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cccskills

「aria」の検索結果

2,931 件 ・ 関連度順

概要と使いどころ

Adversarial 5-7 question challenge to a deck's pedagogical choices — ordering, prerequisites, cognitive load, motivation. Use when user says "devil's advocate", "poke holes in this deck", "push back on my slides", "stress-test the design", "what would a skeptical student ask?". Read-only; surfaces questions to force rethinking. Lighter than `/pedagogy-review`.

日本語の概要は準備中です。原文の説明を表示しています。

pedrohcgs/claude-code-my-workflow1,6612026年9月28日 更新

Comprehensive adversarial audit of a theory, proof, math/econ paper, codebase, or set of claims — decompose into components, fan out independent skeptics that must return CONCRETE defects, adjudicate every finding with a separate judge, fix all confirmed defects, then re-verify. Use when correctness must be bulletproof and single-pass or round-by-round review is too slow and too shallow. Invoke for "audit this rigorously", "find ALL the bugs/gaps", "make this rock solid", "converge faster on correctness".

日本語の概要は準備中です。原文の説明を表示しています。

pedrohcgs/claude-code-my-workflow1,6612026年9月28日 更新

grill-me

無料

针对方案或设计的高强度追问式面试(adversarial design review / grill session),暴露假设漏洞与缺失约束,过程中同步维护领域模型(术语表和 ADR)。手动调用 /grill-me。

日本語の概要は準備中です。原文の説明を表示しています。

feiskyer/claude-code-settings1,6612026年9月28日 更新

Leverage OpenAI Codex/GPT models for autonomous code implementation, code review, and plan review. Triggers: "codex", "use gpt", "gpt-5", "let openai", "full-auto", "adversarial review", "second opinion review", "用codex", "让gpt实现", "对抗式审查", "让codex审查计划", "第二意见". Use this skill whenever the user wants to delegate coding tasks to OpenAI models, run code or plan reviews via codex, get a second-opinion review from a different model, or execute tasks in a sandboxed environment.

日本語の概要は準備中です。原文の説明を表示しています。

feiskyer/claude-code-settings1,6612026年9月28日 更新

When a real test is too rare, large, or irreversible, run a controlled counterfactual: isolate one variable, fix conditions, trace the mechanistic chain, and bound what the result implies.

日本語の概要は準備中です。原文の説明を表示しています。

tjboudreaux/cc-thinking-skills1,6392026年8月8日 更新

Publish finished creatives as live Meta (Facebook/Instagram) ads via the Meta Marketing API, plus research and ad-copy support. Uploads an image or video, builds a multi-variant TEXT_LIQUIDITY creative, and creates a PAUSED ad in an existing ad set. Also pulls top-performing ads (ranked by ROAS) and competitor ads from the Ad Library to inform copy. Use when the user asks to deploy / publish / launch a creative as a Meta or Facebook ad, build a Meta ad, push a video or image into an ad set, pull their top ads, or research competitor ads. Not for generating creative (use the image/video skills) and not for writing AdTable/Airtable rows (use adtable-light).

日本語の概要は準備中です。原文の説明を表示しています。

krusemediallc/arcads-claude-code1,6022026年9月23日 更新

Generate high-CTR YouTube thumbnails using Nano Banana 2 via the Arcads external API. Handles reference image upload, character likeness alignment, proven CTR-tested prompt formulas, and parallel batch generation. Use when the user asks to create a YouTube thumbnail, video thumbnail, A/B test thumbnail variations, or refers to thumbnail design with their face, brand assets, or product photos.

日本語の概要は準備中です。原文の説明を表示しています。

krusemediallc/arcads-claude-code1,6022026年9月23日 更新

cr

無料

Automated code review and fix for local branches, PRs, commits, and files. Supports single-agent interactive fix and multi-agent adversarial review with auto-fix.

日本語の概要は準備中です。原文の説明を表示しています。

Tencent/tgfx1,5952026年10月15日 更新

Create new skills, modify and improve existing skills, and measure skill performance. Use when users want to create a skill from scratch, update or optimize an existing skill, run evals to test a skill, benchmark skill performance with variance analysis, or optimize a skill's description for better triggering accuracy.

日本語の概要は準備中です。原文の説明を表示しています。

Memento-Teams/Memento-Skills1,5752026年8月17日 更新

Turn a company update into 3-7 structurally distinct, journalist-shaped story angles. Runs the fact through proven newsroom lenses (perspective, abstraction, news values, data, contrarian, news peg) and refuses rephrasings, invented facts, named-journalist guesses, and AI-marketing slop.

日本語の概要は準備中です。原文の説明を表示しています。

elvisun/newsjack1,5532026年10月11日 更新

Research any company, product, or service from a URL plus description and build a comprehensive, evidence-bound AEO/GEO/AI-visibility prompt panel across buyer jobs, information acts, journey states, B0-B5 proximity, aided status, roles, locales, variants, partitions, surfaces, and measurement lanes. Use when a user wants prompts to track in ChatGPT, Claude, Gemini, Perplexity, AI search, or answer engines; wants an AI-visibility measurement design; or needs a versioned panel rather than an SEO keyword list.

日本語の概要は準備中です。原文の説明を表示しています。

elvisun/newsjack1,5532026年10月11日 更新

Generate natural, controlled prompt variants from a target-blind design brief and prompt architecture while preserving approved jobs, acts, journeys, constraints, roles, locales, proximity bands, and evidence language. Use after architecture design and before contamination or semantic QA.

