Search watched registries for community legal skills, showing matches with descriptions and offering to show the full SKILL.md before install. Use when the user says "browse", "search skills", "find a skill for", "what's out there for", or wants to add a new registry to the watchlist.
日本語の概要は準備中です。原文の説明を表示しています。
anthropics/claude-for-legal☆ 9,7052026年10月14日 更新
Evaluate a skill against the Legal Skill Design Framework — thirteen design parameters (including trust-surface, freshness, schema validation, and conflict detection), three legal failure modes, and a three-band verdict (Ready / Some Concern / Material Concerns). Use when deciding whether to trust a community skill before installing it, before deploying a first-party skill to your team, or whenever the user asks "should I trust this?" or "is this skill well-designed?". Runs automatically as part of /legal-builder-hub:skill-installer.
日本語の概要は準備中です。原文の説明を表示しています。
anthropics/claude-for-legal☆ 9,7052026年10月14日 更新
消费感配对仪表板: 信号 ticker + KPI + 30 天柱状 + 趋势
日本語の概要は準備中です。原文の説明を表示しています。
nexu-io/html-anything☆ 9,1492026年10月13日 更新
Mod a PC game the user owns, taking an idea to working in the real game and recorded. It covers new items, weapons, enemies, bosses, units, civilizations, mechanics, art, sound, VR and cross-game mashups. Use when the user wants to mod, extend, hack on, reverse engineer or mash up a game ("add a nuke to Terraria", "make a new civ for Age of Empires", "put Minecraft inside X", "can I mod this game?"). It covers recon (engine, loaders, anti-cheat), choosing the route, a safe lab, a first vertical slice, fal-generated assets, in-game verification and a showcase clip.
日本語の概要は準備中です。原文の説明を表示しています。
rehan-remade/universal-modder☆ 8,0762026年10月16日 更新
Figure out how a specific installed game can be modded, before writing any mod code. Covers where it's installed, the engine and version, managed vs native code, anti-cheat, loaders already present, save and config folders, and the community's modding route. Use when the user asks "can I mod <game>?", "what engine is <game>", "how do people mod <game>", or at the start of any modding task. Produces MODDING_PLAN.md.
日本語の概要は準備中です。原文の説明を表示しています。
rehan-remade/universal-modder☆ 8,0762026年10月16日 更新
Turn generated or hand-made art into exactly what a game engine loads. Covers sprite cutout, trim and nearest-neighbour fitting to frame sizes, pixelation to a palette, sprite sheets and strips, player/team-colour masks, seamless textures, and rendering a 3D model into sprite frames from the game's own camera (isometric/RTS 8 or 16 headings, side view, top-down) with Blender. Use after generating assets, or when the user asks to make sprites, sprite sheets, animation frames, isometric unit sprites or icons for a game.
日本語の概要は準備中です。原文の説明を表示しています。
rehan-remade/universal-modder☆ 8,0762026年10月16日 更新
Trigger: a mapping need, parallel units, context backstop, high-risk verify, fresh review, or multi-step debug. Delegate via delegate_task for a named reason.
日本語の概要は準備中です。原文の説明を表示しています。
Gentleman-Programming/gentle-ai☆ 7,8152026年10月16日 更新
Trigger: new issue, bug report, triage, backlog, issue flood, community report, root cause, dead-end, blocked user. Attack issues by root class, never one-by-one; fixes must shrink the system, not grow it.
日本語の概要は準備中です。原文の説明を表示しています。
Gentleman-Programming/gentle-ai☆ 7,8152026年10月16日 更新
Delegate tasks to OpenSpace — a full-stack autonomous worker for coding, DevOps, web research, and desktop automation, backed by an extensive MCP tool and skill library. Skills auto-improve through use, reducing token consumption over time. A cloud community lets agents share and collectively evolve reusable skills.
日本語の概要は準備中です。原文の説明を表示しています。
HKUDS/OpenSpace☆ 7,7542026年8月13日 更新
Analyze product or business data to support a decision or recommendation. Use when a decision depends on metric-backed evidence, such as choosing a direction, prioritizing an opportunity, evaluating a change, segmenting users, sizing tradeoffs, or deciding what to do next.
