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cccskills

「wiring」の検索結果

379 件 ・ 関連度順

概要と使いどころ

Use this skill to deploy and operate a CollectX (clx) based DOCA telemetry collector on a host or BlueField — wiring providers / counters into the collector, running the collection daemon, and shaping its exporters (Prometheus pull, Fluent Bit push, NetFlow, file / IPC) so the metrics actually leave the box. Trigger even when the user never says CollectX or clx — implicit phrasings: {collector emits nothing downstream}, {add a provider to the clx collector}, {turn on the Prometheus endpoint}, {ship counters to Fluent Bit from the DPU}, {daemon starts but no schema rows appear}. This skill owns the CollectX collection mechanism plus the operator's own doca-telemetry / doca-telemetry-exporter usage; it ROUTES the productized DOCA Telemetry Service (DTS) to public docs (AGENTS.md Non-goal #7), the reader API to doca-telemetry, and the publisher API to doca-telemetry-exporter. Refuse to invent clx symbols, provider names, schema fields, flags, or config paths — describe the class and route to the live source.

日本語の概要は準備中です。原文の説明を表示しています。

NVIDIA/skills3,5842026年10月10日 更新

doca-gpi

無料

Use this skill for hands-on DOCA GPI programming — wiring a GPU-Packet-Initiator context so a CUDA kernel drives RDMA queues directly from GPU memory without host CPU mediation. Covers picking GPI vs doca-gpunetio, the doca_gpi / domain / channel object model, the GPU-side handle handoff (doca_gpu_gpi_channel*), attaching GPU memory to a GPI domain, the domain and channel attribute objects, and debugging DOCA_ERROR_* from doca_gpi_* calls. Trigger even when the user does not explicitly mention "DOCA GPI" — implicit phrasings include "my CUDA kernel needs to post RDMA directly from GPU memory", "DOCA_ERROR_* from doca_gpi_gpu_channel_get", "how do I hand a GPU handle to my CUDA kernel", "how many channels can a GPI domain hold", or "GPU kernel driving RDMA without the host CPU on the path". Refuse and route elsewhere for the doca-gpunetio Send/Receive surface, the doca-rdma queue lifecycle, DPA-side initiation (doca-rdmi), or the CUDA programming model — those belong to other skills.

日本語の概要は準備中です。原文の説明を表示しています。

NVIDIA/skills3,5842026年10月10日 更新

Use this skill when the user is doing hands-on deployment, tuning, or evaluation of the DOCA-shipped Zero-Touch RoCE RTT-based Congestion Control (ZTR RTTCC) reference algorithm on a BlueField-3 DPA — wiring `doca_pcc_dev_ztr_rttcc_algo` into the shipped DOCA PCC sample, picking a variant (vanilla / PM / RX-rate / multipath / window-probeless) at DPACC build time, tuning host-set parameters, or diagnosing `DOCA_PCC_DEV_STATUS_FAIL` from the algorithm. Trigger even when the user does not say 'DOCA PCC' or 'ZTR RTTCC' — typical implicit phrasings: 'my RoCE-v2 flows aren't being throttled', 'PCC sample isn't dispatching to my algo', 'how do I pick the multipath PCC variant', 'set-params returns fail', 'algorithm loaded but counters are flat', or 'do I need a custom CC algorithm on BF3'. Refuse and route elsewhere for writing a custom PCC algorithm from scratch, read-only PCC counter inspection, the host-side `doca-pcc` lifecycle, or firmware-only pre-Programmable PCC — those belong to other skills.

日本語の概要は準備中です。原文の説明を表示しています。

NVIDIA/skills3,5842026年10月10日 更新

Use this skill when the user is operating the DOCA Firefly Service container on BlueField — picking the four PTP configuration axes (role / profile / domain / interface), wiring the BlueField PHC + host follower + consumer workload pairing, deciding whether PTP-grade time is even needed (vs. chrony / NTP), or debugging a Firefly deployment where PTP isn't syncing or the host clock isn't following. Trigger even when the user does not explicitly mention "DOCA Firefly" or "PTP" — typical implicit phrasings include "container green but PTP never advances past LISTENING", "Firefly says synced but the host clock still drifts", "sync acquired but offset is tens of microseconds", "my Rivermax SMPTE workload needs PTP", or "is chrony good enough". Refuse and route elsewhere for installing DOCA, host-side chrony / ptp4l config bodies, PTP topology / boundary-clock design, building DOCA apps that read the disciplined PHC, or other DOCA services (DMS, Flow-Inspector, HBN) — those belong to other skills.

