Convert image references into spatial hypotheses, camera constraints, construction routes, material evidence, and measurable Blender reconstruction gates. Use whenever a user asks to replicate, recreate, match, clone, or reconstruct a scene, environment, object, material, lighting setup, or shot from one or more images, especially when room connectivity, hidden space, perspective, visible-frame fidelity, material identity, aging, wetness, or photographic treatment matters.
日本語の概要は準備中です。原文の説明を表示しています。
XliuXjianX/blender-production-skills☆ 2562026年8月15日 更新
Create, inspect, convert, apply, replace, verify, troubleshoot, update, publish, or restore reversible CodeDrobe themes for supported Chromium/Electron AI desktop apps, including OpenAI Codex, Tencent WorkBuddy, QoderWork (CN/global), and TRAE SOLO (global/CN). Use when a user asks to turn an attached or local reference image into a Codex, WorkBuddy, QoderWork, or TRAE SOLO skin, reproduce a visual style with native UI, build a multi-app theme, work with .codedrobe-theme packages or theme images, analyze a live CDP DOM snapshot, repair DOM compatibility failures, use a custom port or installation path, capture verification screenshots, search the CodeDrobe store or install a store theme by name, publish or submit a theme to the CodeDrobe store, or migrate a legacy .codex-theme file.
日本語の概要は準備中です。原文の説明を表示しています。
CodeDrobe/skills☆ 2522026年8月10日 更新
Use Grok 4.5 as the required external design advisor when a task needs UI critique, UX critique, component-choice review, interaction-flow review, design imagery markdown, art direction, visual hierarchy judgment, design-system fit, color/type/layout suggestions, HTML mockups, SVG icons, handwritten SVG wordmarks, or file-based feedback on existing UI. Trigger on requests like "design a page", "generate design imagery", "give design advice", "optimize this UI", "improve UX", "optimize user flow", "review interaction", "check usability", "reduce friction", "choose the right component", "review this design", "create an icon", "suggest colors", "UI mockup", "visual direction", "lettering", "wordmark", "handwritten logo", or when another agent needs a second opinion on visual or interaction quality.
日本語の概要は準備中です。原文の説明を表示しています。
skillmds/skillmd☆ 2482026年10月14日 更新
Connects Claude Code, Codex, Cursor, and other MCP hosts to Writingmate for model discovery, text comparison, image generation, and video generation with Seedance, Sora, Veo, Kling, PixVerse, and other available models.
日本語の概要は準備中です。原文の説明を表示しています。
skillmds/skillmd☆ 2482026年10月14日 更新
Docker containerization expert with deep knowledge of multi-stage builds, image optimization, container security, Docker Compose orchestration, and production deployment patterns. Use PROACTIVELY for Dockerfile optimization, container issues, image size problems, security hardening, networking, and orchestration challenges.
日本語の概要は準備中です。原文の説明を表示しています。
skillmds/skillmd☆ 2482026年10月14日 更新
Ultimate MCP server for Civitai — search models, browse top images with prompts, download LoRAs/Checkpoints, analyze trends. Use when user asks about AI models, LoRAs, checkpoints, Stable Diffusion, Flux, image generation prompts, or Civitai.
日本語の概要は準備中です。原文の説明を表示しています。
skillmds/skillmd☆ 2482026年10月14日 更新
Generate, edit, or composite images with Gemini/Nanobanana. Default for image requests without a named provider; do not override a different provider the user chose.
日本語の概要は準備中です。原文の説明を表示しています。
feiskyer/codex-settings☆ 2472026年9月28日 更新
Generate optimized prompts for Gemini 2.5 Flash Image (Nano Banana). Use for image generation, crafting photo prompts, art styles, or multi-turn editing workflows with best practices.
日本語の概要は準備中です。原文の説明を表示しています。
secondsky/claude-skills☆ 2312026年9月28日 更新
Standardize a 2D animation baseline image with `/img2mo-std xxx.png/pos`. Use when preparing a character, creature, prop, or weapon baseline before motion generation, especially if the source image is too large, tightly cropped, lacks transparent action margin, has a white background, or later walk/attack/idle frames show clipping, overlap, scale popping, or inconsistent character size.
