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cccskills

「motion」の検索結果

2,094 件 ・ 関連度順

概要と使いどころ

Use when a Maya task involves simulation or procedural effects: nCloth or Nucleus (a cape, skirt, flag or garment on an animated character, cloth through the body, jittery or stretchy cloth), nParticles, Bifrost graphs (Aero smoke, dust puff, mist, fire, liquids, MPM cloth, snow, sand, "Bifrost smoke"), MASH scattering or motion graphics, sim caches (nCache, Alembic, OpenVDB, file_cache, USD) or FX delivered to lighting or a game engine (flipbook sprites).

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills1,0052026年10月14日 更新

Use when generating video with Vidu models on Scenario via MCP: text-to-video, image-to-video from a single still, start and end frame interpolation, reference-to-video keeping characters and props consistent from up to 7 reference images or reference videos, anime-style motion, movement amplitude control, or deciding between Q3, Q2, Q1, and 2.0 tiers. Keywords: Vidu Q3 Pro, Q2 Turbo, Shengshu Technology, T2V, I2V, R2V, Reference2V, start end frame, background music toggle.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills1,0052026年10月14日 更新

Use when generating or editing video with Wan models on Scenario via MCP: text-to-video, image-to-video from a still, first and last frame brackets, extending a clip, instruction-based video editing, character motion transfer or person replacement (Animate), aspect ratio reframing, video outpainting, uploaded-audio sync or auto-generated audio, or multi-shot prompts with timing brackets. Keywords: Wan 2.7, 2.6, 2.5, 2.2, Alibaba, VACE, T2V, I2V, V2V, lip-sync, multiShots.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills1,0052026年10月14日 更新

Use when drawing or animating with Grease Pencil in Blender 5.x from Python: 2D or 2.5D illustration, frame-by-frame animation, a cutout or part-based 2D character, strokes with pressure, filled shapes with holes, in-betweens and interpolation, onion skin, Line Art outlines, strokes on 3D meshes, NPR or hybrid motion graphics. Also when GP code fails (GPENCIL, frame.strokes, grease_pencil_modifiers), fills do not show, colors render dark, or draw brushes will not run from a script.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills1,0052026年10月14日 更新

Use when skinning a character in Maya ("bind skin", "fix the weights", weight painting, Skin Tools or ngSkinTools layers), when deformation looks wrong (pinching, candy-wrapper wrist, collapsing elbow or shoulder, volume loss, clothes poking through), when mirroring, copying or capping skin weights for Unreal or Unity, building blend shapes, corrective shapes or pose space deformation (Pose Editor on IK-driven joints), a face rig with shapes or joints, multiple skinClusters, Delta Mush or the ML Deformer, or running a range-of-motion deformation test.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills1,0052026年10月14日 更新

Use when a Seedance video must hold continuous movement across shots: dance choreography, fights, sports, or any performance where limbs teleport, feet slide, or motion resets at every cut, or when turning a storyboard and character sheet into a multi-shot sequence that plays as one take. Keywords: storyboard to video, choreography, movement control, pose chain, timecoded shot script, first and last frame chaining, character sheet, multi-shot continuity, Seedance 2.5 and 2.0.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills1,0052026年10月14日 更新

Use when generating or transforming audio with ElevenLabs models on Scenario via MCP: text-to-speech with inline emotion tags, music from a prompt or sectioned songs, sound effects and loops, dubbing audio or video into another language, re-voicing a recording with a preset or cloned voice, or isolating speech from noise. Keywords: ElevenLabs, Eleven v3, Multilingual v2, Turbo 2.5, Music v2, Sound Effects 2, Dubbing, Voice Changer, Speech to Speech, Voice Isolator, TTS, SFX, localization.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills1,0052026年10月14日 更新

Use when generating or editing video with Luma Ray models on Scenario via MCP: cinematic text-to-video, image-to-video from a start frame, start plus end frame anchors, seamless looping clips, HDR output, restyling footage while preserving motion with edit strengths and face, pose, depth, or trajectory controls, reframing to another aspect ratio by outpainting, or budget prompt edits on real footage. Keywords: Luma, Dream Machine, Ray 3.2, Ray 3, Modify Video, Reframe, T2V, I2V, V2V, loop, HDR.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills1,0052026年10月14日 更新

