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概要と使いどころ

Create or update an model file in the Model folder in Sources of a spark-ios-component-XXX and add or update unit tests.

日本語の概要は準備中です。原文の説明を表示しています。

leboncoin/spark-ios222026年10月8日 更新

Create or update an view model file in the ViewModel folder in Sources of a spark-ios-component-XXX and add or update unit tests.

日本語の概要は準備中です。原文の説明を表示しています。

leboncoin/spark-ios222026年10月8日 更新

Open prefab edit mode for a specific GameObject. In the Edit mode you can modify the prefab. The modification will be applied to all instances of the prefab across the project. Note: Please use 'assets-prefab-close' tool later to exit prefab editing mode.

日本語の概要は準備中です。原文の説明を表示しています。

IdoCohen560/claude-unity-game-studio222026年7月8日 更新

Generates EditMode and PlayMode tests using NUnit, mapped from GDD Gherkin scenarios. Use when writing tests, validating features, ensuring code quality, or verifying behavior after changes. Triggers on requests like "write tests for this", "test the health system", "add unit tests", "verify this works", "add PlayMode tests", "test this feature", "write integration tests", "make sure this doesn't break", "add test coverage", "TDD this feature", or any task involving test creation, test-driven development, or quality assurance. Maps Given/When/Then scenarios directly to test methods using NUnit assertions.

日本語の概要は準備中です。原文の説明を表示しています。

IdoCohen560/claude-unity-game-studio222026年7月8日 更新

architect

無料

Analyze system architecture, module structure, API contracts, data models, and code patterns. Use when designing systems, reviewing module boundaries, evaluating API designs, analyzing data models, checking pattern conformance, tracing decisions, or reviewing frontend architecture. Triggers: "architecture", "module design", "API design", "data model", "boundaries", "patterns", "decisions", "frontend architecture".

日本語の概要は準備中です。原文の説明を表示しています。

joaquimscosta/arkhe-claude-plugins212026年10月16日 更新

Drive running Unity Editor from shell to verify compiles, playmode, scenes, screenshots. Use when editing C# scripts, scenes, or assets in a Unity project and needing to: (1) check compilation succeeds, (2) read console errors, (3) enter/exit Play mode, (4) capture screenshots or frame recordings, (5) select objects or aim the Scene camera, (6) query editor window layout. Injects a file-polling command bridge (UnityRemote.cs) — prefer this over batchmode (fights the Library lock) or GUI automation.

日本語の概要は準備中です。原文の説明を表示しています。

jim60105/copilot-prompt212026年10月16日 更新

Craft high-quality natural-language image prompts for any modern text-to-image or image-edit model that accepts flowing English. Trigger when the user wants help writing, rewriting, improving, or translating an English natural-language image prompt — including "write me an image prompt", "improve this image prompt", "describe this scene for an image model", or "convert these tags into a natural language prompt". Do NOT trigger for requests that are purely about dispatching to an image API, choosing samplers/schedulers, picking LoRAs, or setting up ControlNet — those belong to a runtime skill.

日本語の概要は準備中です。原文の説明を表示しています。

jim60105/copilot-prompt212026年10月16日 更新

Assemble a finished piece from human-written fragments via an orchestrated two-loop pipeline - an assembly loop (assembler + cold reviewer) that sequences the fragments into a draft, then a polish loop (polisher + cold reviewer), then frequency analysis and a catalog-deslop pass with a regression gate. Two modes with opposite fidelity contracts - stitch mode preserves the author's exact wording, narrative mode preserves every idea but may rewrite freely. Use when the user says "mosaic", "assemble my fragments", "stitch these notes into a post", or provides a fragments file to turn into a finished piece. For writing from a topic with research, use article-factory; for prose from scratch, use the prose skill.

日本語の概要は準備中です。原文の説明を表示しています。

av/skills202026年10月12日 更新

run-llms

無料

Set up and run local LLMs with Harbor. Use when the user wants to run models locally, install Harbor, start Open WebUI, llama.cpp, Ollama, vLLM, Docker Model Runner, MLX, or oMLX, pull GGUF or HuggingFace models, add SearXNG web search, Speaches TTS/STT, or Open Terminal code execution, launch Codex/Claude/Grok/OpenCode against a Harbor backend, or troubleshoot GPU, VRAM, and service startup.

日本語の概要は準備中です。原文の説明を表示しています。

av/skills202026年10月12日 更新

Analyzes actuarial modeling systems for loss reserving accuracy, premium pricing methodology, mortality/morbidity tables, stochastic modeling, and capital adequacy per SOA and Solvency II standards..

