Produce 3D assets with Tripo (tripo3d.ai / Tripo AI by VAST) through its OpenAPI and Studio platform — text-to-3D, image-to-3D, and multiview-to-3D generation; PBR texturing; auto-rigging and preset animation; retopology/low-poly and quad remesh; format conversion (GLB/FBX/OBJ/USDZ/STL/3MF) and engine import (Unity/Unreal/Blender/3D printing). Use when an agent must drive the async task-based Tripo API (create task, poll or webhook, download), choose a model version (v3.0 / v3.1 / P1), write prompts or prepare input images, control mesh/texture parameters, estimate credits and respect rate limits, review generated mesh quality (topology, UVs, poly count, texture fidelity), run iteration and repair workflows, or reason about the rights/licensing of Tripo-generated assets. Trigger on requests to generate, texture, rig, animate, retopologize, convert, or evaluate a 3D model with Tripo, or to integrate the Tripo API into a pipeline. Not for choosing a 3D renderer, editing meshes by hand, or non-Tripo generators.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/generative-media-skills☆ 2032026年7月14日 更新
Production guidance for assessing, exporting, packaging, integrating, capturing, validating, and handing off Lottie vector animations. Use for Bodymovin/Lottie JSON, dotLottie archives, renderer and player compatibility, fonts and glyphs, image assets, markers and segments, deterministic video capture, responsive sizing, optimization, accessibility, and cross-platform QA; not for general After Effects animation craft or live-action/video delivery.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/generative-media-skills☆ 2032026年7月14日 更新
Produce 3D assets with Meshy (meshy.ai) through its REST API and web platform — text-to-3D, image-to-3D, multi-image-to-3D, AI texturing/PBR, remesh/topology control, UV, and auto-rigging/animation. Use this skill when an agent must generate a mesh from a prompt or reference image, control polygon count and topology, apply or restyle textures, rig a humanoid for animation, export to GLB/FBX/OBJ/USDZ/STL for Unity/Unreal/Blender, drive Meshy's asynchronous job API (auth, polling, streaming, webhooks, credits, rate limits), review generated meshes for game/film/print readiness, or decide whether Meshy is the right tool at all. Not for editing an existing hand-modeled asset's geometry, hard-surface CAD with exact dimensions, or guaranteed-watertight manufacturing parts.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/generative-media-skills☆ 2032026年7月14日 更新
Use this skill to turn generated, captured, scanned, or modeled 3D output into production-ready standalone assets for DCC, real-time engine, web, or interchange delivery. It covers requirements, topology repair, scale and axes, UVs, PBR baking, LODs, static and skeletal readiness, rig handoff, optimization, glTF/USD/FBX delivery, validation, QA, and rights/provenance. Do not use it for provider-specific generation prompts, full scene/world building, mocap operation, or exact CAD/manufacturing work.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/generative-media-skills☆ 2032026年7月14日 更新
Provider-independent production workflow for AI agents creating educational animated lessons, classroom explainers, STEM visualizations, history/social-science animations, training modules, microlearning clips, whiteboard-style explainers, diagram-driven videos, and generated or assembled instructional animation assets. Use when planning, scripting, storyboarding, generating, reviewing, localizing, or QAing animation whose primary purpose is learning.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/generative-media-skills☆ 2032026年7月14日 更新
Source technical and professional talent by combining LinkedIn profiles, GitHub contributions, and company intelligence. Identifies candidates with specific skills, assesses expertise depth, and provides outreach context for recruiting teams.
日本語の概要は準備中です。原文の説明を表示しています。
sandbaseai/sandbase-skills☆ 2022026年9月26日 更新
Load and parse mass spectrometry data formats including mzML, mzXML, and quantification tool outputs like MaxQuant proteinGroups.txt. Use when starting a proteomics analysis with raw or processed MS data. Handles contaminant filtering and missing value assessment.
