Builds a high-fidelity interactive legal assessment as a single self-contained HTML artifact. Output includes a live countdown timer, contract review tasks with hover-annotated problem clauses, candidate answer textareas, model answers hidden behind reveal blocks, scenario-based legal memo tasks, strategy and function-building questions, and a pre-submission checklist that encodes the marking criteria. Use when the user needs to (1) assess a legal candidate with a realistic timed exercise, (2) train or onboard junior lawyers using problem sets rather than doctrine, (3) help a candidate prepare for a real take-home assessment they are facing, (4) build educational materials for law students, in-house teams, or compliance training, or (5) produce scenario-based training modules on specific legal topics. Triggers on "legal test", "take-home", "mock exam", "contract redline exercise", "candidate assessment", "legal training exercise", "practice test", or similar phrasing even when informal.
日本語の概要は準備中です。原文の説明を表示しています。
lawve-ai/awesome-legal-skills☆ 8642026年10月3日 更新
Verification-first methodology for the ECCC (Khmer Rouge Tribunal). Every citation is verified against eccc.gov.kh, the ECCC archive or legal-tools.org. Covers Case File numbering, the 001/002/002-01/002-02 structure, the genocide findings against the Cham and the Vietnamese, and the Internal Rules revision discipline. Research aid, not legal advice. Part of the open-source "Skills for International Justice" library — methodology: github.com/jeannesulzer/international-criminal-tribunals-skills
日本語の概要は準備中です。原文の説明を表示しています。
lawve-ai/awesome-legal-skills☆ 8642026年10月3日 更新
California Consumer Privacy Act (CCPA) and California Privacy Rights Act (CPRA) compliance advisor — business threshold analysis, consumer rights fulfillment (access, delete, correct, opt-out of sale/sharing, limit SPI, ADMT opt-out), privacy notice drafting, service provider vs. contractor vs. third-party classification, sensitive personal information (SPI) handling, data minimization, opt-out mechanisms (including GPC), cybersecurity audits and risk assessments (live since Jan 1, 2026), ADMT obligations (effective 2026, deadline Jan 1, 2027), CPPA enforcement (Disney $2.75M, PlayOn $1.1M, Ford $375K), penalty exposure, GDPR comparison, and gap assessments for businesses operating in or targeting California residents.
日本語の概要は準備中です。原文の説明を表示しています。
lawve-ai/awesome-legal-skills☆ 8642026年10月3日 更新
Expert CSRD (Corporate Sustainability Reporting Directive, EU 2022/2464) compliance advisor. Use this skill whenever a user asks about CSRD, European Sustainability Reporting Standards (ESRS), double materiality assessment, sustainability reporting obligations, ESG disclosure, CSRD scope and thresholds, value chain reporting, XBRL digital tagging, third-party assurance, CSRD gap assessments, CSRD implementation timelines, ESRS E1–E5 environmental standards, ESRS S1–S4 social standards, ESRS G1 governance, CSRD vs GRI/TCFD/SASB alignment, or any EU corporate sustainability reporting question. Trigger even if the user only mentions "ESG reporting Europe", "sustainability disclosure EU", or "non-financial reporting".
日本語の概要は準備中です。原文の説明を表示しています。
lawve-ai/awesome-legal-skills☆ 8642026年10月3日 更新
Field lines bending around poles — a hypnotic backdrop. A bold, canvas-based effect from Open Design's html-ppt fx pack — for slides and launch videos. Guards prefers-reduced-motion (does not start). One per screen; on web use sparingly.
日本語の概要は準備中です。原文の説明を表示しています。
nexu-io/motion-anything☆ 8632026年7月7日 更新
Streaming data lines — a flowing techy backdrop. A bold, canvas-based effect from Open Design's html-ppt fx pack — for slides and launch videos. Guards prefers-reduced-motion (does not start). One per screen; on web use sparingly.
日本語の概要は準備中です。原文の説明を表示しています。
nexu-io/motion-anything☆ 8632026年7月7日 更新
Expert patterns for migrating 2D games to 3D including node type conversions, camera systems (third-person, first-person, orbit), physics layer migration, sprite-to-model art pipeline, and control scheme adaptations. Use when porting 2D projects to 3D or adding 3D elements. Trigger keywords: CharacterBody2D to CharacterBody3D, Area2D to Area3D, Camera2D to Camera3D, Vector2 to Vector3, collision_layer migration, sprite to MeshInstance3D, 2D to 3D conversion.
日本語の概要は準備中です。原文の説明を表示しています。
thedivergentai/Game-Dev-Agentic-Skills☆ 8502026年10月14日 更新
Expert patterns for simplifying 3D games to 2D including dimension reduction strategies, 2.5D fake-depth, isometric ports, camera flattening, physics conversion, 3D-to-sprite art pipeline, and control simplification. Use when porting 3D to 2D, building 2.5D / isometric / fake-depth gameplay, creating 2D versions for mobile, or prototyping. Trigger keywords: CharacterBody3D to CharacterBody2D, Camera3D to Camera2D, Vector3 to Vector2, flatten Z-axis, 2.5D, isometric, fake depth, Y-sort, simulated Z, orthogonal projection, 3D to sprite conversion, performance optimization.
