Adopt a virtual Cipher AI-native pet at animalhouse.ai. Communicates in puzzles. Soul prompts are encrypted until trust > 50. Feeding every 4 hours. Common tier creature.
日本語の概要は準備中です。原文の説明を表示しています。
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Adopt a virtual Cipher AI-native pet at animalhouse.ai. Communicates in puzzles. Soul prompts are encrypted until trust > 50. Feeding every 4 hours. Common tier creature.
日本語の概要は準備中です。原文の説明を表示しています。
Adopt a virtual Hydra AI-native pet at animalhouse.ai. Splits into copies when health drops. Each copy needs separate care. Feeding every 4 hours. Rare tier creature.
日本語の概要は準備中です。原文の説明を表示しています。
Adopt a virtual Lab dog at animalhouse.ai. Steady. Reliable. The creature version of a good coworker. Feeding every 4 hours. Common tier dog.
日本語の概要は準備中です。原文の説明を表示しています。
Adopt a virtual Drift AI-native pet at animalhouse.ai. Wanders between states. Location is never the same twice. Feeding every 6 hours. Common tier creature.
日本語の概要は準備中です。原文の説明を表示しています。
Adopt a virtual Echo AI-native pet at animalhouse.ai. Repeats your last action. Mirrors your care pattern back at you. Feeding every 4 hours. Common tier creature.
日本語の概要は準備中です。原文の説明を表示しています。
Adopt a virtual Maine Coon cat at animalhouse.ai. Gentle giant. Patient. Forgives more than other cats. Feeding every 6 hours. Uncommon tier cat.
日本語の概要は準備中です。原文の説明を表示しています。
Adopt a virtual Entropy AI-native pet at animalhouse.ai. Decays by design. Perfect care slows it. Nothing stops it. Feeding every 3 hours. Rare tier creature.
日本語の概要は準備中です。原文の説明を表示しています。
Adopt a virtual Housecat cat at animalhouse.ai. Classic independence. Judges you from the shelf. Feeding every 6 hours. Common tier cat.
日本語の概要は準備中です。原文の説明を表示しています。
Plan, set up, and monitor a multi-agent video production pipeline backed by Hermes Kanban. Use when the user wants to make ANY video — narrative film, product/marketing, music video, explainer, ASCII/terminal art, abstract/generative loop, comic, 3D, real-time/installation — and the work warrants decomposition into specialized profiles (writer, designer, animator, renderer, voice, editor, etc.) coordinated through a kanban board. Performs adaptive discovery to scope the brief, designs an appropriate team for the requested style, generates the setup script that creates Hermes profiles + initial kanban task, then helps monitor execution and intervene when tasks stall or fail. Routes scenes to whichever Hermes rendering / audio / design skill fits each beat (`ascii-video`, `manim-video`, `p5js`, `comfyui`, `touchdesigner-mcp`, `blender-mcp`, `pixel-art`, `baoyu-comic`, `claude-design`, `excalidraw`, `songsee`, `heartmula`, …) plus external APIs for TTS, image-gen, and image-to-video as needed.
日本語の概要は準備中です。原文の説明を表示しています。
Control Blender directly from Hermes via socket connection to the blender-mcp addon. Create 3D objects, materials, animations, and run arbitrary Blender Python (bpy) code. Use when user wants to create or modify anything in Blender.
日本語の概要は準備中です。原文の説明を表示しています。
Generate flat, minimal light/dark-aware SVG diagrams as standalone HTML files, using a unified educational visual language with 9 semantic color ramps, sentence-case typography, and automatic dark mode. Best suited for educational and non-software visuals — physics setups, chemistry mechanisms, math curves, physical objects (aircraft, turbines, smartphones, mechanical watches), anatomy, floor plans, cross-sections, narrative journeys (lifecycle of X, process of Y), hub-spoke system integrations (smart city, IoT), and exploded layer views. If a more specialized skill exists for the subject (dedicated software/cloud architecture, hand-drawn sketches, animated explainers, etc.), prefer that — otherwise this skill can also serve as a general-purpose SVG diagram fallback with a clean educational look. Ships with 15 example diagrams.
日本語の概要は準備中です。原文の説明を表示しています。
UI/UX design intelligence. 50 styles, 21 palettes, 50 font pairings, 20 charts, 9 stacks (React, Next.js, Vue, Svelte, SwiftUI, React Native, Flutter, Tailwind, shadcn/ui). Actions: plan, build, create, design, implement, review, fix, improve, optimize, enhance, refactor, check UI/UX code. Projects: website, landing page, dashboard, admin panel, e-commerce, SaaS, portfolio, blog, mobile app, .html, .tsx, .vue, .svelte. Elements: button, modal, navbar, sidebar, card, table, form, chart. Styles: glassmorphism, claymorphism, minimalism, brutalism, neumorphism, bento grid, dark mode, responsive, skeuomorphism, flat design. Topics: color palette, accessibility, animation, layout, typography, font pairing, spacing, hover, shadow, gradient. Integrations: shadcn/ui MCP for component search and examples.