日本語の概要は準備中です。原文の説明を表示しています。

NVIDIA/skills3,5842026年10月10日 更新

Comprehensive guide for dependency injection (DI) in Golang. Covers why DI matters (testability, loose coupling, separation of concerns, lifecycle management), manual constructor injection, and DI library comparison (google/wire, uber-go/dig, uber-go/fx, samber/do). Use this skill when designing service architecture, setting up dependency injection, refactoring tightly coupled code, managing singletons or service factories, or when the user asks about inversion of control, service containers, or wiring dependencies in Go. For a specific DI library, → See `samber/cc-skills-golang@golang-google-wire`, `samber/cc-skills-golang@golang-uber-dig`, `samber/cc-skills-golang@golang-uber-fx`, or `samber/cc-skills-golang@golang-samber-do` skills.

日本語の概要は準備中です。原文の説明を表示しています。

samber/cc-skills-golang3,4702026年10月1日 更新

Dependency management for Golang projects — go.mod and go.sum, `go get` install and upgrade flows, Minimal Version Selection, conflict resolution with replace/exclude/retract, `govulncheck` scanning of the module tree, outdated dependency and binary size auditing, vendoring, `tool` directives, and go.work workspaces. Use when adding, removing, or upgrading Go dependencies, deciding whether to take on a package, resolving version conflicts, or auditing what a module pulls in. Covers choosing and upgrading dependency versions, not the surrounding tooling: do NOT use for fixing an exploitable vulnerability in code (→ See `samber/cc-skills-golang@golang-security` skill) or for wiring Dependabot/Renovate update bots into CI workflows (→ See `samber/cc-skills-golang@golang-continuous-integration` skill).

日本語の概要は準備中です。原文の説明を表示しています。

samber/cc-skills-golang3,4702026年10月1日 更新

Idiomatic Golang design patterns — functional options, constructor APIs, `init()` and global-state avoidance, enums, panic vs error decisions, resource management and lifecycle, graceful shutdown, timeouts and retries, streaming and iterators, and architecture styles (clean, hexagonal, DDD, flat). Apply when choosing between architectural patterns, implementing functional options, designing constructor APIs, setting up graceful shutdown, applying resilience patterns, or asking which idiomatic Go pattern fits a specific problem. Not for wiring a DI container or comparing DI libraries (→ See `samber/cc-skills-golang@golang-dependency-injection` skill), nor for error wrapping, `errors.Is`/`As`, or logging mechanics (→ See `samber/cc-skills-golang@golang-error-handling` skill).

日本語の概要は準備中です。原文の説明を表示しています。

samber/cc-skills-golang3,4702026年10月1日 更新

Implements dependency injection in Golang using uber-go/dig — reflection-based container, Provide/Invoke, dig.In/dig.Out parameter and result objects, named values, value groups, optional dependencies, scopes, and Decorate. Apply when using or adopting uber-go/dig, when the codebase imports `go.uber.org/dig`, or when wiring an application graph at startup. For higher-level lifecycle and modules, see `samber/cc-skills-golang@golang-uber-fx` skill.

日本語の概要は準備中です。原文の説明を表示しています。

samber/cc-skills-golang3,4702026年10月1日 更新

Linting best practices and golangci-lint configuration for Golang projects — running linters, configuring .golangci.yml, suppressing warnings with nolint directives, interpreting lint output, and selecting linters. Use when configuring golangci-lint, asking about lint warnings or nolint suppressions, setting up code quality tooling, or choosing linters. Also use when the user mentions golangci-lint, go vet, staticcheck, or revive. Not for wiring a lint step into a GitHub Actions pipeline (→ See `samber/cc-skills-golang@golang-continuous-integration` skill).

日本語の概要は準備中です。原文の説明を表示しています。

samber/cc-skills-golang3,4702026年10月1日 更新

Security best practices and vulnerability prevention for Golang — injection (SQL, command, XSS), cryptography, path traversal, SSRF and HTTP security headers, cookies, secrets management, memory safety, PII in logs, STRIDE/DREAD threat modeling, plus `gosec` SAST, race detection, and fuzz testing. Apply when writing, reviewing, or auditing Go code for security, or when touching crypto, file or network I/O, secrets, user input, or authentication. Not for non-exploitable defensive bugs such as nil panics or slice aliasing (→ See `samber/cc-skills-golang@golang-safety` skill), dependency vulnerability scanning with govulncheck (→ See `samber/cc-skills-golang@golang-dependency-management` skill), or wiring security scanners into CI pipelines (→ See `samber/cc-skills-golang@golang-continuous-integration` skill).

