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cccskills

「render」の検索結果

2,009 件 ・ 関連度順

概要と使いどころ

Stylized art direction for Blender with shape language, exaggeration, color harmony, NPR rendering, and hand-painted asset workflows. Use for non-photorealistic game and animation projects.

日本語の概要は準備中です。原文の説明を表示しています。

arjun988/blender-skills3102026年7月11日 更新

Cinematic camera work in Blender including framing, lenses, composition, camera animation, and shot language beyond basic rendering setup via MCP.

日本語の概要は準備中です。原文の説明を表示しています。

arjun988/blender-skills3102026年7月11日 更新

Blender compositor workflows for beauty stacks, render passes, color grade, glare, and delivery outputs via MCP.

日本語の概要は準備中です。原文の説明を表示しています。

arjun988/blender-skills3102026年7月11日 更新

Stop coding agents from shipping generic UI. Extend the product's design system, use UIZZE evidence only when useful, cover required states, and inspect the rendered result.

日本語の概要は準備中です。原文の説明を表示しています。

lingxling/awesome-skills-cn3092026年10月7日 更新

Angular performance optimization and best practices guide. Use when writing, reviewing, or refactoring Angular code for optimal performance, bundle size, and rendering efficiency.

日本語の概要は準備中です。原文の説明を表示しています。

lingxling/awesome-skills-cn3092026年10月7日 更新

Mathematical visualization skill for equations, proofs, and geometric concepts. **Triggers when:** - User mentions equations, formulas, or mathematical expressions - Request involves mathematical proofs or derivations - Content includes geometric relationships - User mentions LaTeX, calculus, algebra, geometry, trigonometry - Patterns: "equation", "formula", "prove", "derive", "graph", "plot" **Capabilities:** - LaTeX equation rendering with color-coded components - Function graphing and transformations - Geometric constructions and proofs - 3D mathematical surfaces - Step-by-step derivations with highlights

日本語の概要は準備中です。原文の説明を表示しています。

rohitg00/manim-video-generator3062026年1月29日 更新

Internal harness probe for the OI-3 readability-guidance spike. Use only when explicitly told to invoke spike-probe. Verifies that a freshly-created project skill renders into a subagent's context via the Skill tool.

日本語の概要は準備中です。原文の説明を表示しています。

testdouble/han3032026年10月15日 更新

Create professional, consultant-grade PowerPoint presentations from scratch using MckEngine (python-pptx wrapper) with McKinsey-style design. Use when user asks to create slides, pitch decks, business presentations, strategy decks, quarterly reviews, board meeting slides, or any professional PPTX. AI calls eng.cover(), eng.donut(), eng.timeline() etc — 67 high-level methods across 12 categories (structure, data, framework, comparison, narrative, timeline, team, charts, images, advanced viz, dashboards, visual storytelling), consistent typography, zero file-corruption issues, BLOCK_ARC native shapes for circular charts (donut, pie, gauge), production-hardened guard rails for spacing, overflow, legend consistency, title style uniformity, dynamic sizing for variable-count layouts, horizontal item overflow protection, chart rendering, and AI-generated cover images via Tencent Hunyuan 2.0 with professional cutout, cool grey-blue tint, and McKinsey-style Bézier ribbon decoration.

日本語の概要は準備中です。原文の説明を表示しています。

likaku/Mck-ppt-design-skill3032026年5月10日 更新

Scores a riso film or reworks its score. Designs the cue list from the film's FILM.md events, builds a deterministic renderAudio() from the sound kit in studies/sound.html, iterates with tools/audio.mjs, gates determinism, length, loudness and sync, and records measured results in FILM.md. Use for "score this film", "add sound/music", "the climax is too loud", "fix the handoff at 16 s", "check the mix", sound effects, foley or a soundtrack on a riso film. Not for drawing or motion (riso-film) or changing tools/.

日本語の概要は準備中です。原文の説明を表示しています。

sevenevesai/riso-windowseat2922026年9月25日 更新

Create original short videos using the 渲染扫描|局部带逐段改写整体 Creative DNA for MiniMax H3 or Seedance 2.0. Use when the user wants this causal, camera, motion, rhythm, or payoff structure with new subjects and surfaces.

日本語の概要は準備中です。原文の説明を表示しています。

T8mars/minimax-h3-prompt-skill-T82902026年10月11日 更新

React and Next.js performance playbook distilled from Vercel Engineering guidance. Use when building, reviewing, or refactoring React/Next.js code for waterfalls, bundle size, rendering cost, and client/server data flow.

日本語の概要は準備中です。原文の説明を表示しています。

majiayu000/spellbook2882026年10月8日 更新

css-debug

無料

Use this skill to diagnose CSS and frontend layout issues such as positioning, overflow clipping, Tailwind class conflicts, z-index stacking, and React rendering visibility problems.

日本語の概要は準備中です。原文の説明を表示しています。

majiayu000/spellbook2882026年10月8日 更新

Fill a raw PowerPoint (.pptx) template with new content by cloning and patching native slides — no SVG conversion, original design preserved, verified through a mandatory OfficeCLI overflow/render loop. Use whenever the user supplies an existing .pptx template or deck plus new material or a topic and wants a generated PPTX, even if they don't say "template" — "use this PPT template to generate a PPTX", "fill this deck with the new content", "replace the copy in this PowerPoint", "keep the original design and swap in this material", "이 템플릿에 내용 채워줘", "이 PPT 양식으로 만들어줘", "기존 PPT 디자인 그대로 내용만 교체해줘". Do NOT use for reusable template package creation (ppt-master create-template), 1:1 beautify, SVG-pipeline deck generation, or finished-PPTX enhancement (native-enhance-pptx).

