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「form」の検索結果

1.5万 件 ・ 関連度順

概要と使いどころ

Design an adaptive assessment loop where each student response triggers the next instructional move. Use when building technology-enhanced formative assessment cycles.

日本語の概要は準備中です。原文の説明を表示しています。

GarethManning/education-agent-skills8722026年8月29日 更新

End-to-end external local counsel lifecycle management for multi-jurisdiction legal matters. LC selection criteria and capability assessment, engagement setup and instruction design, performance monitoring and check-in cadence, scope enforcement, and relationship escalation. Use when selecting local counsel for a jurisdiction, designing LC instructions, managing the LC check-in rhythm, enforcing scope boundaries when LC signals overreach, or escalating a performance or relationship issue beyond the matter team. Trigger on: 'which LC should we use', 'LC instruction', 'brief the local counsel', 'LC hasn't responded', 'LC is going off scope', 'LC scope dispute', 'confirm scope with LC', 'LC check-in', 'LC is slow', 'monitor the LC network', 'LC engagement letter', 'LC selection', 'what should we tell the local counsel', 'LC onboarding', 'LC performance issue', 'LC relationship problem'.

日本語の概要は準備中です。原文の説明を表示しています。

lawve-ai/awesome-legal-skills8692026年10月3日 更新

Translate legal documents from any language into English while preserving .docx formatting and translating track changes and headers/footers. Use this skill whenever the user asks to translate a legal document, contract, deed, agreement, or any formal legal text into English. Also trigger when the user mentions translating .docx files that contain legal content, or asks for a "format-preserving translation" of a legal document. This skill covers all legal domains: finance, M&A, corporate, IP, real estate, regulatory, consumer, taxes, litigation, SaaS and more. Even if the user just says "translate this contract" or "translate this into English", use this skill if the document is legal in nature.

日本語の概要は準備中です。原文の説明を表示しています。

lawve-ai/awesome-legal-skills8692026年10月3日 更新

Expert HIPAA compliance assistant for healthcare and software contexts. Use this skill whenever the user mentions HIPAA, PHI (Protected Health Information), ePHI, covered entities, business associates, healthcare data privacy, medical records, health information security, BAA (Business Associate Agreements), or any compliance review involving patient data. Also trigger for requests to draft privacy notices, HIPAA policies, consent forms, security risk assessments, or breach notification letters. Use for developers building healthcare software who need technical safeguard guidance (encryption, access controls, audit logs), compliance officers reviewing documents or procedures, and anyone asking "is this HIPAA compliant?" or "what does HIPAA require for X?". When in doubt about whether a healthcare or data privacy question falls under this skill — use it.

日本語の概要は準備中です。原文の説明を表示しています。

lawve-ai/awesome-legal-skills8692026年10月3日 更新

Translate legal documents from any language into English while preserving .docx formatting and translating track changes and headers/footers. Use this skill whenever the user asks to translate a legal document, contract, deed, agreement, or any formal legal text into English. Also trigger when the user mentions translating .docx files that contain legal content, or asks for a "format-preserving translation" of a legal document. This skill covers all legal domains: finance, M&A, corporate, IP, real estate, regulatory, consumer, taxes, litigation, SaaS and more. Even if the user just says "translate this contract" or "translate this into English", use this skill if the document is legal in nature.

日本語の概要は準備中です。原文の説明を表示しています。

lawve-ai/awesome-legal-skills8692026年10月3日 更新

Expert blueprint for desktop platforms (Windows/Linux/macOS) covering keyboard/mouse controls, settings menus, window management (fullscreen, resolution), keybind remapping, and Steam integration. Use when targeting PC platforms or implementing desktop-specific features. Keywords desktop, Windows, Linux, macOS, settings, keybinds, ConfigFile, DisplayServer, Steam, fullscreen.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Dev-Agentic-Skills8572026年10月14日 更新

