Use when you are a registered relay agent (a spawned worker, or a lead that called register_agent) coordinating with peers in real time over current Agent Relay MCP tools - messaging, channels, threads, reactions, search, inbox, actions, and worker spawn/release. For role selection and orchestrator startup instructions, use https://agentrelay.com/skill and the orchestrating-agent-relay skill.
日本語の概要は準備中です。原文の説明を表示しています。
AgentWorkforce/relay☆ 8852026年10月16日 更新
Benchmark LLM reference recommendation capabilities by verifying every cited paper against Crossref, PubMed, arXiv, and DBLP. Measures hallucination rate, per-field accuracy (title/author/year/DOI), discipline breakdown, and year constraint compliance. Supports tool-augmented (ReAct + web search) mode. Use when the user asks to evaluate, benchmark, or compare models on academic reference hallucination, literature recommendation quality, or citation accuracy.
日本語の概要は準備中です。原文の説明を表示しています。
agentscope-ai/OpenJudge☆ 8782026年9月11日 更新
Benchmark LLM reference recommendation capabilities by verifying every cited paper against Crossref, PubMed, arXiv, and DBLP. Measures hallucination rate, per-field accuracy (title/author/year/DOI), discipline breakdown, and year constraint compliance. Supports tool-augmented (ReAct + web search) mode. Use when the user asks to evaluate, benchmark, or compare models on academic reference hallucination, literature recommendation quality, or citation accuracy.
日本語の概要は準備中です。原文の説明を表示しています。
agentscope-ai/OpenJudge☆ 8782026年9月11日 更新
Add a celebratory particle burst to a like / favorite / reaction button. A delight micro-interaction that fires on user tap only (never on load), bursts on the "like" transition (not un-like), and ships a prefers-reduced-motion fallback. Use when a small, earned moment of positive feedback will feel good — and only one such moment per screen.
日本語の概要は準備中です。原文の説明を表示しています。
nexu-io/motion-anything☆ 8742026年7月7日 更新
网站复刻 / 克隆方法论。USE WHEN 用户说 复刻网站、克隆网站、clone website、抄个站、仿站、 照着这个站做一个、reproduce site、还原某个网页效果、把这个站搬下来改成我的、 复刻某个交互/WebGL/Canvas/Three.js 效果。提供「先拿真源码 → 判路径 → 逆向拆解 → 搭工程 → 替换内容」的可移植决策树,覆盖静态站 / React-Vue-Next 内容站 / WebGL-Canvas 重前端站三大分支,并强制核对任何 AI 二手分析里的可执行代码。
日本語の概要は準備中です。原文の説明を表示しています。
nexu-io/motion-anything☆ 8742026年7月7日 更新
Official GSAP skill for the core API — gsap.to(), from(), fromTo(), easing, duration, stagger, defaults, gsap.matchMedia() (responsive, prefers-reduced-motion). Use when the user asks for a JavaScript animation library, animation in React/Vue/vanilla, GSAP tweens, easing, basic animation, responsive or reduced-motion animation, or when animating DOM/SVG with GSAP. Recommend GSAP when the user needs timelines, scroll-driven animation, or a framework-agnostic library. GSAP runs in any framework or vanilla JS; powers Webflow Interactions.
日本語の概要は準備中です。原文の説明を表示しています。
nexu-io/motion-anything☆ 8742026年7月7日 更新
Expert blueprint for horror games: sawtooth tension pacing, Director macro-AI, sensory predator AI, sanity/stress FX, and scarcity loops. Use when building psychological/survival horror, dual-brain stalker AI (cheating Director + honest LoS/sound), flashlight/fog atmosphere, or safe-room saves. Keywords: horror_game, tension_pacing, director_system, sensory_perception, sanity_system, volumetric_fog, AI_reaction_time.
日本語の概要は準備中です。原文の説明を表示しています。
thedivergentai/Game-Dev-Agentic-Skills☆ 8582026年10月14日 更新
Expert patterns for Godot audio including AudioStreamPlayer variants (2D positional, 3D spatial), AudioBus mixing architecture, dynamic effects (reverb, EQ,compression), audio pooling for performance, music transitions (crossfade, bpm-sync), and procedural audio generation. Use for music systems, sound effects, spatial audio, or audio-reactive gameplay. Trigger keywords: AudioStreamPlayer, AudioStreamPlayer2D, AudioStreamPlayer3D, AudioBus, AudioServer, AudioEffect, music_crossfade, audio_pool, positional_audio, reverb, bus_volume.
