Run one bounded adversarial pass when the user explicitly requests a report-style stress test or ROSE identifies a concrete material loophole in an existing strategy, spec, plan, review, or claim; do not trigger for an interactive grill/frontier interview or merely before write-back, implementation, reconciliation, or completion.
日本語の概要は準備中です。原文の説明を表示しています。
Rosetears520/aili-workflows☆ 22026年9月27日 更新
Plan and synthesize a source-grounded multi-paper literature review. Use for systematic literature reviews, survey matrices, inclusion/exclusion criteria, research gaps, or "review the literature on X" requests; do not use for reviewing one paper, ordinary web summaries, citation formatting only, or medical/legal conclusions.
日本語の概要は準備中です。原文の説明を表示しています。
Rosetears520/aili-workflows☆ 22026年9月27日 更新
Create or materially revise a durable specification when the user explicitly requests a spec/new feature contract or a named ambiguity requires formal DEFINE; do not trigger for ordinary bounded edits, implementation, task breakdown alone, review, or documentation of already-settled behavior.
日本語の概要は準備中です。原文の説明を表示しています。
Rosetears520/aili-workflows☆ 22026年9月27日 更新
Create, edit, fix, or explain Mermaid diagrams for relationships, decision branches, interactions, lifecycles, and data models; also use when the parent selects a diagram to materially clarify an explanation. Do not trigger for simple status, one fact, short lists, quantitative charts, or marketing slides.
日本語の概要は準備中です。原文の説明を表示しています。
Rosetears520/aili-workflows☆ 22026年9月27日 更新
Perform direct, bounded browser inspection through the `browser.qa` capability when the user requests runtime UI evidence or one browser-specific claim needs DOM/accessibility/console/network/visual verification; do not trigger for every UI change, backend work, delegated QA, or durable E2E artifact routing.
日本語の概要は準備中です。原文の説明を表示しています。
Rosetears520/aili-workflows☆ 22026年9月27日 更新
Clarify a concrete requirements decision, create one bounded static interview packet, or run an explicitly user-invoked frontier batch over a plan, decision, or idea; trigger on explicit grill/interview/refinement intent or a named material ambiguity, not on ordinary planning, implementation, research, test-plan, report-style review, or BUILD work.
日本語の概要は準備中です。原文の説明を表示しています。
Rosetears520/aili-workflows☆ 22026年9月27日 更新
Research one bounded mature-project/prior-art question when the user explicitly asks how established projects handle it or ROSE names a decision-shaping prior-art gap; do not trigger automatically for IDEATE, DEFINE, BUILD, implementation, local review, or every design choice.
日本語の概要は準備中です。原文の説明を表示しています。
Rosetears520/aili-workflows☆ 22026年9月27日 更新
Manages deprecation and migration. Use when removing old systems, APIs, or features. Use when migrating users from one implementation to another. Use when deciding whether to maintain or sunset existing code.
日本語の概要は準備中です。原文の説明を表示しています。
Rosetears520/aili-workflows☆ 22026年9月27日 更新
Conduct one bounded evidence-grounded code review when the user explicitly requests review or ROSE names a concrete unresolved correctness/quality risk; do not trigger automatically after implementation, before every merge, for every bug fix/refactor, or as a completion gate.
日本語の概要は準備中です。原文の説明を表示しています。
Rosetears520/aili-workflows☆ 22026年9月27日 更新
Design, critique, or specify honest charts and data visualizations from known data and audience needs. Use for chart selection, misleading-chart audits, accessibility, dashboard visuals, or "make this data easier to understand"; do not use for raw data analysis, PPT deck generation, spreadsheet surgery, or fabricated chart data.
日本語の概要は準備中です。原文の説明を表示しています。
Rosetears520/aili-workflows☆ 22026年9月27日 更新
Repair one concrete reproducible build, typecheck, lint, test, packaging, or CI failure with a bounded root-cause-first loop; do not trigger for runtime bugs without a failing gate, broad test strategy, dependency/toolchain migration, or generic implementation.
日本語の概要は準備中です。原文の説明を表示しています。
Rosetears520/aili-workflows☆ 22026年9月27日 更新
UI/UX design intelligence for web, mobile, and desktop. This skill should be used when designing, building, reviewing, or fixing interfaces, including pages, components, design systems, accessibility, interaction, responsive layout, typography, color, charts, and stack-specific UI implementation. Searchable local data: 79 searchable styles (50 active), 192 product palettes and reasoning profiles, 74 font pairings, 119 UX guidelines, 105 icons, 17 GSAP presets, 25 chart types, and 22 stacks.
日本語の概要は準備中です。原文の説明を表示しています。
sathishssj3/Stereix-Engine☆ 22026年10月4日 更新
Market positioning strategy using the April Dunford framework, enriched with JTBD discovery, Moore positioning statement, and Neumeier's Onliness Test. Produces a complete positioning document, positioning statement, competitive alternatives map, and market category analysis. Use when the user wants to define or refine their market positioning, find their unique position, differentiate from competitors, craft a positioning statement, choose a market category, or figure out "how should we position this product." Triggers for "positioning", "how to position", "market position", "differentiation strategy", "positioning statement", "competitive positioning", "category strategy", "where do we fit in the market", "how are we different", "unique value proposition", or any request to define, sharpen, or rethink positioning. Works standalone — no prior startup-design or startup-competitors session needed, but leverages their output if available.