Expert Godot shader patterns for batch-safe hitflash, alpha-scissor foliage/dissolve, screenspace postFX, depth reconstruction, triplanar, and instance uniforms — not first-shader tutorials. Trigger on draw-call batching breaks, discard vs depth-prepass, foliage shadows, post-process quads, or world-position FX. Keywords: instance uniform, ALPHA_SCISSOR, hint_screen_texture, hint_depth_texture, global uniform, sampler2DArray, canvas_item, spatial, post-processing.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Dev-Agentic-Skills8572026年10月14日 更新

Expert blueprint for platformer games including precision movement (coyote time, jump buffering, variable jump height), game feel polish (squash/stretch, particle trails, camera shake), level design principles (difficulty curves, checkpoint placement), collectible systems (progression rewards), and accessibility options (assist mode, remappable controls). Based on Celeste/Hollow Knight design research. Trigger keywords: platformer, coyote_time, jump_buffer, game_feel, level_design, precision_movement.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Dev-Agentic-Skills8572026年10月14日 更新

Expert patterns for CharacterBody2D including platformer movement (coyote time, jump buffering, variable jump height), top-down movement (8-way, tank controls), collision handling, one-way platforms, and state machines. Use for player characters, NPCs, or enemies. Trigger keywords: CharacterBody2D, move_and_slide, is_on_floor, coyote_time, jump_buffer, velocity, get_slide_collision, one_way_platforms, state_machine.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Dev-Agentic-Skills8572026年10月14日 更新

Consolidated expert library for professional Godot 4.7+ game and application development. Orchestrates 92 Domain Skills through architectural workflows, anti-pattern catalogs, performance budgets, and Server API patterns. Use when: (1) starting a new Godot project, (2) designing game or app architecture, (3) building entity/component systems, (4) debugging performance or physics issues, (5) choosing between 2D/3D approaches, (6) implementing multiplayer, (7) optimizing draw calls or script time, (8) porting between platforms, (9) migrating from 4.6 to 4.7. Primary entry point for ALL Godot development tasks. Keywords: Godot 4.7, AreaLight3D, HDR, Asset Store, godot-master.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Dev-Agentic-Skills8572026年10月14日 更新

Expert patterns for multi-platform exports including export templates (Windows/Linux/macOS/Android/iOS/Web), command-line exports (headless mode), platform-specific settings (codesign, notarization, Android SDK), feature flags (OS.has_feature), CI/CD pipelines (GitHub Actions), and build optimization (size reduction, debug stripping). Use for release preparation or automated deployment. Trigger keywords: export_preset, export_template, headless_export, platform_specific, feature_flag, CI_CD, build_optimization, codesign, Android_SDK.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Dev-Agentic-Skills8572026年10月14日 更新

Route a Bevy 0.20 platformer: coyote time and jump buffer on Mover, gravity on FixedUpdate, one-way ledges, follow camera. Keywords: Bevy, platformer, coyote, Mover, FixedUpdate, Camera2d, ECS.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Dev-Agentic-Skills8572026年10月14日 更新

Expert Godot shader patterns for batch-safe hitflash, alpha-scissor foliage/dissolve, screenspace postFX, depth reconstruction, triplanar, and instance uniforms — not first-shader tutorials. Trigger on draw-call batching breaks, discard vs depth-prepass, foliage shadows, post-process quads, or world-position FX. Keywords: instance uniform, ALPHA_SCISSOR, hint_screen_texture, hint_depth_texture, global uniform, sampler2DArray, canvas_item, spatial, post-processing.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Design-Agentic-Skills8502026年10月13日 更新

Expert blueprint for desktop platforms (Windows/Linux/macOS) covering keyboard/mouse controls, settings menus, window management (fullscreen, resolution), keybind remapping, and Steam integration. Use when targeting PC platforms or implementing desktop-specific features. Keywords desktop, Windows, Linux, macOS, settings, keybinds, ConfigFile, DisplayServer, Steam, fullscreen.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Design-Agentic-Skills8502026年10月13日 更新

