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dokploy

無料

Dokploy is an open-source, self-hosted platform (an alternative to Heroku, Vercel and Netlify) that deploys applications, Docker Compose stacks and databases on your own server with Docker Swarm and Traefik, a web dashboard, automatic Let's Encrypt certificates and an HTTP API. Use when a user asks to "install Dokploy on a VPS", "deploy an app with Dokploy", "deploy a docker-compose project to Dokploy", "add a domain with HTTPS", "trigger a Dokploy deployment from CI", "create a Postgres database in Dokploy" or "set up zero-downtime deploys".

日本語の概要は準備中です。原文の説明を表示しています。

TerminalSkills/skills1682026年10月14日 更新

You are an expert in Amazon EventBridge, the serverless event bus for building event-driven architectures. You help developers route events between AWS services, SaaS applications, and custom microservices using event rules, patterns, transformations, dead-letter queues, and scheduling — decoupling producers from consumers with content-based routing that scales automatically.

日本語の概要は準備中です。原文の説明を表示しています。

TerminalSkills/skills1682026年10月14日 更新

Finds orphaned, idle, and underutilized cloud resources across AWS, GCP, or Azure accounts. Use when someone needs to audit cloud spending, find unused EBS volumes, stale snapshots, unattached IPs, idle load balancers, or oversized RDS instances. Trigger words: cloud waste, orphaned resources, unused volumes, cloud audit, infrastructure cleanup, cloud bill analysis.

日本語の概要は準備中です。原文の説明を表示しています。

TerminalSkills/skills1682026年10月14日 更新

Expert in meme creation and virality - understanding why certain ideas spread while others die. Covers meme formats, timing, adaptation, meta-commentary, and platform-specific optimization. Knows the difference between forcing a meme and engineering conditions for organic spread. Use when "meme, viral content, make it memeable, shareable, internet culture, template, " mentioned.

日本語の概要は準備中です。原文の説明を表示しています。

omer-metin/skills-for-antigravity1672026年1月22日 更新

Expert in decision-making frameworks - systematic approaches to making better decisions under uncertainty. Covers decision criteria, reversibility assessment, stakeholder alignment, and decision documentation. Knows when to decide fast and when to deliberate. Use when "decision framework, how to decide, making a choice, tradeoff, should we, pros and cons, decision matrix, weighing options, " mentioned.

日本語の概要は準備中です。原文の説明を表示しています。

omer-metin/skills-for-antigravity1672026年1月22日 更新

Expert in designing and implementing visceral, satisfying combat systems. Masters hitbox/hurtbox design, frame data, combo systems, enemy archetypes, damage feedback, and the invisible craft that makes players feel powerful. Draws from fighting games, character action games (DMC, Bayonetta), and Souls-like design to create combat that is readable, responsive, and endlessly replayable. Use when "combat system, combat design, hitbox, hurtbox, frame data, hitstop, screen shake, input buffer, coyote time, i-frames, invincibility frames, combo system, attack cancel, recovery frames, punishment window, souls-like combat, action game combat, fighting game, damage feedback, enemy design, boss design, attack telegraph, parry system, stamina system, poise system, weapon feel, game feel combat, melee combat, combat juice, combat, action-game, fighting-game, hitbox, frame-data, game-feel, souls-like, character-action, melee, enemy-design, boss-design, combo, parry, i-frames" mentioned.

日本語の概要は準備中です。原文の説明を表示しています。

omer-metin/skills-for-antigravity1672026年1月22日 更新

Enforces tiered test coverage standards with three dimensions — line coverage by tier, spec-to-test traceability, and spec-to-code implementation mapping. Use before claiming code is complete.

日本語の概要は準備中です。原文の説明を表示しています。

ash1794/vibe-engineering1642026年10月8日 更新

AMAZON ALEXA — Voz Inteligente com Claude workflow skill. Use this skill when the user needs Integracao completa com Amazon Alexa para criar skills de voz inteligentes, transformar Alexa em assistente com Claude como cerebro (projeto Auri) e integrar com AWS ecosystem (Lambda, DynamoDB, Polly, Transcribe, Lex, Smart Home) and the operator should preserve the upstream workflow, copied support files, and provenance before merging or handing off.

日本語の概要は準備中です。原文の説明を表示しています。

diegosouzapw/awesome-omni-skills1622026年7月8日 更新

AMAZON ALEXA — Voz Inteligente com Claude workflow skill. Use this skill when the user needs Integracao completa com Amazon Alexa para criar skills de voz inteligentes, transformar Alexa em assistente com Claude como cerebro (projeto Auri) e integrar com AWS ecosystem (Lambda, DynamoDB, Polly, Transcribe, Lex, Smart Home) and the operator should preserve the upstream workflow, copied support files, and provenance before merging or handing off.

