Source-control safety for Git. Two rules apply whether or not you read the body. First, never commit, amend, push, tag, rebase, cherry-pick, revert, or reset --hard unless the user asked for that exact write in this session. An explicit request to create a new commit counts anywhere in the user's own task text, but it is not a request to amend, push, or tag. Finishing a task without that request is not authorization, so leave your work uncommitted for review. Second, when a Git lock file or corrupt index blocks you, never kill the holding process or bulldoze through with deletions - wait, retry, use the holder's own stop mechanism, or stop and report. Load the body only before writing Git history or recovering Git state.
日本語の概要は準備中です。原文の説明を表示しています。
asgeirtj/system_prompts_leaks☆ 7万2026年10月14日 更新
Inspect database-backed Muse records for diagnosis and cross-table tracing when purpose-built product tools do not expose the needed state.
日本語の概要は準備中です。原文の説明を表示しています。
asgeirtj/system_prompts_leaks☆ 7万2026年10月14日 更新
Monitor a Tesla vehicle, inspect live state, and run explicit Tessie command endpoints.
日本語の概要は準備中です。原文の説明を表示しています。
asgeirtj/system_prompts_leaks☆ 7万2026年10月14日 更新
Reference for the Claude API / Anthropic SDK — model ids, pricing, params, streaming, tool use, MCP, agents, caching, token counting, model migration. TRIGGER — read BEFORE opening the target file; don't skip because it "looks like a one-liner" — whenever: the prompt names Claude/Anthropic in any form (Claude, Anthropic, Fable, Opus, Sonnet, Haiku, `anthropic`, `@anthropic-ai`, `claude-*`, `us.anthropic.*`, `[1m]`); the user asks about an LLM (pricing/model choice/limits/caching) — never answer from memory; OR the task is LLM-shaped with provider unstated (agent/MCP/tool-definition/multi-agent/RAG/LLM-judge/computer-use; generate/summarize/extract/classify/rewrite/converse over NL; debugging refusals/cutoffs/streaming/tool-calls/tokens). SKIP only when another provider is being worked on (overrides all triggers): OpenAI/GPT/Gemini/Llama/Mistral/Cohere/Ollama named in the query; OR `grep -rE 'openai|langchain_openai|google.generativeai|genai|mistralai|cohere|ollama'` over the project hits (run this grep FIRST if no provider named — don't Read the file).
日本語の概要は準備中です。原文の説明を表示しています。
asgeirtj/system_prompts_leaks☆ 7万2026年10月14日 更新
Runtime capabilities a published Artifact page can be granted — behavior static HTML cannot provide on its own, such as the page reading live or connected data, remembering what people do on it (a poll, a sign-up sheet, a checklist, a document edited in place — it saves new versions of itself), keeping state shared across viewers, knowing who is viewing, asking Claude a question of its own, storing files people add, or handing the viewer a file to save. Serves this user's live capability roster and the typed call definitions. Load it whenever any such runtime behavior would make an artifact more useful, before writing the page.
日本語の概要は準備中です。原文の説明を表示しています。
asgeirtj/system_prompts_leaks☆ 7万2026年10月14日 更新
Draws static SVG figures for lessons, READMEs and manuals in the AI Engineering from Scratch look: paper panel, blueprint accent, nine figure kinds, fixed hue meanings, eight arrow styles, and checks for legibility and markup. Trigger phrases: "draw a figure", "blueprint figure", "sequence figure", "state machine figure", "figure for this lesson", "add a diagram to the manual".
日本語の概要は準備中です。原文の説明を表示しています。
rohitg00/ai-engineering-from-scratch☆ 7万2026年10月15日 更新
Builds an interactive isometric machine page. Each station of one invented machine stands for one step of a process. A pure, tested state model drives the motion, the readouts and the copy. The page has controls and a verification loop. Trigger phrases: "isometric explainer", "machine explainer", "explain this as a machine", "interactive isometric figure", "explorable explainer", "show how it works inside".