日本語の概要は準備中です。原文の説明を表示しています。
BioTender-max/awesome-bio-agent-skills☆ 2012026年7月2日 更新
Corrects the gene-independent copy-number artifact in CRISPR-Cas9 screens (Aguirre 2016 / Munoz 2016 Cancer Discov) where amplified loci appear essential from DNA-damage burden of simultaneous cuts. Covers the p53-dependent G2-arrest mechanism, CRISPRcleanR (Iorio 2018) unsupervised pre-hoc correction, CERES (Meyers 2017) joint CN + gene-effect model, Chronos (Dempster 2021) DepMap-standard population-dynamics + CN model with lowest residual bias, the decision tree by data availability, the Spearman LFC-vs-CN diagnostic, focal-amplification examples (ERBB2 in HER2+, MYC in colorectal, FGFR1 in head and neck), and CRISPRi/a alternatives that bypass the artifact. Use when screening cancer cell lines, diagnosing essentiality at amplified loci, choosing CRISPRcleanR / CERES / Chronos, deciding whether CN correction is needed before MAGeCK / BAGEL2 / drugZ, or switching from Cas9 to CRISPRi.
日本語の概要は準備中です。原文の説明を表示しています。
BioTender-max/awesome-bio-agent-skills☆ 2012026年7月2日 更新
Comprehensive quality control for CLIP-seq libraries (eCLIP, iCLIP, iCLIP2, PAR-CLIP) covering library complexity (preseq), FRiP, IDR replicate reproducibility, read-distribution metagene, SMInput vs IgG control rationale, rRNA / snoRNA contamination, fragment-length distribution, and ENCODE-compliance thresholds. Use when assessing whether a CLIP library passed, deciding lenient vs stringent peak thresholds, comparing replicates with IDR rescue and self-consistency ratios, or distinguishing failed IP from over-amplified library.
日本語の概要は準備中です。原文の説明を表示しています。
BioTender-max/awesome-bio-agent-skills☆ 2012026年7月2日 更新
Assesses ChIP-seq quality across antibody specificity, fragmentation, enrichment, replicate concordance, and library complexity. Computes FRiP, NSC/RSC (phantompeakqualtools), library complexity (NRF/PBC1/PBC2), deepTools plotFingerprint (JS distance, AUC, synthetic JS), ChIPQC, IDR with ENCODE Nself/Nt rules, and detects hyper-ChIPable artifacts. Use when validating an antibody, diagnosing failed peak calls, deciding whether to proceed with downstream analysis, grading against ENCODE thresholds, or auditing replicate concordance.
日本語の概要は準備中です。原文の説明を表示しています。
BioTender-max/awesome-bio-agent-skills☆ 2012026年7月2日 更新
Align preprocessed CLIP-seq reads (eCLIP, iCLIP, iCLIP2, PAR-CLIP) to genome with STAR or bowtie2 using crosslink-preserving parameters, choosing between unique-mapper-only and multi-mapper-aware alignment for repeat-binding RBPs, deciding STAR vs HISAT2 memory trade-offs, and applying ENCODE-compatible filters. Use when turning preprocessed CLIP FASTQ into a deduplicated, MAPQ-filtered BAM ready for peak calling or crosslink-site detection.
日本語の概要は準備中です。原文の説明を表示しています。
BioTender-max/awesome-bio-agent-skills☆ 2012026年7月2日 更新
ATAC-seq library quality control -- TSS enrichment, FRiP, fragment-size periodicity, library complexity (NRF/PBC1/PBC2), mitochondrial fraction, and ENCODE 4 thresholds. Use when assessing whether an ATAC-seq library passes ENCODE acceptance criteria, diagnosing transposition artefacts, comparing Omni-ATAC vs standard prep quality, or selecting which replicates to drop before peak calling.
日本語の概要は準備中です。原文の説明を表示しています。
BioTender-max/awesome-bio-agent-skills☆ 2012026年7月2日 更新
Goal-oriented binder design campaign planning and health assessment. Use this skill when: (1) Planning a complete binder design campaign, (2) Converting high-level goals into runnable pipelines, (3) Assessing campaign health and pass rates, (4) Diagnosing why designs are failing QC, (5) Estimating time, cost, and expected yields, (6) Selecting between design tools for a specific target. This skill orchestrates the other protein design tools. For individual tool parameters, use the specific tool skills.