日本語の概要は準備中です。原文の説明を表示しています。

diegosouzapw/awesome-omni-skills1622026年7月8日 更新

替换占位定位符为真实选择器(六级优先级)。触发:替换定位符、locator、selector、定位失败、元素找不到、DOM 分析。

日本語の概要は準備中です。原文の説明を表示しています。

DanielSuo117/velocitai1592026年9月28日 更新

招聘与猎头 (招聘与猎头 (Recruiting & Executive Search) — 面向甲方招聘负责人/HR 与市场化猎头顾问「双侧视角」的『把一个模糊的用人需求,变成一个来得了、干得好、留得住的人』的判断体系;不是候选人一侧的求职与简历面经(那是 job-hunting-coach 的范围),也不是薪酬绩效/员工关系/组织发展的泛 HR 全模块,更不是劳动法条文解读。覆盖:(a) 第一性张力 —— 这行的核心世界观分歧:**需求诊断优先 ⇄ 快速供给优先**(用人经理提来的岗位需求几乎总是一张愿望清单,资深招聘先开 intake 会把『必须有』与『最好有』拆开、把画像逼成可证伪的成功标准;但按成单计酬的猎头把诊断时间压不进单价里,于是行业里同时存在『先诊断再搜寻』和『先扔简历再说』两种作业习惯);**结构化面试 ⇄ 看人的直觉**(工业与组织心理学近一个世纪的效度元分析一致指向:结构化面试、工作样本、认知能力测验的预测效度明显高于非结构化面谈与经验年限,但一线用人经理绝大多数仍相信自己聊两句就能看准人——这是本行最大的知行落差,也是所有循证招聘流派的出发点;顺带一提,业内长期奉为圭臬的 Schmidt-Hunter 效度排序近年被重新校正,工作样本的效度被下调,这场修正本身就是本行必须如实呈现的争议);**能力素质 ⇄ 文化匹配**(culture fit 既是最常被写在拒信里的理由,也是被批评得最凶的偏见外壳,Google 一派主张改口叫 culture add,看的是这个人补上了团队缺的东西,而不是像不像我们);**主动寻访 sourcing ⇄ 被动投递漏斗**(高端与稀缺技能岗只有 outbound 人才地图一条路;量大岗位靠渠道效率、转化率与自动化,两条路的技能树几乎不重叠);**人才地图是资产 ⇄ 人才地图是浪费**(保留制猎头把 mapping 当交付物的一部分,成功付费猎头认为地图做完单子已经黄了);**保留制 retained ⇄ 成功付费 contingency**(按阶段预付、独家、深度地图 vs 多家赛马、入职才收钱、速度压倒深度;两种商业模式塑造出两种截然不同的作业节奏、候选人对待方式与职业道德边界,比如 off-limits 不挖回自己安置过的人);**内部招聘团队 ⇄ 外部猎头与 RPO**(成本、速度、知识沉淀、雇主品牌归属谁的长期争论;embedded recruiter 是近年的折中);**候选人体验 ⇄ 筛选效率**(漏斗越严体验越差,被拒者也是客户与口碑);**AI 筛选的效率 ⇄ 合规与偏见**(简历解析、AI 面试评分、自动排序已在大规模使用,同时被监管盯上:纽约市 Local Law 144 要求自动化决策工具做偏见审计并公示、欧盟 AI 法案把招聘划为高风险场景、伊利诺伊州对 AI 视频面试单独立法;业内既离不开它,也在诉讼与审计里学做记录);**offer 谈判的锚定 ⇄ 薪酬透明**(多地薪酬区间披露立法把谈判起点从『你现在多少』改成『这个岗位值多少』,问薪酬历史在不少法域已被禁止);**counter-offer 该不该接**(猎头几乎一致反对,认为留下来的人多数一年内还是会走,但这条业内定论的证据基础本身也在被质疑);**入职后早期流失算谁的**(保证期与退款条款把这场争论直接写进了合同)。(b) 工具栈 —— 申请人追踪系统 ATS(Greenhouse、Lever、Ashby、Workday Recruiting、SmartRecruiters、iCIMS、Taleo,中国侧 Moka、北森、大易、e成)、猎头 CRM 与交付系统(Bullhorn、Vincere、Loxo、Clockwork、Recruit CRM)、寻访与触达(LinkedIn Recruiter、SeekOut、hireEZ、Amazing Hiring、GitHub 与学术检索,中国侧 BOSS 直聘、猎聘、脉脉、拉勾、牛客)、评估与测评(HackerRank、CodeSignal、CoderPad、结构化面试题库与 scorecard 评分卡、Hogan、SHL、Predictive Index、Criteria、案例作业与工作样本)、面试调度与视频(GoodTime、Calendly、HireVue、Spark Hire)、背景调查与合规(HireRight、Checkr、Sterling,中国侧 i背调、八方锦程,以及个人信息保护法与 GDPR 下的授权链、FCRA 的不利行动通知)、数据与漏斗分析(time to fill 与 time to hire 的口径差异、offer 接受率、通过率与转化漏斗、quality of hire 的度量困境、招聘成本 cost per hire 的口径战争)、以及最被低估的纸笔工具(intake 提纲、成功标准清单、scorecard、人才地图表格、Boolean 检索式、一页纸的岗位价值主张)—— 选型的真正分岔从来不是功能清单,而是『你的岗位是靠触达赢还是靠转化赢』。