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「debugging」の検索結果

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概要と使いどころ

Master Rust async programming with Tokio, async traits, error handling, and concurrent patterns. Use when building async Rust applications, implementing concurrent systems, or debugging async code.

日本語の概要は準備中です。原文の説明を表示しています。

dirien/yet-another-agent-harness202026年5月31日 更新

kicad

無料

Analyze existing KiCad projects, schematics, PCB layouts, Gerbers, netlists, and PDF reference schematics. Use when files such as .kicad_sch, .kicad_pcb, .kicad_pro, or Gerbers are supplied and the user wants review, debugging, net tracing, ERC/DRC/DFM, schematic-to-PCB comparison, or pre-fabrication checks. Do not use to create a new design from requirements or for standalone sourcing and ordering.

日本語の概要は準備中です。原文の説明を表示しています。

mattpainter701/kicad_automations202026年10月3日 更新

powersync

無料

Best practices for building and maintaining applications with PowerSync: Cloud and self-hosted setup, sync configuration, client SDK usage, backend integration (Supabase, custom Postgres, MongoDB, Azure DocumentDB, MySQL, MSSQL), schema changes, watch and reactive queries (useQuery), attachments, the upload queue, and debugging. Use this skill whenever the user mentions PowerSync, a @powersync/* package (@powersync/web, @powersync/react-native, @powersync/node), the powersync Flutter/Dart package, the powersync Rust crate, wa-sqlite, offline-first sync, local-first architecture, sync rules, sync streams, uploadData, fetchCredentials, disconnectAndClear, logout or user switching in a synced app, real-time data replication, Electric Cloud migration, Electric Shapes, an app stuck on Syncing, data not syncing, or wants to add offline-capable sync to a mobile or web app, even if they do not explicitly name PowerSync.

日本語の概要は準備中です。原文の説明を表示しています。

powersync-ja/agent-skills202026年10月7日 更新

End-to-end pipeline that builds a new, playable Phaser 4 browser game from a natural-language idea (design, build, verify, iterate; Startup derives routing metadata). Trigger when the user asks to make, create, build, or generate a game, describes a game concept, or describes interactive mechanics, levels, or player actions, even without the word 'game'. Do NOT trigger for editing, debugging, or adding features to an existing game codebase, or for general questions about games.

日本語の概要は準備中です。原文の説明を表示しています。

Tencent/Game-Creation-Agents192026年10月14日 更新

Use this skill when investigating, adding, validating, or debugging external website profiles for the 99idea Playwright browser demo. It teaches how to probe selectors, classify failure modes, add config-driven profiles, and validate both heuristic and Gemini flows.

日本語の概要は準備中です。原文の説明を表示しています。

gabrielmoreira/agent-skills-mirror192026年10月14日 更新

**WORKFLOW SKILL** — Register and generalize agent errors into reusable lessons. USE FOR: when the user corrects the agent, capturing what went wrong, analyzing root cause, generalizing the error into a lesson that prevents recurrence. Use to register errors, analyze mistakes, create lessons, generalize corrections. DO NOT USE FOR: general debugging, writing tests, code review.

日本語の概要は準備中です。原文の説明を表示しています。

gabrielmoreira/agent-skills-mirror192026年10月14日 更新

Short alias for external-site-profile-learning. Use this when investigating, adding, validating, or debugging external website profiles for the 99idea Playwright browser demo.

日本語の概要は準備中です。原文の説明を表示しています。

gabrielmoreira/agent-skills-mirror192026年10月14日 更新

blog

無料

Full-lifecycle blog engine with 31 sub-skills, 12 templates, 100-point scoring, and 5 agents. Routes requests to the right sub-skill: writing, rewriting, analysis, outlines, audits, schema, charts, images, repurposing, AI citation SEO, FLOW prompts, topic clusters, and multilingual publishing. Optimized for Google rankings, E-E-A-T, and AI citations. Supports any platform. Use when the user asks to create, revise, analyze, plan, translate, localize, audit, or repurpose blog content, or invokes a /blog subcommand. Do not activate merely because the word "blog" appears in an unrelated coding, theme-debugging, database, log-analysis, or definition request.

