Convert 2D orthographic wireframe PNG drawings to 3D Blender models exported as glTF/GLB. Use this skill whenever the user provides wireframe images (technical drawings, line drawings, orthographic views, side/front/back panels) and wants to generate a 3D model, mesh, or .glb file. Triggers on phrases like "convert this wireframe to 3D", "make a 3D model from these drawings", "build a model from this wireframe", "generate GLB from these views", or any image-to-3D-mesh request involving line drawings. Make sure to use this skill even if the user does not explicitly say "wireframe" — also covers "orthographic views", "technical drawings", "line drawings of objects", "front and side views". Requires a configured Blender MCP backend (official or ahujasid) and Python with opencv-python, numpy, scipy installed.
日本語の概要は準備中です。原文の説明を表示しています。
RobLe3/cc-blender-skill☆ 952026年10月13日 更新
Create and edit 3D meshes in Blender — primitives, hard-surface modeling, mesh operators, modifier stacks (Bevel, Subdivision, Boolean, Mirror, Array, Solidify), bmesh-level edits, retopology basics. Use whenever the user asks to "make/model/create/build a 3D object", "shape/sculpt this", "add a cube/sphere/cylinder/etc.", "extrude/inset/bevel this face", "add a modifier", or any geometry-creation request that isn't a wireframe trace. Make sure to use this skill even if the user does not say "model" — also covers "make a sword", "build a chair", "add a door", "carve out a hole". Pairs with blender-materials for look-dev and blender-pro-workflow for full pipelines.
日本語の概要は準備中です。原文の説明を表示しています。
RobLe3/cc-blender-skill☆ 952026年10月13日 更新
Light Blender scenes professionally — three-point setups, HDRI environments, studio/cinematic/dramatic configurations, light groups, color temperature, soft vs hard shadows. Use whenever the user asks to "light the scene", "set up lighting", "make it look cinematic / dramatic / studio / outdoor / sunset", "add a key light", "use HDRI", or any lighting-related request. Make sure to use this skill even if the user does not say "light" — also covers "make it look professional", "studio shot", "moody atmosphere", "golden hour", "rim light". Pairs with blender-materials (lighting reveals materials) and blender-cameras (lighting + composition together = shot).
日本語の概要は準備中です。原文の説明を表示しています。
RobLe3/cc-blender-skill☆ 952026年10月13日 更新
Render Blender scenes with the right engine and settings — Cycles for photoreal, EEVEE for speed/stylized, sample counts, denoising (OptiX/OIDN), light path tuning, color management (AgX/Filmic), file output (PNG/EXR/MP4), animation rendering. Use whenever the user asks to "render this", "produce an image", "render a frame / animation", "make a final image", "save the render", or any output-generation request. Make sure to use this skill even if the user does not say "render" — also covers "make a picture", "save the result", "produce a final image", "export as image".
日本語の概要は準備中です。原文の説明を表示しています。
RobLe3/cc-blender-skill☆ 952026年10月13日 更新
Reconstruct Blender models from supplied reference sheets, branding templates, texture atlases, orthographic front/side/back/top views, or mascot/logo art where visual fidelity to the source is more important than a plausible generated object. Use when the user says the model must match a template, wireframe, texture pack, character sheet, mascot sheet, or brand asset exactly; also use after feedback like "does not look like the reference", "fit the texture 1:1", "wrong number of visible parts", or "compare against the template". Requires Blender MCP plus local Python with Pillow/OpenCV/numpy; pairs with blender-uv-texturing, wireframe-to-3d, blender-modeling, blender-materials, and blender-export.
日本語の概要は準備中です。原文の説明を表示しています。
RobLe3/cc-blender-skill☆ 952026年10月13日 更新
End-to-end production workflow guidance for Blender — the order to assemble scenes (block-out → camera → light → forms → materials → detail → render → composite → export), critique protocols, time budgets, and recovery patterns. Use whenever the user asks to "make a complete scene / hero shot / production-quality render", "what's the right order to do this", "set up a full pipeline", or has a multi-step request crossing modeling + lighting + materials + rendering. Make sure to use this skill for any request that spans multiple phases of 3D work, even if the user does not say "workflow" — also covers "make a final image of X", "produce a hero render", "professional-looking result".
