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「ax」の検索結果

3,618 件 ・ 関連度順

概要と使いどころ

This skill helps agents use Figma's use_figma MCP tool in the Slides context. Can be used alongside figma-use which has foundational context for using the use_figma tool.

日本語の概要は準備中です。原文の説明を表示しています。

Devin-AXIS/iPolloWork6,9882026年10月15日 更新

Investigate Stripe payment failures and unexpected outcomes from exact object IDs, lifecycle state, events, amounts, currency, refunds, and dispute evidence.

日本語の概要は準備中です。原文の説明を表示しています。

Devin-AXIS/iPolloWork6,9882026年10月15日 更新

Reconcile bounded Stripe payment and payout records with supplied business records while preserving object IDs, currency, time zone, and discrepancy evidence.

日本語の概要は準備中です。原文の説明を表示しています。

Devin-AXIS/iPolloWork6,9882026年10月15日 更新

Create or edit posters and social card series in the current iPolloWork Design session.

日本語の概要は準備中です。原文の説明を表示しています。

Devin-AXIS/iPolloWork6,9882026年10月15日 更新

Build or update a professional-grade design system in Figma from a codebase. Use when the user wants to create variables/tokens, build component libraries, create individual components with proper variant sets and variable bindings, set up theming (light/dark modes), document foundations, or reconcile gaps between code and Figma. Also use when the user asks to create or generate any component in Figma — even a single one — since components require proper variable foundations, variant states, and design token bindings to be production-quality. This skill teaches WHAT to build and in WHAT ORDER — it complements the `figma-use` skill which teaches HOW to call the Plugin API. Both skills should be loaded together.

日本語の概要は準備中です。原文の説明を表示しています。

Devin-AXIS/iPolloWork6,9882026年10月15日 更新

Query and update Notion databases with explicit database identity, property-aware inputs, bounded reads, and confirmation before material writes.

日本語の概要は準備中です。原文の説明を表示しています。

Devin-AXIS/iPolloWork6,9882026年10月15日 更新

Motion / animation context for the `use_figma` MCP tool — animating Figma nodes via manual keyframes, animation styles, easing, and timeline duration. Load alongside figma-use whenever a task involves adding, editing, or inspecting animation on a node.

日本語の概要は準備中です。原文の説明を表示しています。

Devin-AXIS/iPolloWork6,9882026年10月15日 更新

Search connected Notion pages and databases, verify the relevant sources, and produce concise answers that preserve links and uncertainty.

日本語の概要は準備中です。原文の説明を表示しています。

Devin-AXIS/iPolloWork6,9882026年10月15日 更新

This skill helps agents use Figma's use_figma MCP tool in the FigJam context. Can be used alongside figma-use which has foundational context for using the use_figma tool.

日本語の概要は準備中です。原文の説明を表示しています。

Devin-AXIS/iPolloWork6,9882026年10月15日 更新

Use this skill alongside figma-use when the task involves translating an application page, view, or multi-section layout into Figma. Triggers: 'write to Figma', 'create in Figma from code', 'push page to Figma', 'take this app/page and build it in Figma', 'create a screen', 'build a landing page in Figma', 'update the Figma screen to match code', 'convert this modal/dialog/drawer/panel to Figma'. This is the preferred workflow skill whenever the user wants to build or update a full page, modal, dialog, drawer, sidebar, panel, or any composed multi-section view in Figma from code or a description. Discovers design system components, variables, and styles from Code Connect files, existing screens, and library search, then imports them and assembles views incrementally section-by-section using design system tokens instead of hardcoded values.

日本語の概要は準備中です。原文の説明を表示しています。

Devin-AXIS/iPolloWork6,9882026年10月15日 更新

Analyze Stripe customers, subscriptions, prices, invoices, payment status, and lifecycle transitions with explicit environment and object scope.

日本語の概要は準備中です。原文の説明を表示しています。

Devin-AXIS/iPolloWork6,9882026年10月15日 更新

Convert meeting material into decisions, action items, owners, dates, and open questions, then save it to an explicitly selected Notion destination.

日本語の概要は準備中です。原文の説明を表示しています。

Devin-AXIS/iPolloWork6,9882026年10月15日 更新

Build falling leaves that read as leaves, with each one tumbling on its own axis so it presents a face, thins to an edge, and opens out again, and with its sideways slip driven by that same tumble. Covers the 2-D canvas build and the instanced-3-D variant, where leaves are recycled from, density-versus-count maths, depth layering, colour under a tone-mapped composite, reduced motion, and visibility pausing. Use for autumn maple, sakura petals, blossom, ash, snowfall shapes, or any drifting foliage where a generic particle field reads as confetti.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7862026年10月6日 更新

Create or redesign creative agency, production studio, architecture, culture, and portfolio websites with billboard typography, hard black-and-white chapters, exposed grids, documentary imagery, irregular collages, restrained parallax, brutalist navigation, and accessible FAQ controls.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7862026年10月6日 更新