日本語の概要は準備中です。原文の説明を表示しています。

gabrielmoreira/agent-skills-mirror192026年10月14日 更新

Audit server-side paid-media measurement including server-side tag management, platform conversion APIs, event taxonomy, browser/server deduplication, consent, hashing, data quality, observability, and privacy. Use for server-side tracking, sGTM, server-side tagging, CAPI, Events API, event_id, pixel debugging, first-party measurement, or conversion data loss.

日本語の概要は準備中です。原文の説明を表示しています。

gabrielmoreira/agent-skills-mirror192026年10月14日 更新

Toolkit for interacting with and testing local web applications using Playwright. Supports verifying frontend functionality, debugging UI behavior, capturing browser screenshots, and viewing browser logs.

日本語の概要は準備中です。原文の説明を表示しています。

gabrielmoreira/agent-skills-mirror192026年10月14日 更新

Expert guidance for Swift Testing: test structure, #expect/#require macros, traits and tags, parameterized tests, test plans, parallel execution, async waiting patterns, and XCTest migration. Use when writing new Swift tests, modernizing XCTest suites, debugging flaky tests, or improving test quality and maintainability in Apple-platform or Swift server projects.

日本語の概要は準備中です。原文の説明を表示しています。

gabrielmoreira/agent-skills-mirror192026年10月14日 更新

Debug LangChain and LangGraph agents by fetching execution traces from LangSmith Studio. Use when debugging agent behavior, investigating errors, analyzing tool calls, checking memory operations, or examining agent performance. Automatically fetches recent traces and analyzes execution patterns. Requires langsmith-fetch CLI installed.

日本語の概要は準備中です。原文の説明を表示しています。

gabrielmoreira/agent-skills-mirror192026年10月14日 更新

Generates Logging Query Language (LQL) queries for Google Cloud Logging from natural language. Use this skill when you need to query log data or when you are debugging issues. You can filter log data by Google Cloud service. Don't use this skill to query other databases, such as SQL or Cloud Spanner.

日本語の概要は準備中です。原文の説明を表示しています。

vaila-multimodaltoolbox/vaila192026年10月8日 更新

Configures, optimizes, and troubleshoots GKE ComputeClasses. Use when configuring Spot VMs with on-demand fallback, targeting specific accelerators (GPUs/TPUs) or machine families, restricting ComputeClass access, or debugging pending pods related to node pool auto-creation. Do not use for cluster-level Node Auto Provisioning configuration or general GKE cluster creation.

日本語の概要は準備中です。原文の説明を表示しています。

vaila-multimodaltoolbox/vaila192026年10月8日 更新

Monitors and troubleshoots GKE TPU workloads, nodes, and node pools using GKE system metrics and PromQL. Use when monitoring TensorCore duty cycle, TPU memory, node readiness, multi-host TPU node pool availability, host maintenance or preemption interruptions, and calculating MTTR or MTBI metrics for GKE TPUs. Don't use for general non-TPU GKE workload monitoring or non-metric TPU debugging.

日本語の概要は準備中です。原文の説明を表示しています。

vaila-multimodaltoolbox/vaila192026年10月8日 更新

Toolkit for interacting with and testing local web applications using Playwright. Supports verifying frontend functionality, debugging UI behavior, capturing browser screenshots, and viewing browser logs.

日本語の概要は準備中です。原文の説明を表示しています。

vaila-multimodaltoolbox/vaila192026年10月8日 更新

Troubleshoots Google Cloud Gemini Enterprise Agent Platform issues (Agent Gateway, Registry, Identity, Policies, Model Armor, Identity-Aware Proxy (IAP)). Use when agent requests fail with 403 (especially unauthorized egress), Agent Runtime queries return 500, or gateway/IAP logs show permission errors. Don't use for general Google Cloud Identity and Access Management (IAM) debugging or networking issues unrelated to the Agent Platform stack.