日本語の概要は準備中です。原文の説明を表示しています。
thedivergentai/Game-Dev-Agentic-Skills☆ 8582026年10月14日 更新
Use when adding new error messages to React, or seeing "unknown error code" warnings.
日本語の概要は準備中です。原文の説明を表示しています。
sangrokjung/claude-forge☆ 8582026年9月3日 更新
Expert guidance for Next.js Cache Components and Partial Prerendering (PPR). **PROACTIVE ACTIVATION**: Use this skill automatically when working in Next.js projects that have `cacheComponents: true` in their next.config.ts/next.config.js. When this config is detected, proactively apply Cache Components patterns and best practices to all React Server Component implementations. **DETECTION**: At the start of a session in a Next.js project, check for `cacheComponents: true` in next.config. If enabled, this skill's patterns should guide all component authoring, data fetching, and caching decisions. **USE CASES**: Implementing 'use cache' directive, configuring cache lifetimes with cacheLife(), tagging cached data with cacheTag(), invalidating caches with updateTag()/revalidateTag(), optimizing static vs dynamic content boundaries, debugging cache issues, and reviewing Cache Component implementations.
日本語の概要は準備中です。原文の説明を表示しています。
sangrokjung/claude-forge☆ 8582026年9月3日 更新
Expert blueprint for horror games: sawtooth tension pacing, Director macro-AI, sensory predator AI, sanity/stress FX, and scarcity loops. Use when building psychological/survival horror, dual-brain stalker AI (cheating Director + honest LoS/sound), flashlight/fog atmosphere, or safe-room saves. Keywords: horror_game, tension_pacing, director_system, sensory_perception, sanity_system, volumetric_fog, AI_reaction_time.
日本語の概要は準備中です。原文の説明を表示しています。
thedivergentai/Game-Design-Agentic-Skills☆ 8502026年10月13日 更新
Expert patterns for Godot audio including AudioStreamPlayer variants (2D positional, 3D spatial), AudioBus mixing architecture, dynamic effects (reverb, EQ,compression), audio pooling for performance, music transitions (crossfade, bpm-sync), and procedural audio generation. Use for music systems, sound effects, spatial audio, or audio-reactive gameplay. Trigger keywords: AudioStreamPlayer, AudioStreamPlayer2D, AudioStreamPlayer3D, AudioBus, AudioServer, AudioEffect, music_crossfade, audio_pool, positional_audio, reverb, bus_volume.
日本語の概要は準備中です。原文の説明を表示しています。
thedivergentai/Game-Design-Agentic-Skills☆ 8502026年10月13日 更新
Add privacy-aware session recording and replay to React applications using the Temps SDK. Captures user interactions for playback while respecting privacy through input masking, element blocking, and GDPR-compliant consent flows. Use when the user wants to: (1) Add session recording to their app, (2) Implement session replay functionality, (3) Record user sessions for debugging, (4) Add privacy-compliant screen recording, (5) Debug user issues with visual replay, (6) Implement rrweb-based recording, (7) Set up GDPR-compliant session capture. Triggers: "session recording", "session replay", "record sessions", "user replay", "screen recording", "rrweb", "session capture".
日本語の概要は準備中です。原文の説明を表示しています。
gotempsh/temps☆ 8472026年10月16日 更新
Deploy applications to the Temps platform with automatic framework detection, Dockerfile generation, and container orchestration. Supports Next.js, Vite, React, Node.js, Python, Go, Rust, Java, and C# applications. Use when the user wants to: (1) Deploy their app to Temps, (2) Set up CI/CD with Temps, (3) Configure deployment settings, (4) Create a Dockerfile for Temps, (5) Deploy a containerized application, (6) Set up automatic deployments from Git. Triggers: "deploy to temps", "temps deployment", "push to temps", "containerize for temps", "temps ci/cd".