日本語の概要は準備中です。原文の説明を表示しています。
sathishssj3/Stereix-Engine☆ 22026年10月4日 更新
Produces comprehensive system architecture plans for features and products including component breakdown, data flow diagrams, system boundaries, API contracts, and scaling considerations. Use for "system design", "architecture planning", "feature design", or "technical specs".
日本語の概要は準備中です。原文の説明を表示しています。
sathishssj3/Stereix-Engine☆ 22026年10月4日 更新
Deep competitive intelligence for any market. Analyzes competitors' products, pricing, customer sentiment, GTM strategy, and growth signals using real web data. Produces battle cards, pricing landscape, and feature matrix. Use when the user wants to understand their competitive landscape, analyze competitors, compare products in a market, or research who they're competing against. Triggers for "who are my competitors", "competitive analysis", "competitor research", "battle cards", "pricing comparison", "competitor pricing", "market players", "competitive intelligence", "competitive landscape", "who else is in this space", "competitive moat", or any request to profile, compare, or map competitors in a category. Works standalone — no prior startup-design session needed.
日本語の概要は準備中です。原文の説明を表示しています。
sathishssj3/Stereix-Engine☆ 22026年10月4日 更新
Build investor-ready pitch scripts in multiple formats (10-min, 5-min, 2-min, 1-min elevator, investor email). Produces pitch narratives, Q&A preparation, pitch scoring rubric, and optional investor roleplay practice. Use when the user wants to create a pitch, prepare for investor meetings, craft a startup pitch, write a fundraising narrative, or practice their pitch. Triggers for "pitch deck", "investor pitch", "pitch my startup", "fundraising deck", "seed deck", "how to pitch", "investor meeting", "demo day", "prepare pitch", "pitch script", "elevator pitch for investors", "pitch practice", "practice my pitch", "investor roleplay", or any request to present a startup to investors, accelerators, or partners. Works standalone — no prior startup-design session needed, but leverages its output if available.
日本語の概要は準備中です。原文の説明を表示しています。
sathishssj3/Stereix-Engine☆ 22026年10月4日 更新
Standardizes UX states for data fetching flows (loading, error, empty, success) and complex multi-view UI patterns. Provides state machine approach recommendations, loading skeletons, error boundaries, and empty state components. Use when implementing "loading states", "error handling", "empty states", or "state machines".
日本語の概要は準備中です。原文の説明を表示しています。
sathishssj3/Stereix-Engine☆ 22026年10月4日 更新
Build multiple genuinely different versions of a UI piece you describe, rendered behind a visual picker so you can flip through them live and promote the one that feels right. Only runs when explicitly invoked; it does not trigger on its own.
日本語の概要は準備中です。原文の説明を表示しています。
sathishssj3/Stereix-Engine☆ 22026年10月4日 更新
Generates complete page layouts and shells for common patterns (dashboard, authentication, settings, CRUD pages) with consistent navigation, layout components, routing structure, and state management placeholders. Use when building "new page", "dashboard layout", "auth pages", or "admin panel structure".
日本語の概要は準備中です。原文の説明を表示しています。
sathishssj3/Stereix-Engine☆ 22026年10月4日 更新
Creates stable mocks for APIs, services, and UI components using MSW (Mock Service Worker), fixture conventions, and example patterns. Use for "API mocking", "MSW", "test mocks", or "service mocking".
日本語の概要は準備中です。原文の説明を表示しています。
sathishssj3/Stereix-Engine☆ 22026年10月4日 更新
Creates smooth animations and micro-interactions using Framer Motion including page transitions, gestures, scroll-based animations, and orchestrated sequences. Use when users request "add animation", "framer motion", "page transition", "animate component", or "micro-interactions".
日本語の概要は準備中です。原文の説明を表示しています。
sathishssj3/Stereix-Engine☆ 22026年10月4日 更新
This skill encodes Emil Kowalski's philosophy on UI polish, component design, animation decisions, and the invisible details that make software feel great.
日本語の概要は準備中です。原文の説明を表示しています。
sathishssj3/Stereix-Engine☆ 22026年10月4日 更新
Use when the user wants to design, redesign, shape, critique, audit, polish, clarify, distill, harden, optimize, adapt, animate, colorize, extract, or otherwise improve a frontend interface. Covers websites, landing pages, dashboards, product UI, app shells, components, forms, settings, onboarding, and empty states. Handles UX review, visual hierarchy, information architecture, cognitive load, accessibility, performance, responsive behavior, theming, anti-patterns, typography, fonts, spacing, layout, alignment, color, motion, micro-interactions, UX copy, error states, edge cases, i18n, and reusable design systems or tokens. Also use for bland designs that need to become bolder or more delightful, loud designs that should become quieter, live browser iteration on UI elements, or ambitious visual effects that should feel technically extraordinary. Not for backend-only or non-UI tasks.
日本語の概要は準備中です。原文の説明を表示しています。
sathishssj3/Stereix-Engine☆ 22026年10月4日 更新
Builds multi-step forms with validation schemas (Zod/Yup), step components, shared state management, progress indicators, review steps, and error handling. Use when creating "multi-step forms", "wizard flows", "onboarding forms", or "checkout processes".
日本語の概要は準備中です。原文の説明を表示しています。
sathishssj3/Stereix-Engine☆ 22026年10月4日 更新