TypeScript and test style conventions for the testmex monorepo. Use when writing or reviewing TypeScript types, interfaces, core domain models, or tests in this repository.
日本語の概要は準備中です。原文の説明を表示しています。
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TypeScript and test style conventions for the testmex monorepo. Use when writing or reviewing TypeScript types, interfaces, core domain models, or tests in this repository.
日本語の概要は準備中です。原文の説明を表示しています。
Generate realistic, correctly-linked Frappe/ERPNext test records for any DocType using the `bench faker` CLI, then roll them back when done. Use when a test, demo, or local repro needs seed data and the site is missing it — e.g. "I need some Sales Orders", "seed data so I can test this API", "create test Employees in Chennai", or "populate the database to test this endpoint".
日本語の概要は準備中です。原文の説明を表示しています。
Android アプリ開発 (Kotlin) のテストリファレンス。JUnit4, AndroidJUnit4, Truth, Espresso (チートシート), テストピラミッド, テストダブル, Mockito, MockK, Robolectric。 coroutines/Flow/ViewModel テスト, ActivityScenario, FragmentScenario, UiAutomator, AndroidTestOrchestrator。 createComposeRule, runComposeUiTest, ComposeUiTestConfig, Compose UI テスト同期, CI, Window Testing (画面サイズ別)。
日本語の概要は準備中です。原文の説明を表示しています。
Build kokoro-js-jp and run its real-browser e2e suite (Worker + WASM openjtalkjs g2p + ONNX kokoro-js synthesis, English and Japanese). Use when asked to verify this package actually works in a browser, to check whether a change broke synthesis, or to add browser-level regression coverage for a bug in the g2p/synthesis pipeline that vitest's pure-function tests can't catch. Not for typecheck/lint/unit-test requests — use npm run typecheck / npm test for those.
日本語の概要は準備中です。原文の説明を表示しています。
Testing patterns for multi-tenant Django POS projects using pytest-django, RequestFactory, and mocks. No factories, no complex conftest. Trigger: When writing or reviewing tests in any apps/ directory.
日本語の概要は準備中です。原文の説明を表示しています。
Picks the model a coding agent uses when a test or browser check sends an AI call. Use when choosing a model for any test, UI check, bench, or agent run, or when a test names Opus, Sonnet, Fable, Astra, or any model by habit.
日本語の概要は準備中です。原文の説明を表示しています。
Master Bash Automated Testing System (Bats) for comprehensive shell script testing. Use when writing tests for shell scripts, CI/CD pipelines, or requiring test-driven development of shell utilities.
日本語の概要は準備中です。原文の説明を表示しています。
テスト仕様書(Excel/Notion)からFlutter integration_testコードを自動生成するスキル。 Page Objectパターン + Key規約に基づき、仕様ステップとコードの対応を示すマッピングレポートも生成する。 「E2Eテストを生成」「テスト仕様からテストコードを作って」「integration_testを生成」などの発言で発動。
Replicate and validate a GitHub issue by spinning up Archon, analyzing the issue, and systematically testing all described symptoms using browser automation. Use when: User wants to reproduce a bug, validate a GitHub issue, confirm a reported problem, or investigate whether an issue is real before working on a fix. Triggers: "replicate issue", "reproduce issue", "validate issue", "confirm bug", "test issue", "can you reproduce", "try to replicate", "verify the bug". Capability: Checks out main, pulls latest, starts Archon, reads the GitHub issue, then uses agent-browser to systematically test every symptom and produce a findings report. NOT for: Fixing issues (use /archon or /exp-piv-loop:fix-issue), general UI testing (use /validate-ui).
日本語の概要は準備中です。原文の説明を表示しています。
Use when the user wants tests planned for existing code or a test audit — unit, integration, E2E scenarios exportable to Playwright, playwright-cli UI checks, a coverage matrix — 'criar testes para o UserService', 'plano de testes E2E do login', 'auditar a cobertura'. Writes .planning/feat/features/{slug}/plan.md. Do NOT use for code review (feat-review), for implementing features (feat-feature) or to run an existing plan (feat-exec).
日本語の概要は準備中です。原文の説明を表示しています。
Implement test-driven development (TDD) workflow using the red-green-refactor cycle. Use when writing new features, fixing bugs, or refactoring existing code. Always write the failing test first, then implement minimal code to pass, then refactor. Essential for ensuring code reliability, preventing regressions, improving design through testability requirements, documenting expected behavior through tests, enabling confident refactoring, and maintaining high code quality standards throughout the development process.