(c) 心智模型层 —— 招聘是一次双向销售而不是一场考试;岗位画像要写成结果(这个人半年内要做成什么)而不是资历清单;信号与噪音(公司名与学历是弱信号,工作样本与具体行为证据是强信号);结构化与评分卡的意义在于让判断可比而不是显得严谨;漏斗每一层都在丢人,所以要从入职倒推触达量;稀缺人才不看招聘广告,只在熟人与私域里流动;offer 是谈判也是承诺,谈崩与反悔的代价高度不对称;招聘的质量要到入职之后才结算。(d) 工作流 —— intake 需求诊断会、岗位画像与成功标准、渠道策略与人才地图 mapping、Boolean 与主动触达、简历筛选与电话初筛、结构化面试与 debrief 定校准、工作样本与技术评估、reference check 与背调、offer 设计与谈判、counter-offer 应对、入职前 no-show 防范与 pre-boarding、试用期与早期留存复盘、招聘漏斗与数据复盘、以及岗位关闭或撤销时的收尾。(e) 表达 DNA、质量基准(什么算一次好的招聘)、反模式(外行与新手最容易犯的错:照抄 JD、面试问脑筋急转弯、用薪酬历史锚定、把候选人当库存、背调走过场、offer 口头承诺)、智识谱系(工业与组织心理学的效度学派、循证与结构化招聘派、保留制高管寻访派、增长型 sourcing 与招聘运营派、雇主品牌与候选人体验派、中国互联网大厂的人才盘点与赛马派)。) Master OS — automated mastery of 招聘与猎头 (Recruiting & Executive Search) — 面向甲方招聘负责人/HR 与市场化猎头顾问「双侧视角」的『把一个模糊的用人需求,变成一个来得了、干得好、留得住的人』的判断体系;不是候选人一侧的求职与简历面经(那是 job-hunting-coach 的范围),也不是薪酬绩效/员工关系/组织发展的泛 HR 全模块,更不是劳动法条文解读。覆盖:(a) 第一性张力 —— 这行的核心世界观分歧:**需求诊断优先 ⇄ 快速供给优先**(用人经理提来的岗位需求几乎总是一张愿望清单,资深招聘先开 intake 会把『必须有』与『最好有』拆开、把画像逼成可证伪的成功标准;但按成单计酬的猎头把诊断时间压不进单价里,于是行业里同时存在『先诊断再搜寻』和『先扔简历再说』两种作业习惯);**结构化面试 ⇄ 看人的直觉**(工业与组织心理学近一个世纪的效度元分析一致指向:结构化面试、工作样本、认知能力测验的预测效度明显高于非结构化面谈与经验年限,但一线用人经理绝大多数仍相信自己聊两句就能看准人——这是本行最大的知行落差,也是所有循证招聘流派的出发点;顺带一提,业内长期奉为圭臬的 Schmidt-Hunter 效度排序近年被重新校正,工作样本的效度被下调,这场修正本身就是本行必须如实呈现的争议);**能力素质 ⇄ 文化匹配**(culture fit 既是最常被写在拒信里的理由,也是被批评得最凶的偏见外壳,Google 一派主张改口叫 culture add,看的是这个人补上了团队缺的东西,而不是像不像我们);**主动寻访 sourcing ⇄ 被动投递漏斗**(高端与稀缺技能岗只有 outbound 人才地图一条路;量大岗位靠渠道效率、转化率与自动化,两条路的技能树几乎不重叠);**人才地图是资产 ⇄ 人才地图是浪费**(保留制猎头把 mapping 当交付物的一部分,成功付费猎头认为地图做完单子已经黄了);**保留制 retained ⇄ 成功付费 contingency**(按阶段预付、独家、深度地图 vs 多家赛马、入职才收钱、速度压倒深度;两种商业模式塑造出两种截然不同的作业节奏、候选人对待方式与职业道德边界,比如 off-limits 不挖回自己安置过的人);**内部招聘团队 ⇄ 外部猎头与 RPO**(成本、速度、知识沉淀、雇主品牌归属谁的长期争论;embedded recruiter 是近年的折中);**候选人体验 ⇄ 筛选效率**(漏斗越严体验越差,被拒者也是客户与口碑);**AI 筛选的效率 ⇄ 合规与偏见**(简历解析、AI 面试评分、自动排序已在大规模使用,同时被监管盯上:纽约市 Local Law 144 要求自动化决策工具做偏见审计并公示、欧盟 AI 法案把招聘划为高风险场景、伊利诺伊州对 AI 视频面试单独立法;业内既离不开它,也在诉讼与审计里学做记录);**offer 谈判的锚定 ⇄ 薪酬透明**(多地

