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cccskills

「pip」の検索結果

3,530 件 ・ 関連度順

概要と使いどころ

Guides Python SDK development in Apache Beam, including environment setup, testing, building, and running pipelines. Use when working with Python code in sdks/python/.

日本語の概要は準備中です。原文の説明を表示しています。

apache/beam8,6842026年10月16日 更新

runners

無料

Guides understanding and working with Apache Beam runners (Direct, Dataflow, Flink, Spark, etc.). Use when configuring pipelines for different execution environments or debugging runner-specific issues.

日本語の概要は準備中です。原文の説明を表示しています。

apache/beam8,6842026年10月16日 更新

Generate new screens from text prompts or images, edit existing screens with prompts and design system tokens, and generate design variants using Stitch MCP. Includes prompt enhancement pipeline, design mappings, professional UI/UX terminology, design tokens and theme system capabilities.

日本語の概要は準備中です。原文の説明を表示しています。

google-labs-code/stitch-skills8,5212026年8月18日 更新

archify

無料

Create polished, validated architecture, workflow, sequence, data-flow, and lifecycle/state diagrams as explorable standalone HTML with inline SVG, dark/light themes, optional trace motion, and PNG/JPEG/WebP/SVG/WebM export. Accept plain-language requirements or pasted Mermaid flowchart, sequenceDiagram, and stateDiagram input; inspect repository evidence when the diagram must reflect real code. Use when the user asks to visualize system architecture, infrastructure, cloud/security/network topology, technical workflows, API call sequences, request lifecycles, data pipelines, ETL/ELT, data lineage, state machines, or to convert/beautify Mermaid.

日本語の概要は準備中です。原文の説明を表示しています。

anbeime/skill8,1152026年10月14日 更新

Turn generated or hand-made art into exactly what a game engine loads. Covers sprite cutout, trim and nearest-neighbour fitting to frame sizes, pixelation to a palette, sprite sheets and strips, player/team-colour masks, seamless textures, and rendering a 3D model into sprite frames from the game's own camera (isometric/RTS 8 or 16 headings, side view, top-down) with Blender. Use after generating assets, or when the user asks to make sprites, sprite sheets, animation frames, isometric unit sprites or icons for a game.

日本語の概要は準備中です。原文の説明を表示しています。

rehan-remade/universal-modder7,9242026年10月15日 更新

Unified document generation with tool failure detection, domain knowledge fallback, progressive conversion, and Unicode safety

日本語の概要は準備中です。原文の説明を表示しています。

HKUDS/OpenSpace7,7572026年8月13日 更新

vuln-scan

無料

Static source-code vulnerability scan. Reads a target directory (and THREAT_MODEL.md if present), spawns parallel review subagents per focus area, and writes VULN-FINDINGS.json + .md for /triage to consume. Read-only — no building, running, or network. For execution-verified crashes, use vuln-pipeline instead. Use when asked to "scan for vulns", "review this code for security issues", "find bugs in <dir>", or as the step between /threat-model and /triage.

日本語の概要は準備中です。原文の説明を表示しています。

anthropics/defending-code-reference-harness7,5852026年8月7日 更新

This skill should be used when the user asks to "triage a vulnerability report", "assess a CVE", "evaluate a bug bounty submission", "decide if a finding is valid", "review a security finding", "dismiss a vulnerability", "should we fix this CVE", "prioritize a vulnerability report", or needs to determine whether an incoming vulnerability report warrants investigation. Applies 7 brocards (rules of thumb) to systematically accept, dismiss, or request more information on vulnerability reports, or needs to filter raw findings from agentic vulnerability discovery pipelines before human review.

日本語の概要は準備中です。原文の説明を表示しています。

trailofbits/skills7,5722026年10月15日 更新

Configures Python projects with modern tooling (uv, ruff, ty). Use when creating projects, writing standalone scripts, or migrating from pip/Poetry/mypy/black.

