日本語の概要は準備中です。原文の説明を表示しています。

lawve-ai/awesome-legal-skills8632026年10月3日 更新

On-demand procedures for the ComfyUI sidebar panel agent that are too long to sit in the system prompt. Read it when a task lands in one of these areas. subgraph boundary rails and blueprint reuse, merging or composing workflows across tabs, pinning your edits to one workflow, opening staged or downloaded workflow files, untangling Get/Set-bus and rgthree toggle-heavy graphs, authoring rgthree Fast Groups nodes, the LoRA Manager autocomplete-node limitation, the CivitAI browser flow, downloading model weights, reading hardware and runtime stats, Prompt Director audits, custom-node crash recovery, run-to-node render debugging, and multi-stage pipeline chaining. Each section is a lookup, not background reading. Reach for the one you need instead of guessing, and follow the tool's own description for parameter detail.

日本語の概要は準備中です。原文の説明を表示しています。

artokun/comfyui-mcp8172026年10月5日 更新

The 3-bullet creative ideas email. Produces three per-company bullets that each sit in a slot the operator defined up front, so the model fills in the company detail and never invents a new idea. Triggers on "creative ideas campaign", "three ideas email", "I had a few ideas for you", "3 bullets", "use cases for their business", "what could they build with us". Outputs creative_idea_1, creative_idea_2, creative_idea_3 plus a rendered bullet block.

日本語の概要は準備中です。原文の説明を表示しています。

growthenginenowoslawski/coldoutboundskills7602026年10月6日 更新

All animation knowledge for HyperFrames — atomic motion rules, multi-phase scene blueprints, scene transitions, broader motion-design techniques, AND the seven runtime adapters (GSAP default, plus Lottie, Three.js, Anime.js, CSS keyframes, Web Animations API, TypeGPU). Use for any motion or animation task: pick 2-4 rules and compose, or load a blueprint, or look up runtime-specific API (e.g. GSAP eases / Lottie player / Three.js mixer). Also covers auditing an existing composition's choreography (animation map) and 24 named text-animation effects. HyperFrames-native: single paused timeline, seek-safe, deterministic.

日本語の概要は準備中です。原文の説明を表示しています。

coco-research/coco5852026年10月13日 更新

Turn an object or character reference image into a quality-gated, animation-ready procedural Three.js model built in code. Use for image-to-3D reconstruction, detail-accurate object rebuilds, stylized/likeness-maximized human characters, sculpt specs, and staged code generation.

日本語の概要は準備中です。原文の説明を表示しています。

witnesstodark/mr-mak-workspace4232026年10月11日 更新

Use when querying or calling pay-per-token foundation models, or when creating, updating, listing, or querying Unity Gateway (also called Unity AI Gateway) services, including model provider services, MCP services, system.ai services, and three-part Unity Catalog service names (catalog.schema.service). Also use for managing spend budgets and usage alerts on Unity Gateway, and for migrating from legacy AI Gateway. Also use when a workload with Model Serving endpoint permissions (for example CAN_QUERY) gets PERMISSION_DENIED querying a three-part model name, since serving-endpoint access does not grant access to a Unity Gateway service. Not for configuring legacy AI Gateway on Model Serving endpoints; use databricks-model-serving for that.

日本語の概要は準備中です。原文の説明を表示しています。

databricks/databricks-agent-skills3472026年10月12日 更新

Expert in building 3D experiences for the web - Three.js, React Three Fiber, Spline, WebGL, and interactive 3D scenes. Covers product configurators, 3D portfolios, immersive websites, and bringing depth to web experiences.

日本語の概要は準備中です。原文の説明を表示しています。

lingxling/awesome-skills-cn3062026年10月7日 更新

threejs

無料

Three.js 3D graphics library - scene setup, geometry, materials, lighting, textures, animation, loaders, shaders, postprocessing, interaction. Use when building 3D web experiences, creating WebGL visualizations, working with GLTF models, implementing custom shaders, or adding interactive 3D elements to web applications.

日本語の概要は準備中です。原文の説明を表示しています。

secondsky/claude-skills2292026年9月28日 更新

A three-surface marketing system organized around alternating black, white, and PlayStation Blue chapters that scroll past the viewer like a console launch trailer. Each section has a single editorial purpose — hero photography, console product render, PS Plus tier callout, news strip — and each owns one of three full-bleed canvas modes. The chrome is unusually quiet for a gaming brand: bright PlayStation Blue (`#0070d1`) carries every primary CTA as a fully-rounded pill, the proprietary SST face renders display copy at a signature weight 300 (light) for an airy, premium feel, and a crisp 8px-radius secondary card system carries product info on either canvas mode. The system never decorates — no gradient backgrounds on chrome, no atmospheric mesh, no drop shadows beyond a faint section-divide. Imagery does all the heavy lifting: console glamour shots, game key art, and PS Plus tier illustrations occupy 60-90% of every section, with copy compressed into a small editorial slot.

日本語の概要は準備中です。原文の説明を表示しています。

skillmds/skillmd1982026年10月9日 更新