日本語の概要は準備中です。原文の説明を表示しています。
BioTender-max/awesome-bio-agent-skills☆ 2012026年7月2日 更新
技術記事の内容から読者の理解度をチェックする4択クイズを指定のYAML形式で生成するスキル。ユーザーが「この記事のクイズを作って」「理解度チェックを作成して」「記事を読んだ人向けの問題を作って」「selfAssessment形式でクイズを作って」と依頼したときに必ず使う。ブログ記事、技術ドキュメント、チュートリアル、解説記事、技術書の章など、読者の学習内容を確認する問題を作る必要があるあらゆる場面で使う。記事のURL・マークダウン・テキスト・ファイルパスのいずれを渡されても動作する。
azukiazusa1/sapper-blog-app☆ 1892026年10月10日 更新
Orchestrate approved, bounded work through a same-directory Codex App fork: create and name the execution task, ask it to run spec-executor, route decisions through Codex Task Messenger, validate the returned receipt, and archive a completed child. The source may come from any planning workflow. Requires Codex App task tools and codex-task-messenger.
日本語の概要は準備中です。原文の説明を表示しています。
tt-a1i/matt-skills-with-to-goal☆ 1852026年10月10日 更新
Use production telemetry as INPUT to design new tests. Covers OpenTelemetry integration with tests, trace-based assertions, log-informed test creation, production-error analysis for coverage gaps, and telemetry-driven test prioritization. Use when: "trace-based testing," "design tests from logs," "OpenTelemetry assertions," "production errors point to test gaps," "telemetry-driven testing." Not for: safe rollout techniques (flags, canary) during release — use testing-in-production. Not for: scheduled post-deploy probes — use synthetic-monitoring. Not for: triaging CI failures — use ai-bug-triage. Related: testing-in-production, synthetic-monitoring, qa-metrics, ai-bug-triage.
日本語の概要は準備中です。原文の説明を表示しています。
petrkindlmann/qa-skills☆ 1852026年6月11日 更新
Write effective unit tests with Jest, Vitest, or pytest. Covers the test-doubles taxonomy (stub/spy/mock/fake), Arrange-Act-Assert, coverage threshold configuration and CI gating, snapshot testing, fake timers, and mutation testing with Stryker/mutmut. Use when: "unit test," "Jest," "Vitest," "pytest," "mock," "coverage threshold," "test doubles," "mutation testing," "fake timers," "snapshot test." Not for: interpreting coverage reports or finding coverage gaps — use coverage-analysis; AI generating the test code for you — use ai-test-generation; auditing existing tests for smells — use ai-qa-review; browser/component rendering assertions — use cypress-automation or visual-testing. Related: coverage-analysis, ci-cd-integration, ai-test-generation, shift-left-testing.
日本語の概要は準備中です。原文の説明を表示しています。
petrkindlmann/qa-skills☆ 1852026年6月11日 更新
Produce a risk matrix or heatmap that quantifies what could break by business impact × probability, runs failure mode analysis on the top items, and maps test coverage to risk zones. Includes stakeholder interview frameworks and continuous reassessment. Run this BEFORE test-strategy or test-planning. Use when: "risk assessment," "risk matrix," "risk heatmap," "what could break," "critical paths," "failure modes," "where to focus testing." Not for: multi-quarter QA direction — use test-strategy. Not for: a single sprint/release test plan — use test-planning. Not for: hands-on session-based bug hunting — use exploratory-testing. Related: test-strategy, test-planning, release-readiness, qa-metrics.