日本語の概要は準備中です。原文の説明を表示しています。
rohitg00/ai-engineering-from-scratch☆ 7万2026年10月15日 更新
Babysit a GitHub pull request after creation by continuously polling review comments, CI checks/workflow runs, and mergeability state until the PR is merged/closed or user help is required. Diagnose failures, retry likely flaky failures up to 3 times, auto-fix/push branch-related issues when appropriate, and keep watching open PRs so fresh review feedback is surfaced promptly. Use when the user asks Codex to monitor a PR, watch CI, handle review comments, or keep an eye on failures and feedback on an open PR.
日本語の概要は準備中です。原文の説明を表示しています。
openinterpreter/openinterpreter☆ 6.9万2026年10月11日 更新
Port an existing Remotion (React) composition to HyperFrames HTML. Use ONLY when the user explicitly asks to port/convert/migrate/translate a Remotion source. Do NOT use: (a) authoring a new HyperFrames composition; (b) Remotion mentioned in passing; (c) Remotion code shared as reference only; (d) "same video as my Remotion one" without explicit migrate request — treat as fresh build. Doubt → `/general-video`. One-way, Remotion-only: no reverse export (HyperFrames→Remotion or any framework), no non-Remotion source (After Effects, Framer Motion, plain React/CSS) → out of scope, re-create via `/general-video`. Flags unsupported patterns (useState, useEffect, async calculateMetadata, third-party React libs, `@remotion/lambda`) and recommends runtime interop over lossy translation. Unsure whether to port vs. build fresh, or only a passing Remotion mention? → /hyperframes.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/OpenMontage☆ 6.8万2026年10月13日 更新
Design reusable 2D character pose libraries, action cycles, and expression states for data-driven animation.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/OpenMontage☆ 6.8万2026年10月13日 更新
Optimize Remotion Studio render performance by minimizing frame-reactive component surfaces, preferring imperative timeline state reads, and memoizing stable render boundaries. Use when code reads the current frame with `useTimelinePosition()` or components unnecessarily render on every frame.
日本語の概要は準備中です。原文の説明を表示しています。
remotion-dev/remotion☆ 6.4万2026年10月15日 更新
Add a browser WebCodecs bug to the Remotion Mediabunny WebCodecs bugs docs page. Use when given a Chromium, WebKit, or Firefox issue URL that should be tracked in packages/docs/docs/mediabunny/webcodecs-bugs.mdx, especially when needing to look up the issue title, filing date, reporter, and resolution state before editing the MDX table.
日本語の概要は準備中です。原文の説明を表示しています。
remotion-dev/remotion☆ 6.4万2026年10月15日 更新
Mandatory entry point: read this first for any request to make, create, edit, animate, or render a video, animation, or motion graphic, including a promo, explainer, captioned clip, title card, overlay, slideshow or interactive deck, Remotion port, or any HyperFrames HTML composition. Also use it to inspect, diagnose, validate, preview, publish, or batch-render an existing HyperFrames project. Inputs may be a website URL, GitHub PR, Figma design or URL, text or brief, existing footage, or music. It resumes project state, captures intent when applicable, selects and installs the owning workflow, and routes domain capabilities. HyperFrames is the default output framework unless the user explicitly chooses another framework for the deliverable or asks only to record a browser session.
日本語の概要は準備中です。原文の説明を表示しています。
heygen-com/hyperframes☆ 6.4万2026年10月15日 更新
House-style oversized macOS cursor technique for HyperFrames launch videos. Load whenever a scene involves cursors or a pointer-led action, when kicking off a UI scene, when igniting a morph/transition/typing run with a click, or when a scene reads as static, dead, or stale and needs a cheap high-yield source of motion to carry the viewer's eye and segment them out of the stale state. Covers cursor size/look (incl. brand-motif cursors), the off-screen entry law, tip-targeting and the click tap, click-ignites-the-next-beat, and exit / cross-scene handoff.
日本語の概要は準備中です。原文の説明を表示しています。
heygen-com/hyperframes☆ 6.4万2026年10月15日 更新
Import Figma content into a HyperFrames composition — rendered assets, brand tokens, components, storyboard sections → reconstructed motion (frames read as states, not slides) (REST/CLI), connector-assisted motion when available, and shaders from a connector or native export. Use when the user pastes a figma.com link or asks to bring a Figma design, frame, logo, brand, or animation into a video/composition.