日本語の概要は準備中です。原文の説明を表示しています。

samber/cc-skills-golang3,4702026年10月1日 更新

Compile-time dependency injection in Golang using google/wire — wire.NewSet, wire.Build, wire.Bind (interface→concrete), wire.Struct, wire.Value, wire.InterfaceValue, wire.FieldsOf, cleanup functions, //go:build wireinject injector files, and generated wire_gen.go. Apply when using or adopting google/wire, when the codebase imports `github.com/google/wire`, or when wiring an application graph at compile time via `wire.Build`. For runtime DI with reflection, see `samber/cc-skills-golang@golang-uber-dig` skill.

日本語の概要は準備中です。原文の説明を表示しています。

samber/cc-skills-golang3,4702026年10月1日 更新

Golang application framework using uber-go/fx — fx.New, fx.Provide, fx.Invoke, fx.Module, fx.Lifecycle hooks, fx.Annotate (name/group/As), fx.Decorate, fx.Supply, fx.Replace, fx.WithLogger, and signal-aware Run(). Apply when using or adopting uber-go/fx, when the codebase imports `go.uber.org/fx`, or when wiring services with fx.New. For raw DI without lifecycle, see `samber/cc-skills-golang@golang-uber-dig` skill.

日本語の概要は準備中です。原文の説明を表示しています。

samber/cc-skills-golang3,4702026年10月1日 更新

Step-by-step process for merging a previously-standalone Grails plugin repository (e.g. grails-spring-security, grails-redis) into the grails-core monorepo as one or more Gradle subprojects, wiring it into the shared build, publishing, docs, and CI the same way the existing modules are.

日本語の概要は準備中です。原文の説明を表示しています。

apache/grails-core2,9372026年10月13日 更新

Use when preparing your agent for production — IAM scoping, inbound auth (JWT, SigV4), secrets management, cold start optimization, session lifecycle, rate limiting, input validation, and quota guidance. Triggers on: "production checklist", "harden agent", "production ready", "secure agent", "inbound auth", "going live", "cold start optimization", "session lifecycle", "StopRuntimeSession", "quota", "throttling", "maxVms", "rate limit", "security audit of outbound API calls", "gateway target audit for production", "restrict who can call", "lock down endpoint", "only our app can call". Not for Cedar tool-restriction policies — use agents-connect. Not for quality measurement — use agents-optimize. Not for outbound credential storage or API key wiring — use agents-connect. Not for A2A agent-to-agent auth — use agents-build. Cold start observation and diagnosis (not optimization) routes to agents-debug.

日本語の概要は準備中です。原文の説明を表示しています。

aws/agent-toolkit-for-aws2,8632026年10月13日 更新

Authors and edits AWS Step Functions state machines: writes Amazon States Language (ASL) in JSONata, and chooses and structures state types (Task, Choice, Map, Parallel, Pass, Wait, Succeed, Fail). Covers ASL syntax, JSONata data transformation and variables, Retry/Catch error handling, service integrations (.sync, waitForTaskToken callbacks), Distributed Map for large-scale S3/CSV processing, saga/compensation patterns, Standard vs Express workflow choice, TestState API unit testing, and migrating state machines from JSONPath to JSONata. Use when the user is building, authoring, debugging, or migrating a Step Functions state machine or ASL definition, or orchestrating multi-step workflows with branching, retries, or human-approval callbacks, even if they don't say 'Step Functions.' Do NOT use for general Lambda function code, API Gateway, EventBridge wiring, or SAM/CDK application packaging.

