Build comprehensive DNA methylation maps by aggregating WGBS (Whole Genome Bisulfite Sequencing) data across multiple ENCODE experiments, donors, and labs. Use when the user wants to answer "where is DNA methylated/unmethylated in my tissue?" by combining per-CpG methylation data into tissue-level methylation profiles. Handles coverage filtering, identifies hypomethylated regions (HMRs) and partially methylated domains (PMDs), and manages cross-lab variation.
日本語の概要は準備中です。原文の説明を表示しています。
ammawla/encode-toolkit☆ 212026年9月27日 更新
Find a domain's best performing pages by organic traffic from Ahrefs. Shows estimated traffic, traffic share, keyword count, and top keyword per page. Use when user says "top pages", "best pages", "highest traffic pages", "top performing pages", or "pages by traffic".
日本語の概要は準備中です。原文の説明を表示しています。
lionkiii/claude-seo-skills☆ 212026年6月11日 更新
Manage Volcengine's AI-native BaaS platform (Supabase edition / AIDAP / 火山引擎 AI 原生 BaaS 平台 Supabase 版) — a Volcengine-operated distribution that differs from official Supabase. Use when the user asks to create, inspect, or manage Volcengine Supabase or AIDAP resources — workspaces, branches, computes, SQL queries, schema changes, Auth, Realtime, Edge Functions, Storage buckets, frontend static-site hosting (Pages), API keys, connection info, or TypeScript type generation — or when a Volcengine deployment selects AIDAP as its database provider. Also trigger on Chinese prompts mentioning "火山引擎 Supabase" or "火山 Supabase". Operations run through the byted-supabase-cli command-line tool (installed via `npm i -g @byted-supabase/cli`; this is NOT the official `supabase` CLI). Do NOT use it for general database discussions, non-Supabase services (RDS MySQL, Redis), or pure client-side coding unrelated to Supabase backend management.
日本語の概要は準備中です。原文の説明を表示しています。
volcengine/volcengine-skills☆ 212026年10月12日 更新
Evaluate code (especially LLM-generated) for structural simplicity using Rich Hickey's "Simple Made Easy" framework. Use this skill whenever reviewing a PR, diff, or code snippet for accidental complexity — particularly when the code was generated by an AI coding assistant and line-by-line review isn't feasible. Also use when the user asks about complecting, simplicity vs. easiness, structural coupling, or concept deduplication. Trigger on phrases like "is this simple", "does this complect", "review for complexity", "structural analysis", or any reference to Hickey, Simple Made Easy, or grey-box review.
日本語の概要は準備中です。原文の説明を表示しています。
juspay/vira☆ 202026年5月15日 更新
Run work as an explicit event-driven state machine executed by subagents. The orchestrator is the runtime from the canonical loop — `state, effects = init(machine); execute(effects); while state is active: event = nextEvent(); state, effects = transition(machine, state, event); execute(effects); return state.output`. All routing judgment is authored ONCE, at plan time, into a machine file (states, event alphabet, transition table, budgets, final states); at runtime the orchestrator does pure table lookups and dispatches effects — it never decides, never authors, never ingests artifacts. Subagent/sync protocol is the timeboxed-iterating one: role prompts scaffolded once to disk and dispatched BY PATH, an initialiser preamble every subagent reads first, a self-populating cheatsheet, per-unit files, tiny structured returns, independent measurement gate. Use when the user says "workmachine", "run this as a state machine", "state-machine this", or when a goal has a small number of clearly named phases with explicit outcomes (built / passed / failed / blocked) and you want the routing to be auditable rather than judged on the fly. For clock-driven loops use timeboxed-iterating; for wide graphs with judged edge criteria use workgraph.
日本語の概要は準備中です。原文の説明を表示しています。
av/skills☆ 202026年10月12日 更新
Identify, score, and mitigate delivery risks for a program or release. Use when the user says "risk review", "what could go wrong", "risk register", "delivery risks for this release", "program risk assessment", "identify blockers before they hit", or wants to pressure-test a plan before committing - even if they don't say "risk review". Based on "The Phoenix Project" by Kim, Behr & Spafford (unplanned work, fragile systems, single points of failure) and "The Art of Project Management" by Scott Berkun (scoping risk, milestone pressure, hidden assumptions).
