End-to-end pipeline for producing Vox-style explainer videos from a single topic prompt. One topic in, finished film out — script, keyframes (Seedream 5.0 Pro), animation (Gemini Omni Flash), voiceover (xAI TTS), music (MiniMax Music 2.6), all assembled locally with ffmpeg via the Atlas Cloud API. Use this skill whenever the user asks for an explainer video, a Vox-style video, a documentary short, an educational video essay, a "one prompt to video" pipeline, or wants to turn a topic/article/report into a narrated video with subtitles and music. Also trigger when the user mentions Atlas Cloud video pipelines, keyframe-to-animation workflows, or automated video essays — even if they don't say "Vox."
日本語の概要は準備中です。原文の説明を表示しています。
gabrielmoreira/agent-skills-mirror☆ 192026年10月12日 更新
Create video compositions, animations, title cards, overlays, captions, voiceovers, audio-reactive visuals, and scene transitions in HyperFrames HTML. Use when asked to build any HTML-based video content, add captions or subtitles synced to audio, generate text-to-speech narration, create audio-reactive animation (beat sync, glow, pulse driven by music), add animated text highlighting (marker sweeps, hand-drawn circles, burst lines, scribble, sketchout), or add transitions between scenes (crossfades, wipes, reveals, shader transitions). Covers composition authoring, timing, media, and the full video production workflow. For dev-loop CLI commands (init, lint, inspect, preview, render) see the hyperframes-cli skill; for asset preprocessing commands (tts, transcribe, remove-background) see the hyperframes-media skill.
日本語の概要は準備中です。原文の説明を表示しています。
MaddieMo1/Pi-Agent-Web☆ 182026年9月8日 更新
Agent Media OS, the single skill for every media need in a HyperFrames project. Resolve BGM, SFX, image, icon, brand logo, voice, color grade, or LUT into a frozen local file or paste-ready block + ledger record (one verb, `resolve`); generate via TTS / music / image models when the catalog misses; produce voiceover, transcription, captions, and background removal through one shared audio engine; operate on media (cut / reframe / transform); and reuse assets across projects. Also use for vague feedback that real footage looks dark, flat, boring, should feel retro/camcorder/print/ASCII, needs privacy, or needs a media reveal.
日本語の概要は準備中です。原文の説明を表示しています。
EthanYoQ/Skill-hub☆ 112026年10月5日 更新
AI voice generation, text-to-speech, and voice synthesis via inference.sh CLI. Models: Kokoro TTS, DIA, Chatterbox, Higgs, VibeVoice for natural speech. Capabilities: multiple voices, emotions, accents, long-form narration, conversation. Use for: voiceovers, audiobooks, podcasts, video nar...
日本語の概要は準備中です。原文の説明を表示しています。
JantonioFC/skillsbank☆ 92026年8月4日 更新
Build multi-step AI content creation pipelines combining image, video, audio, and text. Workflow examples: generate image -> animate -> add voiceover -> merge with music. Tools: FLUX, Veo, Kokoro TTS, OmniHuman, media merger, upscaling. Use for: YouTube videos, social media content, market...
日本語の概要は準備中です。原文の説明を表示しています。
JantonioFC/skillsbank☆ 92026年8月4日 更新
Create AI marketing videos for ads, promos, product launches, and brand content. Models: Veo, Seedance, Wan, FLUX for visuals, Kokoro for voiceover. Types: product demos, testimonials, explainers, social ads, brand videos. Use for: Facebook ads, YouTube ads, product launches, brand awarene...
日本語の概要は準備中です。原文の説明を表示しています。
JantonioFC/skillsbank☆ 92026年8月4日 更新
Audits and fixes mobile accessibility across Flutter, native Android, native iOS, React Native and Kotlin Multiplatform, including shared Compose UI and native hosts. Covers TalkBack/VoiceOver labels, roles, state, reading order, touch targets, text scaling, contrast and focus. Use for a11y audits, screen-reader bugs or accessible UI implementation.
日本語の概要は準備中です。原文の説明を表示しています。
wrsilva/reis-mobile☆ 72026年9月24日 更新
Install and use the official Multilingual Voiceover package, pinned by digest, for paid hosted work on the Beatra service.
日本語の概要は準備中です。原文の説明を表示しています。
ranbot-ai/awesome-skills☆ 62026年10月13日 更新
Audit UIKit-based screens for accessibility issues with concrete VoiceOver and Dynamic Type fixes
日本語の概要は準備中です。原文の説明を表示しています。
JordanCoin/ios-skills-collection☆ 62026年9月10日 更新
Apply platform accessibility best practices to SwiftUI, UIKit, and AppKit code. Essential companion to any SwiftUI, UIKit, or AppKit skill — always use together. Use whenever writing, editing, or reviewing ANY SwiftUI views, UIKit view controllers, AppKit views/window controllers, or platform UI — even when the user doesn't mention accessibility. Also use when the user mentions VoiceOver, Voice Control, Dynamic Type, Reduce Motion, screen reader, a11y, WCAG, accessibility audit, Nutrition Labels, accessibilityLabel, UIAccessibility, NSAccessibility, assistive technologies, or Switch Control. Not for server-side Swift, non-UI packages, or CLI tools.