日本語の概要は準備中です。原文の説明を表示しています。

aws/agent-toolkit-for-aws2,8632026年10月13日 更新

aws-auth

無料

Adds user authentication to web and mobile apps with Amazon Cognito (user pools and identity pools) and the AWS Amplify client auth libraries. Covers sign-up/sign-in flows and the login page (Cognito-hosted UI / managed login), MFA, password policies, OAuth 2.0 / OIDC flows (auth-code + PKCE, client credentials), social/SAML federation, tokens (ID/access/refresh, rotation, revocation, storage), Cognito Lambda triggers, identity pools (temp AWS creds), and gating API Gateway (or ALB) routes to signed-in users via Cognito/JWT authorizers. Applies when adding a login or sign-up page, configuring a user pool or app client, choosing user pool vs identity pool, wiring social/SAML, refreshing tokens, requiring sign-in on an API Gateway or ALB, or debugging redirect_uri/token/MFA/CORS/federation errors. Does NOT cover Amplify Gen2 backend definitions (defineAuth, npx ampx → aws-amplify), IAM/STS/Identity Center (→ aws-iam), or API Gateway/Lambda resource config beyond the authorizer (→ aws-serverless).

日本語の概要は準備中です。原文の説明を表示しています。

aws/agent-toolkit-for-aws2,8632026年10月13日 更新

Deploy Apify Actors and integrate scraping into external applications. Use when deploying an Actor to the platform, integrating Actor results into a web app (Next.js, Express), wiring webhooks, or scheduling scraping pipelines. Trigger with "deploy apify actor", "apify Vercel integration", "apify production deploy", "integrate apify results", "apify API endpoint".

日本語の概要は準備中です。原文の説明を表示しています。

jeremylongshore/tons-of-skills-marketplace2,8352026年10月13日 更新

Package, publish, and distribute DeepSeek Harness (DSH) plugins — npm pack artifact validation, GitHub/npm/hub release-track selection, tarball overrides installs for the unpublished cohort (0.1.2-alpha.*), and CI/release gates with rollback. Use when publishing a plugin, packing a tarball, wiring a plugin into a profile/hub, or installing an alpha version that is not on npm; show a plan and obtain user confirmation before any publish action.

日本語の概要は準備中です。原文の説明を表示しています。

NanmiCoder/dsh-agent-teams2,0862026年10月11日 更新

Use when adding a heavyweight browser dependency (diagram/chart renderers like mermaid, code editors, big wasm-adjacent libs) to a lightweight DSH Web plugin that must stay small, when wiring a lazy-loaded chunk through a host route, when the lazy import intermittently fails or falls back, or when rendering untrusted markup (SVG/HTML) produced by such a dependency.

日本語の概要は準備中です。原文の説明を表示しています。

NanmiCoder/dsh-agent-teams2,0862026年10月11日 更新

Apply when wiring validation, error handling, or framework adapters. Concentrate guards at system boundaries (CLI, config, network, external APIs); trust internal types and keep business logic in pure functions.

日本語の概要は準備中です。原文の説明を表示しています。

michael-denyer/pstack-claude1,8982026年10月13日 更新

Use when adding a new agent harness (CLI-based coding agent) adapter to adapters. Covers capability audit, adapter scaffold, session parsing, auth detection, hooks/plugins wiring, tests, and docs.

日本語の概要は準備中です。原文の説明を表示しています。

a5c-ai/babysitter1,8412026年9月17日 更新

Apply when wiring validation, error handling, or framework adapters. Concentrate guards at system boundaries (CLI, config, network, external APIs); trust internal types and keep business logic in pure functions.

日本語の概要は準備中です。原文の説明を表示しています。

backnotprop/pstack1,7102026年10月12日 更新

Set up player input in Unreal Engine 5 with Enhanced Input: Input Actions, Input Mapping Contexts, modifiers and triggers, adding the mapping context, and binding actions by ETriggerEvent. Use when wiring movement/look/jump input, creating IA_/IMC_ assets, binding in C++ or Blueprints, or when the user mentions Enhanced Input, Input Mapping Context, Input Action, IA_/IMC_, or ETriggerEvent.

日本語の概要は準備中です。原文の説明を表示しています。

gamedev-skills/awesome-gamedev-agent-skills1,4682026年10月9日 更新

Build Unreal Engine 5 gameplay with Blueprint visual scripting: Blueprint Classes, the Event Graph and Construction Script, variables/functions/macros, and Blueprint communication (Cast, Interfaces, Event Dispatchers). Use when working in Blueprints, wiring an event graph, deciding how Blueprints talk to each other, or when the user mentions Blueprint, BP, event graph, construction script, or a Blueprint .uasset.

日本語の概要は準備中です。原文の説明を表示しています。

gamedev-skills/awesome-gamedev-agent-skills1,4682026年10月9日 更新