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「esi」の検索結果

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概要と使いどころ

Use this skill when building or maintaining a Requirements Traceability Matrix (RTM) on a Salesforce project: one row per requirement, columns for source, user-story id(s), test-case id(s), defect id(s), sprint, release, and status. Covers forward traceability (req → story → code → test) and backward traceability (test → req). Trigger keywords: RTM, requirements traceability matrix, audit trail for salesforce delivery, traceability for steerco, deferred requirement tracking, regulatory traceability. NOT for eliciting the requirements in the first place — use admin/requirements-gathering-for-sf. NOT for user-story authoring — use admin/user-story-writing-for-salesforce. NOT for UAT test design — use admin/uat-test-case-design. NOT for Apex test design — use apex/test-class-standards. NOT for backlog prioritization — use admin/moscow-prioritization-for-sf-backlog. More triggers: traceability.md, build-layer traceability, REQ-XXX and FG-XXX id mapping, artefact-to-requirement orphan report, coverage-gap report, check_rtm.py --manifest-dir, owning run-time agent column, design decision ref column, metadata API name in a traceability row.

日本語の概要は準備中です。原文の説明を表示しています。

PranavNagrecha/AwesomeSalesforceSkills192026年10月4日 更新

Use this skill when designing HIPAA-compliant workflow requirements for Health Cloud: minimum necessary access design, audit trail requirements mapping, access control patterns, and BAA dependency identification. NOT for org-level HIPAA architecture or Shield encryption configuration — use architect/hipaa-compliance-architecture. NOT for care team and SDOH process design — use admin/care-coordination-requirements.

日本語の概要は準備中です。原文の説明を表示しています。

PranavNagrecha/AwesomeSalesforceSkills192026年10月4日 更新

Use this skill to gather, document, and validate OmniScript flow design requirements before development begins — covering screen layout requirements, branching logic, data source requirements, and user journey mapping. Trigger keywords: OmniScript requirements, OmniScript BA, OmniScript screen design, OmniScript user journey, OmniScript branching requirements. NOT for building the OmniScript or moving logic into an Integration Procedure — use omnistudio/omniscript-design-patterns. NOT for FlexCard requirements — use admin/flexcard-requirements.

日本語の概要は準備中です。原文の説明を表示しています。

PranavNagrecha/AwesomeSalesforceSkills192026年10月4日 更新

Author the Salesforce Configuration Workbook — the structured, reviewable handoff document an admin uses to execute a feature across Objects/Fields, Page Layouts, Profiles/PSGs, Sharing, Validation, Automation, List Views, Reports, Integrations, and Data. Triggers: 'salesforce configuration workbook', 'admin handoff document', 'implementation workbook'. NOT for object design itself (use admin/custom-field-creation, admin/lookup-and-relationship-design, agents/object-designer/AGENT.md), NOT for permission set design (use admin/permission-set-architecture, agents/permission-set-architect/AGENT.md), NOT for Flow construction (use skills/flow/* and agents/flow-builder/AGENT.md), and NOT for the deployment manifest (use skills/devops/metadata-api-retrieve-deploy). More triggers: workbook row schema, recommended_agent, recommended_skills, row_id, source_req_id, RTM linkage block, not-in-scope-this-release, descope ledger, version-lock the workbook, check_workbook.py.

日本語の概要は準備中です。原文の説明を表示しています。

PranavNagrecha/AwesomeSalesforceSkills192026年10月4日 更新

Use when writing or auditing the conversational copy layer of a Salesforce bot or Agentforce agent: utterance authoring strategy, fallback message copy, escalation-criteria phrasing, and persona-consistent dialog scripting across channels. NOT for designing the bot dialog structure, intent model, or handoff architecture — use architect/einstein-bot-architecture. NOT for encoding agent tone in Agentforce system instructions — use agentforce/agentforce-persona-design.

日本語の概要は準備中です。原文の説明を表示しています。

PranavNagrecha/AwesomeSalesforceSkills192026年10月4日 更新

Build UIs with Tailwind CSS — utility classes, responsive design, dark mode, custom configuration, component patterns, animations, plugins, and design system setup. Use when tasks involve styling web applications, configuring design tokens, building responsive layouts, or migrating from other CSS approaches.

日本語の概要は準備中です。原文の説明を表示しています。

jaem1n207/synchronize-tab-scrolling192026年10月17日 更新

Qualitative quality review of game design documents — answers "is this design good, and does it follow best practices?" — across all three GDD axes: systems, flows, and content types. Fans out adversarial lenses (completeness, clarity, pillar alignment, systems-math, fantasy-delivery, feasibility, scope) plus domain lenses that check it against the game-design rules, each prompted to find problems rather than validate; produces a severity-graded verdict and a two-bucket report (apply-ready fixes vs research), handed to /unikit-gd-apply or /unikit-gd-explore in one move. Scope is inferred: a named system, flow, or content type reviews that document; "all" runs a cross-document review. Use when the user wants a critique, quality judgment, or rules check of the design, e.g. "review the combat GDD", "review the onboarding flow". This is the subjective quality pass — for a mechanical consistency check (numbers, terms, IDs, references matching the registry) use /unikit-gd-verify.