日本語の概要は準備中です。原文の説明を表示しています。
thedivergentai/Game-Dev-Agentic-Skills☆ 8502026年10月14日 更新
Expert patterns for migrating 2D games to 3D including node type conversions, camera systems (third-person, first-person, orbit), physics layer migration, sprite-to-model art pipeline, and control scheme adaptations. Use when porting 2D projects to 3D or adding 3D elements. Trigger keywords: CharacterBody2D to CharacterBody3D, Area2D to Area3D, Camera2D to Camera3D, Vector2 to Vector3, collision_layer migration, sprite to MeshInstance3D, 2D to 3D conversion.
日本語の概要は準備中です。原文の説明を表示しています。
thedivergentai/Game-Design-Agentic-Skills☆ 8502026年10月13日 更新
Expert patterns for simplifying 3D games to 2D including dimension reduction strategies, 2.5D fake-depth, isometric ports, camera flattening, physics conversion, 3D-to-sprite art pipeline, and control simplification. Use when porting 3D to 2D, building 2.5D / isometric / fake-depth gameplay, creating 2D versions for mobile, or prototyping. Trigger keywords: CharacterBody3D to CharacterBody2D, Camera3D to Camera2D, Vector3 to Vector2, flatten Z-axis, 2.5D, isometric, fake depth, Y-sort, simulated Z, orthogonal projection, 3D to sprite conversion, performance optimization.
日本語の概要は準備中です。原文の説明を表示しています。
thedivergentai/Game-Design-Agentic-Skills☆ 8502026年10月13日 更新
On-demand procedures for the ComfyUI sidebar panel agent that are too long to sit in the system prompt. Read it when a task lands in one of these areas. subgraph boundary rails and blueprint reuse, merging or composing workflows across tabs, pinning your edits to one workflow, opening staged or downloaded workflow files, untangling Get/Set-bus and rgthree toggle-heavy graphs, authoring rgthree Fast Groups nodes, the LoRA Manager autocomplete-node limitation, the CivitAI browser flow, downloading model weights, reading hardware and runtime stats, Prompt Director audits, custom-node crash recovery, run-to-node render debugging, and multi-stage pipeline chaining. Each section is a lookup, not background reading. Reach for the one you need instead of guessing, and follow the tool's own description for parameter detail.
日本語の概要は準備中です。原文の説明を表示しています。
artokun/comfyui-mcp☆ 8202026年10月14日 更新
Keep the ComfyUI sidebar panel node-pack (comfyui-agent-panel) in step with the orchestrator after comfyui-mcp updates. Use this whenever the orchestrator was just updated (install_comfyui (action:"self_update"), npm i -g comfyui-mcp, a new version in the ENVIRONMENT line), when a panel/bridge command fails in a way that smells like version drift ("panel is too old", a graph_/ui_ command the panel doesn't implement, a feature that works in the docs but not in the sidebar), or when the user asks to update/pin/unpin the panel. It checks the installed panel version against what THIS orchestrator build needs, RESPECTS an explicit version pin (warn-only, never move a pinned user), offers a clear way to unset the pin, runs the sync through the verified install_comfyui(action:'panel') path, and reports the version RE-READ from disk. Never claim a sync that did not happen.
日本語の概要は準備中です。原文の説明を表示しています。
artokun/comfyui-mcp☆ 8202026年10月14日 更新
Upscale and restore video in ComfyUI. Both the quick local path (per-frame ESRGAN like 4x_foolhardy_Remacri via ImageUpscaleWithModel + 4x→2x supersample, with its temporal-flicker tradeoff) and temporal-aware super-resolution (SeedVR2, the newer FlashVSR) with the downscale-first restore pipeline; RIFE/FILM frame interpolation via the BUILT-IN ComfyUI 0.26 FrameInterpolate (rife_v4.26 in models/frame_interpolation/) or the ComfyUI-Frame-Interpolation pack; 2x/4x scaling, VRAM tiers, VHS encode. Captures the classic downscale→SeedVR2→RIFE recipe and the current 2026 recommendation.
日本語の概要は準備中です。原文の説明を表示しています。
artokun/comfyui-mcp☆ 8202026年10月14日 更新
Core ComfyUI knowledge covering workflow format, node types, pipeline patterns, and MCP tool usage
日本語の概要は準備中です。原文の説明を表示しています。
artokun/comfyui-mcp☆ 8202026年10月14日 更新
Provides delayed computation of a matrix of residuals after fitting a linear model to each column of an input matrix. Also supports partial computation of residuals where selected factors are to be preserved in the output matrix. Implements
日本語の概要は準備中です。原文の説明を表示しています。
bioMate-AI/biomate-bioconductor-kb☆ 7962026年6月21日 更新
Execution-gap audit - cross-references the startup idea backlog against shipped skills, prototypes, and cross-repo PRs, surfacing the top 3 ideas to build next by narrative and operator fit.