Use when generating or editing video with Seedance models on Scenario via MCP: text-to-video, image-to-video, first and last frame anchors, reference-to-video from identity, product, or world references, prompt-based editing, extending a clip, audio-conditioned motion or voice, shot sound without music, first-frame versus reference conditioning, or an output blocked by moderation. Keywords: Seedance 2.5 and 2.0, ByteDance, T2V, I2V, V2V, native audio, OutputVideoSensitiveContentDetected.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills1,0052026年10月14日 更新

Use when turning a song into a kinetic-typography or motion-design music video, lyric video, visualizer or K-pop style MV with Scenario, landscape or vertical 9:16 for TikTok, Reels and Shorts: a generated subject sheet, style frames and footage, plus a deterministic JavaScript/three.js engine for lyric type, mattes and tracked graphics timed to sung onsets. Also for revising, recutting or cutting teasers from such a video.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills1,0052026年10月14日 更新

要在视频上加一段动效图形时用:下横栏(姓名职务)、关键词字幕、大数字与图表、标注与引导、品牌贴片与片尾、倒计时与进度。不选模板,按规则写一个自包含的 HTML 画面(时间的纯函数),打包成代码包导入后放上时间线。只加静态文字、贴纸或已有的文字动画预设时不用;整条成片的规划看「从简报到成片」。

日本語の概要は準備中です。原文の説明を表示しています。

JimLiu/baocut9712026年10月14日 更新

Generate brand storytelling and narrative video prompts for Seedance 2.0 on Higgsfield. Use whenever the user wants to create a brand story video, company origin story, mission video, about us video, brand film, corporate narrative, founder story, brand anthem, company culture video, or emotional brand content. Triggers on: brand story, brand video, company story, origin story, about us, mission video, brand film, brand anthem, corporate video, company culture, founder story, brand narrative, or any request for brand/company storytelling video. Use even for "tell our company story" or "make a video about our mission.

日本語の概要は準備中です。原文の説明を表示しています。

beshuaxian/higgsfield-seedance2-jineng9672026年4月10日 更新

Generate e-commerce product advertisement video prompts for Seedance 2.0 on Higgsfield. Use whenever the user wants product ads, e-commerce videos, product showcases, unboxing, product demos, shopping ads, fashion ads, beauty ads, food ads, or any commercial product video for online selling. Triggers on: product ad, e-commerce, product showcase, Amazon video, Shopify ad, Instagram shop, TikTok shop, product commercial, fashion video, beauty ad, food ad, product demo, dropshipping video, or any product promotional video request. Use even for "make a video for my product" or "product promo.

日本語の概要は準備中です。原文の説明を表示しています。

beshuaxian/higgsfield-seedance2-jineng9672026年4月10日 更新

为软件和技术公司使用 Seedance 2.0(Higgsfield)生成运动设计广告视频提示。在用户想要创建软件产品广告、SaaS推广、应用启动视频、技术演示、UI展示、启动视频或技术公司的运动图形时使用。触发条件:软件广告、SaaS视频、产品发布、应用推广、技术商业广告、UI动画、运动设计广告、启动视频、产品演示视频、功能展示,或任何软件/技术推广视频请求。即使是"为我的应用制作视频"或"推广我们的平台"。

日本語の概要は準備中です。原文の説明を表示しています。

beshuaxian/higgsfield-seedance2-jineng9672026年4月10日 更新

The Jobs-to-be-Done framework as applied product methodology. Job statements, struggling moments, hire and fire criteria, the difference between feature-thinking and job-thinking. Honest about where JTBD adds clarity (discovery, prioritization, positioning) and where it becomes performative ritual (job-statement workshops that do not drive decisions, persona-theater disguised as JTBD). Triggers on jobs-to-be-done, JTBD, job statements, struggling moments, hire criteria, fire criteria, switch triggers, functional emotional social jobs, outcome-driven innovation. Also triggers when a team is over-relying on feature-request lists or persona archetypes that do not drive product decisions, when a positioning conversation needs the framing JTBD provides, or when discovery is producing outputs that do not connect to product strategy.

日本語の概要は準備中です。原文の説明を表示しています。

rampstackco/claude-skills9652026年10月7日 更新

Build customer journey maps and service blueprints that visualize the end-to-end user experience including touchpoints, emotions, friction, and underlying systems. Use this skill whenever the user wants to map a customer journey, build a service blueprint, identify friction across an experience, align teams on the user experience, or visualize touchpoints and pain points. Triggers on customer journey, journey map, service blueprint, user journey, experience map, touchpoint analysis, friction map, journey audit, end-to-end experience, customer experience map. Also triggers when the team has departmental views of users but no shared map of what the experience actually feels like.

