Detects duplicate boilerplate, copy-paste tests, and structural maintainability issues across .NET test suites. Use when the user asks to reduce repetition, consolidate similar test methods, convert copy-paste tests to data-driven parameterized tests, suggest a better test structure, or identify refactoring opportunities. Identifies repeated construction, assertion patterns, copy-paste methods convertible to DataRow/Theory/TestCase, redundant setup/teardown, and shared infrastructure. Produces an analysis report with concrete before/after suggestions. Works with MSTest, xUnit, NUnit, and TUnit. DO NOT USE FOR: writing new tests (use writing-mstest-tests), reviewing test quality or anti-patterns (use test-anti-patterns), or deep mock auditing (use exp-mock-usage-analysis).
日本語の概要は準備中です。原文の説明を表示しています。
dotnet/skills☆ 5,6202026年10月14日 更新
List all Unity-MCP tools registered in the connected Unity Editor instance. Optional regex filter matches against tool name, description, and argument names/descriptions. Use the `includeDescription` / `includeInputs` toggles to control the response size.
日本語の概要は準備中です。原文の説明を表示しています。
IvanMurzak/Unity-MCP☆ 4,4322026年10月13日 更新
Use when the user asks to "launch on Product Hunt / Hacker News", "prepare community or directory launch submissions", or "plan the launch submission waves"; produces per-platform submission packages — a Product Hunt tagline / gallery / first-comment skeleton, a factual Show HN title and text, per-subreddit posts with a self-promotion rules table, tiered directory waves, and a regional channel matrix including Chinese communities — plus a platform red-line check (never solicit votes or organize voting rings) and T-0 submission-status lines for the launch registry. Not for paid amplification — use content-amplifier; not for creator channels — use campaign-planner; not for launch telemetry readouts — use launch-monitor; not for ongoing community presence or pre-launch karma-building outside the launch window — use participation-warmup-planner. 社区发布/PH提交包/Show HN/目录波次/平台红线/中文渠道
日本語の概要は準備中です。原文の説明を表示しています。
aaron-he-zhu/aaron-marketing-skills☆ 2,9382026年10月13日 更新
Build Unity games with optimized C# scripts, efficient rendering, and proper asset management. Masters Unity 6 LTS, URP/HDRP pipelines, and cross-platform deployment. Handles gameplay systems, UI implementation, and platform optimization. Use PROACTIVELY for Unity performance issues, game mechanics, or cross-platform builds.
日本語の概要は準備中です。原文の説明を表示しています。
rmyndharis/antigravity-skills☆ 1,7532026年10月1日 更新
Wire player input in Unity 6.3 LTS with the Input System package: Input Actions, action maps, the PlayerInput component, and reading values via callbacks or polling. Use when the project has a .inputactions asset or com.unity.inputsystem, or when the user mentions the Unity Input System, InputAction, action maps, PlayerInput, control schemes, or rebinding.
日本語の概要は準備中です。原文の説明を表示しています。
gamedev-skills/awesome-gamedev-agent-skills☆ 1,4822026年10月9日 更新
Write Unity 6.3 LTS C# gameplay scripts: the MonoBehaviour lifecycle (Awake/OnEnable/Start/Update/FixedUpdate/LateUpdate), GameObject and component access, coroutines, and Inspector serialization. Use when creating or editing .cs scripts in a Unity project, or when the user mentions MonoBehaviour, Start/Update, GetComponent, SerializeField, coroutines, or "Unity script".
日本語の概要は準備中です。原文の説明を表示しています。
gamedev-skills/awesome-gamedev-agent-skills☆ 1,4822026年10月9日 更新
Build a community management playbook for a brand's social media channels. Use when asked to create guidelines for managing comments, DMs, and community interactions, define a moderation policy, or build response frameworks for social media community managers. Produces a complete playbook with response templates, escalation paths, moderation rules, and tone guidelines.
日本語の概要は準備中です。原文の説明を表示しています。
mohitagw15856/pm-claude-skills☆ 1,4492026年10月13日 更新
Plan a unit using backwards design from desired outcomes through assessment evidence to learning activities. Use when starting a new unit or redesigning an existing one from standards.
日本語の概要は準備中です。原文の説明を表示しています。
GarethManning/education-agent-skills☆ 8532026年8月29日 更新
Design a service-learning project connecting genuine community need with embedded curriculum learning. Use when planning community projects, civic engagement, or social action units.
日本語の概要は準備中です。原文の説明を表示しています。
GarethManning/education-agent-skills☆ 8532026年8月29日 更新
Expert testing decision trees for GdUnit4: unit vs scene vs CI gates, headless runners, snapshots, and mock networks. Use when choosing test layers, wiring CI, or validating signals/physics without beginner assert catalogs. Keywords: GdUnit4, GdUnitTestSuite, headless CI, snapshot test, mock network, scene integration test, TDD.
日本語の概要は準備中です。原文の説明を表示しています。
thedivergentai/Game-Design-Agentic-Skills☆ 8482026年10月13日 更新
JTBD opportunity scoring and prioritization - outcome statement format, opportunity algorithm, scoring interpretation, feature prioritization, and opportunity matrix template
日本語の概要は準備中です。原文の説明を表示しています。
nWave-ai/nWave☆ 6172026年9月16日 更新
Use when customers should bring other customers — one-way versus two-way incentives, reward structure and economics, trigger moments, referral messaging, tracking and attribution, fraud controls, and anti-spam compliance by region: TCPA for US, GDPR for EU, PDPA for SEA, LGPD for LATAM. Trigger on 'referral program', 'refer a friend', 'word of mouth', 'viral loop', 'how do I get customers to bring friends', 'affiliate rewards'. Also use when the user has happy customers and no system to use them. Not for — running your own community space, see `28-community-building-global`; posting inside third-party communities, see `38-community-seeding-global`; email flow mechanics, see `14-email-marketing-global`.