日本語の概要は準備中です。原文の説明を表示しています。

trailofbits/skills7,5722026年10月15日 更新

Comprehensive Linux privilege escalation methodology for offensive security engagements. Covers the full attack surface from a low-privilege shell to root: SUID/SGID binary abuse via GTFOBins, Linux capabilities exploitation (cap_setuid, cap_dac_override, cap_dac_read_search), sudo misconfigurations including NOPASSWD rules and Baron Samedit (CVE-2021-3156), cron job abuse through writable scripts, PATH hijacking, and wildcard injection with tar/rsync/chown. Includes writable /etc/passwd attacks, NFS no_root_squash exploitation, kernel exploits (DirtyPipe CVE-2022-0847, DirtyCow CVE-2016-5195, PwnKit CVE-2021-4034), Docker group container escapes, LD_PRELOAD and LD_LIBRARY_PATH hijacking for shared library injection, systemd service misconfigurations, and sensitive file enumeration for credential harvesting. Integrates automated enumeration with LinPEAS, linux-exploit-suggester, pspy for process monitoring, and GTFOBins for binary exploitation. Each technique includes detection signatures and defender-side visibility to support purple team operations. Maps to MITRE ATT&CK T1548 (Abuse Elevation Control Mechanism) and related sub-techniques. Designed for authorized penetration testing, red team engagements, and CTF competitions where you hold a low-privilege shell and need to escalate to root.

日本語の概要は準備中です。原文の説明を表示しています。

SnailSploit/Claude-Red7,5342026年10月13日 更新

Command and Control framework deployment, configuration, and operational tradecraft for red team engagements. Covers Cobalt Strike (malleable C2 profiles, Beacon types HTTP/HTTPS/DNS/SMB, Beacon Object Files for in-memory execution, sleep and jitter tuning, named pipe pivoting), Sliver (implant generation across mTLS/WireGuard/DNS transport, operator multiplayer mode, armory extensions), Mythic (agent ecosystem with Apollo/Poseidon/Medusa, C2 profile configuration, translation containers), Havoc (Demon agent with sleep obfuscation via Ekko/Zilean, indirect syscalls, dotnet inline execution), Metasploit (msfvenom payload generation, multi/handler staging, Meterpreter post-exploitation modules), redirector architecture using Apache mod_rewrite and Nginx, domain fronting through CDN providers, DNS-based C2 for restrictive network egress, and TLS certificate management for infrastructure OPSEC. Tools: Cobalt Strike, Sliver, Mythic, Havoc, Metasploit Framework. Aligns to MITRE ATT&CK T1071 (Application Layer Protocol), T1573 (Encrypted Channel), T1090 (Proxy/Connection Proxy).

日本語の概要は準備中です。原文の説明を表示しています。

SnailSploit/Claude-Red7,5342026年10月13日 更新

Process, quality-control, annotate, and visualize single-cell or single-nucleus RNA-seq datasets across tissues and species. Use when Codex needs to build, adapt, or review a general scRNA-seq QC pipeline; choose dataset-appropriate cell-level filters from QC distributions; run required scDblFinder-based doublet and ambient-RNA filtering; annotate cells with matched references or marker-based fallbacks; or generate global and per-group UMAP visualizations for large scRNA-seq datasets.

日本語の概要は準備中です。原文の説明を表示しています。

openai/plugins7,4522026年10月8日 更新

Check whether public NGS tools and packages already exist before downloading, installing, or running a sequencing pipeline.

日本語の概要は準備中です。原文の説明を表示しています。

openai/plugins7,4522026年10月8日 更新

Prepare and optimize browser-game 3D assets. Use when the user asks for GLB or glTF shipping work, including Blender cleanup and export, collision or LOD setup, compression, texture packaging, and runtime validation.

日本語の概要は準備中です。原文の説明を表示しています。

openai/plugins7,4522026年10月8日 更新

Generate and normalize 2D sprite animations. Use when the user asks for full-strip generation from approved source frames, consistent anchor and scale normalization, or preview assets for browser-game animation.

日本語の概要は準備中です。原文の説明を表示しています。

openai/plugins7,4522026年10月8日 更新

MANDATORY prerequisite — load this skill BEFORE every `generate_diagram` tool call. NEVER call `generate_diagram` directly without loading this skill first. Trigger whenever the user asks to create, generate, draw, render, sketch, or build a diagram — flowchart, architecture diagram, sequence diagram, ERD or entity-relationship diagram, state diagram or state machine, gantt chart, or timeline. Also trigger when the user mentions Mermaid syntax or wants a system architecture, decision tree, dependency graph, API call flow, auth handshake, schema, or pipeline visualized in FigJam. Routes to type-specific guidance, sets universal Mermaid constraints, and tells you when to use a different diagram type or skip the tool entirely (mindmaps, pie charts, class diagrams, etc.).

