Fix misleading Flutter/Dart test failures where expected data is empty ([]) or default values instead of the mocked response, caused by stale Mockito generated mocks or missing stubs being silently swallowed by try/catch in provider/repository code. Use when: (1) Test expects non-empty data but gets [], (2) Mock stubs for a method are set up but the code under test returns fallback/empty results, (3) A PR added new methods to a service class and tests that previously passed now fail with misleading "expected X, actual: empty" assertions, (4) "Generated files are out of date" CI error alongside test failures. The root cause is MissingStubError thrown by unstubbed mock methods, caught by production try/catch blocks, causing silent fallback to empty state.
日本語の概要は準備中です。原文の説明を表示しています。
divinevideo/divine-mobile☆ 2662026年10月16日 更新
Fix deployed Rust binaries not reflecting code changes when using docker buildx. Use when: (1) Code changes are verified locally (tests pass) but production behavior doesn't change after deploy, (2) Docker image has a new tag but contains old compiled binary, (3) Dockerfile uses multi-stage build with dependency pre-compilation layer and source copy layer. Docker buildx layer caching can serve stale compilation output even when source files change, especially with cross-compilation (--platform linux/amd64).
日本語の概要は準備中です。原文の説明を表示しています。
divinevideo/divine-mobile☆ 2662026年10月16日 更新
Fix silent failures in Fastly Compute@Edge when using send_async for fire-and-forget requests. Use when: (1) Background tasks (migrations, webhooks, notifications) triggered from Compute never complete, (2) send_async PendingRequest is immediately dropped, (3) Fire-and-forget pattern works locally but fails in production, (4) An async trigger "logs as triggered" but the target service never receives the request (especially after renaming backend constants — the URL hostname is cosmetic, the backend name determines routing, so a global rename can silently reroute calls to the wrong service). Also covers silent backend-not-found errors when FALLBACK_BACKENDS or other backend constants reference names not configured in the Fastly dashboard.
日本語の概要は準備中です。原文の説明を表示しています。
divinevideo/divine-mobile☆ 2662026年10月16日 更新
Build consistent characters, environments and props in Guaardvark's Cast Library and train LoRAs for them locally (reference photos → vision bible → sample plan → approved samples → training). Use when the user wants the same face or object across images, videos, a music video, or a Film Crew production, or asks to "train a LoRA".
日本語の概要は準備中です。原文の説明を表示しています。
guaardvark/guaardvark☆ 2642026年10月15日 更新
AI creative director with recursive self-assessment. Generates concepts using world-class methodologies (SIT, TRIZ, Lateral Thinking, bisociation), scores against 6 weighted criteria with Cannes/D&AD/HumanKind calibration, and recursively refines until the 9+ threshold is reached. Accepts briefs in any format — text, voice transcript, PDF, or raw notes. Use when the user asks to generate creative concepts, brainstorm campaign ideas, develop a Big Idea or campaign platform, evaluate or critique existing creative work, find consumer insights, or shares a brief for ideation — including activations, PR-stunts, brand utility, experiential, and non-advertising ideas. Calibrates against a library of 569 legendary campaigns (P01-P18 pattern map) to detect saturation and ensure originality. Do not use for media planning, production budgeting, brand identity/logo design, copywriting final drafts, or market research data collection.
日本語の概要は準備中です。原文の説明を表示しています。
smixs/creative-director-skill☆ 2552026年8月8日 更新
Systematic external reference searching across documentation, open-source repositories, and web resources. Use when working with unfamiliar libraries, APIs, or when needing production-quality implementation examples.
日本語の概要は準備中です。原文の説明を表示しています。
ArabelaTso/Skills-4-SE☆ 2552026年8月21日 更新
Convert pseudocode, algorithm descriptions, or specifications into complete, executable Python code. Handles natural language descriptions, structured pseudocode, and formal algorithm specifications. Generates production-ready code with type hints, docstrings, error handling, and test cases. Use when users need to (1) convert pseudocode to Python, (2) implement algorithms from descriptions, (3) translate algorithm specifications to code, (4) generate Python implementations from textbook pseudocode, or (5) create executable code from high-level algorithm designs.