日本語の概要は準備中です。原文の説明を表示しています。
minhnv0807/ai-business-skills☆ 6132026年9月12日 更新
Write unit and integration tests for PHP applications with PHPUnit and Pest. Use when writing PHPUnit unit tests or integration tests for PHP applications.
日本語の概要は準備中です。原文の説明を表示しています。
HoangNguyen0403/agent-skills-standard☆ 5742026年10月12日 更新
Instantiate or update a workspace `UNITS.csv` from a selected pipeline and units template (deps/checkpoints/acceptance).
日本語の概要は準備中です。原文の説明を表示しています。
WILLOSCAR/research-units-pipeline-skills☆ 5142026年10月5日 更新
Detects duplicate boilerplate, copy-paste tests, and structural maintainability issues across .NET test suites. Use when the user asks to reduce repetition, consolidate similar test methods, convert copy-paste tests to data-driven parameterized tests, suggest a better test structure, or identify refactoring opportunities. Identifies repeated construction, assertion patterns, copy-paste methods convertible to DataRow/Theory/TestCase, redundant setup/teardown, and shared infrastructure. Produces an analysis report with concrete before/after suggestions. Works with MSTest, xUnit, NUnit, and TUnit. DO NOT USE FOR: writing new tests (use writing-mstest-tests), reviewing test quality or anti-patterns (use test-anti-patterns), or deep mock auditing (use exp-mock-usage-analysis).
日本語の概要は準備中です。原文の説明を表示しています。
managedcode/dotnet-skills☆ 4862026年10月13日 更新
Your CFO. Builds the unit economics of a business before money is spent: what one unit earns after its direct costs, the real profit margin at the planned volume, the break-even point in units a day, year 1 month by month, the cash needed before it pays for itself, how long the startup spend takes to earn back, and what happens if the price drops, sales come in low or costs rise. Every number traces to an input the user can check. Use when the user says "find the profit margins", "do the numbers", "is this profitable", "break-even", "unit economics", "how much do I need to start", or "run the CFO".
日本語の概要は準備中です。原文の説明を表示しています。
Jakeschincariol/founder-skill☆ 4062026年10月7日 更新
Drive the open Unity Editor from the shell with the isuzu-unity-cli command: console errors, compiling and tests, scenes, GameObjects and components, prefabs, play mode, uGUI clicks, and C# run inside the Editor. SKILL.md gives a command for each common task, so no tool list is needed.
日本語の概要は準備中です。原文の説明を表示しています。
isuzu-shiranui/UnityMCP☆ 3322026年10月9日 更新
Use when an agent needs to inspect or control a real Unity Editor through Locus, especially when Unity MCP is unavailable, named-pipe discovery is needed, C# must be executed, or Unity scripts must be recompiled.
日本語の概要は準備中です。原文の説明を表示しています。
Misaka-Mikoto-Tech/agent-skills☆ 2772026年9月21日 更新
Automatically generates comprehensive unit tests for functions, classes, and modules. Use when you need to create tests for Python (pytest, unittest) or Java (JUnit, TestNG) code. Generates tests with comprehensive coverage including happy paths, edge cases, and error conditions. Analyzes existing test patterns in the codebase to match style and conventions. Supports mocking, parameterized tests, fixtures, and follows best practices for each framework.
日本語の概要は準備中です。原文の説明を表示しています。
ArabelaTso/Skills-4-SE☆ 2532026年8月21日 更新
Generate unit tests with proper mocking for Python (unittest.mock/pytest) or Java (Mockito/JUnit) code. Use when users request test generation, unit tests with mocks, or testing code that has external dependencies like database calls, API requests, file I/O, or network operations. Automatically identifies dependencies to mock and creates executable, maintainable test code.
日本語の概要は準備中です。原文の説明を表示しています。
ArabelaTso/Skills-4-SE☆ 2532026年8月21日 更新
Unit economics analysis, CAC LTV estimation, churn inference, gross margin per unit, customer economics, subscription economics, per-unit profitability, contribution margin, payback period, cohort economics
日本語の概要は準備中です。原文の説明を表示しています。
agentii-ai/agentii-investment-intelligence☆ 2072026年9月29日 更新
Research online communities across Reddit, Telegram, and social platforms. Analyzes community size, engagement patterns, discussion themes, moderation culture, and member demographics for community strategy, partnership, and go-to-market planning.
日本語の概要は準備中です。原文の説明を表示しています。
sandbaseai/sandbase-skills☆ 2042026年9月26日 更新
Expert in designing and running ambassador, champion, and advocacy programs. Covers recruiting community leaders, structuring tiers and rewards, managing at scale, and turning passionate users into official representatives. Use when "ambassador program, community champions, advocacy program, community leaders, super users, power users program, community representatives, " mentioned.
日本語の概要は準備中です。原文の説明を表示しています。
omer-metin/skills-for-antigravity☆ 1652026年1月22日 更新
The parallel fan-out primitive. Routed to by any skill or command that splits work across independent units and dispatches an agent per unit — subagent-driven-development, /sprint, parallel /review. It owns the dispatch/collect/funnel discipline: bound concurrency, isolate units, collect every result, dedupe overlap, and funnel through finding-triage then the read-only verdict-aggregator. Raw agent output is never consumed before the funnel runs; an agent that errors records its unit as incomplete without corrupting the batch.
日本語の概要は準備中です。原文の説明を表示しています。
arbiterForge/codeArbiter☆ 1482026年10月13日 更新