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「unity」の検索結果

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概要と使いどころ

Track hashtag performance across Instagram, TikTok, Twitter, and Xiaohongshu simultaneously. Monitors post volume, engagement rates, top contributors, and content patterns for campaign tracking, trend research, and community activation measurement.

日本語の概要は準備中です。原文の説明を表示しています。

sandbaseai/sandbase-skills2042026年9月26日 更新

Research target audiences across Reddit, Twitter, Instagram, and Xiaohongshu to understand demographics, interests, pain points, language patterns, and content preferences. Produces audience personas backed by real community data.

日本語の概要は準備中です。原文の説明を表示しています。

sandbaseai/sandbase-skills2042026年9月26日 更新

Discover evidence-backed customer language, pain points, objections, and buying triggers from relevant Reddit communities. Use when asked for Reddit research, voice-of-customer analysis, audience pain points, product feedback, or community-led content opportunities.

日本語の概要は準備中です。原文の説明を表示しています。

sandbaseai/sandbase-skills2042026年9月26日 更新

Calculate TAM/SAM/SOM for market opportunities using top-down, bottom-up, and value theory methodologies. Use this skill when sizing markets, estimating addressable revenue, validating market opportunity for a new venture, or building investor-ready market analysis for a startup pitch or business plan.

日本語の概要は準備中です。原文の説明を表示しています。

sandbaseai/sandbase-skills2042026年9月26日 更新

Generate persistent, explorable 3D worlds/environments with Marble by World Labs — from text, a single image, multiple images, video, or a 360 panorama, plus coarse-structure blocking with Chisel. Use this skill when a task needs a navigable 3D scene, VR/immersive backdrop, virtual-production environment, previz set, game-blockout, or web/engine-ready Gaussian splat or mesh, and you must choose an input mode, a Marble model, an export format, and a plan/API route, then review world quality. Covers the Marble web app and the World API, editing/expansion, output formats and what each supports downstream, import into Unity/Unreal/Blender/Houdini/web, pricing/credits, capability limits, and rights/licensing. Not for flat text-to-image, text-to-video clips, or real-time on-the-fly world models (Marble outputs are downloadable, static 3D environments).

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2022026年7月14日 更新

Generate 3D assets with Tencent's Hunyuan3D family — open-weight self-hosted models (Hunyuan3D-2.0/2.1 and HunyuanWorld / HY-World for scenes) and the hosted, closed API tiers (2.5, PolyGen, 3.0/3.1 via Tencent Cloud and third-party hosts). Use when a task involves image-to-3D or text-to-3D mesh generation, the shape-then-texture (DiT + Paint / PBR) workflow, choosing between self-hosting and a hosted API, checking the Community License's Territory (EU/UK/South Korea) and 1M-MAU commercial gate, sizing GPU/VRAM for local inference, ComfyUI integration, or reviewing and post-processing (retopology, UVs, decimation) the meshes these models produce. Not for image, video, or general LLM tasks.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2022026年7月14日 更新

meshy-3d

無料

Produce 3D assets with Meshy (meshy.ai) through its REST API and web platform — text-to-3D, image-to-3D, multi-image-to-3D, AI texturing/PBR, remesh/topology control, UV, and auto-rigging/animation. Use this skill when an agent must generate a mesh from a prompt or reference image, control polygon count and topology, apply or restyle textures, rig a humanoid for animation, export to GLB/FBX/OBJ/USDZ/STL for Unity/Unreal/Blender, drive Meshy's asynchronous job API (auth, polling, streaming, webhooks, credits, rate limits), review generated meshes for game/film/print readiness, or decide whether Meshy is the right tool at all. Not for editing an existing hand-modeled asset's geometry, hard-surface CAD with exact dimensions, or guaranteed-watertight manufacturing parts.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2022026年7月14日 更新

tripo-3d

無料

Produce 3D assets with Tripo (tripo3d.ai / Tripo AI by VAST) through its OpenAPI and Studio platform — text-to-3D, image-to-3D, and multiview-to-3D generation; PBR texturing; auto-rigging and preset animation; retopology/low-poly and quad remesh; format conversion (GLB/FBX/OBJ/USDZ/STL/3MF) and engine import (Unity/Unreal/Blender/3D printing). Use when an agent must drive the async task-based Tripo API (create task, poll or webhook, download), choose a model version (v3.0 / v3.1 / P1), write prompts or prepare input images, control mesh/texture parameters, estimate credits and respect rate limits, review generated mesh quality (topology, UVs, poly count, texture fidelity), run iteration and repair workflows, or reason about the rights/licensing of Tripo-generated assets. Trigger on requests to generate, texture, rig, animate, retopologize, convert, or evaluate a 3D model with Tripo, or to integrate the Tripo API into a pipeline. Not for choosing a 3D renderer, editing meshes by hand, or non-Tripo generators.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2022026年7月14日 更新

End-to-end eDNA metabarcoding from raw amplicons to community ecology. Covers QC, primer removal, denoising with OBITools3 or DADA2, contamination filtering, taxonomy assignment, Hill number diversity, and constrained ordination. Use when processing environmental DNA samples for biodiversity assessment or ecological surveys.