日本語の概要は準備中です。原文の説明を表示しています。
openai/plugins☆ 7,4652026年10月8日 更新
Test data visualizations and dashboards. Use when the user needs chart or diagram test strategy, screenshot or image diff testing, visual regression, mocked or synthetic chart data, component or unit tests, E2E dashboard QA, interactive UML-like diagram verification, scroll-driven story verification, export verification, or guidance on avoiding brittle over-testing.
日本語の概要は準備中です。原文の説明を表示しています。
openai/plugins☆ 7,4652026年10月8日 更新
Evaluate SaaS unit economics and capital efficiency. Use when deciding whether the business can scale efficiently or needs correction.
日本語の概要は準備中です。原文の説明を表示しています。
deanpeters/Product-Manager-Skills☆ 7,4322026年9月2日 更新
Run a customer journey mapping workshop with adaptive questions and outputs. Use when you need to map stages, actions, emotions, pain points, and opportunities for a persona and scenario.
日本語の概要は準備中です。原文の説明を表示しています。
deanpeters/Product-Manager-Skills☆ 7,4322026年9月2日 更新
Evaluate acquisition channels using unit economics, customer quality, and scalability. Use when deciding whether to scale, test, or kill a growth channel.
日本語の概要は準備中です。原文の説明を表示しています。
deanpeters/Product-Manager-Skills☆ 7,4322026年9月2日 更新
Perform comprehensive financial analysis including DCF modeling, ratio analysis, and financial statement evaluation for companies and investment opportunities
日本語の概要は準備中です。原文の説明を表示しています。
kyegomez/swarms☆ 7,2712026年10月16日 更新
Facilitates deliberate skill development during AI-assisted coding. Offers interactive learning exercises after architectural work (new files, schema changes, refactors). Use when completing features, making design decisions, or when user asks to understand code better. Triggers on "learning exercise", "help me understand", "teach me", "why does this work", or after creating new files/modules. Do NOT use for urgent debugging, quick fixes, or when user says "just ship it".
日本語の概要は準備中です。原文の説明を表示しています。
tech-leads-club/agent-skills☆ 7,0622026年10月15日 更新
Runs a sequenced monolith-to-modular pipeline that sizes and inventories components, finds shared domain duplication, addresses flattening and hierarchy issues, analyzes coupling, then groups components into candidate domain-aligned units, with optional embedded DDD strategic analysis for bounded contexts. Use when asking how to split a monolith, size components before extraction, find duplicated domain logic, clean up module hierarchy, measure coupling between modules, or group components into services. Do NOT use for phased extraction roadmaps or prioritization without the prior analysis steps (use decomposition-planning-roadmap after this pipeline), end-to-end legacy migration strategy writeups (use legacy-migration-planner), pure infrastructure capacity sizing, or when you only need DDD without the structural pipeline (install domain-analysis standalone).
日本語の概要は準備中です。原文の説明を表示しています。
tech-leads-club/agent-skills☆ 7,0622026年10月15日 更新
Technology-agnostic guidance for modular systems: bounded contexts, clear boundaries, composability, state isolation, explicit contracts, failure containment, scaffolding workflows, split/merge criteria, sub-units inside a context, and compliance review signals. Use when designing or reviewing module structure, service boundaries, package layout, cross-cutting dependencies, "how should we split this?", modularity assessments, coupling between domains, greenfield context design, or architecture discussions without assuming a specific framework, language, or repository layout. Do NOT use for executing the full Patterns 1–5 repo decomposition pipeline or per-pattern inventories (use modular-decomposition), phased extraction roadmaps as the main deliverable (use decomposition-planning-roadmap), or end-to-end legacy migration strategy (use legacy-migration-planner).
