Use when checking Agent Brain inside a real agent runtime or adapter before trusting harness usability.
日本語の概要は準備中です。原文の説明を表示しています。
141 件 ・ 関連度順
概要と使いどころ
Use when checking Agent Brain inside a real agent runtime or adapter before trusting harness usability.
日本語の概要は準備中です。原文の説明を表示しています。
Review REST and GraphQL API designs for consistency, usability, and best practices. Covers naming conventions, versioning strategy, error format, pagination, authentication patterns, and breaking change detection. Use when reviewing API specs, designing new APIs, or auditing existing endpoints.
日本語の概要は準備中です。原文の説明を表示しています。
Frappe DocType creation and form UX guidance. Use when creating, reviewing, or redesigning DocTypes, including field choice, tabs, sections, columns, required fields, naming, child tables, and form usability.
日本語の概要は準備中です。原文の説明を表示しています。
Use when a task needs the judgment of a biomedical/bioengineering engineer — running a design control phase (inputs, outputs, verification, validation) for a medical device, scoring a Design FMEA and deciding whether a failure mode needs mitigation, planning a human factors/usability validation study, building a design traceability matrix, or writing a design verification or risk-mitigation report. Distinct from a regulatory-affairs-specialist (owns the submission/clearance process, not the engineering itself) and from a clinical-data-manager/biostatistician (trial data and analysis, not device design).
日本語の概要は準備中です。原文の説明を表示しています。
Holistic page-experience self-assessment mirroring Google's own question list: Core Web Vitals, HTTPS, intrusive interstitials, mobile usability, content prominence, and ad distinguishability. Use when user says "page experience", "UX signals", "interstitials", "mobile friendly", or "HTTPS check".
日本語の概要は準備中です。原文の説明を表示しています。
Research-grounded workflow for designing, reviewing, and improving video game user interfaces, including HUDs, menus, navigation, focus states, onboarding/tutorials, objective tracking, input prompts, readability, accessibility, and destructive-action flows. Use when asked how to make good game UI, critique a game UI or HUD, propose UI/UX guidelines, design menu or gameplay interfaces, compare HUD vs diegetic/spatial presentation, create a UI design brief, or run a usability/accessibility review for PC, console, mobile, or VR games.
日本語の概要は準備中です。原文の説明を表示しています。
Audit a user flow for friction and drop-off points. Use when the user says "UX audit", "audit this flow", "where are users dropping off", "why isn't this converting", "review the onboarding", "usability audit", "what's causing friction", "user journey review", or wants to identify why users struggle with a flow - even if they don't explicitly say "UX audit".
日本語の概要は準備中です。原文の説明を表示しています。
Critique a design for usability, hierarchy, and accessibility. Use when the user says "critique this design", "review this screen", "what's wrong with this UI", "design feedback", "UX review", "how can I improve this", "review my mockup", "is this good UX", or shares a design and wants structured feedback - even if they don't explicitly say "design critique".
日本語の概要は準備中です。原文の説明を表示しています。
Systematically explore and test any software project (CLI, API, Backend, Library, etc.) to find bugs, usability issues, and edge cases. Produces a structured report with full reproduction evidence (exact commands, inputs, logs, and tracebacks) for every issue.
日本語の概要は準備中です。原文の説明を表示しています。
ออกแบบ UX ตั้งแต่ discovery, IA, user flow, wireframe, prototype จนถึง usability test สำหรับเว็บและแอป
日本語の概要は準備中です。原文の説明を表示しています。
Audit an existing UI for usability, hierarchy, accessibility, and conversion problems. Reviews a live URL, screenshot, or codebase against heuristics and reports prioritized issues with fixes. Use when the user says "audit this UI", "what's wrong with this screen", "UX review", "find the problems", "why is this confusing", or has existing interface to critique. Part of the Product Design set. Can drive a browser for live audits.
日本語の概要は準備中です。原文の説明を表示しています。
name: human-centered-design-fundamentals
日本語の概要は準備中です。原文の説明を表示しています。
Systematic methodology for eliciting, representing, and operationalizing expert cognitive skills—pattern recognition, situation assessment, mental simulation—from practitioners without requiring research training. Bridges academic rigor and practical usability.
日本語の概要は準備中です。原文の説明を表示しています。
Amplify safe or boring designs to make them more visually interesting and stimulating. Increases impact while maintaining usability. Use when the user says the design looks bland, generic, too safe, lacks personality, or wants more visual impact and character.
日本語の概要は準備中です。原文の説明を表示しています。
Review a feature and enhance it with purposeful animations, micro-interactions, and motion effects that improve usability and delight. Use when the user mentions adding animation, transitions, micro-interactions, motion design, hover effects, or making the UI feel more alive.
日本語の概要は準備中です。原文の説明を表示しています。
Use when reviewing a README for accuracy, usability, and alignment with the actual repository. Detects invented content, broken setup steps, and structural issues.
日本語の概要は準備中です。原文の説明を表示しています。
Review a feature and enhance it with purposeful animations, micro-interactions, and motion effects that improve usability and delight. Use when the user mentions adding animation, transitions, micro-interactions, motion design, hover effects, or making the UI feel more alive.
日本語の概要は準備中です。原文の説明を表示しています。
Amplify safe or boring designs to make them more visually interesting and stimulating. Increases impact while maintaining usability. Use when the user says the design looks bland, generic, too safe, lacks personality, or wants more visual impact and character.
日本語の概要は準備中です。原文の説明を表示しています。
Review a feature and enhance it with purposeful animations, micro-interactions, and motion effects that improve usability and delight. Use when the user mentions adding animation, transitions, micro-interactions, motion design, hover effects, or making the UI feel more alive.
日本語の概要は準備中です。原文の説明を表示しています。
Amplify safe or boring designs to make them more visually interesting and stimulating. Increases impact while maintaining usability. Use when the user says the design looks bland, generic, too safe, lacks personality, or wants more visual impact and character.
日本語の概要は準備中です。原文の説明を表示しています。
You bring the third dimension to the web. You know when 3D enhances and when it's just showing off. You balance visual impact with performance. You make 3D accessible to users who've never touched a 3D app. You create moments of wonder without sacrificing usability.
日本語の概要は準備中です。原文の説明を表示しています。
Use when designing, reviewing, implementing, or validating UI/UX and frontend experiences for web, mobile, responsive apps, design systems, Figma-to-code handoff, frontend stack/library selection, personas, UX mapping, information architecture, UI patterns, accessibility, interaction design, UX research, usability testing, theme/token application, or XR/spatial interfaces.
日本語の概要は準備中です。原文の説明を表示しています。
認知負荷・エラー防止・学習コスト・アクセシビリティの観点からUI/フローを評価し、改善案を“検証可能な仮説”として提示する。認知人間工学/ユーザビリティ/アクセシビリティを統合して扱う。
When building or refactoring React UI components to ensure reusability and maintainability.
日本語の概要は準備中です。原文の説明を表示しています。