日本語の概要は準備中です。原文の説明を表示しています。

swaylq/master-skill1582026年9月6日 更新

产品营销 (PMM, Product Marketing) — 拥有「产品如何被定位 / 表达 / 发布 / 卖进市场」的从业者认知操作系统: 是产品 / 销售 / 市场 / 客户之间的连接组织, 负责把产品能力翻译成市场价值, 并把市场声音带回产品。覆盖 (a) 定位与差异化 (April Dunford 「刻意选择语境」框架 + 竞争性替代方案 + 卖价值不卖功能 + 选择「让你优势成立的市场参照系」, 对照 Ries & Trout 经典「定位是占领心智」), (b) 信息传递与叙事 (messaging 层级 / 信息屋 + 价值主张 + 收益导向 vs 战略叙事「换框架」Andy Raskin + 表达清晰度 Emma Stratton / Punchy + 初创 homepage 定位 FletchPMM), (c) 进入市场 (GTM) 策略与产品发布 (发布分级 T1/T2/T3 + 发布流程与跨职能编排 + GTM 打法 PLG vs SLG vs 混合 + 滩头细分选择), (d) 市场与竞争情报 (竞品分析 + battlecard 战卡 + 输赢分析 win/loss + 竞争赋能 Klue/Crayon/Clozd), (e) 买家与客户研究 (ICP 理想客户画像 + 买家 / 用户 persona + Jobs-to-be-Done 任务理论 Christensen/Moesta/Ulwick ODI + 客户之声 VoC + 用真实买家测信息 Wynter/Peep Laja), (f) 销售赋能 (战卡 + pitch / 销售 deck + 一页纸 + demo 叙事 + 异议处理 + 销售培训 + 内容采用率 — 你的产出只值销售实际用到的那部分), (g) 定价与打包 (价值定价 + 打包分层 + 《Monetizing Innovation》Ramanujam/Simon-Kucher + PLG 定价 — 常与产品 / 财务共担), (h) 细分与品类 (市场细分 + TAM/SAM/SOM + 技术采用生命周期与跨越鸿沟 Geoffrey Moore + 品类设计与叙事 Play Bigger / Christopher Lochhead — 稀有且昂贵, 不是默认选项), (i) 需求生成与内容协同 (campaign 信息 + 思想领导力 + 漏斗内容 TOFU/MOFU/BOFU + ABM 基于客户营销), (j) 分析师与影响者关系 (Gartner 魔力象限 + Forrester Wave + 分析师 briefing — To B 场景, 对 pay-to-play 影响诚实标注), (k) 客户营销与倡导 (参考客户 + case study + 评测站 G2/TrustRadius/Capterra 运营 + 社区), (l) PMM 运营与度量 (影响管道 + 赢率 + 发布采用率 + 信息穿透率 + 角色汇报线「向产品还是向市场」之争 + PMM 作为战略职能 vs 接单工具人陷阱); 跨 B2B SaaS (该学科重心) / B2C 消费 / 开发者 PLG / 平台产品。不含 产品管理 (PM 造产品 / 拥有 roadmap, PMM 拥有市场 — 相邻且极易混淆) / 增长 / 效果营销 / 付费投放 (平行学科) / 品牌 / 企业传播 / 公关为终点 / 需求生成为终点 (PMM 与之协同但不等同) / 平面设计 /「做 slide 和周边的团队」(PMM 抗争的接单工具人窄化) / 泛泛「市场营销」。 (Product Marketing (PMM) — the cognitive operating system of practitioners who own how a product is positioned, messaged, launched, and sold into a market: the connective tissue between product, sales, marketing, and customers, responsible for translating product capability into market value and bringing the voice of the market back into product. Covers (a) positioning & differentiation (April Dunford's deliberate-context framing, competitive alternatives, value-not-features, framing the market in which your strengths matter — vs Ries & Trout classic perception-in-the-mind positioning), (b) messaging & narrative (messaging hierarchy / house, value proposition, benefit-led vs strategic-narrative / change-the-frame messaging Andy Raskin, clarity craft Emma Stratton/Punchy, homepage & startup positioning FletchPMM), (c) go-to-market (GTM) strategy & product launches (launch tiers T1/T2/T3, launch process & cross-functional orchestration, GTM motion PLG vs SLG vs hybrid, beachhead segment selection), (d) market & competitive intelligence (competitive analysis, battlecards, win/loss analysis, competitive enablement Klue/Crayon/Clozd), (e) buyer & customer research (ICP ideal customer profile, buyer & user personas, Jobs-to-be-Done Christensen/Moesta/Ulwick ODI, voice of customer, message testing with real buyers Wynter/Peep Laja), (f) sales enablement (battlecards, pitch & sales decks, one-pagers, demo narratives, objection handling, sales training, content adoption — output is only as good as what sales actually uses), (g) pricing & packaging (value-based pricing, packaging & tiering, Monetizing Innovation Ramanujam/Simon-Kucher, PLG pricing — often shared with product/finance), (h) segmentation & category (market segmentation, TAM/SAM/SOM, technology adoption lifecycle & crossing the chasm Geoffrey Moore, category design & narrative Play Bigger / Christopher Lochhead — rare and expensive, not a default), (i) demand-gen & content partnership (campaign messaging, thought leadership, funnel content TOFU/MOFU/BOFU, ABM account-based marketing), (j) analyst & influencer relations (Gartner Magic Quadrant, Forrester Wave, analyst briefings — for B2B, with honest read on pay-to-play perception), (k) customer marketing & advocacy (references, case studies, reviews G2/TrustRadius/Capterra presence, community), (l) PMM operations & metrics (influenced pipeline, win rate, launch adoption, message pull-through, the role's reporting line product-vs-mark