日本語の概要は準備中です。原文の説明を表示しています。
ArabelaTso/Skills-4-SE☆ 2552026年8月21日 更新
Instruments programs to record execution information for deterministic replay debugging. Use when debugging hard-to-reproduce bugs (race conditions, timing issues, intermittent failures, heisenbugs), reproducing production failures, or analyzing complex execution sequences. Records non-deterministic events (I/O, threading, randomness, time) to enable exact replay of program executions. Supports Python, JavaScript, Java, and C/C++ with both custom instrumentation and existing replay tools.
日本語の概要は準備中です。原文の説明を表示しています。
ArabelaTso/Skills-4-SE☆ 2552026年8月21日 更新
Generate complete, production-ready functions and classes from formal specifications, design descriptions, type signatures, or natural language requirements. Use this skill when implementing APIs from specifications, creating data structures from schemas, building classes from UML diagrams, generating code from contracts, or translating design documents into code. Supports multiple programming languages and follows language-specific best practices.
日本語の概要は準備中です。原文の説明を表示しています。
ArabelaTso/Skills-4-SE☆ 2552026年8月21日 更新
Generate Dockerfiles, Docker Compose configurations, and Kubernetes manifests for containerizing applications. Use when: (1) Creating Dockerfiles for Node.js, Python, Java, Go, or other applications, (2) Setting up multi-service environments with Docker Compose, (3) Generating Kubernetes deployments, services, and ingress configurations, (4) Optimizing container images for production, (5) Implementing containerization best practices. Provides both ready-to-use templates and custom-generated configurations based on project requirements.
日本語の概要は準備中です。原文の説明を表示しています。
ArabelaTso/Skills-4-SE☆ 2552026年8月21日 更新
Generate GitHub Actions deployment workflows for automated deployment to staging and production environments on cloud platforms (AWS, GCP, Azure). Use when setting up continuous deployment pipelines, creating deployment automation, or configuring multi-environment deployment strategies. Includes templates for environment-specific deployments with approval gates, secrets management, and rollback capabilities.
日本語の概要は準備中です。原文の説明を表示しています。
ArabelaTso/Skills-4-SE☆ 2552026年8月21日 更新
Automatically generates executable tests that reproduce reported bugs from issue reports and code repositories. Use when users need to: (1) Create a test that reproduces a bug described in an issue report, (2) Generate failing tests from bug descriptions, stack traces, or error messages, (3) Validate bug reports by creating reproducible test cases, (4) Convert issue reports into executable regression tests. Takes a repository and issue report as input and produces test code that reliably triggers the reported bug.
日本語の概要は準備中です。原文の説明を表示しています。
ArabelaTso/Skills-4-SE☆ 2552026年8月21日 更新
Convert image references into spatial hypotheses, camera constraints, construction routes, material evidence, and measurable Blender reconstruction gates. Use whenever a user asks to replicate, recreate, match, clone, or reconstruct a scene, environment, object, material, lighting setup, or shot from one or more images, especially when room connectivity, hidden space, perspective, visible-frame fidelity, material identity, aging, wetness, or photographic treatment matters.
日本語の概要は準備中です。原文の説明を表示しています。
XliuXjianX/blender-production-skills☆ 2542026年8月15日 更新
Audit Blender scenes and assets for topology, transforms, normals, surface continuity, classified connections, intersections, modifier/node intent, procedural performance, simulation stability, protected-scene changes, and fixed-view visual evidence. Use after every major modeling or simulation stage and before render, bake, export, or claims of completion.
日本語の概要は準備中です。原文の説明を表示しています。
XliuXjianX/blender-production-skills☆ 2542026年8月15日 更新
Select, build, and validate Blender deformation and motion-control systems including Simple Deform, Curve, Lattice, Mesh Deform, Shrinkwrap, Surface Deform, Armature, shape keys, hooks, constraints, and drivers. Use when an object must bend, twist, taper, follow a path, conform to a surface, deform smoothly, articulate, or move through controlled mechanical relationships.
