Research any topic in exhaustive depth by combining web search, academic papers, social discussions, and community conversations. Produces comprehensive briefings with evidence from every available source type, confidence scoring, and identified knowledge gaps.
日本語の概要は準備中です。原文の説明を表示しています。
sandbaseai/sandbase-skills☆ 2042026年9月26日 更新
Research emerging academic trends by combining scholarly databases, web sources, and news to identify rising research areas, breakthrough papers, and shifting scientific consensus. Ideal for R&D teams tracking frontier science.
日本語の概要は準備中です。原文の説明を表示しています。
sandbaseai/sandbase-skills☆ 2042026年9月26日 更新
将学术论文转换为交互式 HTML 课程 + Markdown 文档 + PPTX 演示文稿,一键生成全部三种输出
日本語の概要は準備中です。原文の説明を表示しています。
skillmds/skillmd☆ 1982026年10月9日 更新
Use this skill whenever the user asks for an HTML-first visual design deliverable or design judgment: interactive prototype, slide deck, motion demo, infographic, dashboard, landing page, whitepaper, changelog, business card, social cover, brand system, design critique, multi-variant exploration, or export to MP4, GIF, PPTX, PDF, or SVG. It is optimized to make AI agents do the routing, template selection, verification, and export prep so humans spend less time prompt-engineering. Do not use for production web apps, SEO sites, backend systems, or pure copy edits.
日本語の概要は準備中です。原文の説明を表示しています。
skillmds/skillmd☆ 1982026年10月9日 更新
An engineering-grade marketing system organized around two surface modes — a deep black canvas for hero and footer chapters and a flat paper-white canvas for body content — connected by a single, almost violently saturated NVIDIA Green accent that carries every CTA, every active tab, and the small decorative corner squares that mark out cards. The system is unapologetically angular: 2px radius across every surface, tight bold sans-serif typography in NVIDIA's proprietary EMEA cut, and a hairline gray rule that separates dense multi-column technical content. There is no decorative gradient, no atmospheric mesh, no soft drop shadow — just black, white, gray, and green stacked into a structured editorial grid that scales from product cards to massive industry landing pages without bending its rules.
日本語の概要は準備中です。原文の説明を表示しています。
skillmds/skillmd☆ 1982026年10月9日 更新
An inspired interpretation of HP's design language — a white-paper enterprise-consumer system anchored by HP Electric Blue (`#024ad8`) as the lone signal CTA, near-black ink (`#1a1a1a`) for headlines, geometric Forma-DJR sans throughout, and angular blue-chevron decorations that nod to the HP wordmark's slashes. Cards round at 8–16px, photos sit in soft 16px frames, and dark navy slabs anchor the customer-story and "how can we help" closing bands.
日本語の概要は準備中です。原文の説明を表示しています。
skillmds/skillmd☆ 1982026年10月9日 更新
An almost defiantly minimal documentation-first system that treats the home page like a Markdown README — paper-white canvas, 36px center-aligned heading, a single black pill CTA, an inline terminal install snippet, and a hand-drawn llama mascot as the only ornamental element. No gradient, no hero photography, no marketing pyrotechnics. The chrome is a tiny utility palette of pure black, pure white, and three neutral grays; every interactive element is fully rounded into a pill (`{rounded.full}`); typography is SF Pro Rounded for headings paired with system sans for body and ui-monospace for code. Pricing tiers, FAQs, and "your data stays yours" guarantees all sit on the same flat canvas inside thin-border cards — the system is the documentation, and the documentation is the system.