日本語の概要は準備中です。原文の説明を表示しています。

byungjunjang/slide-master2872026年9月30日 更新

Generate images using Google's Nano Banana Pro (gemini-3-pro-image-preview). Accepts text prompts and optionally images (for editing/transformation) as INPUT. Returns generated IMAGES as OUTPUT. Use when user asks to create, generate, edit, or draw images, infographics, visualizations, diagrams, charts, or illustrations. Excellent for data-accurate infographics and text rendering.

日本語の概要は準備中です。原文の説明を表示しています。

nicepkg/ai-workflow2852026年1月20日 更新

Fix invisible or poorly visible SVG icons in Flutter when using flutter_svg package. Use when: (1) SVG icons appear invisible despite correct colors in the SVG file, (2) Using Opacity widget to change icon visibility/state but icons don't render properly, (3) Tab bar or navigation icons disappear or have wrong colors, (4) Icons with fill="white" don't show on dark backgrounds. The fix is to use ColorFilter.mode() instead of Opacity widget for SVG icon state styling.

日本語の概要は準備中です。原文の説明を表示しています。

divinevideo/divine-mobile2662026年10月15日 更新

Turn a song into a beat-synced music video with Guaardvark's Director: song analysis, per-cut shot prompts, storyboard keyframes, image-to-video renders, cuts on the beat. Use when the user says "music video", "video for this track", or wants visuals timed to a song. Has an approval gate before GPU spend.

日本語の概要は準備中です。原文の説明を表示しています。

guaardvark/guaardvark2642026年10月15日 更新

image

無料

Generate or edit images on the user's own GPU through Guaardvark: single images, instruction edits, background cut-outs, inpaint and outpaint, consistent characters from the Cast Library, and batch runs of many prompts. Use when the user asks to create, draw, render, visualize, edit, or batch-generate images locally.

日本語の概要は準備中です。原文の説明を表示しています。

guaardvark/guaardvark2642026年10月15日 更新

video

無料

Generate video clips on the user's own GPU through Guaardvark: text-to-video, image-to-video, first+last frame animation, clips with their own soundtrack and dialogue (MiniMax H3), short looping animations, and batch runs. Use when the user asks to make, render, animate, or batch-generate video locally.

日本語の概要は準備中です。原文の説明を表示しています。

guaardvark/guaardvark2642026年10月15日 更新

film-crew

無料

Run Guaardvark's five-role Film Crew locally: screenwriter, casting (Cast Library LoRAs), cinematographer storyboards, keyframe renders, editor. Turns a logline or screenplay into a finished short video with human gates at casting and storyboard. Use when the user says "film this", "make a short film", "storyboard this script", or "start the film crew".

日本語の概要は準備中です。原文の説明を表示しています。

guaardvark/guaardvark2642026年10月15日 更新

Convert Chinese or mixed-language text, iMandalArt cards, Obsidian 九宮, 表格, Mandala notes, or eight-domain outlines into a Markdown 3x3 nine-grid table with an ◎ center, then copy, save, append, or hand it to apps that render Markdown tables such as Obsidian and AIDA. Use when the user asks for Markdown 九宮格, Obsidian 九宮, Markdown table 九宮, 曼陀羅表格, nine-grid clipboard, AIDA table output, or conversion between Markdown 九宮, iMandalArt, and 81-grid workflows.

日本語の概要は準備中です。原文の説明を表示しています。

twhsi/skills2592026年7月22日 更新

Render Obsidian-style weighted graph views from book JSON, keyword indexes, TOCs, card data, or node-link data. Use when the user asks for Obsidian graph view, graph view png, weighted graph, keyword graph, directory-keyword graph, spherical graph visualization, or high-weight nodes centered with clear Chinese labels.

日本語の概要は準備中です。原文の説明を表示しています。

twhsi/skills2592026年7月22日 更新

Audit Blender scenes and assets for topology, transforms, normals, surface continuity, classified connections, intersections, modifier/node intent, procedural performance, simulation stability, protected-scene changes, and fixed-view visual evidence. Use after every major modeling or simulation stage and before render, bake, export, or claims of completion.

日本語の概要は準備中です。原文の説明を表示しています。

XliuXjianX/blender-production-skills2542026年8月15日 更新

Build and validate Blender 5.2 Cycles 3D-to-2D materials using four camera-plane-offset Shader Raycast tests to derive an editable silhouette mask, combined with Cycles-compatible toon or flat shading. Use when a Cycles render needs an in-material outline without Shader to RGB.

日本語の概要は準備中です。原文の説明を表示しています。

XliuXjianX/blender-production-skills2542026年8月15日 更新

Build and validate Eevee 3D-to-2D rendering with discrete Shader to RGB lighting bands and a deformation-following inverted-hull Geometry Nodes outline. Use for anime, cel-shaded, toon, hand-drawn, or stylized real-time assets that need editable object-space outlines in Blender Eevee.

日本語の概要は準備中です。原文の説明を表示しています。

XliuXjianX/blender-production-skills2542026年8月15日 更新