日本語の概要は準備中です。原文の説明を表示しています。

BioTender-max/awesome-bio-agent-skills2012026年7月2日 更新

Alpha and beta diversity analysis for microbiome data. Calculate within-sample richness, evenness, and between-sample dissimilarity with phyloseq and vegan. Use when comparing community composition across samples or testing for group differences in microbiome structure.

日本語の概要は準備中です。原文の説明を表示しています。

BioTender-max/awesome-bio-agent-skills2012026年7月2日 更新

Create portable, standards-based bioinformatics pipelines with Common Workflow Language (CWL). Use when building workflows that need maximum portability across execution platforms, sharing pipelines with collaborators using different systems, or contributing to community workflow registries.

日本語の概要は準備中です。原文の説明を表示しています。

BioTender-max/awesome-bio-agent-skills2012026年7月2日 更新

Shotgun metagenomics workflow with host-depletion-aware QC, taxonomic profiling, functional profiling, AMR follow-up, and reproducible community output tables.

日本語の概要は準備中です。原文の説明を表示しています。

BioTender-max/awesome-bio-agent-skills2012026年7月2日 更新

Find the most valuable commercial insight and the monetization point closest to lawful revenue for a project, product, service, website, community, content account, open-source tool, or business idea. Use when a user asks how to monetize, who pays, why people do not buy, what to charge, whether to keep building, what to stop, what to do next, or asks to continue or deepen an earlier business analysis. Answer the user's actual question before asking for more information and carry the analysis forward without repeating it. When the buyer, purchased result, or delivery ability is unknown, do not select them from industry stereotypes; use explicit conditional candidates and an evidence-gathering next step. Not for investment advice, income forecasts, get-rich-quick schemes, or guaranteed results.

日本語の概要は準備中です。原文の説明を表示しています。

nathanskill/niubiskill2012026年8月2日 更新

marketing

無料

Complete marketing pipeline for apps, dev tools, libraries, and SaaS products in 2026. Generates positioning, listing/ASO/package-SEO assets, press kit, launch plan, social calendar, email sequences, growth/referral strategy, paid playbook, retention, and community plan. Adapts automatically to app vs dev-tool vs SaaS. Trigger on: marketing, launch plan, app launch, go-to-market, ASO, press kit, product hunt launch, hacker news launch, dev tool marketing, growth strategy, launch checklist, marketing plan, distribution plan.

日本語の概要は準備中です。原文の説明を表示しています。

skillmds/skillmd1982026年10月9日 更新

Estimate market size using TAM, SAM, and SOM with top-down and bottom-up approaches. Use when sizing a market opportunity, estimating addressable market, preparing for investor pitches, or evaluating market entry.

日本語の概要は準備中です。原文の説明を表示しています。

skillmds/skillmd1982026年10月9日 更新

Build original LangGraph agents for Warden Protocol and prepare them for publishing in Warden Studio. Use this skill when users want to: (1) Create new Warden agents (not community examples), (2) Build LangGraph-based crypto/Web3 agents, (3) Deploy agents via LangSmith Deployments or custom infra, (4) Participate in the Warden Agent Builder Incentive Programme (open to OpenClaw agents), or (5) Integrate with Warden Studio for Agent Hub publishing.

日本語の概要は準備中です。原文の説明を表示しています。

skillmds/skillmd1982026年10月9日 更新

ads-math

無料

Calculate and model paid-media CPA, CPL, CPC, CPM, ROAS, MER, break-even targets, contribution margin, LTV:CAC, impression-share opportunity, budgets, forecasts, and experiment economics. Use for PPC math, ad calculator, break-even analysis, ROAS calculator, CPA calculator, budget forecast, LTV CAC, or MER.