Create cinematic scroll-driven landing pages with Lenis smooth scrolling, GSAP ScrollTrigger, scroll-linked progression, staggered text reveals, sticky card stacks, parallax backgrounds, scroll-scrubbed transitions, footer reveals, and immersive preloaders. Use when analyzing or building premium editorial scroll experiences, sticky project stacks, kinetic typography, or section-by-section storytelling.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7862026年10月6日 更新

Create a perspective WebGL background grid with fading lines, subtle particle haze, slow forward drift, and gentle camera parallax.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7862026年10月6日 更新

Create premium cinematic web motion systems with GSAP, ScrollTrigger, and Lenis. Use for luxury editorial websites, creative studio portfolios, Awwwards-style interactions, smooth scroll reveals, staggered text, parallax, pinned sections, magnetic hover states, custom cursors, and mouse-reactive layered movement.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7862026年10月6日 更新

Build convincing timber for Three.js as one procedural MeshPhysicalMaterial with growth rings, cathedral figure, pores, medullary rays, checks, tool marks, end grain, and oil, wax, or lacquer finishes, so the grain follows the form and survives macro close-ups without image textures. Use for wood boards, benches, carved panels, tool handles, joinery, floors, and any request to make 3D wood look real, detailed, or less like a tiled photo or plastic.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7862026年10月6日 更新

Add volumetric underwater god rays to a Three.js scene, marching one drifting swell field along every view ray at half resolution so the light shafts converge on the sun, parallax with the camera and carry rippling caustic streaks, with a shimmering surface underside, a sun that wobbles through the ripples, and the same light dappling fish as they swim through the beams. Use for underwater scenes, oceans seen from below, aquariums, reefs, kelp forests, diving and shipwreck scenes, schools of fish, sunbeams or light shafts through water, caustics, "rays of light shining through the ocean", or watery ripples on a background. Includes a reusable module and the Blue Hour sardine-school demo.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7862026年10月6日 更新

NEAR Protocol smart contract development in Rust. Use when writing, reviewing, or deploying NEAR smart contracts. Covers contract structure, state management, cross-contract calls, testing, security, and optimization patterns. Based on near-sdk v5.x with modern macro syntax.

日本語の概要は準備中です。原文の説明を表示しています。

internet-court/internet-court-skill6,7442026年8月20日 更新

The default layout for every OpenBot configuration screen — PageShell and its prose/wide widths, PageSection and PageRows, Item row composition, the settings-row pattern where a summary and a chevron open a dialog, and the size and variant vocabulary. This is what a new screen looks like unless an instruction says otherwise. Use when adding or changing a screen under app/src/routes, adding a row to an admin or settings page, choosing a Button or Item size, picking between a bordered and a filled row, laying out a dialog, or reviewing a diff that adds max-w-*, a hand-drawn card, or a new spacing scale under app/src. Don't use for where the data comes from (that is openbot-data-access), for the gallery components under components/gallery that a Bot draws, for the chat and channel surfaces, or for editing the primitives under components/ui themselves.

日本語の概要は準備中です。原文の説明を表示しています。

CopilotKit/OpenBot6,5222026年10月15日 更新

Write JavaScript code in n8n Code nodes. Use when writing JavaScript in n8n, using $input/$json/$node syntax, making HTTP requests with this.helpers / the $helpers global, working with dates using DateTime, troubleshooting Code node errors, choosing between Code node modes, or doing any custom data transformation in n8n. Always use this skill when a workflow needs a Code node — whether for data aggregation, filtering, API calls, format conversion, batch processing logic, or any custom JavaScript. Covers SplitInBatches loop patterns, cross-iteration data, pairedItem, and real-world production patterns. Also use when asked why a Code node or workflow is slow, which execution mode is faster, or how to cut per-item overhead on large datasets. EXCEPTION — for the AI-agent-callable Custom Code Tool (@n8n/n8n-nodes-langchain.toolCode, a tool attached to an AI Agent), use the n8n-code-tool skill instead; it has a different runtime contract.

日本語の概要は準備中です。原文の説明を表示しています。

czlonkowski/n8n-skills6,4392026年10月16日 更新

Generate idiomatic Typst (.typ) code, edit and troubleshoot Typst documents and projects, and answer Typst syntax/reference questions. Use when working with .typ files or when the user explicitly asks for Typst document creation, editing, debugging, compilation, formatting, template work, or package usage.

日本語の概要は準備中です。原文の説明を表示しています。

jihe520/MathModelAgent6,2102026年10月3日 更新

Structured plan review across 4 axes before writing any code (inspired by Garry Tan's workflow)

日本語の概要は準備中です。原文の説明を表示しています。

FlorianBruniaux/claude-code-ultimate-guide6,1722026年10月16日 更新