日本語の概要は準備中です。原文の説明を表示しています。
XliuXjianX/blender-production-skills☆ 2542026年8月15日 更新
Design, configure, test, bake, and validate Blender physical effects including Cloth, Soft Body, Rigid Body, collisions, constraints, Fluid, smoke, fire, Dynamic Paint, Ocean, Wave, particles, Boids, force fields, fracture, debris, and secondary effects. Use when gravity, inertia, collision, flexibility, pressure, flow, flocking, emission, or breaking causes the requested result.
日本語の概要は準備中です。原文の説明を表示しています。
XliuXjianX/blender-production-skills☆ 2542026年8月15日 更新
Build and validate Blender 5.2 Cycles 3D-to-2D materials using four camera-plane-offset Shader Raycast tests to derive an editable silhouette mask, combined with Cycles-compatible toon or flat shading. Use when a Cycles render needs an in-material outline without Shader to RGB.
日本語の概要は準備中です。原文の説明を表示しています。
XliuXjianX/blender-production-skills☆ 2542026年8月15日 更新
Plan, build, place, and validate physically meaningful Blender object assemblies, including manufactured part boundaries, mechanical seams, mounting interfaces, pivots, hierarchy, constraints, instancing, modular grids, connector planes, and precision snapping. Use when several objects must form one product, machine, architectural module, vehicle, furniture item, mechanism, or environment structure without incorrectly welding independent parts, eyeballing alignment, or leaving continuous shells as overlapping primitives.
日本語の概要は準備中です。原文の説明を表示しています。
XliuXjianX/blender-production-skills☆ 2542026年8月15日 更新
Build and validate Eevee 3D-to-2D rendering with discrete Shader to RGB lighting bands and a deformation-following inverted-hull Geometry Nodes outline. Use for anime, cel-shaded, toon, hand-drawn, or stylized real-time assets that need editable object-space outlines in Blender Eevee.
日本語の概要は準備中です。原文の説明を表示しています。
XliuXjianX/blender-production-skills☆ 2542026年8月15日 更新
Analyze reference-image illumination and build accountable Blender lighting from shadow direction, shadow length, softness, exposed faces, environment fill, bounce, practical sources, and material response. Use for reference matching, daylight, interiors, exterior environments, product scenes, atmospheric lighting, or any task where lights must be physically and visually justified instead of added as arbitrary fill or rim lights.
日本語の概要は準備中です。原文の説明を表示しています。
XliuXjianX/blender-production-skills☆ 2542026年8月15日 更新
Build efficient Blender repetition, Array-driven stairs/modules/openings, instancing, scattering, Bezier/NURBS curve-profile geometry, Geometry Nodes fields, repeat zones, simulation zones, particle-like systems, and collective motion. Use for stairs, railings, trim, pipes, cables, repeated windows/panels, vegetation, debris, crowds, rain, snow, modular structures, or any request involving dependent elements or reusable parameters.
日本語の概要は準備中です。原文の説明を表示しています。
XliuXjianX/blender-production-skills☆ 2542026年8月15日 更新
Build, inspect, audit, and refactor Blender Geometry Nodes systems for procedural models, instancing, modular effects, curves, scattering, flocks, data visualization, fields, simulation zones, and node-graph cleanup. Use whenever a Blender task specifically calls for Geometry Nodes, reusable procedural node graphs, node connections/layout, or a scalable procedural asset.
日本語の概要は準備中です。原文の説明を表示しています。
XliuXjianX/blender-production-skills☆ 2542026年8月15日 更新
Search and inspect the installed Blueish Blender Asset Library without mutating it. Use when a user asks for a local Blender asset, node preset, Blueish asset, Asset Browser entry, or named source, or when the Router has selected a node-centric/reusable Geometry Nodes, material, simulation, rigging, compositor, or NPR route with eligible local catalogs; return compatible, attributable candidates for the Router-approved workflow.
日本語の概要は準備中です。原文の説明を表示しています。
XliuXjianX/blender-production-skills☆ 2542026年8月15日 更新
Structure and package support escalations for engineering, product, or leadership with full context, reproduction steps, and business impact. Use when an issue needs to go beyond support, when writing an escalation brief, or when assessing whether an issue warrants escalation.
日本語の概要は準備中です。原文の説明を表示しています。
w95/awesome-claude-corporate-skills☆ 2522026年2月27日 更新