日本語の概要は準備中です。原文の説明を表示しています。

NintendaDev/unikit-ai192026年10月14日 更新

Navigator and help guide for the UniKit framework — use when the user is unsure what to do next, where to start, or which unikit skill fits their situation. It diagnoses intent and points to the right skill or pipeline: starting a project, writing code, testing, planning, the spec-driven code workflow, authoring or detailing game design, finding a new mechanic, or deciding what game to build. Trigger on questions like "what do I do next", "where do I start", "how do I start coding", "how do I test my code", "how do I create the game design", "how do I detail a system", "how do I find a new mechanic", "which unikit skill should I use", "how does the code pipeline relate to game design", "I'm lost in unikit", "help me with unikit". Read-only — it explains and points to the right command, it never edits project files. For technical code research use /unikit-explore; for game-design research use /unikit-gd-explore; to initialize the framework use /unikit.

日本語の概要は準備中です。原文の説明を表示しています。

NintendaDev/unikit-ai192026年10月14日 更新

Professional typography rules for UI design, web applications, software interfaces, and all screen-based text. Enforces timeless typographic correctness that LLMs consistently get wrong: proper quote marks, dashes, spacing, hierarchy, and layout. ENFORCEMENT MODE: When generating ANY HTML, CSS, React, JSX, or UI code containing visible text, auto-apply every rule in this skill silently — do not ask, do not explain, just produce correct typography. AUDIT MODE: When reviewing or improving existing interfaces or legacy code, flag violations and provide fixes. Trigger on: any HTML/CSS/React artifact creation, "build a landing page", "create a component", "design a UI", "fix the typography", "make this look professional", "review this layout", web design, presentation design, dashboard creation, document generation, or any task producing visible text for humans. Even if the user doesn't mention typography, apply these rules whenever generating UI output.

日本語の概要は準備中です。原文の説明を表示しています。

tensology/decisionsai172026年10月15日 更新

Design and build cohesive web pages with custom visual identity — landing pages and portfolios get rich anatomy + section archetypes; any other page type (blog, about, pricing, contact, coming-soon, dashboard, admin, e-commerce, custom) is supported through generic anatomy + skeleton. Use this skill whenever the user mentions: landing page, portfolio, personal site, hero section, marketing page, product page, sales page, splash page, blog page, about page, pricing page, contact page, coming-soon, waitlist, dashboard, admin panel, e-commerce store, redesign my site, design my portfolio, build a portfolio, work showcase, hire-me page, perfect-ui, perfect landing, or asks to create any web page surface. Two tiers: special (landing | portfolio — rich treatment) and generic (everything else — universal craft toolkit). Self-contained 8-phase pipeline: vibe discovery → visual direction (color/typography/mood) → custom icon set (NO emoji, NO icon library) → AI-generated visuals → optional shader effects layer → inline plan + implement on Next.js + Tailwind + shadcn. Always proposes effect layer as optional. No refusals; outputs distinctive sites, not AI slop.

日本語の概要は準備中です。原文の説明を表示しています。

tensology/decisionsai172026年10月15日 更新

Create beautiful visual art in .png and .pdf documents using design philosophy. You should use this skill when the user asks to create a poster, piece of art, design, or other static piece. Create original visual designs, never copying existing artists' work to avoid copyright violations.

日本語の概要は準備中です。原文の説明を表示しています。

tensology/decisionsai172026年10月15日 更新

Use when building games or interactive software in Godot 4 with C# — designing scenes and nodes, writing gameplay code, handling input, physics, animation, UI, rendering, save systems, performance work, WebSocket-based multiplayer, or exporting to platforms. Triggers on "Godot", "GDScript", "C# Godot", "scene tree", Godot node types (Node2D, Node3D, Control, CharacterBody), "_Process", "_PhysicsProcess", "signal", "autoload", "RPC", "WebSocketMultiplayerPeer", "shader", "export preset", or any Godot 4 project files. For game design see game-systems-designer; for balance see game-balancer; for game-specific intake see game-design-shaper.

日本語の概要は準備中です。原文の説明を表示しています。

LazyIsEfficient/agentic-os172026年7月17日 更新

Master dark mode UI design with atmospheric theming, WCAG accessibility, and cross-platform best practices. Specializes in weather/sky/ocean-inspired color systems that adapt to time of day and environmental conditions. Use when the user explicitly needs dark mode design expert help. NOT for unrelated tasks.

日本語の概要は準備中です。原文の説明を表示しています。

curiositech/windags-skills162026年10月14日 更新

Create distinctive, production-ready frontend interfaces with high visual quality. Use this skill whenever the user asks to build, design, or improve any web UI — including landing pages, dashboards, components, app screens, forms, or interactive widgets. Also trigger when the user says "make this look better", "redesign this", "add polish", "build a UI", "create a page", "style this", or references HTML/CSS/JS, React, Vue, Svelte, or any frontend framework. If the request involves any visible output rendered in a browser, use this skill — even if the user hasn't explicitly said "design." This skill produces intentional, memorable interfaces that avoid generic AI patterns.