日本語の概要は準備中です。原文の説明を表示しています。

rampstackco/claude-skills9652026年10月7日 更新

Generate logo variants for a brand, producing multiple production-grade marks across different architectures (wordmark, lockup, symbol-only, letterform-as-symbol, monogram) with rationale, application specs, and decision-ready presentation. Distinct from `brand-identity`, which produces the complete system (logo plus color, type, voice, applications). Goes deep on the logo specifically: typographic register, symbol approach, application-context discipline (16px favicon, embroidery, signage, motion), and production specs (SVG-ready, single-color, reverse). Triggers on logo design, design a logo, wordmark, monogram, lockup, mark variants, logo iterations, redesign or refine the logo, logo refresh, letterform-as-symbol, and exploring mark variants for an established brand. Does NOT fire for full brand identity (use `brand-identity`), positioning or strategy (use `brand-discovery`), project-wide creative direction (use `creative-direction`), or one-off illustration.

日本語の概要は準備中です。原文の説明を表示しています。

rampstackco/claude-skills9652026年10月7日 更新

Content distribution as a discipline. Owned channels (newsletter, blog, social), earned channels (PR, syndication, mentions), paid channels (boosted posts, syndication networks), and the channel-fit decisions that distinguish strategic distribution from spam-everywhere. Audience-channel matching, content-channel matching, distribution cadence. Triggers on content distribution, channel strategy for content, owned earned paid channels, content amplification, content promotion, audience-channel matching, content-channel matching, distribution cadence, syndication strategy, organic distribution. Also triggers when content is publishing but reach is low, when the team is distributing on every channel without strategy, or when the content program needs a distribution discipline rather than just publication.

日本語の概要は準備中です。原文の説明を表示しています。

rampstackco/claude-skills9652026年10月7日 更新

情商(EQ)训练专家系统——基于Mayer-Salovey能力模型与Goleman混合模型的 完整情商培养框架。涵盖自我意识、自我管理、社会意识、关系管理四大维度, 提供科学评估工具(MSCEIT/EQ-i 2.0/TEIQue)与实用训练方法。 触发词:「情商训练」「EQ提升」「情绪智力」「情绪管理」「情商测评」 适用场景:个人成长、职场发展、领导力培训、心理咨询辅助

日本語の概要は準備中です。原文の説明を表示しています。

momozi1996/awesome-ai-persona-skills9292026年9月2日 更新

社会情感学习(SEL)专家系统——基于CASEL框架的完整知识体系与实践指南。 涵盖五大核心能力(自我意识/自我管理/社会意识/人际关系/负责任决策)、 课程设计、教学策略、评估工具及全球本土化实践。 触发词:「SEL」「社会情感学习」「情绪教育」「CASEL」「社交技能训练」 适用场景:教育工作者、家长、学校管理者、教育研究者

日本語の概要は準備中です。原文の説明を表示しています。

momozi1996/awesome-ai-persona-skills9292026年9月2日 更新

Design critique with 7 rated passes: Information Architecture, Interaction State Coverage, User Journey and Emotional Arc, AI Slop Risk (10-item blacklist), Design System Alignment, Responsive and Accessibility, Unresolved Decisions. Each rated 0-10 with gap-fill loop. Parallel cross-model design voices.

日本語の概要は準備中です。原文の説明を表示しています。

paperclipai/companies9192026年3月24日 更新

popup-cro

無料

Popup and modal optimization for conversion. Covers exit-intent, slide-ins, banners, timing optimization, frequency capping, audience targeting, compliance, and A/B testing frameworks for lead capture, promotions, and announcements.

日本語の概要は準備中です。原文の説明を表示しています。

borghei/Claude-Skills9122026年10月7日 更新

Plan a webinar end to end: run of show, registration copy, promotion, follow-up. "plan a webinar on X"

日本語の概要は準備中です。原文の説明を表示しています。

indranilbanerjee/digital-marketing-pro8882026年10月12日 更新

Engineer growth systems: PLG motions, referrals, viral and retention loops. "design a referral program"

日本語の概要は準備中です。原文の説明を表示しています。

indranilbanerjee/digital-marketing-pro8882026年10月12日 更新