日本語の概要は準備中です。原文の説明を表示しています。

openai/plugins7,4522026年10月8日 更新

Helps understand and write EAS workflow YAML files for Expo projects. Use this skill when the user asks about CI/CD or workflows in an Expo or EAS context, mentions .eas/workflows/, or wants help with EAS build pipelines or deployment automation.

日本語の概要は準備中です。原文の説明を表示しています。

openai/plugins7,4522026年10月8日 更新

wrangler

無料

Cloudflare Workers CLI for deploying, developing, and managing Workers, KV, R2, D1, Vectorize, Hyperdrive, Workers AI, Containers, Queues, Workflows, Pipelines, and Secrets Store. Load before running wrangler commands to ensure correct syntax and best practices. Biases towards retrieval from Cloudflare docs over pre-trained knowledge.

日本語の概要は準備中です。原文の説明を表示しています。

openai/plugins7,4522026年10月8日 更新

Diagnose and fix failing CircleCI builds quickly and safely. Use when users ask to investigate failed CircleCI jobs, triage flaky pipelines, identify root causes from logs, and implement minimal fixes in configuration, test setup, or build-related code paths.

日本語の概要は準備中です。原文の説明を表示しています。

openai/plugins7,4522026年10月8日 更新

ui

無料

Produces distinctive production UI and screenshot-grounded visual polish. Use when building or restyling pages, components, or typography. Not for backend logic or data pipelines.

日本語の概要は準備中です。原文の説明を表示しています。

tw93/Waza7,3072026年10月12日 更新

Technology-agnostic guidance for modular systems: bounded contexts, clear boundaries, composability, state isolation, explicit contracts, failure containment, scaffolding workflows, split/merge criteria, sub-units inside a context, and compliance review signals. Use when designing or reviewing module structure, service boundaries, package layout, cross-cutting dependencies, "how should we split this?", modularity assessments, coupling between domains, greenfield context design, or architecture discussions without assuming a specific framework, language, or repository layout. Do NOT use for executing the full Patterns 1–5 repo decomposition pipeline or per-pattern inventories (use modular-decomposition), phased extraction roadmaps as the main deliverable (use decomposition-planning-roadmap), or end-to-end legacy migration strategy (use legacy-migration-planner).

日本語の概要は準備中です。原文の説明を表示しています。

tech-leads-club/agent-skills7,0612026年10月15日 更新

MANDATORY prerequisite — load this skill BEFORE every `generate_diagram` tool call. NEVER call `generate_diagram` directly without loading this skill first. Trigger whenever the user asks to create, generate, draw, render, sketch, or build a diagram — flowchart, architecture diagram, sequence diagram, ERD or entity-relationship diagram, state diagram or state machine, gantt chart, or timeline. Also trigger when the user mentions Mermaid syntax or wants a system architecture, decision tree, dependency graph, API call flow, auth handshake, schema, or pipeline visualized in FigJam. Routes to type-specific guidance, sets universal Mermaid constraints, and tells you when to use a different diagram type or skip the tool entirely (mindmaps, pie charts, class diagrams, etc.).

日本語の概要は準備中です。原文の説明を表示しています。

Devin-AXIS/iPolloWork6,9882026年10月14日 更新

Ship every change the way the user requires, with the guardrails. Take screenshots of the start, the key moment and the result; give the change its own changelog version with pictures; verify with tests; commit only your own files; merge with the latest main and push as a fast-forward; publish that exact main live; confirm each step; and report measured sizes, asking before any upload over 50 MB. Use at the end of every change (feature, fix, tweak, art, balance, polish) and whenever the user says "ship it", "commit", "push", "merge", "publish", "deploy", "go live" or "update the changelog". Project specifics (hosting, the changelog pipeline, merge conflicts) go in an optional local references/<project>.md next to this skill.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7842026年10月6日 更新

Plan, create, integrate, or audit a hybrid asset pipeline for a Three.js or web game. Use when choosing among imported meshes, procedural 3D geometry, AI-generated reference art, 2D UI media, sprites, VFX, and performance-ready runtime asset delivery.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7842026年10月6日 更新