日本語の概要は準備中です。原文の説明を表示しています。
RobLe3/cc-blender-skill☆ 952026年10月13日 更新
Reshape source-locked mesh boundaries so the geometry fits texture-atlas or decal contours 1:1 before final UV/material work. Use when textures look off because the model behind them does not match the source texture region, or when the mesh must adapt to the texture instead of stretching the texture onto an approximate mesh.
日本語の概要は準備中です。原文の説明を表示しています。
RobLe3/cc-blender-skill☆ 952026年10月13日 更新
Create and assign PBR materials in Blender via Principled BSDF — metals, glass, plastic, fabric, skin, organics. Covers physically-based material recipes with real-world values, Coat layer (varnish/car paint), Sheen (cloth), Subsurface scattering (skin/wax), Transmission (glass), and procedural patterns (wood grain, marble, fabric weave). Use whenever the user asks to "make it look like X material", "give it a metallic finish", "apply a wood texture", "make this glass / plastic / brushed steel / leather / skin", or any look-development request. Make sure to use this skill even if the user does not say "material" — also covers "make it shiny", "matte finish", "looks like copper", "rough surface". Works with any geometry; pairs with blender-lighting (materials only look right under proper lighting).
日本語の概要は準備中です。原文の説明を表示しています。
RobLe3/cc-blender-skill☆ 952026年10月13日 更新
Export Blender scenes to glTF/GLB (web/AR), FBX (game engines), OBJ (universal), USD (VFX pipelines), STL (3D printing). Includes Unreal collision hulls and Multires normal-map baking for low-poly export, per-format settings, embed/unpack textures, axis conversion, polygon optimization (Decimate), and target-platform validation. Use whenever the user asks to "export this", "save as glTF / FBX / OBJ / STL / USD", "package for Unity / Unreal / Three.js / web / AR / 3D print", or any output format conversion. Make sure to use this skill even if the user does not say "export" — also covers "package this for the web", "make it work in Unity", "send to Unreal", "save for 3D printing".
日本語の概要は準備中です。原文の説明を表示しています。
RobLe3/cc-blender-skill☆ 952026年10月13日 更新
Set up Blender cameras with cinematic intent — focal length, depth of field (f-stop / focus object), composition (rule of thirds, leading lines), animated cameras (orbit, dolly, push-in), tracking constraints. Use whenever the user asks to "set up the camera", "frame the shot", "make it look cinematic / hero / portrait / wide-angle / telephoto", "add depth of field", "orbit the camera", or any composition/framing request. Make sure to use this skill even if the user does not say "camera" — also covers "hero shot", "close-up", "from above", "shallow focus", "85mm portrait look".
日本語の概要は準備中です。原文の説明を表示しています。
RobLe3/cc-blender-skill☆ 952026年10月13日 更新
Animate objects, cameras, lights, and properties in Blender — keyframes, F-curves, easing (Bezier, Linear, Sine, Bounce, Elastic), shape keys (morph targets / blendshapes / visemes), drivers (Python expressions on properties), NLA actions for reuse and layering. Use whenever the user asks to "animate this", "make it move / rotate / scale over time", "add keyframes", "loop / oscillate", "shape key / morph / blendshape", "visemes for lip sync", or any time-based property change. Make sure to use this skill even if the user does not say "animate" — also covers "spin it slowly", "make it wave", "fade in / out", "pulse", "facial expression".
日本語の概要は準備中です。原文の説明を表示しています。
RobLe3/cc-blender-skill☆ 952026年10月13日 更新
Convert 2D orthographic wireframe PNG drawings to 3D Blender models exported as glTF/GLB. Use this skill whenever the user provides wireframe images (technical drawings, line drawings, orthographic views, side/front/back panels) and wants to generate a 3D model, mesh, or .glb file. Triggers on phrases like "convert this wireframe to 3D", "make a 3D model from these drawings", "build a model from this wireframe", "generate GLB from these views", or any image-to-3D-mesh request involving line drawings. Make sure to use this skill even if the user does not explicitly say "wireframe" — also covers "orthographic views", "technical drawings", "line drawings of objects", "front and side views". Requires the Blender MCP addon to be running (port 9876) and Python with opencv-python, numpy, scipy installed.