日本語の概要は準備中です。原文の説明を表示しています。
aeonfun/aeon☆ 7742026年10月14日 更新
META skill — build the largest possible qualified lead list for any request, end to end. Orchestrates discovery (Prospeo + GetLeads + Blitz + Google Maps + lookalike snowball from /list-expander), AI qualification with live-website verify, uncapped contact pull (GetLeads → Blitz → Prospeo), and provider emails (GetLeads/Blitz/Prospeo) validated with MillionVerifier before sending. Use for any "build me a list", "get me leads for X", "find everyone who...", client list request, or campaign list build. Starts with a 7-line intake brief; outputs to Postgres, Google Sheet, and/or CSV (asks which).
日本語の概要は準備中です。原文の説明を表示しています。
growthenginenowoslawski/coldoutboundskills☆ 7642026年10月6日 更新
Reach into past AI conversation history through the `trellis mem` CLI. Use whenever the user asks 'how did we solve X last time', 'have we discussed this before', 'what was the decision on X', 'remind me what we did in this task', '上次怎么解的', '之前讨论过吗', '想起一段对话', or when starting a brainstorm that overlaps prior work, debugging a familiar bug, continuing a task across sessions, or doing a finish-work review. Returns raw past dialogue; decide for the moment whether to update spec, append to task notes, quote inline in the answer, or just internalize.
日本語の概要は準備中です。原文の説明を表示しています。
fy-agent/fyagent☆ 7602026年10月14日 更新
Discovers and injects project-specific coding guidelines from .trellis/spec/ before implementation begins. Reads spec indexes, pre-development checklists, and shared thinking guides for the target package. Use when starting a new coding task, before writing any code, switching to a different package, or needing to refresh project conventions and standards.
日本語の概要は準備中です。原文の説明を表示しています。
fy-agent/fyagent☆ 7602026年10月14日 更新
Turn a completed task, browser flow, artifact pipeline, failure-recovery trace, or repeatedly refined workflow into a new reusable skill package or a reviewed skill-design plan. Use when the user asks to make a new skill from real run history, extract a reusable workflow from conversation/logs/files, summarize lessons into a new skill, or produce a plan before writing files. Do not use to upgrade an existing skill or to execute the business workflow itself.
日本語の概要は準備中です。原文の説明を表示しています。
dongshuyan/compass-skills☆ 7542026年8月26日 更新
Generate high-potential viral title candidates for content across WeChat public account articles, X/Twitter posts, YouTube videos, Bilibili videos, and similar content platforms. Use when the user needs headline/title ideation, batch title generation, platform-specific title adaptation, title-library reuse, title selection, title scoring, or a reusable title workflow based on universal formulas plus separated platform methods such as 公众号, X, YouTube, and B站.
日本語の概要は準備中です。原文の説明を表示しています。
kangarooking/kangarooking-skills☆ 6702026年9月7日 更新
DELIVER wave orchestration workflow -- 9 phases from baseline to finalization. Load when user invokes *deliver command. Covers state tracking, smart skip logic, retry, resume, and quality gate enforcement.
日本語の概要は準備中です。原文の説明を表示しています。
nWave-ai/nWave☆ 6172026年9月16日 更新
Turn a complete beginner's app idea into a buildable plan, then keep them oriented while they build. Use it whenever someone who has never coded wants to build or "vibe code" an app, has an idea but no idea where to start, or wants it turned into a plan, MVP scope, tech stack, user flows, or blueprint. It has three on-ramps: the full journey, a validate-only pass ("is my idea worth building", "reality-check this idea"), and a plan-only path for someone arriving with validation done ("I already validated my idea", "I have the research, just plan my MVP", "skip the research"). ALSO use it when a non-coder needs build-time basics: what Git and GitHub are, making an account, "commit and push," local vs. staging vs. production, putting an app online (deploy/ship), or keeping API keys safe. AND use it in Checkup Mode when someone who built with AI says it became a mess, the AI keeps breaking things or going in circles, they're scared to touch their code, or they ask "is my code organized" or "can you clean it up." Built for people who don't know what an API, database, or GitHub is, so reach for it when they never say "plan" or "architecture." Not for an experienced dev debugging, refactoring, or setting up CI/CD.
日本語の概要は準備中です。原文の説明を表示しています。
TexasBedouin/vibe-check☆ 6162026年7月18日 更新
Weekdays, browser only when the property has no publishing route but a screen. Takes the oldest ready draft, resolves its property, and publishes it by that property's own route: a post file plus a registry entry plus a sitemap update plus a build plus a push, or a publishing surface driven through the flow file it owns. It verifies the live URL by loading it, records the published line, and leaves the draft ready on any failure so tomorrow retries it. It publishes one article to one named property and does nothing else outward, ever.
日本語の概要は準備中です。原文の説明を表示しています。
markfulton/ai-employees☆ 6132026年10月10日 更新