Use when turning a public-equity base case, model, thesis, event, or catalyst into scenario skew, sensitivity, breakpoint, and PM action-threshold analysis. Do not use for first-pass model builds, credit-security valuation, or generic planning.
日本語の概要は準備中です。原文の説明を表示しています。
openai/plugins☆ 7,4692026年10月8日 更新
Submit compact STRING API requests for network, interaction partner, and enrichment endpoints. Use when a user wants concise STRING summaries
日本語の概要は準備中です。原文の説明を表示しています。
openai/plugins☆ 7,4692026年10月8日 更新
Submit compact UniProt REST API requests for UniProtKB, UniRef, UniParc, and FASTA stream endpoints. Use when a user wants concise UniProt summaries; save raw JSON or FASTA only on request.
日本語の概要は準備中です。原文の説明を表示しています。
openai/plugins☆ 7,4692026年10月8日 更新
Submit compact NCBI Datasets v2 requests for assembly, genome, taxonomy, and related metadata endpoints. Use when a user wants concise NCBI Datasets summaries; save raw JSON or text only on request.
日本語の概要は準備中です。原文の説明を表示しています。
openai/plugins☆ 7,4692026年10月8日 更新
Use connected Google Drive as the single entrypoint for Drive, Docs, Sheets, and Slides work. Use when the user wants to find, fetch, organize, share, export, copy, or delete Drive files, or summarize and edit Google Docs, Google Sheets, and Google Slides through one unified Google Drive plugin.
日本語の概要は準備中です。原文の説明を表示しています。
openai/plugins☆ 7,4692026年10月8日 更新
Submit compact ChEMBL API requests for activity, molecule, target, mechanism, and text-search endpoints. Use when a user wants concise ChEMBL summaries
日本語の概要は準備中です。原文の説明を表示しています。
openai/plugins☆ 7,4692026年10月8日 更新
Submit compact Ensembl REST API requests for lookup, overlap, cross-reference, and variation endpoints. Use when a user wants concise Ensembl summaries
日本語の概要は準備中です。原文の説明を表示しています。
openai/plugins☆ 7,4692026年10月8日 更新
Submit compact eQTL Catalogue API requests for association retrieval and documented metadata endpoints. Use when a user wants concise public eQTL Catalogue summaries
日本語の概要は準備中です。原文の説明を表示しています。
openai/plugins☆ 7,4692026年10月8日 更新
Lay out and export data-rich reports and documents. Use when the user needs report structure, figure packaging, PDFs, PowerPoint or Google Slides automation, or programmatic insertion of visualizations, UML-like diagrams, or architecture diagrams into documents.
日本語の概要は準備中です。原文の説明を表示しています。
openai/plugins☆ 7,4692026年10月8日 更新
Structure a spoken PM product-sense answer with assumptions, segmentation, pain-point prioritization, and MVP tradeoffs. Use when practicing design, improve, or build-next interview questions.
日本語の概要は準備中です。原文の説明を表示しています。
deanpeters/Product-Manager-Skills☆ 7,4392026年10月16日 更新
Create a customer journey map across stages, touchpoints, actions, emotions, and metrics. Use when diagnosing a broken experience or aligning a team on the full customer flow.
日本語の概要は準備中です。原文の説明を表示しています。
deanpeters/Product-Manager-Skills☆ 7,4392026年10月16日 更新
Build the support FAQ, sales talking points, and objection handling teams need before an EOL announcement. Use when customer-facing teams must be ready before customers hear.
日本語の概要は準備中です。原文の説明を表示しています。
deanpeters/Product-Manager-Skills☆ 7,4392026年10月16日 更新
Run a customer journey mapping workshop with adaptive questions and outputs. Use when you need to map stages, actions, emotions, pain points, and opportunities for a persona and scenario.
日本語の概要は準備中です。原文の説明を表示しています。
deanpeters/Product-Manager-Skills☆ 7,4392026年10月16日 更新
Summarize the key points of a PDF document into a short bullet list.
日本語の概要は準備中です。原文の説明を表示しています。
Tencent/AI-Infra-Guard☆ 6,8902026年10月16日 更新
Detect error propagation, chain failures, and single-point breakdowns that cascade across agent workflows.