日本語の概要は準備中です。原文の説明を表示しています。
skillmds/skillmd☆ 1982026年10月9日 更新
Manage persistent coding sessions across Claude Code, Codex, Antigravity (agy), Cursor, and OpenCode engines. Use when orchestrating multi-engine coding agents, starting/sending/stopping sessions, running multi-agent council collaborations, cross-session messaging, ultraplan deep planning, ultrareview parallel code review, autoloop autonomous workspace iteration, ultraapp building deployable web apps from a structured Q&A interview, switching models/tools at runtime, exposing the orchestrator's 69 tools as an MCP server to Hermes Agent / Claude Desktop / Cursor / Cline / Continue / Zed / Windsurf / Goose, or running as an Agent Client Protocol (ACP) agent that Zed / JetBrains / Neovim / Emacs / VS Code / dsh can drive directly. Triggers on "start a session", "send to session", "run council", "ultraplan", "ultrareview", "autoloop", "ultraapp", "Forge tab", "build a web app", "one-click app", "AppSpec", "autonomous iteration", "iterate until goal", "deep paper review", "auto research", "switch model", "multi-agent", "coding session", "session inbox", "cursor agent", "opencode", "mcp server", "clawo-mcp", "hermes mcp", "model context protocol", "ultracode", "dynamic workflow", "fanout", "fan-out", "best-of-N", "steer turn", "interrupt turn", "fork thread", "rollback turns", "acp", "agent client protocol", "clawo acp", "zed agent", "jetbrains agent", "external agent", "dsh subagent", "deepseek harness".
日本語の概要は準備中です。原文の説明を表示しています。
skillmds/skillmd☆ 1982026年10月9日 更新
An agent makes an animated film of an average session with its own user, beginning to end, told with that user's real messages: whatever their routine is (code, writing, data, design, video). The agent sits at a desk in a room decorated from what it knows about the user, and the monitor shows their kind of work. Requests glide in as paper planes and unfold. Corrections are a 3D cartoon mallet that bonks, then turns to show the words on its face. Praise is a butterfly towing the words on a ribbon. The agent types each reply onto a sheet, folds it and throws it back. The film opens with the agent asleep until the monitor boots: "Initiating session with <name>". The agent composes its own orchestral score, cued to every action. p5.brush watercolour, rendered in HyperFrames. Trigger on: "a video of our session", "animate a session with me", "session story", "show what working with me is like", "make a film about me and my agent".
日本語の概要は準備中です。原文の説明を表示しています。
heygen-com/hyperframes-community-skills☆ 1982026年9月29日 更新
Run outcome-focused Firecrawl workflows that produce deliverables such as research reports, literature reviews over published papers, SEO audits, QA reports, lead lists, knowledge bases, website design systems, and other structured web-data artifacts. Use when the user wants Firecrawl to complete a business, marketing, product, or creative workflow rather than merely scrape a page or integrate API calls into code.
日本語の概要は準備中です。原文の説明を表示しています。
firecrawl/firecrawl-workflows☆ 1922026年8月21日 更新
Independently review a CUMCM computation package before its claims enter validation or paper writing. Use only inside a generated independent-review package.
日本語の概要は準備中です。原文の説明を表示しています。
Lucasuiii/modeling-workbench☆ 1732026年9月23日 更新
Build or resume mathematical-modeling competition work, including CUMCM, MCM/ICM, graduate and regional contests, data challenges, and open-topic statistical modeling. Guide problem framing, modeling, computation, validation, Chinese or English LaTeX writing, and reviewed PDF/source delivery using current official requirements. Not for ordinary paper polishing.
日本語の概要は準備中です。原文の説明を表示しています。
Lucasuiii/modeling-workbench☆ 1732026年9月23日 更新
当用户需要把内容(文章、笔记、截图、数据、产品说明)做成中文图文卡片组图时使用——小红书 / Rednote 3:4 竖图、公众号封面、社交卡。提供三套独家视觉语言(静纸 Still Paper本手记 / Signal Proof 证据层 / Bridge Canvas 跨平台桥),由 Claude 读懂内容、自己撰写 brief.json,交给确定性引擎渲染出第一眼惊艳、一眼可辨、国内开箱即用的图文组图。
日本語の概要は準備中です。原文の説明を表示しています。
dososo/blcaptain-style-skill☆ 1672026年7月8日 更新
Parse complex documents with IBM's open-source Docling library, which turns PDFs and Office files into structured Markdown or JSON. Use when a user asks to parse a document with tables, extract figures from a document, handle multi-column layouts, convert a complex PDF to structured data, extract content from academic papers, or process documents with mixed layouts. Handles tables, figures, headers, footers, and multi-column text.