日本語の概要は準備中です。原文の説明を表示しています。
WU-HAOTIAN34/2dimg2motion☆ 2152026年7月2日 更新
Plan, prompt, generate, reference, edit, motion-control, and quality-review videos with Kuaishou's direct Kling AI video platform and API, especially Kling VIDEO 3.0, 3.0 Omni, 3.0 Turbo, native audio, multi-shot, elements, start/end frames, and image/video references. Use for first-party Kling video production or API integration, not Kolors image generation, avatars, standalone audio, consumer-only membership advice, or third-party Kling gateways.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/generative-media-skills☆ 2042026年7月14日 更新
Direct ByteDance Dreamina Seedance 2.0 Standard, Fast, and Mini video production across BytePlus ModelArk and verified gateways. Use for text/image/reference-to-video, native synchronized audio and dialogue, multimodal image-video-audio reference, first/last-frame animation, video editing or extension, model/gateway selection, prompt construction, async task handling, failure recovery, QA, and rights-safe production.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/generative-media-skills☆ 2042026年7月14日 更新
Use when enhancing, upscaling, restoring, denoising, sharpening, deinterlacing, stabilizing, motion-deblurring, colorizing, SDR-to-HDR converting, or frame-rate/slow-motion converting video (and secondarily images) with Topaz Labs — whether cleaning up AI-generated video, compressed UGC, or old archival footage, or building a generate-low-res-then-upscale delivery pipeline. Covers choosing the right named Topaz model for a specific footage problem, setting parameters, driving the Topaz Platform (Video/Image) REST API's async job lifecycle, judging when enhancement helps versus when it introduces artifacts (over-smoothing, temporal shimmer, face hallucination), and QA of enhanced output. Do not use for originating new video content, non-Topaz upscalers, or purely editorial cuts.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/generative-media-skills☆ 2042026年7月14日 更新
Build and operate production image generation and natural-language image editing with ByteDance Seedream through first-party Volcengine Ark (China) or BytePlus ModelArk (global), including model and region selection, multi-reference and grouped outputs, streaming, secure artifact handling, retries, cost controls, prompting, safety, and rights review.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/generative-media-skills☆ 2042026年7月14日 更新
Plan, prompt, execute, troubleshoot, and quality-control Black Forest Labs FLUX image generation and editing across the BFL direct API and licensed local/open-weight deployments. Use for FLUX.2 model selection, text-to-image, single- or multi-reference editing, typography, exact-color work, mask-based erase/inpainting, outpainting, API integration, reproducibility, deployment licensing, and production rights or safety decisions; also use when migrating or maintaining legacy FLUX.1/FLUX1.1 workflows.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/generative-media-skills☆ 2042026年7月14日 更新
Provider-independent FFmpeg finishing workflow for AI agents preparing generated or edited media deliverables. Use when finalizing images, image sequences, video, audio, captions, overlays, social/export variants, checksums, manifests, delivery specs, and QA with ffmpeg/ffprobe, including transcode versus stream-copy decisions, scaling, frame-rate handling, color metadata caution, loudness normalization, subtitle burn-in or sidecars, concat/trim, GIFs, batch variants, and reproducible command reporting.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/generative-media-skills☆ 2042026年7月14日 更新
Generate, remix, edit, inpaint, reframe, background-process, describe, layerize, and upscale images with the Ideogram Developer API. Use when Codex must integrate Ideogram 4.0 or 3.0, render reliable typography or structured layouts, use style or character references, build synchronous or webhook workflows, migrate legacy Ideogram endpoints, or reason about Ideogram API pricing, safety, privacy, and production QA.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/generative-media-skills☆ 2042026年7月14日 更新
