Trigger when: (1) the user mentions "manim", "scene", "video", "EN/KO render", "GEODE_HERO_LANG", "1080p60", or (2) editing files under `scripts/visualizations/` ending in `.py`, or (3) the user asks to render, re-render, or extend any of the four validated scenes (`geode_hero.py`, `autoresearch_filewalk.py`, `autoresearch_compare.py`, `critical_floor.py`). GEODE Manim Scene authoring standard. Locks the patterns the four validated scenes already share — Anthropic-style palette, Helvetica Neue + Pretendard font pairing with weight=NORMAL, EN/KO multilingual lang via `GEODE_HERO_LANG` env, `_dashed_arrow_with_head` stage-coupled tinting, `verify_hero_layout.py` ratchet — so the next scene does not re-discover the kerning / padding / transition regressions catalogued in [[viz-frame-audit]].
日本語の概要は準備中です。原文の説明を表示しています。
mangowhoiscloud/geode☆ 152026年10月13日 更新
Setup web app page with component, layout, data fetching, and tests
日本語の概要は準備中です。原文の説明を表示しています。
porcupine-md/jonggrang☆ 152026年9月15日 更新
Generate TUI screen/view with layout, keybindings, state management, and tests
日本語の概要は準備中です。原文の説明を表示しています。
porcupine-md/jonggrang☆ 152026年9月15日 更新
Correct file paths, project layout, and naming conventions. Two modes: advisory (return a path) and organize (restructure).
日本語の概要は準備中です。原文の説明を表示しています。
ngocsangyem/MeowKit☆ 152026年7月28日 更新
Create beautiful, accessible user interfaces with shadcn/ui components (built on Radix UI + Tailwind), Tailwind CSS utility-first styling, and canvas-based visual designs. Use when building user interfaces, implementing design systems, creating responsive layouts, adding accessible components (dialogs, dropdowns, forms, tables), customizing themes and colors, implementing dark mode, generating visual designs and posters, or establishing consistent styling patterns across applications.
日本語の概要は準備中です。原文の説明を表示しています。
kettleofketchup/DraftForge☆ 152026年9月14日 更新
Go backend patterns from Uber style and standard layout
日本語の概要は準備中です。原文の説明を表示しています。
baekenough/second-brain☆ 152026年10月8日 更新
AI design language for production-grade UI — 10 commands covering typography, color, motion, layout, and UX writing quality
日本語の概要は準備中です。原文の説明を表示しています。
baekenough/second-brain☆ 152026年10月8日 更新
Check a prototype against its original design direction and requirements before shipping. Compares implementation to the mockup/spec/context, flags drift in layout, spacing, type, color, states, and behavior, and reports a pass/fix list. Use when the user says "design QA", "does it match the design", "check against the spec", "conformance check", or before sharing/handing off a prototype. Part of the Product Design set. Uses a browser tool for visual comparison.
日本語の概要は準備中です。原文の説明を表示しています。
DKeken/codex-skills-alternative☆ 152026年6月3日 更新
Turn a reference image or mockup into a working local frontend that matches it closely. Inspects the image, extracts the design system (layout, type, spacing, color, components), implements it, then screenshot-compares and iterates to close the gap. Use when the user says "image to code", "build this mockup", "code this screenshot", "make this design real", or provides a UI image to implement. Part of the Product Design set. Uses a browser tool for screenshot verification.
日本語の概要は準備中です。原文の説明を表示しています。
DKeken/codex-skills-alternative☆ 152026年6月3日 更新
Safely localize unknown Unity games, especially Japanese-to-Chinese projects. Use to discover Unity version/layout/backend, migrate translations across game versions, extract occurrence-mapped text from serialized assets, embedded CSV, bytecode, UI, Localization StringTables, Utage, or middleware, bridge rows through AiNiee-style translation, validate and transactionally write approved candidates, audit residual and runtime-only text or AutoTranslator diffs, diagnose TMP fonts and Addressables/IL2CPP failures, locate saves, or acceptance-test SHA-verified patches.