日本語の概要は準備中です。原文の説明を表示しています。
qa-aman/claude-skills☆ 202026年10月13日 更新
Analyze flow metrics to identify delivery bottlenecks and improve throughput. Use when the user says "flow metrics", "why is delivery slow", "cycle time analysis", "WIP analysis", "throughput review", "what's our lead time", "DORA metrics", "where is work getting stuck", "Kanban metrics", or wants to diagnose delivery performance using data - even if they don't explicitly say "flow metrics review". Based on "Making Work Visible" by Dominica DeGrandis (WIP limits, flow blockers, time thieves) and "Accelerate" by Forsgren, Humble & Kim (DORA metrics, delivery performance indicators).
日本語の概要は準備中です。原文の説明を表示しています。
qa-aman/claude-skills☆ 202026年10月13日 更新
Write long-form thought leadership articles, opinion pieces, industry POV essays, and CEO/founder bylines using the Made to Stick SUCCESs framework (Chip and Dan Heath). Use when the user asks for a long-form article, executive byline, opinion piece, industry POV, manifesto, "explain our point of view on X", or wants to publish an authority-building piece (1200-2500 words). Reads brand voice and positioning from knowledge/. For a short-form post, see linkedin-post. For the newsletter, see newsletter-writer. For improving an existing draft, see copy-review.
日本語の概要は準備中です。原文の説明を表示しています。
qa-aman/claude-skills☆ 202026年10月13日 更新
Comprehensive guide for discovering, understanding, and installing Claude Code skills from skills.sh marketplace. Use this skill when users want to (1) browse or search skills.sh for recommendations, (2) get skill recommendations by role (developer, marketer, designer, product manager), (3) understand how a specific installed skill works by reading and explaining its SKILL.md, (4) learn the anatomy and structure of skills, or (5) find and install skills that match their specific workflow needs. This is NOT for creating new skills (use skill-creator instead).
日本語の概要は準備中です。原文の説明を表示しています。
alchaincyf/skills-guide☆ 192026年10月13日 更新
Semantic topic cluster planning and automated execution engine for claude-blog. Performs SERP-based keyword research, groups keywords by search intent and SERP overlap, builds a hub-and-spoke cluster architecture, generates an interactive SVG cluster map, and executes the full cluster by orchestrating blog-write calls with shared cluster context and automatic internal-link injection. Fills the strategy-to-execution gap: blog-strategy plans the blueprint, blog-cluster builds the house. Use when user says "blog cluster", "topic cluster", "content cluster", "cluster plan", "cluster execute", "cluster map".
日本語の概要は準備中です。原文の説明を表示しています。
gabrielmoreira/agent-skills-mirror☆ 192026年10月14日 更新
Smallest personal narrated-explainer-video pipeline (spoken narration over visuals, not an audio podcast), fully tool-agnostic and autonomous by default — topic → research ∥ asset collection → script → TTS → video → 4K render ∥ publish info + cover. The skill defines the pipeline logic and self-verified checkpoints; any TTS backend and any video tool (Remotion, HyperFrames, CapCut, ...) work, and how much human oversight to apply is set by the working project's AGENTS.md/CLAUDE.md, not here. Use when the user wants a quick personal narrated video with minimal steps, whether or not they name the tool stack. Do NOT trigger for audio-only podcasts, written episodic content, or heavy multi-format production.