日本語の概要は準備中です。原文の説明を表示しています。

tinh2/skills-hub-registry202026年9月5日 更新

Design retention and engagement features using the Hook Model. Use when the user says "improve retention", "reduce churn", "make it habit-forming", "engagement design", "hook model", "trigger action reward", "users aren't coming back", "increase DAU/MAU", or wants to design features that bring users back repeatedly - even if they don't explicitly say "Hook Model".

日本語の概要は準備中です。原文の説明を表示しています。

qa-aman/claude-skills202026年10月13日 更新

Design and implement features from raw data for machine learning models. Use when the user says "engineer features", "feature engineering for X", "create features from this dataset", "transform these variables", "encode categoricals", "handle skew", "create interaction features", "lag features", "extract features from text or dates", "improve model performance with better features", or wants to move from raw columns to model-ready inputs.

日本語の概要は準備中です。原文の説明を表示しています。

qa-aman/claude-skills202026年10月13日 更新

Adapt and convert AI prompts between different models and platforms. Translates between Midjourney, Flux, Leonardo AI, DALL-E, Sora, Imagen, Stable Diffusion, Adobe Firefly, Ideogram, and more. Handles syntax differences, parameter mapping, and model-specific optimizations. Use when user says "adapt prompt", "convert prompt", "translate prompt", "port to flux", "midjourney to dall-e", or "change model".

日本語の概要は準備中です。原文の説明を表示しています。

gabrielmoreira/agent-skills-mirror192026年10月15日 更新

Manage persistent coding sessions across Claude Code, Codex, Antigravity (agy), Grok Build, and OpenCode engines. Use when orchestrating multi-engine coding agents, starting/sending/stopping sessions, running multi-agent council collaborations, cross-session messaging, ultraplan deep planning, ultrareview parallel code review, autoloop autonomous workspace iteration, ultraapp building deployable web apps from a structured Q&A interview, switching models/tools at runtime, exposing the orchestrator's 78 tools as an MCP server to Hermes Agent / Claude Desktop / Cursor / Cline / Continue / Zed / Windsurf / Goose, or running as an Agent Client Protocol (ACP) agent that Zed / JetBrains / Neovim / Emacs / VS Code / dsh can drive directly. Triggers on "start a session", "send to session", "run council", "ultraplan", "ultrareview", "autoloop", "ultraapp", "Forge tab", "build a web app", "one-click app", "AppSpec", "autonomous iteration", "iterate until goal", "auto research", "switch model", "hand off a session", "session handoff", "switch engine", "continue on codex", "continue on claude", "move this session to another engine", "multi-agent coding", "coding session", "session inbox", "grok session", "grok build", "opencode", "mcp server", "clawo-mcp", "hermes mcp", "model context protocol", "ultracode", "dynamic workflow", "fanout", "fan-out", "best-of-N", "steer turn", "interrupt turn", "fork thread", "rollback turns", "acp", "agent client protocol", "clawo acp", "zed agent", "jetbrains agent", "external agent", "dsh subagent", "deepseek harness", "clawo runs", "run ledger", "session cost", "coding-agent token usage", "spend cap", "budget limit", "maxBudgetUsd", "durable workflow", "resume a run", "verify a coding run", "acceptance contract", "evidence bundle", "did the agent's tests actually pass", "protected tests", "agent edited the tests", "human gate", "repair loop", "clawo workflow", "clawo verify", "clawo solve", "clawo fanout", "fix and verify", "solve from the terminal".

日本語の概要は準備中です。原文の説明を表示しています。

gabrielmoreira/agent-skills-mirror192026年10月15日 更新

Manages GenAI tuning jobs in Agent Platform. Use this to list, get, or cancel ongoing model tuning jobs. Don't use for fine-tuning models (use `agent-platform-tuning`), deploying models to endpoints (use `agent-platform-deploy`), or managing serving endpoints (use `agent-platform-endpoint-management`).

日本語の概要は準備中です。原文の説明を表示しています。

vaila-multimodaltoolbox/vaila192026年10月8日 更新

Manages Agent Platform serving endpoints. Use when you need to create, list, describe, update, or delete serving endpoints for model deployment on Agent Platform. Also use when troubleshooting endpoint permission, quota, or resource busy errors. Don't use for deploying models to endpoints or for running model evaluations.