日本語の概要は準備中です。原文の説明を表示しています。
JordanCoin/ios-skills-collection☆ 62026年9月10日 更新
Audit macOS AppKit interfaces for accessibility, focusing on VoiceOver, keyboard navigation, and semantics
日本語の概要は準備中です。原文の説明を表示しています。
JordanCoin/ios-skills-collection☆ 62026年9月10日 更新
Implement, review, or improve accessibility in iOS/macOS apps with SwiftUI and UIKit. Use when adding VoiceOver support with accessibility labels, hints, values, and traits; when grouping or reordering accessibility elements; when managing focus with @AccessibilityFocusState; when supporting Dynamic Type with @ScaledMetric; when building custom rotors or accessibility actions; when auditing a11y compliance; or when adapting UI for assistive technologies and system accessibility preferences.
日本語の概要は準備中です。原文の説明を表示しています。
JordanCoin/ios-skills-collection☆ 62026年9月10日 更新
Expert guidance on iOS accessibility best practices, patterns, and implementation. Use when developers mention: (1) iOS accessibility, VoiceOver, Dynamic Type, or assistive technologies, (2) accessibility labels, traits, hints, or values, (3) automated accessibility testing, auditing, or manual testing, (4) Switch Control, Voice Control, or Full Keyboard Access, (5) inclusive design or accessibility culture, (6) making apps work for users with disabilities.
日本語の概要は準備中です。原文の説明を表示しています。
JordanCoin/ios-skills-collection☆ 62026年9月10日 更新
Music-video production skill for turning an existing MP3 into a pure-visual (no-voiceover) music video through a bundled Busabase App-in-Skill UI. Use when the user wants to build an MV from a song they upload: write a one-line concept, keep a cast of characters with reference cards, and break the song into storyboard shots where each shot has a scene description and an image + video that can be either AI-generated (image-to-image from the character cards, draft video via local LTX) or uploaded by the user. Same character/storyboard management model as kelly-drama. Song generation (creating the song itself, incl. voice-cloned singing) is a documented future capability.
日本語の概要は準備中です。原文の説明を表示しています。
mr-kelly/skills☆ 52026年10月2日 更新
Use when the user asks for text-to-speech narration or voiceover, accessibility reads, audio prompts, or batch speech generation via the OpenAI Audio API; run the bundled CLI (`scripts/text_to_speech.py`) with built-in voices and require `OPENAI_API_KEY` for live calls. Custom voice creation is out of scope.
日本語の概要は準備中です。原文の説明を表示しています。
garochee33/DSH☆ 42026年10月12日 更新
Generate accessibility infrastructure for VoiceOver, Dynamic Type, and accessibility features. Use when improving app accessibility, adding accessibility labels and hints, or auditing compliance.
日本語の概要は準備中です。原文の説明を表示しています。
aibot88/sec_skill_store☆ 42026年5月27日 更新
Mobile accessibility testing skill for WCAG compliance, VoiceOver/TalkBack validation, dynamic type support, color contrast analysis, and accessibility auditing across iOS and Android platforms.
日本語の概要は準備中です。原文の説明を表示しています。
aibot88/sec_skill_store☆ 42026年5月27日 更新
Accessibility implementation guide for SwiftUI apps. Use when implementing VoiceOver support, adding accessibilityLabel/Hint/Value, supporting Dynamic Type, ensuring color contrast, testing accessibility, or reviewing accessibility in PRs. Covers iOS accessibility APIs, WCAG guidelines, and testing tools.
日本語の概要は準備中です。原文の説明を表示しています。
xtone/ai_development_tools☆ 32026年10月7日 更新
Create AI marketing videos for ads, promos, product launches, and brand content. Models: Veo, Seedance, Wan, FLUX for visuals, Kokoro for voiceover. Types: product demos, testimonials, explainers, social ads, brand videos. Use for: Facebook ads, YouTube ads, product launches, brand awareness. Triggers: marketing video, ad video, promo video, commercial, brand video, product video, explainer video, ad creative, video ad, facebook ad video, youtube ad, instagram ad, tiktok ad, promotional video, launch video
日本語の概要は準備中です。原文の説明を表示しています。
aAAaqwq/openclaw-team☆ 22026年6月18日 更新
MediaClaw is an AI video content factory for teams that need brand video production and repurposing at scale. It turns one source video into localized clips, ad creatives, captioned shorts, voiceover variants, and platform-ready exports for TikTok, Reels, Shorts, Douyin, and Xiaohongshu. AI 视频工厂、品牌视频替换、批量视频生产、短视频自动化。
日本語の概要は準備中です。原文の説明を表示しています。
aAAaqwq/openclaw-team☆ 22026年6月18日 更新
Requires OFOX_API_KEY — create one at https://app.ofox.ai. Turn an article, doc or release note into a short explainer clip — one person to camera, or a voiceover over illustrative footage. The user supplies the source text and the model generates the speech; audio cannot be uploaded, measured. A 30-second clip holds about eighty spoken words in eight sentences — measured, and well under a tenth of a 1,200-word post — so this skill does not summarise an article, it picks the single idea worth saying and helps choose which one. Use when a user asks to turn writing into a short spoken video, e.g. "make a 30-second explainer from this blog post", "explain this feature in a short video", "turn our changelog into a clip", "a quick video explaining what this paper found". Do not use for a scene between people (see seedance-short-drama), a brand or product ad (see seedance-ad-creative), a handheld creator clip (see ugc-ads), or when the user already has both a portrait and the finished words (see talking-head). Budget sentences as well as words — each sentence boundary costs about 0.7 seconds of silence, so a script with more sentences runs longer at the same word count.
日本語の概要は準備中です。原文の説明を表示しています。
ofoxai/skills☆ 22026年9月22日 更新