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cccskills

「transitions」の検索結果

361 件 ・ 関連度順

概要と使いどころ

Use this skill for generative video editing, text-to-video, image-referenced video generation, first-frame-to-video, first-and-last-frame transitions, and video extensions using Gemini Omni 1.1 Flash (gemini-omni-1.1-flash) via the official google-genai SDK. Includes workflows for pre-processing/optimizing high-resolution or long source videos with ffmpeg, stripping audio for full sound regeneration, and handling turn-by-turn video editing and parallel execution.

日本語の概要は準備中です。原文の説明を表示しています。

google-gemini/gemini-skills4,2702026年10月7日 更新

Operate an explicitly activated LoopX Material Lifecycle for a connected project. Use for material-store inventory, lossless migration, candidate/archive transitions, exact-read-backed ranking, ranked-entry rebuilds, bounded Explore intake, owner-gated apply, rollback, and audit. Do not use for ordinary one-off reading or research when the project has not activated Material Lifecycle.

日本語の概要は準備中です。原文の説明を表示しています。

huangruiteng/CS-Notes4,0042026年10月13日 更新

gradient

無料

Smooth color transitions and gradient-rich surfaces for modern, playful interfaces with visual depth.

日本語の概要は準備中です。原文の説明を表示しています。

bergside/awesome-design-skills3,1492026年6月28日 更新

Track investment theses across their lifecycle — from screening idea to closed position with postmortem. Register theses from screener outputs, manage state transitions, attach position sizing, review due dates, and generate postmortem reports with P&L and MAE/MFE analysis. Trigger when user says "register thesis", "track this idea", "thesis status", "review due", "close position", "postmortem", or "trading journal".

日本語の概要は準備中です。原文の説明を表示しています。

tradermonty/claude-trading-skills3,0002026年10月13日 更新

Detect structural macro regime transitions (1-2 year horizon) using cross-asset ratio analysis. Analyze RSP/SPY concentration, yield curve, credit conditions, size factor, equity-bond relationship, and sector rotation to identify regime shifts between Concentration, Broadening, Contraction, Inflationary, and Transitional states. Run when user asks about macro regime, market regime change, structural rotation, or long-term market positioning.

日本語の概要は準備中です。原文の説明を表示しています。

tradermonty/claude-trading-skills3,0002026年10月13日 更新

Model component behaviour as explicit states, events, and transitions. Use when a component has many interacting states that must be exhaustive. For the feel and feedback of a single interaction, use `micro-interaction-spec`.

日本語の概要は準備中です。原文の説明を表示しています。

Owl-Listener/designer-skills2,9042026年9月6日 更新

Build animations in React Native and Expo, making the decisions in the order that determines whether they feel right — should it animate, which thread it runs on, which properties, spring or timing, how the gesture hands off, how it degrades. Writes the implementation with Reanimated, Gesture Handler, Expo Router and expo-haptics. Use when animating anything in an Expo app, adding gestures, sheets, screen transitions, press feedback or haptics, or fixing motion that stutters on device. For web animation use `animate`.

日本語の概要は準備中です。原文の説明を表示しています。

expo/skills2,8082026年10月7日 更新

Design the small details -- triggers, rules, feedback, loops and modes -- that separate good products from great ones. Use when the user mentions "microinteraction", "button feedback", "loading state", "toggle design", "animation detail", "state transitions", "input feedback", "the interface feels dead", "make the UI feel responsive", or "add polish to interactions". Also trigger when designing form-validation responses, progress indicators, confirmation dialogs, or any element where the user expects immediate feedback. Covers trigger design, state rules, feedback mechanisms, and progressive loops. For overall UI polish, see refactoring-ui. For affordance design, see design-everyday-things.

日本語の概要は準備中です。原文の説明を表示しています。

wondelai/skills2,3972026年9月11日 更新

video-gen

無料

AI video generation via Fal.ai, Seedance 2.0, Kling, MiniMax Hailuo, xAI Grok Imagine, and OFox. Use when the user wants to generate a video clip — text-to-video, image-to-video, first/last-frame transitions, reference-guided generation, multi-shot, or generatively editing / extending an existing clip.