日本語の概要は準備中です。原文の説明を表示しています。

vaila-multimodaltoolbox/vaila192026年10月8日 更新

Use when Agentforce run costs are climbing, you need to forecast scale, or you want to reduce tokens per conversation without hurting quality. Covers topic (now subagent) design impact on cost, prompt/template reuse, grounding size discipline, caching, and model-tier selection. Triggers: 'agentforce cost', 'tokens per conversation too high', 'reduce agentforce runs spend', 'forecast agentforce scale cost', 'einstein trust layer tokens'. NOT for capping spend per user with a budget gate and fallback — use agentforce/agent-rate-limit-strategy. NOT for org-wide model-tier and BYOLLM platform strategy — use architect/ai-platform-architecture.

日本語の概要は準備中です。原文の説明を表示しています。

PranavNagrecha/AwesomeSalesforceSkills192026年10月4日 更新

Use when selecting the right Salesforce CPQ pricing model for a product line — the four native Pricing Methods (List, Cost Plus Markup, Block, Percent of Total) and Range vs Slab Discount Schedule types — before any configuration begins. Trigger keywords: CPQ pricing method, SBQQ__PricingMethod__c, Cost Plus Markup, Block Pricing design, Percent of Total design, discount schedule type, Range vs Slab discount, pricing model strategy, which CPQ pricing mechanism to use. NOT for configuring Price Rule objects — use admin/cpq-pricing-rules. NOT for pricing without CPQ — use admin/products-and-pricebooks.

日本語の概要は準備中です。原文の説明を表示しています。

PranavNagrecha/AwesomeSalesforceSkills192026年10月4日 更新

Education Cloud (EDA — Education Data Architecture) setup: student success hub, advisor workflows, enrollment management, academic data model. NOT for the EDA object model in depth (Affiliations, Course_Connection__c) — use data/eda-data-model-and-patterns. NOT for SIS enrollment sync — use integration/sis-integration-patterns.

日本語の概要は準備中です。原文の説明を表示しています。

PranavNagrecha/AwesomeSalesforceSkills192026年10月4日 更新

Use this skill to design, configure, and troubleshoot the Field Service Lightning (FSL) Optimizer — including selecting optimization type (Global, In-Day, Resource Schedule), understanding the priority-score model, configuring travel mode (Aerial vs Street-Level Routing), and tuning optimizer behavior for specific scheduling objectives. NOT for work rules and service-objective weights on a scheduling policy — use admin/fsl-scheduling-policies. NOT for ESO adoption and territory sizing — use architect/fsl-optimization-architecture.

日本語の概要は準備中です。原文の説明を表示しています。

PranavNagrecha/AwesomeSalesforceSkills192026年10月4日 更新

Use this skill when defining clinical data model requirements for Health Cloud: HL7/FHIR data mapping, interoperability requirements, FHIR R4-aligned object activation, CodeableConcept constraints, and middleware translation requirements. NOT for the field-level mapping work itself — use data/fhir-data-mapping. NOT for choosing legacy HC24__ EHR objects vs standard clinical objects — use data/health-cloud-data-model.

日本語の概要は準備中です。原文の説明を表示しています。

PranavNagrecha/AwesomeSalesforceSkills192026年10月4日 更新

ADHD-friendly output formatting. Restructures responses with chunking, visual hierarchy, and front-loaded key points. Modes: clean, flow (default), zen. Use when user says "hyperfocus", "focus mode", "adhd mode", "adhd friendly", or invokes /hyperfocus.

日本語の概要は準備中です。原文の説明を表示しています。

nextor2k/hyperfocus192026年7月30日 更新

Create an implementation plan for a feature — a dependency-ordered, actionable task list for the project. Has four modes: fast (a quick single-pass plan), full (a richer plan that can also create a git branch), ultra (a multi-file bundle — a manifest plus one deeply specified file per phase — for execution by a smaller model), and add (extend an existing plan with more tasks). Pick the mode from the user's wording: "full plan" runs full; "quick plan" or "fast plan" runs fast; "ultra plan", "ultraplan" or "ultra-plan" runs ultra; a plain "create a plan" with no qualifier defaults to fast; "add to the plan" or "extend the plan" runs add. Use whenever the user wants to plan a feature or task, e.g. "create a plan", "create a full plan", "create a quick plan", "run an ultra plan for the inventory system", "plan this feature", "add this to the plan", "extend the plan", "add a phase to the plan". Ultra runs only when the user names it — never because the feature looks large.

日本語の概要は準備中です。原文の説明を表示しています。

NintendaDev/unikit-ai192026年10月14日 更新

Shifts Layer 3 model selection to cost-optimized alternatives when economy mode is active.

日本語の概要は準備中です。原文の説明を表示しています。

jguadagno/jjgnet-broadcast182026年8月4日 更新