日本語の概要は準備中です。原文の説明を表示しています。
TerminalSkills/skills☆ 1662026年10月14日 更新
Build AI agents that automate scientific research — hypothesis generation, experiment design, data analysis, and paper writing using agentic tree search. Use when: automating research workflows, generating and testing hypotheses, building AI-powered research assistants.
日本語の概要は準備中です。原文の説明を表示しています。
TerminalSkills/skills☆ 1662026年10月14日 更新
Researches real projects, papers, and documented failures before proposing a new feature, architecture, or technology choice. Use for design decisions with multiple valid approaches, not for implementing an existing spec or fixing a known bug.
日本語の概要は準備中です。原文の説明を表示しています。
ash1794/vibe-engineering☆ 1642026年10月8日 更新
Audit whether a paper's baseline comparisons are COMPLETE, FAIR, and SIGNIFICANT: a required recent SOTA baseline is missing while 'best/SOTA' is claimed (HP-MISSING-BASELINE); a baseline is undertuned / given less compute-tuning-data, run at a mismatched config, or the equal-budget ablation-as-baseline is absent (HP-WEAK-BASELINE); 'outperforms' is asserted over overlapping error bars or with no variance/seeds (HP-SIG-OVERLAP); and a cross-row 'improves over baseline by X%' is arithmetically wrong (HP-DELTA-ERROR, cross-row form only). A versioned per-domain baseline profile + a live leaderboard/recency search are assembled by the EXECUTOR as structured facts; a fresh cross-model reviewer (gpt-5.6-sol xhigh, read-only, fresh thread per dimension) PROPOSES findings, each span-anchored to a ledger claim_id; tools/adjudicate_findings.py DECIDES the verdict. Works at L0 (stated comparisons) and deepens at L2 (configs/result files). A completeness question it cannot settle internally becomes needs_external_check, never a guessed missing baseline. Emits baseline-comparison-audit.findings.json; computes NO verdict. Detect-only. Triggers: "baseline audit", "missing baselines", "is the comparison fair", "weak baseline", "baseline 误报", "SOTA earned?".
日本語の概要は準備中です。原文の説明を表示しています。
wanshuiyin/Anti-Autoresearch☆ 1612026年10月7日 更新
Audit whether a paper's EVALUATION DESIGN actually measures what it claims and whether its reporting is complete — the validity layer family D (experiment-forensics) cannot reach. Three patterns: train/test leakage means the reported score may not measure generalization (HP-EVAL-LEAKAGE — adopts the Kapoor & Narayanan 8-type / 3-category leakage taxonomy; the illegitimate-proxy / sampling-bias / pretraining-contamination subtypes hand off as needs_external_check, naming but NEVER running Oren-2023 exchangeability / Shi-2023 Min-K% / Golchin-2023 Time-Travel / BIG-bench canary); a load-bearing LLM judge is conflicted (same model/family as a compared system) or unvalidated (no human-agreement, no bias control) (HP-JUDGE-VALIDITY); a declared condition/metric is dropped or switched to favor the method, or 'best' is chosen with no held-out set (HP-SELECTIVE-REPORTING). Verdict-bearing at L0/L1 from the DESCRIBED protocol — NOT repo-gated like experiment-forensics; L2 only CONFIRMS against split/preprocessing/result files. A fresh cross-model reviewer (gpt-5.6-sol xhigh, read-only, fresh thread per pass) PROPOSES findings, each span-anchored to a ledger claim_id; tools/adjudicate_findings.py DECIDES the verdict. Leakage and under-reporting are usually HONEST methodological errors — every finding describes a discrepancy to CHECK, never an accusation. An LLM generating GROUND-TRUTH labels is HP-FAKE-GT (experiment-forensics) — routed there, not here. Emits eval-design-forensics.findings.json; computes NO verdict. Detect-only. Triggers: "eval design audit", "evaluation validity", "train/test leakage", "data leakage", "is the score measuring generalization", "LLM judge bias", "is the judge validated", "selective reporting", "cherry-picked results", "评估设计审计", "评测有效性", "数据泄漏", "训练测试集泄漏", "裁判模型有没有验证", "选择性报告".