日本語の概要は準備中です。原文の説明を表示しています。

vaila-multimodaltoolbox/vaila192026年10月8日 更新

Use this skill when writing, debugging, or optimizing SAQL queries in CRM Analytics — covering pipeline syntax, aggregation, windowing functions (rank, dense_rank, moving_average), cogroup joins, rollup subtotals, piggyback queries, and REST API execution. NOT for SOQL GROUP BY aggregates in Apex — use apex/apex-aggregate-queries. NOT for dashboard JSON steps and bindings — use admin/analytics-dashboard-json.

日本語の概要は準備中です。原文の説明を表示しています。

PranavNagrecha/AwesomeSalesforceSkills192026年10月4日 更新

Use this skill when building, debugging, or optimizing CRM Analytics dataflows — defining node types (sfdcDigest, Append, Augment, computeExpression, computeRelative, Flatten, dim2mea, sfdcRegister), scheduling runs, handling run failures, and tuning performance. NOT for doing the same transformation in a Data Prep recipe — use admin/analytics-recipe-design. NOT for dataset field types, refresh schedules, or row limits — use admin/analytics-dataset-management.

日本語の概要は準備中です。原文の説明を表示しています。

PranavNagrecha/AwesomeSalesforceSkills192026年10月4日 更新

debug

無料

Root cause debugging before fixes. Use when investigating bugs, diagnosing test failures, troubleshooting unexpected behavior, or when previous fix attempts failed. Enforces investigate-first discipline.

日本語の概要は準備中です。原文の説明を表示しています。

TheMostlyGreat/mythos192026年6月14日 更新

Toolkit for interacting with and testing local web applications using Playwright. Supports verifying frontend functionality, debugging UI behavior, capturing browser screenshots, and viewing browser logs.

日本語の概要は準備中です。原文の説明を表示しています。

jaem1n207/synchronize-tab-scrolling192026年10月14日 更新

Prevents overengineering when designing, implementing, refactoring, or reviewing software. Use when the user asks to implement a feature, add an abstraction, refactor code, review a design, simplify existing code, or make an architectural decision. Also triggers when the user asks if code is too complex, whether to abstract something, or how to structure something. Do not use for deployment, infrastructure configuration, or debugging runtime errors unrelated to code structure.

日本語の概要は準備中です。原文の説明を表示しています。

alvindemesadev/boring-engineering192026年8月27日 更新

Firmware development for the Waveshare ESP32-C6-LCD-1.47 board (ESP32-C6FH4, QFN32) — its 1.47" 172x320 ST7789 LCD, WS2812 RGB LED, microSD/TF slot, USB-Serial-JTAG console, Wi-Fi 6/BLE/802.15.4 radio, and the ESP-IDF + PlatformIO setup around them. Use when working on this board or the ESP32-C6-LCD-1.47-M variant (SKU 28563 / 30381, WS-28563): project setup, platformio.ini and sdkconfig, pin mapping and strapping pins, LCD or SD bring-up on the shared SPI bus, backlight brightness, display frame rate, flashing over Type-C, or debugging why something on the board does not work.

日本語の概要は準備中です。原文の説明を表示しています。

alexex1993/mcu-skills192026年9月25日 更新

Firmware development for the Waveshare ESP32-C6-Touch-LCD-1.47 board (ESP32-C6FH8, QFN32, 8 MB flash, SKU 31203 / 31201-M) — its 1.47" 172x320 JD9853 IPS panel, AXS5106L capacitive touch controller on I2C 0x63, QMI8658A IMU on I2C 0x6B, microSD/TF slot on the shared SPI2 bus, ETA6098 battery charger with VBAT sensing, USB-Serial-JTAG console, Wi-Fi 6/BLE/802.15.4 radio, and the ESP-IDF + PlatformIO setup around them. Use when working on this board: project setup, platformio.ini and sdkconfig, pin mapping and strapping pins, JD9853 bring-up, touch coordinates and calibration, LVGL memory budgeting, backlight PWM, TF card on the shared bus, battery voltage, flashing over Type-C, or debugging why something on the board does not work. This is NOT the non-touch ESP32-C6-LCD-1.47 (ST7789, 4 MB) — the two share a name and almost no pins.

日本語の概要は準備中です。原文の説明を表示しています。

alexex1993/mcu-skills192026年9月25日 更新