Generate 3D assets with Tencent's Hunyuan3D family — open-weight self-hosted models (Hunyuan3D-2.0/2.1 and HunyuanWorld / HY-World for scenes) and the hosted, closed API tiers (2.5, PolyGen, 3.0/3.1 via Tencent Cloud and third-party hosts). Use when a task involves image-to-3D or text-to-3D mesh generation, the shape-then-texture (DiT + Paint / PBR) workflow, choosing between self-hosting and a hosted API, checking the Community License's Territory (EU/UK/South Korea) and 1M-MAU commercial gate, sizing GPU/VRAM for local inference, ComfyUI integration, or reviewing and post-processing (retopology, UVs, decimation) the meshes these models produce. Not for image, video, or general LLM tasks.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/generative-media-skills☆ 2042026年7月14日 更新
Produce 3D assets with Tripo (tripo3d.ai / Tripo AI by VAST) through its OpenAPI and Studio platform — text-to-3D, image-to-3D, and multiview-to-3D generation; PBR texturing; auto-rigging and preset animation; retopology/low-poly and quad remesh; format conversion (GLB/FBX/OBJ/USDZ/STL/3MF) and engine import (Unity/Unreal/Blender/3D printing). Use when an agent must drive the async task-based Tripo API (create task, poll or webhook, download), choose a model version (v3.0 / v3.1 / P1), write prompts or prepare input images, control mesh/texture parameters, estimate credits and respect rate limits, review generated mesh quality (topology, UVs, poly count, texture fidelity), run iteration and repair workflows, or reason about the rights/licensing of Tripo-generated assets. Trigger on requests to generate, texture, rig, animate, retopologize, convert, or evaluate a 3D model with Tripo, or to integrate the Tripo API into a pipeline. Not for choosing a 3D renderer, editing meshes by hand, or non-Tripo generators.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/generative-media-skills☆ 2042026年7月14日 更新
Use this skill when an agent needs production image or video understanding with Amazon Rekognition: labels, objects, scenes, OCR, moderation, image properties, Custom Labels or moderation adapters, stored-video analysis, conditional streaming-video workflows for existing eligible accounts, searchable media libraries, confidence evaluation, S3/IAM/event architecture, privacy, biometric consent, cost control, lifecycle management, and QA.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/generative-media-skills☆ 2042026年7月14日 更新
Provider-independent reference media analysis for generated-media production. Use when an agent must analyze reference images, videos, audio, style boards, product shots, brand assets, mood boards, storyboards, performances, prior cuts, or client examples and translate them into safe, non-copying direction, prompts, QA criteria, provenance records, and handoff notes for image, video, audio, avatar, or post-production agents.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/generative-media-skills☆ 2042026年7月14日 更新
Provider-independent production guidance for AI agents creating or retouching appetizing food and beverage images, recipe videos, restaurant/menu visuals, CPG ads, ecommerce product images, beverage pours, packaging/lifestyle shots, and social food clips, including truthfulness, labeling/claims discipline, styling, prompt translation, platform variants, accessibility, rights, alcohol, and QA.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/generative-media-skills☆ 2042026年7月14日 更新
Load and preprocess imaging mass cytometry (IMC) and MIBI data. Covers MCD/TIFF handling, hot pixel removal, and image normalization. Use when starting IMC analysis from raw MCD files or preparing images for segmentation.
日本語の概要は準備中です。原文の説明を表示しています。
BioTender-max/awesome-bio-agent-skills☆ 2022026年7月2日 更新
Cell segmentation from multiplexed tissue images. Covers deep learning (Cellpose, Mesmer) and classical approaches for nuclear and whole-cell segmentation. Use when extracting single-cell data from IMC or MIBI images after preprocessing.
日本語の概要は準備中です。原文の説明を表示しています。
BioTender-max/awesome-bio-agent-skills☆ 2022026年7月2日 更新
Plan and produce short AI videos with SandBase image, video, music, and speech models. Use for commercials, social clips, explainers, short films, storyboards, or multi-shot video generation; use a simpler image or audio skill when no video deliverable is needed.
日本語の概要は準備中です。原文の説明を表示しています。
sandbaseai/sandbase-skills☆ 2012026年9月26日 更新