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cccskills

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概要と使いどころ

Create or redesign creative agency, production studio, architecture, culture, and portfolio websites with billboard typography, hard black-and-white chapters, exposed grids, documentary imagery, irregular collages, restrained parallax, brutalist navigation, and accessible FAQ controls.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7902026年10月6日 更新

Add restrained mouse-driven orbit and parallax depth to a Three.js hero by damping one pointer target and splitting it across camera translation, look-at, and small object rotations. Use for passive cinematic 3D heroes, pointer-responsive scenes, organic model parallax, and interactive depth where OrbitControls would feel like a product viewer.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7902026年10月6日 更新

Create, integrate, or audit production-ready rigged 3D characters and monsters with a main model, skeleton, animation library, sockets, collision contracts, separate character equipment, optimized runtime files, catalog media, and an interactive moveset inspector. Use when generating or importing FBX/GLB game actors; defining character-versus-monster asset requirements; separating swords, shields, helmets, armor, or stowed gear; adding idle, walk, run, attack, hit, dodge, block, cast, or death clips; wiring an asset into gameplay; or adding action and equipment controls plus deterministic tests to a game asset catalog.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7902026年10月6日 更新

Build rich, scroll-controlled real-time Three.js experiences as one persistent 3D world whose camera, lighting, atmosphere, materials, objects, DOM story, and interactions evolve across authored chapters. Use for 3D scrollytelling, scroll-driven WebGL worlds, camera journeys, interactive portfolios, product stories, exhibitions, explainers, game or film microsites, spatial narratives, and multi-scene websites where native scroll should travel through one continuous place. Not limited to landing pages.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7902026年10月6日 更新

Apply exact Tailwind arbitrary shadow utilities for polished, layered neutral elevation. Use when compact cards, controls, panels, popovers, hero media, feature callouts, or modal-like containers need refined shadows without default Tailwind shadow scales or colored tinting.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7902026年10月6日 更新

Test a playable browser game end to end with deterministic fixtures and real browser evidence. Use for gameplay QA, regression testing, controls, accessibility, responsive/mobile testing, save flows, console checks, performance smoke tests, and release verification.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7902026年10月6日 更新

Build, tune, or test a Three.js game for mobile web. Use for touch movement, action controls, target selection, touch inventory, safe areas, portrait/landscape layouts, responsive HUD, battery/performance budgets, and real mobile browser QA.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7902026年10月6日 更新

Generate multiple original brand campaign worlds from a supplied visual reference while controlling how close the new work feels without copying protected signature elements. Use when a user provides a brand identity image, poster, editorial campaign, moodboard, or generated concept and asks for inspired alternatives, several distinct brands in one visual family, a closer-to-reference V2, exact wordmarks inside images, or originality-safe image-generation prompts and outputs.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7902026年10月6日 更新

Add coordinated spring, summer, fall, and winter states to a 3D scene, blending foliage, sunlight, sky, ground materials, snow, and particles without rebuilding the world. Use for seasonal controls, architectural walkthroughs, and outdoor scenes with four-season transitions.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7902026年10月6日 更新

Build, extend, or audit production-linked browser map editors for Three.js and isometric games. Use when Codex needs to create a private director view, derive a versioned editor document from authored placements, add outliner, layer, selection, drag, snap, inspector, or camera controls, expose enemy aggro, leash, or patrol overlays, implement local draft import, export, undo, and reset, secure an editor route with IP and password sessions, or validate and release a map editor without mutating live gameplay data.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7902026年10月6日 更新

Add sun shafts and crepuscular rays to a Three.js or equivalent 3D scene, using scene occlusion, a projected sun position, controlled foreground spill, and scalable post-processing. Use for rays of light from the sky, sunlight through trees or roofs, and golden-hour architectural scenes.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7902026年10月6日 更新

Design or implement responsive audio feedback for a Three.js or web game. Use for action sounds, combat layers, music states, spatial audio, mix priorities, mute controls, accessibility, mobile audio unlock, and audio performance.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7902026年10月6日 更新

glam

無料

Solana vault management via GLAM Protocol. Triggers: glam, glam-cli, glam-sdk, vault create/manage, tokenized vault, share class, DeFi vault, treasury, asset management, access control, delegate permissions, Jupiter swap, Kamino lending/borrow/vaults/farms, staking (Marinade/native/SPL/Sanctum/LST), cross-chain USDC (CCTP), timelock, subscription/redemption, NAV pricing, token transfer. Supports CLI and TypeScript SDK.

日本語の概要は準備中です。原文の説明を表示しています。

internet-court/internet-court-skill6,7452026年8月20日 更新

Give the AI agent its own EVM wallet with admin-controlled policies the agent CANNOT bypass even under prompt injection. Encrypted keystore (AES-256-GCM, scrypt KDF), policy file the agent has no tool to write, deterministic policy gate on every signing operation, optional local HTTP dashboard. Triggers: agent wallet, give the agent a wallet, agent address, fund the agent, agent autonomy, policy gate, kill switch, agent permissions, bounded autonomy, ERC-4337 alternative, session-key alternative.