日本語の概要は準備中です。原文の説明を表示しています。
RobLe3/cc-blender-skill☆ 952026年10月13日 更新
Translate approved GDDs + architecture into epics — one epic per architectural module. Defines scope, governing ADRs, engine risk, and untraced requirements. Does NOT break into stories — run /create-stories [epic-slug] after each epic is created.
日本語の概要は準備中です。原文の説明を表示しています。
striderZA/OpenCodeGameStudios☆ 952026年10月7日 更新
Install a Skill into the current workspace from a Git repository or local directory. Use this whenever the user wants to: - Add a new Skill to the agent ("install the X skill", "add the foo skill", "I want a skill that does Y, find one") - Pull the latest version of an already-installed Skill ("update the X skill", "refresh my skills") - List Skills currently active in the workspace - Remove a Skill they no longer need Trigger on phrases like "装一个 X skill", "安装技能", "install skill", "update skill", "list skills", "remove skill", "找个能 X 的 skill". Do not require the user to say the literal Skill name — if they describe a capability, propose a candidate Skill (Git URL or local path) and confirm before installing.
日本語の概要は準備中です。原文の説明を表示しています。
TencentCloud/octop-harness☆ 942026年10月15日 更新
Keep coding work complete, readable, and proportionate to the task. Use when planning, implementing, debugging, testing, reviewing, or maintaining code, including bounded changes in larger repositories. Avoid unnecessary design and verification overhead. Does not apply to non-code conversation or writing.
日本語の概要は準備中です。原文の説明を表示しています。
See-Sol-Lab/private-house-code-v2.5☆ 942026年9月7日 更新
Runtime QA of a change: start the app, test acceptance criteria and edge cases, and report evidence. Use for "test this", "QA", "does it work", exploratory checks, or post-review runtime verification. Not static code review.
日本語の概要は準備中です。原文の説明を表示しています。
heliohq/ship☆ 932026年7月4日 更新
Brainstorming interactively to deepen ideas via four modes (Expand/Propose/Evaluate/Subtract). Does not write code. Not for decisions (Magi), feature specs (Spark), or one-shot reframing (Flux).
日本語の概要は準備中です。原文の説明を表示しています。
simota/agent-skills☆ 932026年10月15日 更新
Simulating business strategy via short/mid/long-term scenario planning from financial, market, and competitive data. Applies SWOT/PESTLE/Porter, KPI forecasting, roadmaps. Does not write code.
日本語の概要は準備中です。原文の説明を表示しています。
simota/agent-skills☆ 932026年10月15日 更新
Proposing new features leveraging existing data/logic as Markdown specifications. Use when brainstorming new features, product planning, or feature proposals are needed. Does not write code.
日本語の概要は準備中です。原文の説明を表示しています。
simota/agent-skills☆ 932026年10月15日 更新
Refactoring code: variable naming, function extraction, magic number constants, dead code removal. Does not change behavior. Not for bugs (Judge), security (Sentinel), tests (Radar), or features (Builder).
日本語の概要は準備中です。原文の説明を表示しています。
simota/agent-skills☆ 932026年10月15日 更新
Verifying YAGNI, cutting scope, and proposing complexity reductions. A 'subtraction' agent questioning the justification for every feature, dependency, doc, and config. Does not write code.
日本語の概要は準備中です。原文の説明を表示しています。
simota/agent-skills☆ 932026年10月15日 更新
Refracting thinking by challenging assumptions, combining cross-domain knowledge, and shifting perspectives to reframe problems. Use for stuck situations or paradigm shifts. Does not write code.
日本語の概要は準備中です。原文の説明を表示しています。
simota/agent-skills☆ 932026年10月15日 更新
Enumerating failure modes via pre-mortem analysis. Systematically identifies failure scenarios for plans, designs, and features, scoring them with RPN/AP. Does not write code.
日本語の概要は準備中です。原文の説明を表示しています。
simota/agent-skills☆ 932026年10月15日 更新
Analyze Amazon traffic gaps between an owned product and competitors using Nexscope keyword, traffic, listing and review evidence. Use for missing keyword coverage, organic-versus-paid traffic structure, variant-aware rank comparisons and evidence-based listing priorities. Produces a local HTML report; does not execute advertising changes.
日本語の概要は準備中です。原文の説明を表示しています。
nexscope-ai/nexscope-ecommerce-skills☆ 922026年10月15日 更新