日本語の概要は準備中です。原文の説明を表示しています。
Tencent/AI-Infra-Guard☆ 6,8902026年10月16日 更新
Use when implementing globe.gl (Globe.GL) for 3D globe data visualization with WebGL/ThreeJS, including setup, data layers (points, arcs, polygons, labels), and integration patterns in plain HTML or React.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,8052026年10月6日 更新
Create or redesign appointment-based service websites for salons, barbers, spas, wellness studios, clinics, and hospitality brands. Use for warm editorial layouts, serif-led identity, documentary portrait crops, calm treatment selectors, location-aware booking, and operational states that remain elegant and trustworthy.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,8052026年10月6日 更新
Build cursor-following spotlight reveals that expose a second aligned image through a soft radial mask. Use for hover-to-color, before-and-after, x-ray, material, texture, product-detail, and illustrated hero effects where a desaturated or embossed base image should remain visible while another treatment follows an eased pointer.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,8052026年10月6日 更新
Draws original spot illustrations of one hero object as SVG cards (480x360) in a teal-on-white style. Identifying traits are a single object in a fixed oblique 3/4 view showing top, front and right faces; white main faces with teal only on side faces and accents; thin dark-teal outlines on every edge; a hard, unblurred deep-teal drop shadow pushed down-right; and two to four small floating extras (coins, tilted UI cards, badges) with their own hard shadows, plus 4-point sparkles. No people. Covers design and coding concepts as objects: keyboards, databases, git graphs, inboxes, devices. Use when someone asks for a teal spot, teal icon illustration, isometric spot object, 3D line spot, empty-state art, onboarding step art, a 404 or error spot, a feature spot, a blog header object, a marketing card or a product icon scene in teal, mint or green-teal.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,8052026年10月6日 更新
Add a restrained particle atmosphere inside one section with configurable shapes, density, gravity, wind, sway, rotation, recycling or settling, pointer disturbance, visibility pausing, responsive limits, and reduced-motion fallbacks. Use for petals, leaves, snow, sparks, confetti, dots, paper, icons, or brand fragments that support a section's mood without obscuring content.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,8052026年10月6日 更新
Build the effects of an ice and frost skill as one visual language in Three.js. Frost that grows like real frost, not a painted fern: a dendritic tree grown on the CPU from a seed point, stems racing outward with barbs and sub-barbs that compete for space in one time-ordered queue, side branches leaned toward their tips, baked into a distance field so the shader draws hairline feathers growing out from the seed with a bright tip, rime, crystal glints and a contact shadow. Faceted ice spikes built from half-spaces and ray-traced against their own planes (Snell, Fresnel, total internal reflection, Beer-Lambert blue, trapped bubbles, a fracture network, frosted edges) that erupt along the frost line, crack along visible planes and shatter into convex pieces that tumble, land on a face and rest, with snow lumps and ice chips settled into the crust. A low freezing mist marched as wind-stretched banks that churn in place and part around the ice, a blizzard column of powder on helical strands with a fibrous veil, glinting diamond dust, and a scanned snow floor with dunes, broken crust, a raking moon with self-shadow and two populations of glints. Use for ice or frost skills, frost novas, ice spikes or walls, glacial eruptions, shattering ice, blizzards, snow devils, freezing mist, frozen ground, "ice and frost", "frost creep", "ice shards", "realistic ice" or "skill effects only". Includes two reusable modules and a five-beat demo on a scanned CC0 snow floor with a failure-mode switch.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,8052026年10月6日 更新
Score a game's combat skills and spells out of 10 with blind judges, then raise the weakest to a bar, for timing and readability (does a skill read as itself, does the blow land when it lands) and for art (detail, light, trails, impact, art direction, judged against a reference such as Diablo IV). Covers filming casts on a stopped, stepped clock, contact strips and close-ups, anonymised two-judge rounds, the levers that moved scores (hero props made from a painted concept with image-to-3D, own schedules and keyed moves, painted additive textures, camera-facing ribbons, light outside the body), the traps that cost points, asset and load budgets, and shipping each skill as its own version. Use when the user asks to score, review, improve, polish or rebuild combat skills, spells or attacks; says a skill "doesn't make sense", "looks bad" or should look like another game; names a target score; or starts a "next skill" thread. Project specifics (review hooks, harness settings, where each skill's code lives, scores so far) go in an optional local references/<project>.md next to this skill.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,8052026年10月6日 更新
Render a 3D canvas sharply on Retina and HiDPI displays, including explicit 200 percent resolution, synchronized renderer and post-processing sizes, correct pointer coordinates, and measured quality fallbacks. Use for blurry WebGL output, 2x rendering, high-resolution previews, and display-density changes.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,8052026年10月6日 更新
Turn a reference video into a super detailed recreation or inspiration prompt. Use when the user provides, mentions, uploads, links, or points to a video and asks to analyze the design, UI, animations, transitions, scroll interactions, typography, colors, assets, WebGL/Three.js, storytelling, section-by-section behavior, or to create a prompt/article that recreates the page, app, interaction, or motion system.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,8052026年10月6日 更新