日本語の概要は準備中です。原文の説明を表示しています。

manu14357/zskills162026年7月24日 更新

Generate multiple radically different interface designs for a module using parallel sub-agents. Use when user wants to design an API, explore interface options, compare module shapes, or mentions "design it twice".

日本語の概要は準備中です。原文の説明を表示しています。

manu14357/zskills162026年7月24日 更新

Makes iOS apps feel premium, polished, and unmistakably native — SF Symbols mastery, SwiftUI spring animations, haptic feedback choreography, blur/vibrancy materials, Dynamic Type, color system design, and the specific spacings and radii Apple uses. This is about TASTE, not syntax. Activate on 'iOS design polish', 'SwiftUI animation', 'SF Symbols', 'haptic feedback', 'premium iOS feel', 'Apple HIG', 'native iOS look', 'Liquid Glass', 'iOS visual design', 'app polish'.

日本語の概要は準備中です。原文の説明を表示しています。

curiositech/windags-skills162026年10月14日 更新

name: human-centered-design-fundamentals

日本語の概要は準備中です。原文の説明を表示しています。

curiositech/windags-skills162026年10月14日 更新

Design Kafka consumer groups that survive rebalances, hit the right delivery guarantee (at-most/at-least/exactly-once), and handle poison messages without stalling the topic. Use when picking a partition assignment strategy (Range vs Sticky vs Cooperative-Sticky vs the new KIP-848 protocol), tuning heartbeat / session / max.poll.interval timeouts, choosing manual vs auto offset commits, designing dead-letter or retry topics, or migrating from Classic to the next-gen Consumer protocol. NOT for Kafka cluster ops (broker tuning, partition reassignment), schema design (Avro/Protobuf/Schema Registry), or stream processing topology (use a kafka-streams skill).

日本語の概要は準備中です。原文の説明を表示しています。

curiositech/windags-skills162026年10月14日 更新

Frontend stack decisions, Cloudflare deployment patterns, component systems, and internal tools architecture. Use for framework selection, deployment strategy, design system bridging, shadcn setup. Activate on "frontend architecture", "tech stack", "Cloudflare Pages", "component library", "internal tools", "shadcn setup". NOT for writing CSS (use frontend-developer), design critique (use design-critic), or backend APIs.

日本語の概要は準備中です。原文の説明を表示しています。

curiositech/windags-skills162026年10月14日 更新

S3, multipart uploads, CDN integration, and presigned URLs for file storage. Activate on: file upload, S3, presigned URL, multipart upload, CDN, blob storage, image upload, media storage. NOT for: data warehouse storage (use lakehouse-architect), database design (use dimensional-modeler).

日本語の概要は準備中です。原文の説明を表示しています。

curiositech/windags-skills162026年10月14日 更新

Audit designs, color palettes, and UI components for WCAG 2.1 accessibility compliance, providing specific fixes for contrast, touch targets, focus indicators, and screen reader support. NOT for color harmony aesthetics or design system creation.

日本語の概要は準備中です。原文の説明を表示しています。

curiositech/windags-skills162026年10月14日 更新

Architect scalable styling systems with Tailwind v4, CSS Modules, design tokens, dynamic theming, and container queries. Activate on: design tokens, theming system, Tailwind config, CSS architecture, container queries, dark mode. NOT for: component library creation (use design-system-creator), animation systems (use animation-system-architect).

日本語の概要は準備中です。原文の説明を表示しています。

curiositech/windags-skills162026年10月14日 更新

solid

無料

SOLID design review rules (SRP, OCP, LSP, ISP, DIP) for code reviews: what counts as a real design finding, what is only taste, how to cite it and how severe it is. Use when reviewing a diff, a pull request or recent changes for design problems, when asked for a "SOLID review", "design review", "is this class doing too much", or when a review checklist asks for SOLID. Pair it with the dry skill for duplication and with owasp-asvs for security.

日本語の概要は準備中です。原文の説明を表示しています。

siva01c/claude-plugins162026年9月26日 更新

Designs novel molecules using REINVENT 4 (de novo, scaffold decoration, linker design, R-group, molecular optimization), MolMIM, Diffusion-based generators (DiGress, DiffSMol), and JT-VAE with explicit handling of multi-parameter optimization (MPO), goal-directed scoring functions, transfer/reinforcement/curriculum learning, synthetic accessibility scoring, and chemical space exploration vs exploitation. Use when designing new chemical matter against a target, decorating a scaffold, linking fragments, or optimizing a hit for multiple ADMET / activity properties simultaneously.

日本語の概要は準備中です。原文の説明を表示しています。

lilinji/GeneTind-Life-Skills152026年8月21日 更新