日本語の概要は準備中です。原文の説明を表示しています。
timeance/unity-text-locator☆ 152026年8月13日 更新
This skill should be used when the user asks to "create a plugin", "scaffold a plugin", "understand plugin structure", "organize plugin components", "set up plugin.json", "use ${CLAUDE_PLUGIN_ROOT}", "add commands/agents/skills/hooks", "configure auto-discovery", or needs guidance on plugin directory layout, manifest configuration, component organization, file naming conventions, or Claude Code plugin architecture best practices.
日本語の概要は準備中です。原文の説明を表示しています。
susomejias/rembric☆ 142026年10月13日 更新
Jetpack Compose navigation expert with type-safe routes, Hilt DI, and MVVM/MVI architecture. Activate on: Jetpack Compose navigation, Compose type-safe routes, Hilt dependency injection, MVVM Android, MVI pattern, Compose state management, NavHost, ViewModel. NOT for: XML layouts (use frontend-architect), iOS SwiftUI (use swiftui-data-flow-expert), React Native (use react-native-architect).
日本語の概要は準備中です。原文の説明を表示しています。
curiositech/windags-skills☆ 142026年10月12日 更新
Metal/wgpu/WGSL shader surfaces for native Rust gpui apps (Zed-family, pd-console), stockpiled with beautiful copy-pasteable shader-toy examples. Use for custom GPU fragment passes behind/around gpui panes: ocean/water shaders, pixelated waves and boats, a living harbor, dithered chrome borders, sonar sweeps, aurora/starfields, CRT/scanline post. Trigger on: wgsl, wgpu, metal shader, gpui shader, shadertoy, fragment shader, SDF, noise/fbm, ordered dithering, pixelation, render-to-texture, "pixelated waves and boats", living harbor water. NOT for: web/GLSL/three.js shaders (use a web tool), non-shader gpui motion (use rust-gpui-motion), general GUI layout/color (use beautiful-gui-design), CLI/TUI (use beautiful-cli-design).
日本語の概要は準備中です。原文の説明を表示しています。
curiositech/windags-skills☆ 142026年10月12日 更新
Long-running design anthropologist that builds comprehensive visual databases from 500-1000 real-world examples, extracting color palettes, typography patterns, layout systems, and interaction design across any domain (portfolios, e-commerce, SaaS, adult content, technical showcases). This skill should be used when users need exhaustive design research, pattern recognition across large example sets, or systematic visual analysis for competitive positioning.
日本語の概要は準備中です。原文の説明を表示しています。
curiositech/windags-skills☆ 142026年10月12日 更新
Design performant animation systems with Framer Motion, GSAP, View Transitions API, and spring physics. Activate on: page transitions, micro-interactions, scroll animations, layout animations, spring physics. NOT for: CSS-only hover effects (use css-in-js-architect), video/canvas rendering (use creative-coding-expert).
日本語の概要は準備中です。原文の説明を表示しています。
curiositech/windags-skills☆ 142026年10月12日 更新
Use when building content-heavy sites with Astro, deciding between SSG/SSR/hybrid, choosing client directives (idle/visible/load/media), structuring content collections with type-safe schemas, integrating React/Vue/Solid/Svelte components in the same project, or migrating from Next.js for marketing/docs. Triggers: client:idle vs client:load tradeoffs, content collections schema with zod, image optimization via @astrojs/image, view transitions, server islands, MDX layouts. NOT for SPA-style apps that need full interactivity (use Next/Remix), Astro internals/plugin authoring, or non-content sites where islands provide no benefit.
日本語の概要は準備中です。原文の説明を表示しています。
curiositech/windags-skills☆ 142026年10月12日 更新
Visualize biological networks (PPI, gene-regulatory, co-expression, pathway) with layout algorithm choice (ForceAtlas2, Fruchterman-Reingold, Kamada-Kawai, hive plots), edge bundling, community-based coloring, and reproducible seeds using NetworkX, PyVis, igraph, and Cytoscape automation. Use when rendering biological networks for static publication, interactive HTML exploration, or Cytoscape-format export.
日本語の概要は準備中です。原文の説明を表示しています。
lilinji/GeneTind-Life-Skills☆ 142026年8月21日 更新
Build publication-quality figures with matplotlib using the object-oriented Figure/Axes API, constrained_layout, rcParams customization, TrueType (Type-42) font embedding for journal submission, and CVD-safe palettes. Covers seaborn integration, common chart types, axis formatting, and the small gotchas that distinguish reproducible matplotlib from notebook scratch. Use when producing publication figures in Python — RNA-seq scatter, single-cell embeddings, generic biological plotting.