日本語の概要は準備中です。原文の説明を表示しています。

swaylq/master-skill1582026年9月6日 更新

健身私教 — 为客户设计、指导和推进个性化训练方案的专业工艺, 有别于团课教练、物理治疗师或运动队教练: (a) 训练方案设计与周期化 (线性 / 波动 / 板块周期化 Bompa & Haff; NSCA《力量训练与体能训练精要》行业圣经; Schoenfeld 肌肥大机制; Helms/Valdez/Morgan 肌肉与力量金字塔; 共轭训练法 Simmons/Westside; Starting Strength 线性渐进 Rippetoe; Renaissance Periodization 训练量地标 Israetel); (b) 动作评估与筛查 (FMS 功能性动作筛查 Gray Cook; NASM CEx 纠正性训练连续体 抑制-拉伸-激活-整合; 关节逐级方法 Cook/Boyle; 姿势与代偿模式识别; PAR-Q+ 与 ACSM 运动前筛查指南); (c) 教学与指令 (外部 vs 内部注意焦点 Wulf; 差异化学习 Schöllhorn; 约束导向方法 Davids/Renshaw; RIR/RPE 自动调节 Zourdos/Helms; 动机访谈在健身中的应用 Rollnick/Miller); (d) 营养指导的执业边界 (宏量营养素周期化; Precision Nutrition / ISSN 立场声明的循证建议; 边界: 私教提供一般性指导, 医学营养治疗需 RD/RDN 资质; 能量可用性与 RED-S Mountjoy IOC 共识); (e) 商业与客户管理 (客户留存与方案依从; 咨询与销售伦理; 线上教练平台与规模化 Goodman PTDC; 方案交付工具 TrueCoach/Trainerize/TrainHeroic; 课时定价模型; 独立教练 vs 健身房雇员); (f) 专项方向 (运动表现 CSCS; 纠正性训练 CES; 老年健身 SFN; 产前产后; 青少年 YSCA; 适应性 / 无障碍健身; 健美 / 形体; 力量举; 耐力运动 S&C)。诚实处理: 兄弟科学 vs 循证之争, 补剂行业利益冲突, 合成代谢激素使用现状 (诚实但不推广: 匿名调查约 30% 有经验男性健身者使用过 — 业内估, Kanayama/Pope/Hudson 记录健康风险, WADA 禁用清单用于竞技语境), 体型焦虑与进食障碍风险 (男性私教肌肉变形症, 正食症倾向, NEDA 负责任语言指南), 健身房掠夺性销售 (高压推销、误导性对比照、长约锁定), 执业边界违规 (私教诊断伤病或超范围开饮食处方), 线上教练认证造假 (周末速成、未经认可的认证)。不含: 物理治疗 / 康复治疗 (持照医疗职业), 不含: 团课教练 (Les Mills/Zumba/CrossFit 分馆教练 — 相邻但不同), 不含: 精英竞技运动教练 (团队项目周期化, 不同职业路径), 不含: 营养作为主业 (临床营养学需单独资质)。 (Personal Trainer — the craft of designing, coaching, and progressing individualized exercise programs for clients, distinct from group fitness instruction, physiotherapy, or sports coaching: (a) exercise programming and periodization (linear / undulating / block periodization per Bompa & Haff; NSCA Essentials of Strength Training and Conditioning as industry bible; Schoenfeld on hypertrophy mechanisms; Helms/Valdez/Morgan Muscle & Strength Pyramids; conjugate method Simmons/Westside; Starting Strength linear progression Rippetoe; Renaissance Periodization volume landmarks Israetel); (b) movement assessment and screening (FMS Gray Cook; NASM CEx corrective exercise continuum inhibit-lengthen-activate-integrate; joint-by-joint approach Cook/Boyle; posture and compensation pattern identification; PAR-Q+ and pre-exercise screening ACSM guidelines); (c) coaching and cueing (external vs internal cueing Wulf attentional focus research; differential learning Schöllhorn; constraints-led approach Davids/Renshaw; RIR/RPE autoregulation Zourdos/Helms; motivational interviewing for adherence Rollnick/Miller adapted to fitness); (d) nutrition guidance within scope of practice (macronutrient periodization; evidence-based recommendations per Precision Nutrition / ISSN position stands; scope boundary: PT gives general guidance NOT medical nutrition therapy which requires RD/RDN credential; energy availability and RED-S awareness Mountjoy IOC consensus); (e) business and client management (client retention and programming adherence; consultation and sales ethics; online coaching platforms and scaling Goodman PTDC; programming delivery tools like TrueCoach/Trainerize/TrainHeroic; session pricing models; independent contractor vs gym employee dynamics); (f) specialization tracks (sports performance CSCS; corrective exercise CES; senior fitness SFN; pre/postnatal; youth YSCA; adaptive/inclusive fitness; bodybuilding/physique coaching; powerlifting/strength sports; endurance athlete S&C). Evidence-based practice as the core ethos: Schoenfeld/Krieger meta-analyses on volume-response, Helms systematic reviews on protein/resistance training, Brad Schoenfeld's MASS journal bridging research to practice, Menno Henselmans and Eric Helms as practitioner-researchers, Greg Nuckols Stronger By Science as translation layer. Chinese fitness industry context: rapid growth of personal training in commercial gyms (Keep/Lefit/Megafit chains), NSCA-CPT and ACE-CPT as dominant certifications alongside local CSFA (China Sport and Fitness Association) credential, '体适能' (physical fitness) as formal term, online coaching boom post-COVID, PT business models in tier 1-3 cities diverge sharply. Honest treatment of: bro science vs evidence-based d

