Localize a whole campaign for several markets with transcreation. One text → translate-content. "take the Q3 campaign multilingual"
日本語の概要は準備中です。原文の説明を表示しています。
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概要と使いどころ
Localize a whole campaign for several markets with transcreation. One text → translate-content. "take the Q3 campaign multilingual"
日本語の概要は準備中です。原文の説明を表示しています。
审计 Node.js、Python、Go、Rust、JVM、Ruby 项目的依赖漏洞、版本健康度与许可证事实;当用户要求检查 package.json、lockfile、requirements、go.mod、Cargo.toml、pom.xml、Gemfile.lock,或生成不改依赖的中文审计报告时使用
日本語の概要は準備中です。原文の説明を表示しています。
Use when an agent or human needs to set up relayfile end-to-end so agents can read and write provider files through a local mount. Covers `relayfile setup`, dynamic integration discovery with `relayfile integration available/search`, Nango and Composio backend selection, Atlassian site selection and metadata, cloud login, OAuth/connect flows, mount verification, `RELAYFILE_LOCAL_DIR` handoff, writeback status and retry commands, and key May 2026 cloud-mount gotchas.
日本語の概要は準備中です。原文の説明を表示しています。
Use and read this skill immediately if the user request is in any way related to SEO or a site's organic search or AI search presence. That includes site audits, rankings, keyword research, competitors, backlinks, click or traffic changes, indexing problems, crawling, redirects, sitemaps, metadata, structured data, Core Web Vitals, internal links, content opportunities, programmatic SEO, local search, Search Console or Google Analytics questions, Google update impact, llms.txt, AI search visibility in ChatGPT, Claude, Perplexity, or Google AI Overviews, and client SEO reporting. Routes to evidence-backed local reports through the SEO CLI and MCP server.
日本語の概要は準備中です。原文の説明を表示しています。
When the user wants to create SEO-driven pages at scale using templates and data. Also use when the user mentions "programmatic SEO," "template pages," "pages at scale," "directory pages," "location pages," "[keyword] + [city] pages," "comparison pages," "integration pages," "building many pages for SEO," "pSEO," "generate 100 pages," "data-driven pages," or "templated landing pages." Use this whenever someone wants to create many similar pages targeting different keywords or locations. For auditing existing SEO issues, see seo-audit. For content strategy planning, see content-strategy.
日本語の概要は準備中です。原文の説明を表示しています。
Present pathway options and orchestrate place-based curriculum design from a local place, curriculum requirement, or community issue. Use when place should become a primary text for learning.
日本語の概要は準備中です。原文の説明を表示しています。
Design an inquiry sequence anchored in a local ecosystem that embeds science or geography curriculum content. Use when teaching through local living systems like gardens, ponds, or hedgerows.
日本語の概要は準備中です。原文の説明を表示しています。
Build dependency network and critical path from a matter plan. Produce an interactive Gantt, flag near-critical tasks, and run what-if cascade scenarios when delays occur — showing programme impact and drafting communications. Produces filtered workstream or jurisdiction views for local counsel. Trigger on: 'build a timeline', 'Gantt chart', 'critical path', 'what if X is delayed', 'what moves if', 'schedule impact', 'how does this affect the programme', 'when do we finish', 'can we still close on time', 'if we miss this deadline', 'run a what-if', 'visualise the plan', 'Germany timeline', 'what does the Employment workstream look like', 'timeline for local counsel', 'just show me the [workstream] tasks'.
日本語の概要は準備中です。原文の説明を表示しています。
Firm-matter matching, matter instruction drafting, firm onboarding checklist, and instruction audit for in-house legal ops teams. Match a new matter to the right panel firm by practice area, jurisdiction, complexity, and cost tier. Produce a structured matter instruction with scope, timeline, budget, staffing, and reporting requirements. Generate an onboarding checklist covering conflict clearance, engagement letter, OCG acknowledgment, e-billing setup, and platform access. Audit an existing instruction for completeness and produce a remediation note. Trigger on: 'which firm should handle this', 'instruct the firm', 'write the instruction', 'matter instruction template', 'onboard the firm', 'set up the matter', 'conflict check', 'e-billing setup', 'is our instruction complete', 'review our instruction', 'instruction gap', 'allocate this matter'.