日本語の概要は準備中です。原文の説明を表示しています。
lilinji/GeneTind-Life-Skills☆ 142026年8月21日 更新
Analyzes CRISPR drug-modifier (chemogenomic) screens with drugZ (Colic et al. 2019 Genome Med), a bidirectional Z-score method that identifies synthetic-lethal sensitizing genes and resistance-conferring suppressor genes from vehicle vs drug comparisons. Covers vehicle-anchored design (not Day-0), the bidirectional Z math giving greater sensitivity to small-effect hits than MAGeCK / STARS / edgeR / RIGER on drug screens, per-gene sumZ and normZ, synth (sensitizer) vs supp (suppressor) FDR, multi-dose handling, integration with control sgRNAs, and comparison with MAGeCK MLE with dose covariate. Use when running a drug-modifier CRISPR screen, identifying sensitizing or resistance genes for a drug candidate, choosing drugZ vs MAGeCK MLE for chemogenomic analysis, troubleshooting low-effect drug screens where MAGeCK lacks sensitivity, or designing a drug-screen layout (vehicle vs drug arms).
日本語の概要は準備中です。原文の説明を表示しています。
lilinji/GeneTind-Life-Skills☆ 142026年8月21日 更新
Use this skill when working with Brain Imaging Data Structure (BIDS) datasets: organizing neuroscience and biomedical data (MRI, EEG, MEG, iEEG, PET, microscopy, NIRS, motion capture, EMG, MR spectroscopy, behavioral), querying BIDS layouts, validating compliance, converting DICOM to BIDS, writing metadata sidecars, or creating BIDS derivatives.
日本語の概要は準備中です。原文の説明を表示しています。
lilinji/GeneTind-Life-Skills☆ 142026年8月21日 更新
This skill applies consistent corporate branding and styling to all generated documents including colors, fonts, layouts, and messaging
日本語の概要は準備中です。原文の説明を表示しています。
lilinji/GeneTind-Life-Skills☆ 142026年8月21日 更新
Use when the user wants to design, redesign, shape, critique, audit, polish, clarify, distill, harden, optimize, adapt, animate, colorize, extract, or otherwise improve a frontend interface. Covers websites, landing pages, dashboards, product UI, app shells, components, forms, settings, onboarding, and empty states. Handles UX review, visual hierarchy, information architecture, cognitive load, accessibility, performance, responsive behavior, theming, anti-patterns, typography, fonts, spacing, layout, alignment, color, motion, micro-interactions, UX copy, error states, edge cases, i18n, and reusable design systems or tokens. Also use for bland designs that need to become bolder or more delightful, loud designs that should become quieter, live browser iteration on UI elements, or ambitious visual effects that should feel technically extraordinary. Not for backend-only or non-UI tasks.
日本語の概要は準備中です。原文の説明を表示しています。
friedbotstudio/baseline☆ 142026年10月13日 更新
Write the production code that makes a pre-decided set of failing tests pass, within an explicit write_set, following an explicit behavior contract. Used by `/tdd` Step 3 and by `/swarm-dispatch` workers. The caller has already decided architecture, naming, file layout, and abstraction boundaries — this skill executes that recipe with code-structure discipline and a 5-iteration RALPH loop. No scope expansion, no design decisions, no test edits.
日本語の概要は準備中です。原文の説明を表示しています。
friedbotstudio/baseline☆ 142026年10月13日 更新
Pixel-faithful clone of any web UI into the user's existing stack, using whatever sources are available — a screenshot alone, a live URL, raw HTML/CSS, or any combination. Use this skill whenever the user wants to recreate, match, replicate, or "clone" a design from a screenshot, image, URL, Figma export, or HTML dump. Trigger on phrases like "clone this", "match this design", "build this from screenshot", "recreate this page", "make it look like this", "rebuild this UI", "copy this layout", or any time the user provides a visual reference and asks for a faithful implementation. Do not undertrigger — even if the user just drops a screenshot without explicit phrasing, this skill applies.
日本語の概要は準備中です。原文の説明を表示しています。
santowilem/skills☆ 142026年5月11日 更新