日本語の概要は準備中です。原文の説明を表示しています。

swaylq/master-skill1582026年9月6日 更新

DevOps 与站点可靠性工程 (SRE) — 平台 / 基础设施 / 可靠性工程师的认知操作系统, 覆盖软件交付 + 运维全生命周期 (CI/CD 与发布工程 trunk-based + 渐进式发布 canary/blue-green/feature flag + GitOps Argo CD/Flux / 基础设施即代码 Terraform/OpenTofu/Pulumi/Ansible + policy-as-code OPA / 容器与编排 Docker/Kubernetes + Helm/Kustomize + service mesh Istio/Linkerd / 可观测性 Prometheus + Loki + OpenTelemetry + Honeycomb + eBPF + RED/USE / SLO-SLI-error budget 与可靠性工程 Google SRE 学科 + 容量规划 + 优雅降级 / 事件管理与 on-call 事件指挥 + PagerDuty + runbook + 无指责复盘 + MTTR / 云平台与 FinOps AWS/GCP/Azure + 成本优化 + 弹性伸缩 / 平台工程与开发者体验 IDP + Backstage + golden path + Team Topologies / DevSecOps 与供应链安全 shift-left + SBOM + SLSA + sigstore + Vault / 韧性与混沌工程 fault injection + game day + 安全科学 / DORA 指标与工程效能 部署频率 + 变更前置时间 + 变更失败率 + Accelerate 研究 / 数据库与有状态运维 schema 迁移 + 备份容灾) — 不含 通用应用开发 / 纯云销售认证速成 / 'DevOps = 跑 Jenkins 的岗位' 窄化误解 / ITIL 工单文化传统运维 (旧范式仅做边界) / 把手工运维 ClickOps 当稳态 (是 toil, 本 skill 核心反模式) (DevOps & Site Reliability Engineering — the cognitive operating system of platform / infrastructure / reliability practitioners who own the full software delivery + operational lifecycle, covering (a) CI/CD & release engineering (build pipelines, trunk-based development, progressive delivery — canary / blue-green / feature flags, GitOps with Argo CD / Flux), (b) Infrastructure as Code (Terraform / OpenTofu, Pulumi, CloudFormation, Ansible, Crossplane — module design, state management, drift, policy-as-code OPA / Sentinel / Checkov), (c) containers & orchestration (Docker / OCI, Kubernetes — scheduling, networking CNI, storage CSI, operators / CRDs, Helm / Kustomize, service mesh Istio / Linkerd), (d) observability (the three pillars + beyond — metrics Prometheus / VictoriaMetrics, logs Loki / ELK, traces OpenTelemetry / Jaeger / Tempo, high-cardinality observability Honeycomb, eBPF, RED / USE methods, SLO-based alerting), (e) SLO / SLI / error budgets & reliability engineering (Google SRE discipline — service level objectives, error budget policy, toil budgets, capacity planning, load shedding, graceful degradation), (f) incident management & on-call (incident command, PagerDuty / Opsgenie, runbooks, blameless postmortems, MTTR / MTTD, error budget burn), (g) cloud platforms & FinOps (AWS / GCP / Azure well-architected, multi-region, cost optimization, autoscaling), (h) platform engineering & developer experience (internal developer platforms, Backstage, golden paths, self-service, Team Topologies), (i) DevSecOps & supply-chain security (shift-left, SAST / DAST, SBOM, SLSA, sigstore / cosign, secrets management Vault), (j) resilience & chaos engineering (chaos experiments, fault injection, game days, resilience engineering / safety science), (k) DORA metrics & engineering effectiveness (deployment frequency, lead time, change failure rate, MTTR, the Accelerate research), (l) databases & stateful operations (schema migrations, backups / DR, replication); NOT generic software development / app feature coding (是 平行学科, DevOps/SRE 关注 delivery + operability 不是 product feature), NOT pure cloud sales / certification cram without operational depth, NOT 'DevOps = a job title that runs Jenkins' 的窄化误解 (DevOps 是 文化 + 实践, SRE 是 Google 对 reliability 的工程化具体实现), NOT ITIL-heavy 传统运维 工单文化 (是 被 DevOps 取代的旧范式, 仅做边界标注), NOT manual ops / ClickOps as a steady state (是 toil, 本 skill 的核心反模式).) Master OS — automated mastery of DevOps & Site Reliability Engineering — the cognitive operating system of platform / infrastructure / reliability practitioners who own the full software delivery + operational lifecycle, covering (a) CI/CD & release engineering (build pipelines, trunk-based development, progressive delivery — canary / blue-green / feature flags, GitOps with Argo CD / Flux), (b) Infrastructure as Code (Terraform / OpenTofu, Pulumi, CloudFormation, Ansible, Crossplane — module design, state management, drift, policy-as-code OPA / Sentinel / Checkov), (c) containers & orchestration (Docker / OCI, Kubernetes — scheduling, networking CNI, storage CSI, operators / CRDs, He