日本語の概要は準備中です。原文の説明を表示しています。

0xsline/OpenChatCut2,3212026年10月7日 更新

AI shader generator for WebGL video effects, transitions, masks, and color grading (LUT / 调色 / 电影感 / film look). Use when the user wants a video effect (滤镜 / 特效), a transition (转场 / crossfade / wipe / cube / 3d), a mask (蒙版 / 遮罩 / reveal), a zoom / push-in (推近 / 推镜头), or a color grade — try the built-in effects (zoom, builtin LUTs) before generating a new shader.

日本語の概要は準備中です。原文の説明を表示しています。

0xsline/OpenChatCut2,3212026年10月7日 更新

Use when drafting patient discharge summaries, creating personalized discharge instructions, simulating post-discharge outcomes, reducing hospital readmissions, or optimizing care transitions. Generates AI-enhanced discharge documentation with digital twin predictions for improved patient safety.

日本語の概要は準備中です。原文の説明を表示しています。

aipoch/medical-research-skills1,9482026年9月17日 更新

Format, create, and update concise XQUIC pull request bodies and review-state transitions. Use when asked to prepare or edit an alibaba/xquic PR body, create a draft PR from an already-pushed branch, update a PR after code changes pushed a new head, or move a validated draft toward review.

日本語の概要は準備中です。原文の説明を表示しています。

alibaba/xquic1,9222026年10月9日 更新

morph-ppt

無料

Use this skill when the user wants a .pptx with smooth cross-slide animation — PowerPoint Morph transitions, Keynote-style continuous motion, shapes that grow / move / rotate as the slide advances. Trigger on: 'morph', 'morph transition', 'smooth transition', 'continuous animation across slides', 'Keynote-style transition', 'animated slide sequence', 'shape continuity across slides'. Output is a single .pptx. This skill is a scene layer on top of officecli-pptx — inherits every pptx v2 rule (visual floor, grid, palettes, connector canon, Delivery Gate 1–5a). DO NOT invoke for a generic deck, pitch deck, or board review without cross-slide motion — route those to officecli-pptx base or officecli-pitch-deck.

日本語の概要は準備中です。原文の説明を表示しています。

zhu1090093659/deepseek-pp1,8632026年8月14日 更新

Assist in designing optimal DP states and transitions

日本語の概要は準備中です。原文の説明を表示しています。

a5c-ai/babysitter1,8412026年9月17日 更新

Conditional edge routing and state-based transitions for LangGraph workflows

日本語の概要は準備中です。原文の説明を表示しています。

a5c-ai/babysitter1,8412026年9月17日 更新

humanize

無料

Read-only audit of `.tex`, `.qmd`, or `.md` text for AI-voice tells — boilerplate transitions ("Moreover", "Furthermore", "It is important to note that"), AI-cliché lexicon ("delve", "navigate the complexities", "tapestry", "robust framework"), em-dash overuse, symmetric paragraph shapes, tricolon abuse, hedging stacking, "not only X but also Y" frames, and formulaic openers. Produces a report; does NOT rewrite. Use when user says "humanize", "does this sound like AI?", "check for AI tells", "de-AI this draft", "remove AI voice", "audit my prose for sycophancy", or before journal submission / posting a working paper.

日本語の概要は準備中です。原文の説明を表示しています。

pedrohcgs/claude-code-my-workflow1,6592026年9月28日 更新

Scene and sequence craft (场景/段落/细节/道具/悬念/情趣) — merged from Robert McKee's scene design and five-step scene analysis (value turn, beats, text/subtext, turning points, pacing, image systems), McKee's Dialogue scene types (balanced, comic, asymmetric, indirect, reflexive, minimal), Syd Field's sequence and scene elements, Neill Hicks (less is more, enter late leave early, energy), Richard Walter (action over talk, small gestures, avoid phones/cars/restaurants, list twelve alternative locations), Wendy Henson (action paragraphs, transitions, story-doing), Julian Hoxter (scene beats, objectives and tactics), Mei Feng's value test, and Lu Jun's chapters 意趣要足 (suspense, delay, wit), 细节要妙, 道具要精, 场景要当. Use when writing or fixing a single scene, choosing a location, building a sequence, planting a prop or detail, designing suspense and delay, cutting a scene that "nothing happens" in, or turning talk into action.