日本語の概要は準備中です。原文の説明を表示しています。
gabrielmoreira/agent-skills-mirror☆ 192026年10月14日 更新
Plan and build 2D game maps and scenes - top-down and side-scrolling levels, tilemaps, prop packs, parallax backgrounds and HD-2D battle or story plates - with collision, navigation and reachability checks, environment motion, a playable HTML preview and export to Tiled, Godot 4 or LDtk. Map art (terrain, tiles, props, plates, parallax layers) is image generation by default, through generate2dmedia route_media.py (the API when a key is configured, else the local Codex or Grok CLI); map data (layout, collision, exits, spawns) is written as data. Use for any map, level, room, scene, background, terrain or prop-kit request. Not for characters, creatures, items or FX (generate2dsprite), character animation (video2dsprite), code-drawn tiles or maps (codeart2d, only on request) or calling an image or video API by itself (generate2dmedia).
日本語の概要は準備中です。原文の説明を表示しています。
gabrielmoreira/agent-skills-mirror☆ 192026年10月14日 更新
Turn one approved master still into a character's whole animated sprite set - one image-to-video clip per action (idle, walk, run, attack, jump, hurt, cast and so on), all from that still, generated through generate2dmedia route_media.py (the xAI API when a key is configured, else the local Grok CLI) - then gate each take, key it with a soft matte, register it to the master, pick loops or retime actions, finish (HD by default, pixel on request) and package fixed-canvas frames, alpha WebM, packed MP4 for iPhone and a PNG fallback with engine metadata and a JS runtime. Also processes a supplied clip. Use for character and creature animation, fluid motion and any video-to-sprite work. Not for FX, icon or prop sheets (generate2dsprite), maps or plate loops (generate2dmap), code-drawn animation (codeart2d, only on request) or calling a video API by itself (generate2dmedia).
日本語の概要は準備中です。原文の説明を表示しています。
gabrielmoreira/agent-skills-mirror☆ 192026年10月14日 更新
Find every LLM workflow in the current repository and label it, so Caveman Cloud groups spend by what the code actually does (support-reply, nightly-digest) instead of one anonymous bucket. Use when the user pastes the Caveman discovery prompt, says "discover workflows", or asks to break LLM spend down by workflow. The repo should already route through the Caveman gateway (the caveman-setup skill does that part).
日本語の概要は準備中です。原文の説明を表示しています。
vaila-multimodaltoolbox/vaila☆ 192026年10月8日 更新
Use when writing, auditing, or troubleshooting Salesforce Validation Rules. Triggers: 'validation rule', 'required field formula', 'rule fires unexpectedly', 'integration failing validation', 'data quality', 'errorConditionFormula', 'errorDisplayField', 'errorMessage 255 characters', 'ValidationRule metadata', 'validationRule-meta.xml', 'deploy validation rule inactive', 'bypass custom permission', 'FIELD_CUSTOM_VALIDATION_EXCEPTION', 'validation rule on custom metadata type', 'compound field validation rule', 'require at least one child record before a stage', 'HasOpportunityLineItem'. NOT for Flow-based validation — use admin/flow-for-admins for that.
日本語の概要は準備中です。原文の説明を表示しています。
PranavNagrecha/AwesomeSalesforceSkills☆ 192026年10月4日 更新
Use when practitioners need to understand system-managed fields (CreatedDate, LastModifiedDate, SystemModstamp, CreatedById, LastModifiedById, IsDeleted) — their update behavior, indexing, and queryability. Triggers: 'difference between SystemModstamp and LastModifiedDate', 'how to query deleted records', 'set CreatedDate during data migration', 'why does LastModifiedDate not match SystemModstamp', 'Create Audit Fields permission'. NOT for a field's value-change history — use data/field-history-tracking. NOT for Shield Field Audit Trail — use security/field-audit-trail.
日本語の概要は準備中です。原文の説明を表示しています。
PranavNagrecha/AwesomeSalesforceSkills☆ 192026年10月4日 更新
Use when setting the default filtered set of records a user sees in list views, reports and SOQL without removing their access. Trigger keywords: scoping rule, Filter by scope, default record scope, RestrictionRule enforcementType Scoping, Object Manager scoping rule, recordFilter. NOT for the SOQL USING SCOPE clause - use apex/soql-using-scope-clause. NOT for blocking record access - use admin/restriction-rules.