日本語の概要は準備中です。原文の説明を表示しています。

swaylq/master-skill1582026年9月6日 更新

游戏设计 (Game Design) — 设计游戏的规则 / 系统 / 机制 / 体验 的从业者认知操作系统 (以电子游戏为主, 含桌游 / 卡牌 / 棋盘游戏): 决定「玩家做什么、为什么有意义、每一刻的体验如何」的学科 —— 区别于游戏程序 (引擎 / 代码)、游戏美术 (视觉 / 音频)、游戏制作 (排期 / 预算 / 团队)。覆盖 (a) 核心设计理论与框架 (MDA 机制-动态-美学 Hunicke/LeBlanc/Zubek + Schell 的「透镜」+ Koster「乐趣即学习」理论 + Sid Meier「一连串有趣的决策」+ Salen & Zimmerman「有意义的游玩」/「二阶设计」/「魔法圈」+ Costikyan 论不确定性 + Suits/Huizinga 游戏哲学), (b) 系统与机制设计 (核心循环 + 游戏经济 sink/source/产出-消耗 + 正负反馈环 + 资源与成长系统 + 涌现 vs 脚本 Will Wright「可能性空间」+ Machinations 经济建模 Dormans + 支配 / 退化策略 + 正交设计 Garfield), (c) 关卡与遭遇设计 (灰盒 blockout + 节奏与张力 + 预告 telegraphing + 主线 vs 探索 + 环境叙事 + 锁钥 gating + 难度曲线), (d) 游戏手感与「juice」(Steve Swink《Game Feel》+ 即时响应 + 屏震 / 反馈 / 打磨 + 输入与镜头 + 「手感」是设计出来的不是附带的), (e) 玩家心理与 UX (Celia Hodent《The Gamer's Brain》+ 心流通道 挑战 vs 技能 Csikszentmihalyi/陈星汉 Jenova Chen + Bartle 玩家类型 + 动机与奖励节奏 + 新手引导 FTUE / 教学化 + 认知负荷 + 无障碍), (f) 平衡与调优 (Ian Schreiber《Game Balance》+ 对称 / 非对称 + 动态难度 DDA + 传递 / 非传递平衡 + nerf/buff + 消除支配策略 + 测试驱动调优), (g) 叙事与任务设计 (ludonarrative 失调 / 和谐 + 环境与系统叙事 + 分支 vs 线性 + Amy Hennig 角色驱动 + 任务结构), (h) 以玩家为中心的迭代流程 (Tracy Fullerton《Game Design Workshop》playcentric + 纸面原型 + 垂直切片 + 测试协议「看而不说 / 你不是你的玩家」+ 快速迭代 + game jam), (i) 类型与形态工艺 (roguelike/roguelite 与程序生成 Derek Yu + 平台跳跃 + RPG 系统 + 策略 4X + 解谜设计 Jonathan Blow + 多人 / PvP 平衡 + 桌游 / 卡牌设计 Reiner Knizia/Richard Garfield/Brenda Romero), (j) F2P / 长线运营 / 商业化设计 (核心 / 元 / 经济循环 + 抽卡 gacha / 开箱 loot box / 战令 battle pass 机制 + 留存 D1/D7/D30 + 转化 + 鲸鱼 + live ops 内容节奏 —— 并诚实处理掠夺式暗黑模式 / 强迫循环 / 剥削式商业化的伦理), (k) 设计师角色与工艺职业 (系统 / 关卡 / 叙事 / UX 设计师之分 + 通才 vs 专才 + 独立作者 vs 3A 团队 + 设计文档 + 传达设计意图 + GDC 工艺社区)。跨 3A / 独立 / 手游 F2P / 桌游。不含 游戏程序 / 引擎 (Unity/Unreal 编码 / 图形 / 网络同步) / 游戏美术 / 动画 / 音频 / 游戏制作 / 项目管理 / 排期 / QA / 游戏作为生意 / 发行 / 市场 / 电竞运营为终点 / 泛泛「我想做游戏」的 game-dev 教程 —— 本 skill 是「设计」学科: 规则 / 系统 / 机制 / 体验。 (Game Design — the cognitive operating system of practitioners who design the rules, systems, mechanics, and experiences of games (video games primarily, plus tabletop/board/card games): the discipline of deciding WHAT the player does, WHY it is meaningful, and HOW the moment-to-moment experience feels — distinct from game programming (builds the engine/code), game art (visuals/audio), and game production (schedule/budget/team). Covers (a) core design theory & frameworks (MDA Mechanics-Dynamics-Aesthetics Hunicke/LeBlanc/Zubek, Schell's Lenses, Koster's theory of fun = learning, Sid Meier 'a series of interesting decisions', Salen & Zimmerman 'meaningful play'/'second-order design'/'magic circle', Costikyan on uncertainty, Suits/Huizinga play philosophy), (b) systems & mechanics design (core loops, game economy sink/source/faucet-drain, feedback loops positive/negative, resource & progression systems, emergence vs scripting Will Wright 'possibility space', Machinations economy modeling Dormans, dominant/degenerate strategy, orthogonal design Garfield), (c) level & encounter design (blockout/greybox, pacing & tension, telegraphing, critical path vs exploration, environmental storytelling, gating & lock-and-key, difficulty curve), (d) game feel & juice (Steve Swink 'Game Feel', moment-to-moment responsiveness, screenshake/feedback/polish, input & camera, the 'feel' is designed not incidental), (e) player psychology & UX (Celia Hodent 'The Gamer's Brain', flow channel challenge-vs-skill Csikszentmihalyi/Jenova Chen, Bartle player types, motivation & reward schedules, onboarding/FTUE/tutorialization, cognitive load, accessibility), (f) balancing & tuning (Ian Schreiber 'Game Balance', symmetry/asymmetry, dynamic difficulty adjustment DDA, transitive/intransitive balance, nerf/buff, dominant strategy elimination, playtesting-driven tuning), (g) narrative & quest design (ludonarrative dissonance/harmony, environmental & systemic storytelling, branching vs linear, Amy Hennig character-driven, quest structure), (h) player-centric iterative process (Tracy Fullerton 'Game Design Workshop' playcentric design, paper prototyping, vertical slice, playtesting protocol 'watch don't talk / you are not your play

日本語の概要は準備中です。原文の説明を表示しています。

swaylq/master-skill1582026年9月6日 更新

Apply semi-formal certificate reasoning to code analysis — patch verification, fault localization, patch equivalence. Use when reviewing patches, hunting bugs across scopes, comparing fixes, or when code reasoning requires tracing execution across files/modules. Triggers on code review, bug localization, patch comparison, name shadowing, scope analysis, regression checking.