日本語の概要は準備中です。原文の説明を表示しています。

internet-court/internet-court-skill6,7452026年8月20日 更新

Connect GenLayer Intelligent Contract decisions to ERC-7710-style delegated authority. Use when an agent needs to design the interface, message schema, relayer/bridge path, EVM revocation controller, constraint updates, proof/finality assumptions, and failure handling that turn a GenLayer agent-performance review into ERC-7710 revocation or policy changes.

日本語の概要は準備中です。原文の説明を表示しています。

internet-court/internet-court-skill6,7452026年8月20日 更新

Operation-aware node configuration guidance. Use when configuring nodes, understanding property dependencies, determining required fields, choosing between get_node detail levels, or learning common configuration patterns by node type. Always use this skill when setting up node parameters — it explains which fields are required for each operation, how displayOptions control field visibility, and when to use patchNodeField for surgical edits vs full node updates.

日本語の概要は準備中です。原文の説明を表示しています。

czlonkowski/n8n-skills6,4432026年10月16日 更新

Darwin Skill 2.0 (达尔文.skill 2.0): autonomous skill optimizer, v2.0 integrates Microsoft Research SkillLens (arXiv 2605.23899) 9-dim rubric + SkillOpt (arXiv 2605.23904) validation-gated design + human-in-the-loop checkpoints. Evaluates SKILL.md files using a 9-dimension rubric (structure + effectiveness + meta-skill blacklists), runs hill-climbing with git version control, spawns independent judge agents for blind evaluation, validates improvements through test prompts with auto-break on diminishing returns, and generates visual result cards. Use when user mentions "优化skill", "skill评分", "自动优化", "auto optimize", "skill质量检查", "达尔文", "darwin", "帮我改改skill", "skill怎么样", "提升skill质量", "skill review", "skill打分".

日本語の概要は準備中です。原文の説明を表示しています。

alchaincyf/darwin-skill6,3732026年9月18日 更新

Use DeepChat's bundled CLI control plane for model inference, image/video/speech generation, transcription, OCR, artifact inspection, public configuration, Skills, and MCP operations. Activate when a user asks to invoke DeepChat capabilities that are not already exposed as a more specific tool, compare models, run a benchmark, inspect DeepChat runtime state, or manage DeepChat through the CLI.

日本語の概要は準備中です。原文の説明を表示しています。

ThinkInAIXYZ/deepchat6,3622026年10月13日 更新

Diagnose demonstrated CPU, command latency, allocation or IO regressions in an owned process with controlled measurements and language-appropriate profilers. Route benchmark effectiveness, score growth and trajectory efficiency to loopx-benchmark; profiling does not qualify a budget or grant execution authority.

日本語の概要は準備中です。原文の説明を表示しています。

loopx-project/loopx6,3402026年10月16日 更新

Diagnose and repair LoopX control-plane drift or agent behavior drift. Use when a LoopX task makes unexpectedly small progress, follows a stale or contradictory recommended_action, ignores a higher-priority blocked item while doing fallback work, reports vague owner/user gates, loses todo projection, misaligns benchmark treatment with the real product path, mixes temporary artifacts into commits, or when the user asks for root-cause analysis, self-repair, or why the harness/agent behaved unexpectedly.

日本語の概要は準備中です。原文の説明を表示しています。

loopx-project/loopx6,3402026年10月16日 更新

X (Twitter) DM automated chat end-to-end Skill: scan DM inbox to identify pending-reply conversations, read message history, generate persona-based replies and send; also supports searching users and starting new conversations. Built-in E2E passcode unlock, DM permission filtering, and rate control. Use when user mentions X auto-reply DMs, Twitter DM automated chat, auto-handle unread DMs, reply to X private messages with persona, X DM outreach campaign, batch send DMs to Twitter users, auto-process pending DM replies, Twitter DM bot, automated Twitter outreach, X direct message automation.

日本語の概要は準備中です。原文の説明を表示しています。

browser-act/skills6,1502026年8月24日 更新

This skill should be used when the user asks to "create git commit", "manage branches", "follow git workflow", "use Conventional Commits", "handle merge conflicts", or asks about git branching strategies, version control best practices, pull request workflows. Provides comprehensive Git workflow guidance for team collaboration.

日本語の概要は準備中です。原文の説明を表示しています。

Galaxy-Dawn/claude-scholar5,8032026年9月23日 更新

Use to understand TeamHarness team roles, responsibility boundaries, and who owns project, task, runtime, and control-plane work.

日本語の概要は準備中です。原文の説明を表示しています。

agentscope-ai/AgentTeams5,7612026年10月16日 更新

Guides migration of .NET Framework Thread.Abort usage to cooperative cancellation in modern .NET. USE FOR: modernizing code that calls Thread.Abort, catching ThreadAbortException, replacing Thread.ResetAbort, replacing Thread.Interrupt for thread termination, resolving PlatformNotSupportedException or SYSLIB0006 after retargeting to .NET 6+, migrating ASP.NET Response.End or Response.Redirect(url, true) which internally call Thread.Abort. DO NOT USE FOR: code that only uses Thread.Join, Thread.Sleep, or Thread.Start without any abort, interrupt, or ThreadAbortException usage — these APIs work identically in modern .NET and need no migration. Also not for projects staying on .NET Framework, or Thread.Abort usage inside third-party libraries you do not control.

日本語の概要は準備中です。原文の説明を表示しています。

dotnet/skills5,6512026年10月16日 更新