日本語の概要は準備中です。原文の説明を表示しています。
petrkindlmann/qa-skills☆ 1852026年6月11日 更新
Goal-driven E2E testing where a browser agent (Playwright MCP / computer-use) reads a natural-language goal and explores the app via the accessibility tree to assert outcomes — no pre-written script. Covers when intent-driven beats scripted, making agent runs deterministic (pinned model, temperature 0, seeded data, bounded steps, explicit success assertion, snapshot-not-pixel), cost/latency control, the accessibility-tree-first interaction model, CI gating, and graduating a stable run into a scripted Playwright test. Use when: "agentic browser test," "goal-driven browser test," "let an agent explore the app," "natural-language E2E," "browser agent smoke test," "Playwright MCP test." Not for: Writing/maintaining deterministic scripted Playwright tests — that is playwright-automation. Testing your product's OWN LLM features — that is ai-system-testing. Related: playwright-automation, ai-system-testing, exploratory-testing, test-reliability, qa-project-context.
日本語の概要は準備中です。原文の説明を表示しています。
petrkindlmann/qa-skills☆ 1852026年6月11日 更新
Use this skill when working with RenderDoc capture files (.rdc), analyzing GPU frames, tracing shaders, inspecting draw calls, or running CI assertions against GPU captures. Trigger phrases: "open capture", "rdc file", ".rdc", "renderdoc", "shader debug", "pixel trace", "draw calls", "GPU frame", "assert pixel", "export render target".
日本語の概要は準備中です。原文の説明を表示しています。
BANANASJIM/rdc-cli☆ 1842026年10月13日 更新
Assess adoption-lifecycle stage, plan the chasm crossing, and build a beachhead strategy using Geoffrey Moore's Crossing the Chasm framework during PRD v1.0 Market Adoption. Triggers on requests to assess adoption stage, plan beachhead, cross the chasm, scale from early adopters, or when user asks "are we in the chasm?", "crossing the chasm", "beachhead strategy", "Moore", "whole product", "pragmatist buyers", "from early adopters to early majority". Outputs ADO-STAGE-*, ADO-BEACHHEAD-*, ADO-WHOLE-*, ADO-REF-* entries.
日本語の概要は準備中です。原文の説明を表示しています。
mattgierhart/PRD-driven-context-engineering☆ 1812026年8月31日 更新
Build customer case studies as marketing and chasm-crossing reference assets during PRD v1.0 Market Adoption. Triggers on requests to build case studies, produce customer stories, create reference content, or when user asks "build a case study", "customer story", "reference account", "case study interview", "before/after story", "social proof page", "logo wall". Outputs CFD-CASE-* evidence entries, GTM-CASE-* marketing assets, and updates ADO-REF-* with story status.
日本語の概要は準備中です。原文の説明を表示しています。
mattgierhart/PRD-driven-context-engineering☆ 1812026年8月31日 更新
Assess competitor defensibility and define our own moat strategy during PRD v0.3 Commercial Model. Triggers on requests to analyze competitor moats, define our defensibility, assess switching costs, identify vulnerabilities, find wedge opportunities, or when user asks "what's our moat?", "how defensible are they?", "where can we compete?", "switching costs?", "defensibility", "who to target". Consumes Competitive Landscape (v0.2) CFD- entries. Outputs CFD- entries for competitor moats and BR- entries for targeting rules and our defensibility strategy.
日本語の概要は準備中です。原文の説明を表示しています。
mattgierhart/PRD-driven-context-engineering☆ 1812026年8月31日 更新
Automate Canva from an agent — via the AI Connector MCP server (generate, find, edit, export designs in natural language) or the Connect REST API (OAuth 2.0 + PKCE, brand template autofill, asset uploads, exports, folders, comments). Use when: connecting an agent to Canva, batch-producing social posts or decks from a brand template and a spreadsheet, exporting designs to PDF/PNG/PPTX/MP4, uploading assets into a Canva account, building a Canva integration, or when the user mentions "Canva", "brand template", "autofill", "Connect API", or "mcp.canva.com".
日本語の概要は準備中です。原文の説明を表示しています。
TerminalSkills/skills☆ 1672026年10月14日 更新