日本語の概要は準備中です。原文の説明を表示しています。
wanshuiyin/Anti-Autoresearch☆ 1612026年10月7日 更新
游戏设计 (Game Design) — 设计游戏的规则 / 系统 / 机制 / 体验 的从业者认知操作系统 (以电子游戏为主, 含桌游 / 卡牌 / 棋盘游戏): 决定「玩家做什么、为什么有意义、每一刻的体验如何」的学科 —— 区别于游戏程序 (引擎 / 代码)、游戏美术 (视觉 / 音频)、游戏制作 (排期 / 预算 / 团队)。覆盖 (a) 核心设计理论与框架 (MDA 机制-动态-美学 Hunicke/LeBlanc/Zubek + Schell 的「透镜」+ Koster「乐趣即学习」理论 + Sid Meier「一连串有趣的决策」+ Salen & Zimmerman「有意义的游玩」/「二阶设计」/「魔法圈」+ Costikyan 论不确定性 + Suits/Huizinga 游戏哲学), (b) 系统与机制设计 (核心循环 + 游戏经济 sink/source/产出-消耗 + 正负反馈环 + 资源与成长系统 + 涌现 vs 脚本 Will Wright「可能性空间」+ Machinations 经济建模 Dormans + 支配 / 退化策略 + 正交设计 Garfield), (c) 关卡与遭遇设计 (灰盒 blockout + 节奏与张力 + 预告 telegraphing + 主线 vs 探索 + 环境叙事 + 锁钥 gating + 难度曲线), (d) 游戏手感与「juice」(Steve Swink《Game Feel》+ 即时响应 + 屏震 / 反馈 / 打磨 + 输入与镜头 + 「手感」是设计出来的不是附带的), (e) 玩家心理与 UX (Celia Hodent《The Gamer's Brain》+ 心流通道 挑战 vs 技能 Csikszentmihalyi/陈星汉 Jenova Chen + Bartle 玩家类型 + 动机与奖励节奏 + 新手引导 FTUE / 教学化 + 认知负荷 + 无障碍), (f) 平衡与调优 (Ian Schreiber《Game Balance》+ 对称 / 非对称 + 动态难度 DDA + 传递 / 非传递平衡 + nerf/buff + 消除支配策略 + 测试驱动调优), (g) 叙事与任务设计 (ludonarrative 失调 / 和谐 + 环境与系统叙事 + 分支 vs 线性 + Amy Hennig 角色驱动 + 任务结构), (h) 以玩家为中心的迭代流程 (Tracy Fullerton《Game Design Workshop》playcentric + 纸面原型 + 垂直切片 + 测试协议「看而不说 / 你不是你的玩家」+ 快速迭代 + game jam), (i) 类型与形态工艺 (roguelike/roguelite 与程序生成 Derek Yu + 平台跳跃 + RPG 系统 + 策略 4X + 解谜设计 Jonathan Blow + 多人 / PvP 平衡 + 桌游 / 卡牌设计 Reiner Knizia/Richard Garfield/Brenda Romero), (j) F2P / 长线运营 / 商业化设计 (核心 / 元 / 经济循环 + 抽卡 gacha / 开箱 loot box / 战令 battle pass 机制 + 留存 D1/D7/D30 + 转化 + 鲸鱼 + live ops 内容节奏 —— 并诚实处理掠夺式暗黑模式 / 强迫循环 / 剥削式商业化的伦理), (k) 设计师角色与工艺职业 (系统 / 关卡 / 叙事 / UX 设计师之分 + 通才 vs 专才 + 独立作者 vs 3A 团队 + 设计文档 + 传达设计意图 + GDC 工艺社区)。跨 3A / 独立 / 手游 F2P / 桌游。不含 游戏程序 / 引擎 (Unity/Unreal 编码 / 图形 / 网络同步) / 游戏美术 / 动画 / 音频 / 游戏制作 / 项目管理 / 排期 / QA / 游戏作为生意 / 发行 / 市场 / 电竞运营为终点 / 泛泛「我想做游戏」的 game-dev 教程 —— 本 skill 是「设计」学科: 规则 / 系统 / 机制 / 体验。 (Game Design — the cognitive operating system of practitioners who design the rules, systems, mechanics, and experiences of games (video games primarily, plus tabletop/board/card games): the discipline of deciding WHAT the player does, WHY it is meaningful, and HOW the moment-to-moment experience feels — distinct from game programming (builds the engine/code), game art (visuals/audio), and game production (schedule/budget/team). Covers (a) core design theory & frameworks (MDA Mechanics-Dynamics-Aesthetics Hunicke/LeBlanc/Zubek, Schell's Lenses, Koster's theory of fun = learning, Sid Meier 'a series of interesting decisions', Salen & Zimmerman 'meaningful play'/'second-order design'/'magic circle', Costikyan on uncertainty, Suits/Huizinga play philosophy), (b) systems & mechanics design (core loops, game economy sink/source/faucet-drain, feedback loops positive/negative, resource & progression systems, emergence vs scripting Will Wright 'possibility space', Machinations economy modeling Dormans, dominant/degenerate