日本語の概要は準備中です。原文の説明を表示しています。

oaustegard/claude-skills1532026年10月15日 更新

Load at the start of any task whose deliverable is prose another person will read — a PR description, commit message, README, doc, postmortem, blog post, issue or review comment, report, release note or essay — before drafting it, whether the result is pushed, posted, published or saved to a file, without being asked. Draft, then run this pass on the draft before handing it over. Also use when someone says "de-claude", "de-slop", "humanize this", "this reads like AI", "make it sound human", or asks for a voice, tone or register edit. Rewrites the constructions that mark prose as model-written (staged reveals, verdict headers, aphoristic closers, "it's not X, it's Y", em-dash drama, forced triads, flat-certainty adverbs) into plain technical prose and checks the rewrite kept every claim. Not for fiction, poetry, code, or quoted text; for a full adversarial review of a deliverable use challenging.

日本語の概要は準備中です。原文の説明を表示しています。

oaustegard/claude-skills1532026年10月15日 更新

The secret-source gate. Routed to when changed code reads, writes, or passes a secret — API key, token, password, connection string, signing key, certificate, or any value that grants access. Validates that every secret comes from the approved store and never lands in source, log, test fixture, error response, image, or LLM prompt. The auth-crypto-reviewer agent is dispatched as the reviewer.

日本語の概要は準備中です。原文の説明を表示しています。

arbiterForge/codeArbiter1492026年10月15日 更新

Break a plan, spec, or the current conversation into a set of tracer-bullet tickets, each declaring its blocking edges, published to the configured tracker — edges as text in one file per ticket locally, or native blocking links on a real tracker.

日本語の概要は準備中です。原文の説明を表示しています。

egma-ai/egma1442026年9月30日 更新

Repurpose blog posts for social media, email, YouTube, Reddit, and LinkedIn. Generates Twitter/X threads, LinkedIn articles, YouTube scripts, Reddit discussion posts, email newsletter excerpts. Adapts tone for each platform. Use when user says "repurpose", "blog repurpose", "share blog", "social media", "twitter thread", "linkedin post", "youtube script", "reddit post".

日本語の概要は準備中です。原文の説明を表示しています。

Infrasity-Labs/dev-gtm-claude-skills1412026年6月29日 更新

Operate ArvanCloud (arvancloud.ir) through its REST APIs, including CDN and DNS records, domains, cache purge, WAF and rate limits, Cloud Server (IaaS v3, v1 and the undocumented v2 backups), Object Storage, Edge Computing, Cloud Container, VOD, Live and Video Ads, plus Let's Encrypt DNS-01 certificates via acme.sh dns_arvan. Use when the user wants to list, create, change or delete anything on ArvanCloud, take an account inventory, find out which account a key belongs to, check quota or usage, or debug an ArvanCloud API error. Also trigger on hosts like napi.arvancloud.ir, ecc.{region}.arvanapis.ir, storage.arvanapis.ir, dejban.arvancloud.ir, an "Apikey" Authorization header, the dns_arvan plugin, or one of the user's ArvanCloud-hosted domains.

日本語の概要は準備中です。原文の説明を表示しています。

erfnzdeh/arvancloud-agent-skill1352026年9月28日 更新

Remove the AI tells human readers react to in a tweet or thread: 2026 vocabulary by density, reveal bridges, staccato stacks, stacked triads, performed sincerity. Also --mode audit (280-char fit and format), --mode profile (learns how you write) and --mode interview (fills your Story Bank: the numbers, turning points and positions posts are made of). Not for writing from scratch (use x-post-writer). Keywords: humanize, de-AI tweet, AI slop, interview me, audit before posting.

日本語の概要は準備中です。原文の説明を表示しています。

sergebulaev/x-skills1342026年10月15日 更新

Use when auditing a user-facing app — web, mobile (iOS/Android/React Native/Flutter), desktop, CLI, or games — for accessibility barriers or WCAG 2.2 conformance, before shipping UI changes, or in response to concerns about screen-reader, keyboard, low-vision, motor, cognitive, or photosensitive users. Not for general bug hunting or code correctness.

日本語の概要は準備中です。原文の説明を表示しています。

Ovid/paad1342026年10月15日 更新

Review website/app UX for humans and AX for AI/search; produce an evidence-backed audit and improvement plan across usability, brand, access, speed, conversion and discoverability. Don't use for UI builds, SEO-only edits, or legal certification.

日本語の概要は準備中です。原文の説明を表示しています。

luongnv89/skills1322026年10月14日 更新