日本語の概要は準備中です。原文の説明を表示しています。
Helps a lawyer build and use a personalized Legal Guidance Vault — a local folder of structured, privilege-marked entries capturing legal guidance they've given, searchable later by topic, person, or product. Use this skill when the user says "set up my vault," "archive this meeting/email/thread/doc," "log the guidance I gave on [topic]," "save my notes from [meeting]," "what did I say about [topic]," "find the time I advised [person] on [topic]," or "search my vault for [topic]." Runs a setup interview to learn the user's tool stack (meeting notes, calendar, email, docs, messaging, vault location), then generates a customized vault prompt they can reuse in any future Claude session to start archiving and retrieving guidance.
日本語の概要は準備中です。原文の説明を表示しています。
Invoice review, non-compliance flagging, rejection communication, billing trend analysis, and conversation preparation for in-house legal ops teams managing outside counsel. Review invoices against billing guidelines; flag block billing, prohibited fees, rate violations, staffing violations, late submission. Produce line-item review report and approval note. Draft rejection letter to outside counsel. Build invoice review checklist. Analyse billing trends across multiple invoices and produce a structured conversation guide for the relationship review. Identify systemic patterns and produce formal non-compliance notice. Trigger on: 'review this invoice', 'flag billing issues', 'check invoice against guidelines', 'write the rejection letter', 'build an invoice checklist', 'block billing', 'UTBMS', 'billing non-compliance', 'analyse our invoices', 'billing trends', 'prep for the billing conversation', 'relationship review', 'the firm keeps doing this', 'escalate'.
日本語の概要は準備中です。原文の説明を表示しています。
An end-to-end method for drafting and finalising a complex, multi-pillar regulated fintech agreement — from intake to signature. Authored from a senior fintech lawyer's manual: a licensed payment-services provider engaging a counterparty across agent cash-in/cash-out, QR payments, wallet e-payments, and a marketplace, each with its own regulatory profile. Runs five phases and fourteen steps: regulatory mapping (activity-to-licence matrix, grey-zone classification gates), architecture (framework-plus-sub-agreement structure, ring-fenced marketplace), the regulatory–commercial balance (what flexes vs what cannot), core drafting (authority, float mechanics, hard-coded regulator caps, liability — all tracking control), execution-blocker triage, and a pre-signature check closing open blockers as conditions precedent. It refuses to invent licence-specific values or draft a representation as true without executed evidence. Use it to structure, draft, negotiate, or review any regulated payments contract.
日本語の概要は準備中です。原文の説明を表示しています。
Writes the formal letter you send before suing someone in a civil case in England & Wales — the Letter Before Claim that starts the pre-action clock. The part it gets right is which pre-action protocol applies — debt, professional negligence, housing disrepair, personal injury, or the default Practice Direction on Pre-Action Conduct — each of which has its own rules a generic letter misses (the 30-day debt window, the professional-negligence preliminary-notice step). It also flags the limitation deadline for a solicitor to confirm rather than stating it as fact. Built for litigation juniors, in-house counsel, and small firms without a precedent to copy. Use when the user says 'draft an LBC', 'letter before claim', 'pre-action letter', 'pre-action protocol', or needs to start the pre-action clock before issuing a civil claim. Verify the current protocol before sending.
日本語の概要は準備中です。原文の説明を表示しています。
When you want to extract content from a video — YouTube, Loom, Vimeo, Riverside, Zoom recording, local MP4, X/IG video, anything yt-dlp supports. Three depth modes user picks per invocation — transcript (just words, fast/free), visual (transcript + ffmpeg frame extraction + Claude vision pass on key moments), multimodal (Gemini native video ingestion if $GEMINI_API_KEY set, else dense Claude vision). Uses local Whisper for transcription (MLX-Whisper on Apple Silicon, faster-whisper elsewhere), falls back to platform-provided transcripts when available (Loom, Riverside, YouTube auto-subs). Saves to ~/Documents/videos/<source>-<slug>-<date>/ and optionally captures summary to second-brain raw/ as call-/meeting-/note-. Triggers on "/watch-video <url>," "watch this video," "transcribe this loom," "analyze this video," "summarize this recording," "key moments from this," "what happened in this video." This skill replaces and broadens the prior youtube-transcript skill.