日本語の概要は準備中です。原文の説明を表示しています。

jtydhr88/screenwriting-skills1,6482026年10月3日 更新

Analyze a public or local reference video, isolate a time range, deconstruct its layout, motion, timing, and transitions, then build an original verified motion replica with reusable templates and final MP4 QC. Use when the user says 复刻这个视频效果, 参考这个视频做同款动效, 拆解前 N 秒, 还原方框/连线/卡片动画, or provides a video or URL as a motion reference rather than asking to copy its footage or script.

日本語の概要は準備中です。原文の説明を表示しています。

Pluviobyte/rnskill1,6422026年9月21日 更新

Create dark cinematic SaaS/product motion videos in the Presenton-like "magic UI" style: black starfield stage, bottom purple glow, large kinetic type, cyan-to-magenta CTA buttons, prompt cards, floating UI templates, integration badges, model rings, export objects, speed-blur transitions, and short product capability arcs. Use when the user asks for "这种风格", "同款风格", dark SaaS promo, AI product demo, magic UI product video, or a style-level creation inspired by a reference video. Do not use for pixel-level or frame-accurate replication; use rn-replica-qc first for that.

日本語の概要は準備中です。原文の説明を表示しています。

Pluviobyte/rnskill1,6422026年9月21日 更新

Creates explicit validation checkpoints (verification gates) between project phases to catch errors early and ensure quality before proceeding. Use when the user asks about quality gates, milestone checks, phase transitions, approval steps, go/no-go decision points, or preventing cascading errors across a multi-step workflow. Produces acceptance criteria checklists, automated CI gate configurations, manual sign-off requirements, and conditional review rules for scenarios such as security changes, API changes, or database migrations.

日本語の概要は準備中です。原文の説明を表示しています。

rohitg00/skillkit1,5482026年6月2日 更新

Manages work transitions between team members or agents by creating structured handoff documents, summarizing project status, documenting key decisions, blockers, and open questions, and generating onboarding briefs. Use when someone needs to hand off, hand over, or transition a project; pass work to another person or agent; brief a colleague taking over; prepare a shift change summary; or onboard someone mid-task. Produces ready-to-use handoff documents covering current status, next steps, known issues, technical context, and communication templates for both planned and unplanned transfers.

日本語の概要は準備中です。原文の説明を表示しています。

rohitg00/skillkit1,5482026年6月2日 更新

jira

無料

Jira issue workflows for search, issue updates, transitions, comments, field discovery, and interactive credential setup via the Jira REST API. Use when you need to configure Jira access, search with JQL, inspect an issue, create or update work items, move an issue between statuses, post comments, or discover required fields for issue creation.

日本語の概要は準備中です。原文の説明を表示しています。

microsoft/hve-core1,5212026年10月13日 更新

Assemble ordered frames or clips with narration and optional synchronized scene transitions into an MP4 via FFmpeg

日本語の概要は準備中です。原文の説明を表示しています。

microsoft/hve-core1,5212026年10月13日 更新

Set up and debug a Phaser 4 game: the Game config, the Scene lifecycle (init/preload/create/update), the asset loader, cameras, and cross-scene communication. Use when building or debugging a Phaser game — when the user mentions Phaser, Phaser.Game, Phaser.Scene, preload/create/update, this.load, this.add, or scene transitions. For Arcade Physics movement/collisions use phaser-arcade-physics.

日本語の概要は準備中です。原文の説明を表示しています。

gamedev-skills/awesome-gamedev-agent-skills1,4682026年10月9日 更新