日本語の概要は準備中です。原文の説明を表示しています。
heygen-com/hyperframes☆ 6.4万2026年10月15日 更新
When the user wants to optimize post-signup onboarding, user activation, first-run experience, or time-to-value. Also use when the user mentions "onboarding flow," "activation rate," "user activation," "first-run experience," "empty states," "onboarding checklist," "aha moment," "new user experience," "users aren't activating," "nobody completes setup," "low activation rate," "users sign up but don't use the product," "time to value," or "first session experience." Use this whenever users are signing up but not sticking around. For signup/registration optimization, see signup. For ongoing email sequences, see emails.
日本語の概要は準備中です。原文の説明を表示しています。
coreyhaines31/marketingskills☆ 5.5万2026年10月15日 更新
When the user needs a comprehensive marketing plan for a client, a company they advise, or their own product. Also use when the user mentions "marketing plan," "growth plan," "GTM plan," "go-to-market plan," "AARRR plan," "90-day marketing plan," "12-month marketing roadmap," "fractional CMO plan," "fCMO plan," "market sizing," "TAM SAM SOM," "how big is this market," or "market research." Generates an exhaustive 13-section plan structured by AARRR (Acquisition, Activation, Retention, Referral, Revenue), customized to the client's current budget, team, and stage, mapped to future funding milestones, cross-referenced with the 139-idea marketing-ideas library and an embedded 17-section current-state audit rubric, with a marketing operations stack showing which skills and MCP/API integrations execute each part. Outputs a Notion-paste-ready markdown document. For positioning and ICP context before planning, see product-marketing. For stage-specific deep work, see onboarding, signup, emails, referrals, pricing.
日本語の概要は準備中です。原文の説明を表示しています。
coreyhaines31/marketingskills☆ 5.5万2026年10月15日 更新
Agent 陷入无限循环、数不清工具调用次数、遗忘 TODO 或目标偏离、长任务中思考 token 持续膨胀时使用——Agent 状态栏机制、作为 user 消息注入末尾的 KV Cache 理由、每轮替换与持久追加两种实现及成本模型、五种状态栏技术(时间戳、工具计数器、TODO、详细错误、系统状态)与维护铁律。
日本語の概要は準備中です。原文の説明を表示しています。
bojieli/ai-agent-book☆ 5.4万2026年10月9日 更新
Command-line interface for Slay the Spire 2 - Control the real game through a local bridge mod HTTP API. Reads normalized game state and sends action commands for combat, navigation, rewards, and menu management.
日本語の概要は準備中です。原文の説明を表示しています。
HKUDS/CLI-Anything☆ 5.3万2026年9月22日 更新
Command-line interface for Slay the Spire 2 - Control the real game through a local bridge mod HTTP API. Reads normalized game state and sends action commands for combat, navigation, rewards, and menu management.
日本語の概要は準備中です。原文の説明を表示しています。
HKUDS/CLI-Anything☆ 5.3万2026年9月22日 更新
Command-line interface for Shotcut - A stateful command-line interface for video editing, built on the MLT XML format. Designed for AI ag...
日本語の概要は準備中です。原文の説明を表示しています。
HKUDS/CLI-Anything☆ 5.3万2026年9月22日 更新
Command-line interface for SeaClip-Lite - A stateless CLI for managing issues, pipelines, agents, schedules, and activity on the SeaClip-Lite project management board.
日本語の概要は準備中です。原文の説明を表示しています。
HKUDS/CLI-Anything☆ 5.3万2026年9月22日 更新
Command-line interface for Obs Studio - A stateful command-line interface for OBS Studio scene collection editing, following the same patter...
日本語の概要は準備中です。原文の説明を表示しています。
HKUDS/CLI-Anything☆ 5.3万2026年9月22日 更新
Stateful CLI harness for JumpServer bastion host management. Supports asset, user, permission, account, session, audit, and operations management via REST API, with both one-shot and interactive REPL modes.
日本語の概要は準備中です。原文の説明を表示しています。
HKUDS/CLI-Anything☆ 5.3万2026年9月22日 更新