日本語の概要は準備中です。原文の説明を表示しています。
Expert blueprint for HTML5/web export on Compatibility (WebGL 2.0): JavaScriptBridge, localStorage wrapper, custom loading shells, COOP/COEP hosts, relative paths, beforeunload, visibility pause, and size optimization. WebGPU is out of scope. Keywords: web, HTML5, WebGL, Compatibility, JavaScriptBridge, localStorage, COOP, COEP, canvas, browser API.
日本語の概要は準備中です。原文の説明を表示しています。
Expert blueprint for TPS/hybrid shooters: soft-lock aim assist, cover validation rays, SpringArm TPS camera, and genre routing to FPS sibling for viewmodel/hitscan feel. Use for third-person/cover shooters and hybrids. Keywords: TPS, soft_lock, cover, SpringArm3D, hybrid shooter, aim assist — not FPS-only movement.
日本語の概要は準備中です。原文の説明を表示しています。
Expert blueprint for fighting games including frame data (startup/active/recovery frames, advantage on hit/block), hitbox/hurtbox systems, input buffering (5-10 frames), motion input detection (QCF, DP), combo systems (damage scaling, cancel hierarchy), character states (idle/attacking/hitstun/blockstun), and rollback netcode. Based on FGC competitive design. Trigger keywords: fighting_game, frame_data, hitbox_hurtbox, input_buffer, motion_inputs, combo_system, rollback_netcode, cancel_system, advantage_frames.
日本語の概要は準備中です。原文の説明を表示しています。
Expert patterns for branching dialogue systems including dialogue graphs (Resource-based), character portraits, player choices, conditional dialogue (flags/quests), typewriter effects, localization support, and voice acting integration. Use for narrative games, RPGs, or visual novels. Trigger keywords: DialogueLine, DialogueChoice, DialogueGraph, dialogue_manager, typewriter_effect, branching_dialogue, dialogue_flags, localization, voice_acting.
日本語の概要は準備中です。原文の説明を表示しています。
Expert blueprint for Metroidvanias including ability-gated exploration (locks/keys), interconnected world design (backtracking with shortcuts), persistent state tracking (collectibles, boss defeats), room transitions (seamless loading), map systems (grid-based revelation), and ability versatility (combat + traversal). Use for exploration platformers or action-adventure games. Trigger keywords: metroidvania, ability_gating, interconnected_world, backtracking, map_system, persistent_state, room_transition, soft_locks.
日本語の概要は準備中です。原文の説明を表示しています。
Expert blueprint for party games including minigame resource system (define via .tres files), local multiplayer input (4-player controller management), asymmetric gameplay (1v3 balance), scene management (clean minigame loading/unloading), persistent scoring (track wins across rounds), and split-screen rendering (SubViewport per player). Use for Mario Party-style games or WarioWare collections. Trigger keywords: party_game, minigame_collection, local_multiplayer, asymmetric_gameplay, split_screen, dynamic_input_mapping.
日本語の概要は準備中です。原文の説明を表示しています。
Expert patterns for 3D level design using GridMap with MeshLibrary, CSG constructive solid geometry, occlusion, and runtime GridMap builders. Use when building 3D levels, modular tilesets, or BSP-style geometry. For sky/fog/Environment recipes, route to godot-3d-lighting. Trigger keywords: GridMap, MeshLibrary, set_cell_item, get_cell_item, map_to_local, local_to_map, CSGCombiner3D, CSGBox3D, CSGSphere3D, CSGPolygon3D, OccluderInstance3D, bake CSG.
日本語の概要は準備中です。原文の説明を表示しています。
Route a Bevy 0.20 simulation. Use when hunger and jobs are components, the sim hour is one resource, and needs run after the clock step in one chain. Keywords: Bevy, Simulation, SimClock, Hunger, Job, FixedUpdate, chain, genre.
日本語の概要は準備中です。原文の説明を表示しています。
Rewrite Bevy 2D actors and cameras into 3D meshes and Camera3d while keeping gameplay components. Use when a Bevy 2D game should gain a perspective camera, mesh draw, and a planar velocity lifted onto XZ. Keywords: Camera2d, Camera3d, Sprite, Mesh3d, StandardMaterial, WishVelocity.
日本語の概要は準備中です。原文の説明を表示しています。
Bevy 0.20 party router: local seats, shared scores, and minigame swaps as ECS data. Use when routing a local party game. Keywords: Bevy, Party, minigame, score, ECS, router.
日本語の概要は準備中です。原文の説明を表示しています。