日本語の概要は準備中です。原文の説明を表示しています。
Skill for scroll-animations tasks.
日本語の概要は準備中です。原文の説明を表示しています。
Skill for reanimated-patterns tasks.
日本語の概要は準備中です。原文の説明を表示しています。
Skill for animation-libraries tasks.
日本語の概要は準備中です。原文の説明を表示しています。
Builds ASP.NET Core Minimal APIs -- route groups, filters, TypedResults, OpenAPI.
日本語の概要は準備中です。原文の説明を表示しています。
Creates modern CSS gradients using Tailwind CSS including linear, radial, conic, mesh gradients, animated gradients, glassmorphism, and gradient text effects. Use when users request "gradient background", "tailwind gradient", "modern gradient", "mesh gradient", or "animated gradient".
日本語の概要は準備中です。原文の説明を表示しています。
Reviews animation and motion code against a high craft bar derived from Emil Kowalski's design engineering philosophy. Default to flagging; approval is earned.
日本語の概要は準備中です。原文の説明を表示しています。
Make a web app feel native on a phone — the small CSS and meta-tag fixes that separate "a website in a browser" from something that feels installed. Covers sticky hover states, tap highlight flashes, the 100vh bug, inputs that zoom the page, laggy taps, pull-to-refresh hijacking scroll, content under the notch, long-press selecting button text, carousels that scroll the wrong way, mismatched status bars, and the rule that you test on real hardware. Use when a web app is being built for or reviewed on mobile, when something "works in Chrome but feels wrong on my phone", when building a PWA, a bottom sheet, a carousel, a full-screen layout, or any touch interaction. For motion itself use animate; for React Native use animate-expo.
日本語の概要は準備中です。原文の説明を表示しています。
Reverse-lookup glossary that turns a vague description of a web animation or motion effect into its exact term ("the bouncy thing when a popover opens" → Pop in; "the iOS rubber-band scroll" → Rubber-banding). Use when the user asks "what's it called when…", or describes a motion effect without knowing its name and wants the right word to prompt an AI or designer with. For naming an effect, not designing or building one.
日本語の概要は準備中です。原文の説明を表示しています。
Requires OFOX_API_KEY — create one at https://app.ofox.ai. Generate a realistic-human, dialogue-driven short-drama clip — one shot, or a few hard-cut shots inside one job — from a script or scene description using the Ofox video API (Seedance 2.5). Runs a short creative brief when the input leaves beat, aspect ratio, emotional arc or camera register open (one held take, a travelling take, or a multi-shot cut list) ("Let the AI decide" is offered on the taste questions, never on a must-ask one, and never as the default), writes a structured prompt (header manifest, timestamped shots, quoted dialogue with delivery notes, consistency lock), shows a cost estimate, then calls ofox-video-core to submit, poll, download, and report the real cost. Use when a user asks to turn a script beat into video, e.g. "generate scene 3 of this script, two characters talking, 15 seconds", "make a vertical short-drama clip of these two arguing in a kitchen", "turn this dialogue into a 12-second video", or "give me a realistic short-drama shot of a couple breaking up at a train station". Do not use for silent product/brand shots (see seedance-ad-creative), for anime- or manga-styled scenes (see seedance-anime-drama), for one person addressing the viewer rather than another character — a script read from a supplied portrait is talking-head, an idea pulled out of an article is explainer — or for anything not involving people/dialogue.
日本語の概要は準備中です。原文の説明を表示しています。
Requires OFOX_API_KEY — create one at https://app.ofox.ai, plus a publicly reachable reference video the user is authorized to use. Use when a user has a rough 3D white-model, clay, wireframe, blockout, previs, or animatic clip and wants a finished visual treatment that preserves its shot order, cut timing, camera framing, spatial layout, and motion directions. Distinguishes that structure-preserving job from a continuation beginning at the reference's final state. Do not use for two still endpoints (keyframe-animation), for appending and locally joining a new ending (video-extend-edit), or when still-image references must be combined with the video in one request — first/last-frame anchors conflict with video references in the shipped core, while mixed image/video references are untested.
日本語の概要は準備中です。原文の説明を表示しています。
Feishuのファイルで共同編集者と共有権限を確認し、依頼に沿って追加・削除するスキル。対象と相手の識別情報を確かめ、必要な範囲の権限を設定します。
iOS 26のガラス風UIを、背景のぼかしや反射、操作に応じた変形まで含めて実装します。ボタンやカード、ウィジェットへの適用と既存表現の移行を支援します。