日本語の概要は準備中です。原文の説明を表示しています。

elvisun/newsjack1,5532026年10月11日 更新

Select QA-approved canonical intent cells into a versioned AI-visibility tracking panel with partitions, variants, lanes, surfaces, locales, repetitions, separate exposure and priority weights, randomization, uncertainty, refresh rules, and campaign controls. Use after prompt QA or when revising an existing panel.

日本語の概要は準備中です。原文の説明を表示しています。

elvisun/newsjack1,5532026年10月11日 更新

Build Unreal Engine 5 gameplay with Blueprint visual scripting: Blueprint Classes, the Event Graph and Construction Script, variables/functions/macros, and Blueprint communication (Cast, Interfaces, Event Dispatchers). Use when working in Blueprints, wiring an event graph, deciding how Blueprints talk to each other, or when the user mentions Blueprint, BP, event graph, construction script, or a Blueprint .uasset.

日本語の概要は準備中です。原文の説明を表示しています。

gamedev-skills/awesome-gamedev-agent-skills1,5292026年10月9日 更新

Architect Unity 6.3 LTS data and decoupling with ScriptableObjects: config/data assets, shared runtime variables, event channels, and runtime sets/registries. Use when designing data-driven systems, replacing singletons/managers, creating .asset data with CreateAssetMenu, or when the user mentions ScriptableObject, SO architecture, or data assets.

日本語の概要は準備中です。原文の説明を表示しています。

gamedev-skills/awesome-gamedev-agent-skills1,5292026年10月9日 更新

Build a 2D platformer: run/jump control with coyote time, jump buffering, and variable jump height, plus tiled levels and hazards. Use for a platformer or Mario/Celeste-like, or tuning jump feel.

日本語の概要は準備中です。原文の説明を表示しています。

gamedev-skills/awesome-gamedev-agent-skills1,5292026年10月9日 更新

Build branching dialogue and narrative — a node/choice graph with conditions, variables, and localization hooks — and choose between authoring tools Ink and Yarn Spinner or a custom data-driven runner. Engine-neutral. Use when the user mentions dialogue system, branching dialogue, conversation tree, choices, Ink (.ink), Yarn Spinner (.yarn), or NPC dialogue.

日本語の概要は準備中です。原文の説明を表示しています。

gamedev-skills/awesome-gamedev-agent-skills1,5292026年10月9日 更新

Play and mix audio in Godot 4.7: AudioStreamPlayer (2D/3D variants), audio buses with volume/mute and effects, music vs SFX routing, db/linear volume, and precise sync-to-beat playback timing. Use when playing sounds or music in a Godot project, routing AudioStreamPlayer nodes to buses, adjusting bus volume via AudioServer, or syncing gameplay to the beat.

日本語の概要は準備中です。原文の説明を表示しています。

gamedev-skills/awesome-gamedev-agent-skills1,5292026年10月9日 更新

Tune game physics for stable, good-feeling motion — fixed vs variable timestep, render interpolation, mass/gravity/drag, continuous collision detection (CCD) to stop tunneling, fixing jitter, and collision layers/masks. Engine-neutral. Use when the user mentions physics feel, jitter, tunneling, fixed timestep, FixedUpdate, CCD, bouncing/unstable physics, or collision layers.

日本語の概要は準備中です。原文の説明を表示しています。

gamedev-skills/awesome-gamedev-agent-skills1,5292026年10月9日 更新

dataops

無料

DataOps and DS/MLOps testing reference for data tiering, Bronze-to-Silver validation placement, pipeline invariants, pytest categories, and validation-versus-drift. Use when designing, reviewing, or generating data pipelines, transformation code, data validation, or data-science test suites.

日本語の概要は準備中です。原文の説明を表示しています。

microsoft/hve-core1,5272026年10月15日 更新

Consolidated accessibility skill entrypoint for WCAG 2.2, ARIA Authoring Practices, cognitive accessibility, Section 508, EN 301 549, design intent verification, and the Accessibility Planner workflow.

日本語の概要は準備中です。原文の説明を表示しています。

microsoft/hve-core1,5272026年10月15日 更新

optimize

無料

Drive structured autoresearch iteration after evo:discover and the baseline commit. Use when the user invokes /evo:optimize or asks to try ideas, try variants, run experiments, use available GPUs, improve the current best/frontier, continue an evo search, or compare candidate changes in an evo workspace. The orchestrator plans and spawns optimization subagents; candidate edits/runs belong to those subagents. Width is set via subagents=N (1 for serial workloads, larger for parallel); the loop's structural value applies at any width.

日本語の概要は準備中です。原文の説明を表示しています。

evo-hq/evo1,4722026年10月5日 更新

A-share sector research: computes board-wide Top N gainers, cross-checks week/month announcement windows across two sources, and grades market-sentiment evidence (L1–L3), via parallel Agent Team execution with fresh-context adversarial verification. Use for 「XX 行业 Top N/Top 10 标的」, 「这些标的最近一周/一个月发过哪些公告」, 「判断 XX 行业/板块现在的市场情绪」, or 「用 Agent Team 做行业投研」/对抗验证行业研究结论。

日本語の概要は準備中です。原文の説明を表示しています。

daymade/claude-code-skills1,4642026年10月15日 更新

Runs adversarial due-diligence on a benchmark the user envies — a founder, KOL, company, or product whose success looks inflated — splitting marketing bubble from real signal, then mapping the validated playbook onto the user's own resources. Use for 尽调/对标/拆解 a competitor, 抄/偷师 their playbook, or suspecting 水分/泡沫 in claims. Prefer over deep-research when debunking inflated claims, not a neutral briefing.

日本語の概要は準備中です。原文の説明を表示しています。

daymade/claude-code-skills1,4642026年10月15日 更新