日本語の概要は準備中です。原文の説明を表示しています。
PranavNagrecha/AwesomeSalesforceSkills☆ 192026年10月4日 更新
Handle Chinese mojibake in CMD, .bat/.cmd files, Windows logs, and native command output by using PowerShell to read raw bytes as GBK/CP936, capture command output with an explicit decoder, and convert it to UTF-8/Unicode. Use when text contains 锟斤拷, mojibake, or replacement characters and the source encoding must be verified.
日本語の概要は準備中です。原文の説明を表示しています。
xrgzs/xrsys-osc☆ 192026年10月14日 更新
Archive completed plans. Moves finished folder plans from .unikit/code/plans/<folder>/ to .unikit/code/archive/plans/<folder>/, so plan lookup and the plan lists stop offering them; an unfinished plan moves only when the user picks it, and is marked as unfinished. Lists every plan with its created and last-change dates; plans can be picked by number or by date. Never deletes, renames or commits. Use when user says "archive plans", "archive completed", "archive old plans", "clean up plans", or "show archived plans". Not for .unikit/code/PLAN.md or FIX_PLAN.md; to check that a plan is really done use /unikit-verify, to commit the move use /unikit-commit.
日本語の概要は準備中です。原文の説明を表示しています。
NintendaDev/unikit-ai☆ 192026年10月14日 更新
Execute the tasks from an already-created feature plan in .unikit/code/plans/ — read the plan manifest (the PLAN.md file in the plan folder), work through the uncompleted tasks in order, write the code, mark progress, and resume across sessions. Supports selective runs by phase or by task numbers, and continuing from where the last session stopped. Use whenever a plan exists and the user wants to build it, e.g. "implement", "implement the plan", "start coding", "execute the plan", "run the plan", "do the next task", "implement phase 3", "implement tasks 2.1 and 2.3", "continue implementation", "continue where we left off", "keep going on the feature". To create the plan first, use the planning skill — this one carries an existing plan out.
日本語の概要は準備中です。原文の説明を表示しています。
NintendaDev/unikit-ai☆ 192026年10月14日 更新
Create and refine websites, slides, prototypes, and design systems through the local OpenDesign MCP. Use OpenDesign Cloud by default, or Local Codex and secure BYOK only when the user explicitly selects them.
日本語の概要は準備中です。原文の説明を表示しています。
nexu-io/open-design-agent-plugins☆ 192026年8月24日 更新
Aggregate friction log files across a time period to identify recurring patterns, classify each cluster by intervention type, produce a prioritized action plan with success criteria, and calculate convergence metrics. Complements `skmtc-retro` (which captures per-session signal) by acting as the system's actuator: turning accumulated observations into decisions. The primary output is a review document that makes the "is it getting better?" question answerable. Use this skill when the user asks to "review retros", "review friction", "run a retro review", "what's the pattern across sessions", "what should we fix next", or on a periodic cadence (monthly, pre-release). Also run after a cluster of sessions on the same feature area to surface systemic issues before they compound. Distinct from `skmtc-retro` — that skill captures per-session observations; this skill synthesizes them into decisions. Do not run this skill as a substitute for a per-session retro.
日本語の概要は準備中です。原文の説明を表示しています。
skmtc/skmtc☆ 192026年10月12日 更新
Step-by-step checklist for writing ownership enforcement (Forbid/403) tests on API controllers and Web MVC controllers that gate on CreatedByEntraOid
日本語の概要は準備中です。原文の説明を表示しています。
jguadagno/jjgnet-broadcast☆ 182026年8月4日 更新
Use this skill to maintain an agent log in .agents/log, a decision journal shared by the developer and agents. Trigger when the user explicitly asks to use agent-log or record/update an agent log entry; when planning, implementing, or finalizing a significant feature in a repo with an existing .agents/log; or before non-trivial changes or questions in areas covered by existing entries. Never initialize .agents/log unless the user explicitly asks for an agent log.
日本語の概要は準備中です。原文の説明を表示しています。
denysdovhan/agents☆ 182026年7月29日 更新