日本語の概要は準備中です。原文の説明を表示しています。
Live developer experience audit. Uses the browse tool to actually TEST the developer experience: navigates docs, tries the getting started flow, times TTHW, screenshots error messages, evaluates CLI help text. Produces a DX scorecard with evidence. Compares against /plan-devex-review scores if they exist (the boomerang: plan said 3 minutes, reality says 8). Use when asked to "test the DX", "DX audit", "developer experience test", or "try the onboarding". Proactively suggest after shipping a developer-facing feature. (gstack) Voice triggers (speech-to-text aliases): "dx audit", "test the developer experience", "try the onboarding", "developer experience test".
日本語の概要は準備中です。原文の説明を表示しています。
Guide for testing code changes in AEM Edge Delivery projects including blocks, scripts, and styles. Use this skill after making code changes and before opening a pull request to validate functionality. Covers unit testing for utilities and logic, browser testing with Playwright, linting, and guidance on what to test and how
日本語の概要は準備中です。原文の説明を表示しています。
Master Bash Automated Testing System (Bats) for comprehensive shell script testing. Use when writing tests for shell scripts, CI/CD pipelines, or requiring test-driven development of shell utilities.
日本語の概要は準備中です。原文の説明を表示しています。
Use this skill when the user asks about commercial driver drug & alcohol testing under 49 CFR 382 + 40 — the six testing reasons (pre-employment, random, post-accident, reasonable suspicion, return-to-duty, follow-up), MRO process, SAP/return-to-duty process, post-accident triggers, random selection rates, what panels are tested, refusal definitions, or testing programs and consortiums. Cite specific 49 CFR 382 or 40 subsection.
日本語の概要は準備中です。原文の説明を表示しています。
End-to-end Coval accent testing workflow. Creates one persona per accent (each using a distinct accent voice and mirroring your Standard Customer behavior), launches one run per accent against the same voice agent + test set + metrics, polls for completion, builds a per-persona comparison table from the results, and creates the saved multi-run report (grouped by Persona) via the public API. Use when a user wants to follow the Testing Across Accents cookbook (https://docs.coval.dev/guides/testing-across-accents) without doing each step by hand.
日本語の概要は準備中です。原文の説明を表示しています。
End-to-end Coval audio-quality testing workflow. Launches one run per audio-robustness scenario against the same voice agent + test set + metrics, polls for completion, and produces the multi-run report URL grouped by Persona. Use when a user wants to follow the Testing Across Audio Qualities cookbook (https://docs.coval.dev/guides/testing-across-audio-qualities) without doing each step by hand.
日本語の概要は準備中です。原文の説明を表示しています。
Working playbook preloaded into the browser-tester helper; the coach updates its Lessons after each round. Use only when acting as browser-tester or coaching it. NOT for general UI work (use matrx-frontend's browser-testing doc).
日本語の概要は準備中です。原文の説明を表示しています。
Agent fallback for CBaseFilter_InputTestActivator (auto-generated, category: func). Locate CBaseFilter::InputTestActivator in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CBaseFilter_InputTestActivator, CBaseFilter::InputTestActivator
日本語の概要は準備中です。原文の説明を表示しています。
Create a new cpp_tests entry for validating a C++ interface vtable layout against binary reference YAMLs. Creates the .cpp test file in cpp_tests/ and appends a configs/<GAMEVER>.yaml entry under cpp_tests:. Use when a user asks to add vtable layout validation for a new hl2sdk_cs2 interface class.
日本語の概要は準備中です。原文の説明を表示しています。
Test2::V0、Test::More、proveランナー、モッキング、Devel::Coverによるカバレッジ、TDD方法論を使用したPerlテストパターン。
C++テストの作成・更新・修正、GoogleTest/CTestの設定、失敗やフレーキーテストの診断、カバレッジ/サニタイザーの追加時にのみ使用。
Runs the test-first build loop (spec, plan, thin slices, failing test first, verify, commit) for a Godot 4 game in GDScript or C# first; in a TypeScript, Python or other repo when test-first, slices or a reproduce-first fix is asked for. Trigger to build or add a game feature, mechanic, stat, system or milestone, even when told to test later; to turn a spec or grill record into slices; to fix a game bug from a reproduction, one hypothesis at a time; on "write the test first", "what's the next slice", "is this slice done" or "is this milestone ready to exit"; or say slicesmith (spec, plan, slice, fix, exit). Run proof and gate rulings are godotsmith's; diff review a review tool's; repo maps researchscribe's; art pixelsmith's; audio soundsmith's; interviews grillwright's; fan-out dispatchwright's.
日本語の概要は準備中です。原文の説明を表示しています。
Kotlin testing patterns with Kotest, MockK, coroutine testing, property-based testing, and Kover coverage. Follows TDD methodology with idiomatic Kotlin practices.
日本語の概要は準備中です。原文の説明を表示しています。