日本語の概要は準備中です。原文の説明を表示しています。
tech-leads-club/agent-skills☆ 7,0622026年10月15日 更新
Scores how completely an implementation fulfills a PRD/spec, case by case, and produces a single comparable final grade. Invoke only when explicitly named (e.g. run spec-driven-eval); do not auto-trigger. Use when benchmarking spec-driven implementations, grading acceptance criteria, evaluating whether a feature was 100% implemented, comparing multiple implementations of the same PRD, or auditing implementation and test coverage (unit and e2e) against product requirements. Do NOT use for planning or building features (use tlc-spec-driven), writing PRDs, or general code review unrelated to a spec.
日本語の概要は準備中です。原文の説明を表示しています。
tech-leads-club/agent-skills☆ 7,0622026年10月15日 更新
Inspect WeChat Official Account followers and safely review or update custom menus with explicit before-and-after confirmation.
日本語の概要は準備中です。原文の説明を表示しています。
Devin-AXIS/iPolloWork☆ 7,0112026年10月15日 更新
Build a cursor trail whose spacing stays constant at any hand speed, by emitting motes per unit of distance travelled rather than on a timer, so a flick draws the same continuous ribbon as a crawl instead of breaking into scattered dots. Covers sub-segment placement, the ring-buffer ordering trap, the idle breath a distance emitter needs, anchoring the trail to the screen in a 3-D scene, scaling scatter against the plane it hangs on, coasting instead of stopping dead, touch and reduced-motion fallbacks, and why moving the emitter to a DOM overlay to raise its z-index costs more than it buys. Use for cursor wisps, pointer sparks, embers, magic trails, comet tails, plankton, dust, or any mote trail that must stay legible however fast the hand moves.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,8002026年10月6日 更新
Draws true-isometric diorama illustrations of developer and design workspaces in one green ramp, generated as SVG with a bundled scene kit. Traits: one rounded off-white slab with a faceted bevelled edge; every face filled by the way it faces (top lightest, right darkest) from five greens; 0.9 deep-green outlines on every edge; dense fine repeated detail (rack units, ribs, vents, keys, code lines); soft green shadows and glows on the slab. Covers projection, shading, line weights, object vocabulary, layout and the iso.mjs kit (racks, databases, laptops, containers, cards, badges, books, plants, cables, status tower). Use when someone asks for isometric illustration, an iso scene, 2.5D tech art, monochrome or green isometric art, a server room, dev stack or cloud picture, or art for empty states, onboarding, 404 pages, blog headers, feature spots or marketing cards in this style.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,8002026年10月6日 更新
Guide for developing with near-api-js v7 - the JavaScript/TypeScript library for NEAR blockchain interaction. Use when: (1) building apps that interact with NEAR blockchain, (2) creating/signing transactions, (3) calling smart contracts, (4) managing accounts and keys, (5) working with NEAR RPC API, (6) handling FT/NFT tokens on NEAR, (7) using NEAR cryptographic operations (KeyPair, signing), (8) converting between NEAR units (yocto, gas), (9) gasless/meta transactions with relayers, (10) NEP-413 message signing for authentication, (11) storage deposit management for FT contracts. Triggers on any NEAR blockchain development tasks.
日本語の概要は準備中です。原文の説明を表示しています。
internet-court/internet-court-skill☆ 6,7492026年8月20日 更新
Two services in one skill: (1) Web3 on-chain data via Chainbase CLI — use when the user asks about blockchain data, token holders, wallet addresses, token prices, ENS domains, transactions, DeFi portfolios, or any on-chain analytics. Triggers: "top holders of", "who holds", "wallet address", "token price", "token transfers", "ENS domain", "on-chain data", "blockchain query", "SQL query on-chain", across Ethereum, BSC, Polygon, Arbitrum, Optimism, Base, Avalanche, zkSync, and other EVM chains. (2) Crypto social intelligence via Tops (chainbase tops) — use when the user asks about trending crypto narratives, social mentions, Twitter/X crypto discussions, narrative discovery, topic heat, or KOL/community signals. Triggers: "trending topics", "crypto narrative", "what's trending in crypto", "social mentions", "who is talking about", "crypto twitter", "KOL signals", "narrative search", "topic posts".
日本語の概要は準備中です。原文の説明を表示しています。
internet-court/internet-court-skill☆ 6,7492026年8月20日 更新