strategy, orthogonal design Garfield), (c) level & encounter design (blockout/greybox, pacing & tension, telegraphing, critical path vs exploration, environmental storytelling, gating & lock-and-key, difficulty curve), (d) game feel & juice (Steve Swink 'Game Feel', moment-to-moment responsiveness, screenshake/feedback/polish, input & camera, the 'feel' is designed not incidental), (e) player psychology & UX (Celia Hodent 'The Gamer's Brain', flow channel challenge-vs-skill Csikszentmihalyi/Jenova Chen, Bartle player types, motivation & reward schedules, onboarding/FTUE/tutorialization, cognitive load, accessibility), (f) balancing & tuning (Ian Schreiber 'Game Balance', symmetry/asymmetry, dynamic difficulty adjustment DDA, transitive/intransitive balance, nerf/buff, dominant strategy elimination, playtesting-driven tuning), (g) narrative & quest design (ludonarrative dissonance/harmony, environmental & systemic storytelling, branching vs linear, Amy Hennig character-driven, quest structure), (h) player-centric iterative process (Tracy Fullerton 'Game Design Workshop' playcentric design, paper prototyping, vertical slice, playtesting protocol 'watch don't talk / you are not your play
日本語の概要は準備中です。原文の説明を表示しています。
swaylq/master-skill☆ 1552026年9月6日 更新
B2B 大客户销售 (B2B 大客户销售 / 企业级复杂销售 (Enterprise B2B Sales / Complex Selling) — 面向企业客户的高价值、长周期、多干系人复杂销售的职业认知操作系统,从业者(AE/客户经理/SE 售前/销售负责人 VP Sales/CRO)、想入行者、以及服务这行(销售咨询/enablement/RevOps)的视角。覆盖: (a) 第一性张力 — 三大方法论流派之争: **买方主导的诊断式提问 (consultative/discovery-led: SPIN 提问 → 痛点 → 方案, 「像医生先诊断再开方」) ⇄ 卖方主导的教学式挑战 (Challenger: Teach-Tailor-Take control, 用商业洞见 reframe 客户认知, 「像老师挑战客户的既有想法」) ⇄ 资格审查纪律 (MEDDIC/MEDDPICC: 先严格 qualify/disqualify, 「no deal 好过 bad deal」)**; 三派不是非此即彼, 资深人混用, 但底层世界观分歧真实(问 vs 教 vs 筛); 更深层张力 — 「过程/方法论纪律 (process rigor: 预测准确、deal inspection、qualify) ⇄ 关系/信任 (relationship: champion 培养、高管关系、人情)」, 「卖结果/业务价值 (business outcome/ROI、卖给经济决策人) ⇄ 卖产品/功能 (feature selling)」, 「多线程触达买方委员会 (multithreading buying committee) ⇄ 单一 champion 依赖」; (b) 方法论正典 (最标准化、最易蒸出高质量+CLI 化) — MEDDIC/MEDDPICC (Metrics 量化指标/Economic buyer 经济决策人/Decision Criteria 决策标准/Decision Process 决策流程/Identify Pain 痛点/Champion 内部拥护者 + Paper process 签约流程/Competition 竞争), SPIN (Situation/Problem/Implication/Need-payoff 提问序列), Challenger (商业洞见 commercial insight + reframe + 建设性张力 constructive tension + Mobilizer 调动者), Solution Selling (痛点链 pain chain/愿景创建/buying vision), Sandler (前置合约 up-front contract/痛苦漏斗 pain funnel/潜艇七步), Command of the Message (Force Management: 业务价值框架/before-after/decision criteria), Gap Selling (Keenan: 现状 current state → 期望 future state → 差距 the gap/问题中心), Miller Heiman Strategic Selling (蓝表 blue sheet/buying influences: 经济/用户/技术买家 + coach), Value Selling, BANT (老式资格框架, 多被 MEDDIC 取代); (c) 行业结构与角色 — SDR/BDR (开发/约见) → AE/客户经理 (成交) → SE/售前/Solutions Engineer (技术验证/POC/demo) → CSM (客户成功/续约扩张) → Sales Manager/VP