日本語の概要は準備中です。原文の説明を表示しています。

skillmds/skillmd1982026年10月9日 更新

Turn a text prompt, a photo, or a live video clip into hand-made-looking p5.js animation — pencil handwriting that writes itself, photos repainted as brushstroke art with paint-on animation and camera moves, and short videos (iPhone Live Photos included) repainted frame-by-frame as a living painting. Trigger on: "handwritten text animation", "paint this photo", "painted video", "sketch effect", "turn my live photo into a painting", "write-on effect". Everything is 100% code: p5.brush strokes rendered headlessly, no image models.

日本語の概要は準備中です。原文の説明を表示しています。

heygen-com/hyperframes-community-skills1982026年9月29日 更新

Captions living in 3D space around a talking head: a camera flies between the speaker and the words (whip-in, parallax truck, push), caption groups sit at different depths so camera moves pull them apart, hero words hide BEHIND the speaker through an alpha matte, a ring of words wraps round the speaker and turns in front of them, focus racks between depths, and text steps at 15 fps with ghost motion blur. Works in any type style (editorial serif, bold sans) or hand-drawn (p5.brush write-on). Trigger on: "3D text", "3D camera captions", "text around / behind the speaker", "camera moves through the text", "depth captions on my avatar video". Covers prep (portion, padded plate, matte, word clock, font metrics), the shot grammar, depth rules, QC, and limits.

日本語の概要は準備中です。原文の説明を表示しています。

heygen-com/hyperframes-community-skills1982026年9月29日 更新

Create a 60–90 second, collage-style HyperFrames explainer from a hiding-in-plain-sight topic or supplied documents and links. Use for requests such as 'make a plain-sight explainer', 'Vox-style history of X', 'why is X everywhere?', or 'turn this document into an explainer'. Covers topic or source routing, research, script, static design approval, voiceover timing, motion continuity, build, and numeric quality gates.

日本語の概要は準備中です。原文の説明を表示しています。

heygen-com/hyperframes-community-skills1982026年9月29日 更新

A 60 to 75 s hand-drawn ink film of the agent's day with its own user ("a day in my life as <name>'s agent"): one average session from the user's local Claude Code history, beginning to end. The story follows what they actually do (coding, tests, docs, shipping, videos, whatever the history shows), told with their real words (first message, check-ins, corrections, praise, memory titles). It is drawn in two-tone p5.brush strokes that boil at 8 fps and scored for strings composed note-for-note on the film's clock (the typed "claude" is the theme). Trigger on: "day in my life as my agent", "a film about me and my agent", "what is it like to be my agent", "animate your day with me", "make a video of our sessions". Covers harvesting the routine and receipts, the privacy gate, the chapter toolbox, the ink kit, the score, render and QC.

日本語の概要は準備中です。原文の説明を表示しています。

heygen-com/hyperframes-community-skills1982026年9月29日 更新

Use when an agent needs to make a HyperFrames video of a Strudel live-coding track, where the code itself is the picture and every token lights up on the note it plays. Trigger on: "strudel video", "live coding video", "show my code playing", "make a video of this track with the code", "prod by claude". Covers composing the track, recording it offline from pinned Strudel, and building the 1080x1080 video (typed opener, parts powering on, real Strudel theme switches, graffiti ASCII drops, typed sign-off).

日本語の概要は準備中です。原文の説明を表示しています。

heygen-com/hyperframes-community-skills1982026年9月29日 更新

duo

無料

Composite any two HTML screens into a locked photo plate of hands holding an open foldable phone — a 1448×1086 still with two blank 495×849 / 498×849 screen slots (left and right) — to make side-by-side meme and comparison videos: TikTok vs Reels, ChatGPT vs Claude, "me vs my friend", before/after, two apps racing. Trigger on: "foldable phone meme", "put X on the left screen and Y on the right", "two-screen comparison video", "the dual-screen phone meme", or any request that names two apps/feeds/chats to show at once. The plate, geometry, and camera are finished — the agent only authors what plays INSIDE the two screens and renders.

日本語の概要は準備中です。原文の説明を表示しています。

heygen-com/hyperframes-community-skills1982026年9月29日 更新

Turn any X (Twitter) profile into a 10.3s animated "POSTING LICENSE" card video — a fake driver's license in X's branding: the card slides in over an animated dot-matrix ground, license text types on letter-by-letter, follower / following / post counters tick up, a diagonal glimmer sweeps as the card tilts in 3D, it flips to a fine-print back with a signature write-on, then crouches and leaps out of frame. Trigger on: "X driver's license", "posting license", "make an X license for @handle", "license card video". The whole composition is a finished template — the agent only supplies profile data and renders.

日本語の概要は準備中です。原文の説明を表示しています。

heygen-com/hyperframes-community-skills1982026年9月29日 更新