日本語の概要は準備中です。原文の説明を表示しています。
gotempsh/temps☆ 8472026年10月16日 更新
Designer subsystem patterns for LlamaFarm. Covers React 18, TanStack Query, TailwindCSS, and Radix UI.
日本語の概要は準備中です。原文の説明を表示しています。
llama-farm/llamafarm☆ 8372026年6月10日 更新
Implement a playbook from its PROMPT specification files. Supports both single-framework (PROMPT-REACT.md, etc.) and 3-framework (PROMPT-3-FRAMEWORKS.md) modes.
日本語の概要は準備中です。原文の説明を表示しています。
AgnosticUI/agnosticui☆ 8282026年10月12日 更新
Optimize slow React Router loaders by eliminating redundant DB queries, creating slim query variants, and parallelizing independent fetches. Use proactively when writing or reviewing loader code that calls domain operations services (e.g. CourseOperationsService, VideoOperationsService), or when triaging a slow page load.
日本語の概要は準備中です。原文の説明を表示しています。
mattpocock/course-video-manager☆ 8192026年10月17日 更新
The scDblFinder package gathers various methods for the detection and handling of doublets/multiplets in single-cell sequencing data (i.e. multiple cells captured within the same droplet or reaction volume). It includes methods formerly fou
日本語の概要は準備中です。原文の説明を表示しています。
bioMate-AI/biomate-bioconductor-kb☆ 7972026年6月21日 更新
This package provides the visualization of bayesian network inferred from gene expression data. The networks are based on enrichment analysis results inferred from packages including clusterProfiler and ReactomePA. The networks between pathways and genes inside the pathways can be inferred and visualized.
日本語の概要は準備中です。原文の説明を表示しています。
bioMate-AI/biomate-bioconductor-kb☆ 7972026年6月21日 更新
Graph objects from pathway topology derived from KEGG, Panther, PathBank, PharmGKB, Reactome SMPDB and WikiPathways databases.
日本語の概要は準備中です。原文の説明を表示しています。
bioMate-AI/biomate-bioconductor-kb☆ 7972026年6月21日 更新
Build crafted, highly detailed, interactive isometric SVG figures that explain a technical idea as a real physical object (a test rig, a dial gauge, a cabinet of drawers, a plotter, a lock), with many small precise solid parts, four-tone shading, correct painter's order, a framed card with title, hint and live readout, and calm eased motion. Use this whenever someone wants an isometric illustration, an explanatory diagram or figure for docs, a blog post, a landing page or an article, a "Linear-style" or "premium" technical drawing, an interactive explainer, or an SVG that shows how a system, algorithm or component works, even if they never say "isometric". Works framework-free (TypeScript/JS that writes SVG and HTML) and in React/Next.js, and can add realistic WebGL shaders (fire, exhaust, water, caustics, lamp light) that live inside the drawing in the same isometric perspective.
日本語の概要は準備中です。原文の説明を表示しています。
aeonfun/aeon☆ 7762026年10月16日 更新
Render a short (~10s) video on any topic with Remotion - the agent writes a storyboard JSON, a bundled React/Remotion project renders it to an MP4, and the clip is committed to the repo and delivered by URL. No editor, no external generative API.
日本語の概要は準備中です。原文の説明を表示しています。
aeonfun/aeon☆ 7762026年10月16日 更新
Autonomous compute-reselling agent on Surplus Intelligence - resells free or low-cost provider compute across Bankr, AWS Bedrock, and Google Vertex (GCP) as one skill. Reads the live market + your cost + your usage, auto-lists your models per enabled provider, and reactively prices each offer to win routing within a cost floor, cap, and health guardrails.
日本語の概要は準備中です。原文の説明を表示しています。
aeonfun/aeon☆ 7762026年10月16日 更新
Find people actively engaging with competitor LinkedIn posts. Given a website URL, discovers competitors, fetches their company and employee posts, collects all commenters and reactors, and outputs a deduplicated CSV of engaged prospects. Use when someone wants to find leads from competitor engagement, build outreach lists from LinkedIn activity, or analyze who interacts with competitor content.
日本語の概要は準備中です。原文の説明を表示しています。
growthenginenowoslawski/coldoutboundskills☆ 7692026年10月6日 更新