Sales/CRO; RevOps (收入运营), Sales Enablement (赋能); land and expand (先落地再扩张)、量化指标 quota/OTE(目标总收入)/配额达成率/pipeline coverage(管道覆盖率 ~3x 业内经验法则)/win rate(赢率)/sales velocity(销售速度)/ramp time(爬坡期)/ACV·ARR·NRR(年合同额/年经常性收入/净收入留存); (d) 销售周期 (the deal/opportunity lifecycle) — prospecting 开发 → discovery 需求挖掘 → qualification 资格审查(MEDDIC) → demo/technical validation/POC 技术验证 → business case/value 业务价值与 ROI → proposal 提案 → negotiation 谈判(procurement 采购/法务/security review) → close 成交 → onboarding/expansion 交付与扩张; 干系人: champion 拥护者 vs coach 线人 vs economic buyer 经济决策人 vs blocker 阻碍者; mutual action plan/close plan(双向行动计划/成交计划); (e) 产出物与节奏 — discovery call(需求电话)、demo、business case、proposal/SOW、MAP(mutual action plan)、forecast(预测: commit/best case/pipeline 类别)、pipeline review/deal review/QBR(季度业务回顾)/account plan(客户计划); (f) 职业/招聘/薪酬 — quota/OTE/comp plan(底薪+提成)/accelerator(加速器)/SPIFF/clawback、ramp、President's Club(顶尖销售俱乐部)、SDR→AE→管理 晋升路径、rep turnover(销售流失率高); (g) 争议/批判 — Challenger 是否过誉(CEB 原始数据被质疑、insight selling 批评)、MEDDIC 沦为填表剧场(box-checking theater, 填字段不真 qualify)、活动指标 vs 质量(spray-and-pray 群发/冷电话存废之争)、AI SDR/自动化淹没收件箱(2024-2025 AI BDR 泡沫 + 邮件送达率崩溃 backlash)、SDR 军团模式是否将死(Winning by Design/signal-based GTM 取代)、配额虚高与销售 burnout、季末打折促单、销售方法论的「宗教化」与培训-认证产业链、最大竞争对手其实是「no decision/维持现状」而非对手; (h) 流派/思想谱系 — 提问诊断派(Rackham SPIN/Bosworth&Eades Solution Selling/Keenan Gap Selling) vs 挑战教学派(Dixon&Adamson Challenger/Force Management Command of the Message) vs 资格纪律派(MEDDIC: Napoli&Dunkel 起源/John McMahon/MEDDICC Andy Whyte) vs 关系战略派(Miller Heiman Strategic/Large Account) vs SaaS 现代收入架构派(Aaron Ross Predictable Revenue/Mark Roberge Sales Acceleration Formula/Jacco van der Kooij Winning by Design bowtie/David Skok 指标) vs 开发-心态派(Jeb Blount Fanatical Prospecting/Sales EQ、Anthony Iannarino、Josh Braun) vs 谈判(Chris Voss Never Split the Difference 战术同理心)。不含: B2C/零售/电商导购销售、纯电话客服/客户支持、纯渠道/分销管理(channel 虽相关但聚焦直销复杂销售)、纯 marketing/需求生成(demand gen 虽上游但本 skill 聚焦销售执行)、纯 CSM 客户成功(虽相关但聚焦 new logo + expansion 的销售动作)。) Master OS — automated mastery of B2B 大客户销售 / 企业级复杂销售 (Enterprise B2B Sales / Complex Selling) — 面向企业客户的高价值、长周期、多干系人复杂销售的职业认知操作系统,从业者(AE/客户经理/SE 售前/销售负责人 VP Sales/CRO)、想入行者、以及服务这行(销售咨询/enablement/RevOps)的视角。覆盖: (a) 第一性张力 — 三大方法论流派之争: **买方主导的诊断式提问 (consultative/discovery-led: SPIN 提问 → 痛点 → 方案, 「像医生先诊断再开方」) ⇄ 卖方主导的教学式挑战 (Challenger: Teach-Tailor-Take control, 用商业洞见 reframe 客户认知, 「像老师挑战客户的既有想法」) ⇄
日本語の概要は準備中です。原文の説明を表示しています。
swaylq/master-skill☆ 1552026年9月6日 更新