Expert patterns for CharacterBody2D including platformer movement (coyote time, jump buffering, variable jump height), top-down movement (8-way, tank controls), collision handling, one-way platforms, and state machines. Use for player characters, NPCs, or enemies. Trigger keywords: CharacterBody2D, move_and_slide, is_on_floor, coyote_time, jump_buffer, velocity, get_slide_collision, one_way_platforms, state_machine.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Design-Agentic-Skills8502026年10月13日 更新

Expert blueprint for platformer games including precision movement (coyote time, jump buffering, variable jump height), game feel polish (squash/stretch, particle trails, camera shake), level design principles (difficulty curves, checkpoint placement), collectible systems (progression rewards), and accessibility options (assist mode, remappable controls). Based on Celeste/Hollow Knight design research. Trigger keywords: platformer, coyote_time, jump_buffer, game_feel, level_design, precision_movement.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Design-Agentic-Skills8502026年10月13日 更新

Expert patterns for multi-platform exports including export templates (Windows/Linux/macOS/Android/iOS/Web), command-line exports (headless mode), platform-specific settings (codesign, notarization, Android SDK), feature flags (OS.has_feature), CI/CD pipelines (GitHub Actions), and build optimization (size reduction, debug stripping). Use for release preparation or automated deployment. Trigger keywords: export_preset, export_template, headless_export, platform_specific, feature_flag, CI_CD, build_optimization, codesign, Android_SDK.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Design-Agentic-Skills8502026年10月13日 更新

Consolidated expert library for professional Godot 4.7+ game and application development. Orchestrates 92 Domain Skills through architectural workflows, anti-pattern catalogs, performance budgets, and Server API patterns. Use when: (1) starting a new Godot project, (2) designing game or app architecture, (3) building entity/component systems, (4) debugging performance or physics issues, (5) choosing between 2D/3D approaches, (6) implementing multiplayer, (7) optimizing draw calls or script time, (8) porting between platforms, (9) migrating from 4.6 to 4.7. Primary entry point for ALL Godot development tasks. Keywords: Godot 4.7, AreaLight3D, HDR, Asset Store, godot-master.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Design-Agentic-Skills8502026年10月13日 更新

Thin Bevy genre router for Platformer. Keywords: Bevy, Platformer, genre, ECS, router.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Design-Agentic-Skills8502026年10月13日 更新

Comprehensive performance analysis, bottleneck detection, and optimization recommendations for Claude Flow swarms

日本語の概要は準備中です。原文の説明を表示しています。

ruvnet/agentic-flow8212026年10月12日 更新

Guide performance profiling with Instruments, diagnose hangs, memory issues, slow launches, and energy drain. Use when reviewing app performance or investigating specific bottlenecks.

日本語の概要は準備中です。原文の説明を表示しています。

rshankras/claude-code-apple-skills8082026年7月24日 更新

Generates an in-app feedback collection form with category selection, text input, optional screenshot attachment, device diagnostics, and smart routing — directing happy users to App Store reviews and unhappy users to support. Use when user wants feedback, bug reports, feature requests, or contact support forms.

日本語の概要は準備中です。原文の説明を表示しています。

rshankras/claude-code-apple-skills8082026年7月24日 更新

When the user wants to optimize signup, registration, account creation, or trial activation flows. Also use when the user mentions "signup conversions," "registration friction," "signup form optimization," "free trial signup," "reduce signup dropoff," or "account creation flow." For post-signup onboarding, see onboarding-cro. For lead capture forms (not account creation), see form-cro.

日本語の概要は準備中です。原文の説明を表示しています。

AvdLee/RocketSimApp8082026年10月16日 更新

Variance-stabilizing transformations help with the analysis of heteroskedastic data (i.e., data where the variance is not constant, like count data). This package provide two types of variance stabilizing transformations: (1) methods based on the delta method (e.g., 'acosh', 'log(x+1)'), (2) model residual based (Pearson and randomized quantile residuals).

日本語の概要は準備中です。原文の説明を表示しています。

bioMate-AI/biomate-bioconductor-kb7972026年6月21日 更新