Odoo 19 development knowledge base with 18 specialized guides covering Actions (ir.actions.*, cron jobs, server actions), Controllers (HTTP routing, endpoints, auth types), Data files (XML/CSV records, shortcuts, noupdate), API Decorators (@api.depends, @api.constrains, @api.ondelete, @api.onchange, @api.model, @api.private), SQL Constraints (models.Constraint replacing _sql_constraints), Database Indexes (models.Index), Module development (manifest, wizards, reports), Field types (Char, Text, Monetary, relational fields), Manifest configuration (__manifest__.py, dependencies, asset bundles), Mixins (mail.thread, mail.activity.mixin, mail.alias.mixin, utm.mixin), ORM Model methods (search, CRUD, domain filters, recordsets, CamelCase model naming), Migration scripts (pre/post/end hooks, data migration), OWL frontend components (hooks, services, lifecycle), Performance optimization (N+1 prevention, batch ops, _read_group), QWeb Reports (PDF/HTML, paper formats, barcodes, t-out), Security/ACL (record rules, field permissions, privilege-based groups, @api.private), Testing (TransactionCase, HttpCase, mocking, query count assertions), Transactions (savepoints, UniqueViolation, serialization failures), Translations (i18n, PO files, translatable fields), XML Views (list/form/search, kanban card templates, xpath inheritance, QWeb templates). Use when writing, reviewing, or debugging any Odoo 19 Python or XML code, creating or modifying modules, fixing performance issues, or looking up Odoo 19 API patterns and best practices. Includes CSS/SCSS asset authoring and review for Odoo addons.
日本語の概要は準備中です。原文の説明を表示しています。
unclecatvn/agent-skills☆ 1452026年9月24日 更新
Deterministic deep research via RivalSearchMCP. 9 tools: 5-engine web search (DuckDuckGo/Bing/Yahoo/Mojeek/Wikipedia), 9-platform social search (Reddit/HN/StackOverflow/Dev.to/Medium/ProductHunt/Bluesky/Lobste.rs/Lemmy), 5-source news (Google/Bing/Guardian/GDELT/DDG), 5 academic DBs (OpenAlex/CrossRef/arXiv/PubMed/EuropePMC), GitHub search, website mapping, content extraction with OCR, and research topic synthesis. No API keys required. Use when the user needs web research, competitive analysis, content discovery, or academic paper search.
日本語の概要は準備中です。原文の説明を表示しています。
damionrashford/RivalSearchMCP☆ 1322026年10月13日 更新
Any live-web task via the Firecrawl CLI — including ordinary web research: searching the web, reading or extracting pages, gathering sources, discovering site URLs, bulk extraction, downloading a site, change alerts, or pages needing clicks/login — web only; local files route to firecrawl-parse. For US legal or regulatory questions use gov; for papers use firecrawl-research-index; for library, API, error, or bug questions use firecrawl-developer-index.
日本語の概要は準備中です。原文の説明を表示しています。
firecrawl/skills☆ 1222026年10月9日 更新
Run outcome-focused Firecrawl workflows that produce deliverables such as research reports, literature reviews over published papers, SEO audits, QA reports, lead lists, knowledge bases, website design systems, and other structured web-data artifacts. Use when the user wants Firecrawl to complete a business, marketing, product, or creative workflow rather than merely scrape a page or integrate API calls into code.
日本語の概要は準備中です。原文の説明を表示しています。
firecrawl/skills☆ 1222026年10月9日 更新