UV unwrap, atlas-map, project textures, use alpha decals, bake maps/lightmaps, and prepare texture-driven Blender assets for glTF/GLB export. Use whenever the user provides texture packs, texture atlases, decals, UV layouts, lightmaps, wants a texture to fit a mesh 1:1, or reports stretched/off textures. Pairs with reference-to-3d for template-accurate reconstruction and blender-materials for PBR values.
日本語の概要は準備中です。原文の説明を表示しています。
RobLe3/cc-blender-skill☆ 992026年10月13日 更新
Context-driven AI development with AGENTS.md, repo knowledge bases, Claude Code, Codex, and Copilot. Use when adopting repo-native AI workflows or multi-repo setups.
日本語の概要は準備中です。原文の説明を表示しています。
vasilyu1983/AI-Agents-public☆ 992026年10月16日 更新
Use when optimizing, auditing, or preparing to ship web animations or rendering performance work: frame loops, scroll/viewport reveals, mount/unmount transitions, canvas/WebGL lifecycles, reduced motion, lazy rendering, and deferred off-screen work. Use for jank, per-frame allocations, forced reflows, render loops, animations that do not pause off-screen, content-visibility, requestIdleCallback, analyzing Chrome DevTools performance traces for animation or rendering issues, or choosing between browser-driven CSS/WAAPI, minimal JS, phase, and Motion/GSAP. Use when the user explicitly asks about phase APIs or behavior. Do not use during exploratory animation ideation, prototyping, visual iteration, or trying variants, even when the code already imports phase; wait until the user asks for performance guidance, an audit, production implementation, ship-readiness review, or about phase itself.
日本語の概要は準備中です。原文の説明を表示しています。
vercel-labs/phase☆ 982026年10月9日 更新
Evidence-driven web and open-source research for questions that require multiple sources, factual verification, comparisons, or an adopt/adapt/build decision. Use for substantial research in foreground sessions, the genesis-researcher subagent, and research-profile background sessions. Skip for a single stable fact or a known URL that only needs fetching.
日本語の概要は準備中です。原文の説明を表示しています。
WingedGuardian/GENesis-AGI☆ 982026年10月17日 更新
Implements behavior changes with a test-first red-green-refactor loop: write one meaningful failing test, watch it fail for the intended reason, make the smallest change, then refactor while green. Use for new behavior, bug fixes, refactors with preserved contracts, and regression tests. Not required for disposable prototypes, generated files, or documentation-only edits.
日本語の概要は準備中です。原文の説明を表示しています。
thiientv/godmode☆ 972026年8月26日 更新
Executes an approved implementation plan through fresh implementer and reviewer agents for each task, with explicit handoffs, focused tests, and task-by-task integration. Use for multi-task work where independent agent context improves implementation and review quality. Not for a single small edit, an unresolved design, or a failure that still needs root-cause analysis.
日本語の概要は準備中です。原文の説明を表示しています。
thiientv/godmode☆ 972026年8月26日 更新
Designs or reviews relational, document, key-value, graph, or search data models with ownership, invariants, access paths, migrations, consistency, retention, privacy, and recovery behavior. Use for schema changes, new data stores, indexes, migrations, persistence boundaries, or query-driven design. Not for a query-only bug without a model change or for API contract design.
日本語の概要は準備中です。原文の説明を表示しています。
thiientv/godmode☆ 972026年8月26日 更新
Orchestrate the narrative team: coordinates narrative-director, writer, world-builder, and level-designer to create cohesive story content, world lore, and narrative-driven level design.
日本語の概要は準備中です。原文の説明を表示しています。
striderZA/OpenCodeGameStudios☆ 972026年10月7日 更新
AI-driven image generation and editing tool for creating high-quality product images. Triggered when users ask to generate images, create product pictures, edit photos, text-to-image, image-to-image, replace backgrounds, transform styles, composite products into scenes, swap models, or create any type of AI-generated visual content. Even if the user does not explicitly say "AI image," this skill should be triggered whenever the request involves creating, modifying, or transforming images.
日本語の概要は準備中です。原文の説明を表示しています。
nexscope-ai/nexscope-ecommerce-skills☆ 942026年10月15日 更新
Amazon product discovery and potential bestseller mining via Nexscope data. Triggered when users mention product mining, potential bestsellers, high-conversion product selection, click growth analysis, market growth opportunities, keyword-based product selection, FBA profit screening, niche market product discovery, seller origin filtering, Nexscope data, FBA profitability screening, keyword-based product selection. Even if users do not explicitly mention "Nexscope", this skill should be triggered whenever the task involves keyword-driven Amazon product selection based on conversion rates, click volume, and profitability metrics.
日本語の概要は準備中です。原文の説明を表示しています。
nexscope-ai/nexscope-ecommerce-skills☆ 942026年10月15日 更新
Cloud-based AI swarm deployment and event-driven workflow automation with Flow Nexus platform
日本語の概要は準備中です。原文の説明を表示しています。
ruvnet/agentdb☆ 932026年10月12日 更新
Ask the AgentDB bandit which RL algorithm / skill / pattern fits the current task best. Use at task start when there are multiple plausible approaches and you want the data-driven pick.
日本語の概要は準備中です。原文の説明を表示しています。
ruvnet/agentdb☆ 932026年10月12日 更新
Casting personas: rapid generation from diverse inputs, registry-based persistence and lifecycle, data-driven evolution, inter-agent sync. Not for UI walkthroughs (Echo) or user research (Field).
日本語の概要は準備中です。原文の説明を表示しています。
simota/agent-skills☆ 932026年10月16日 更新
Before writing any implementation code, define the acceptance criteria and test cases that the code must satisfy. Agents then write code to pass these tests — not to match a vague description. Eliminates "it works on my machine" and "I think this is what you wanted" outcomes.
日本語の概要は準備中です。原文の説明を表示しています。
omergocmen/vibe-coder-kit☆ 932026年6月4日 更新
Initialize a new project using Documentation-Driven Development. Research, then write user-facing docs (SPEC.md) as the spec, then user validates docs, then phases derive from doc sections. Best for CLIs, libraries, SDKs, APIs, plugin systems, anything with a well-defined user-facing surface.
日本語の概要は準備中です。原文の説明を表示しています。
buildomator/buildomator☆ 922026年10月16日 更新
Diagnose and fix mini-program failures through reproducible, evidence-driven root-cause analysis across source, state, asynchronous timing, caches, mock data, build versions, platform behavior, devices, cloud calls, and external services. Use when users report white screens, crashes, stale or jumping values, missing data, intermittent behavior, permission failures, performance stalls, device-only defects, API or cloud-function errors, source-versus-build mismatches, or regressions whose cause is not yet established. Freezes the observation environment, ranks competing hypotheses, runs discriminating checks, creates a failing regression test before repair, covers analogous states, and never hides a known failure with longer waits, swallowed errors, forced success, or cosmetic patches.
日本語の概要は準備中です。原文の説明を表示しています。
NocodeMrLi/mini-program-engineering-skill-suite☆ 912026年10月16日 更新
Implement bounded features and fixes in existing or new mini-program codebases while preserving repository rules, user-owned changes, approved behavior, assets, framework conventions, and evidence boundaries. Use when users ask to write or modify mini-program code, implement a confirmed specification or architecture, add a scoped feature, remove behavior semantically, update internal documentation required by a change, or carry out a well-defined small fix that does not require root-cause investigation. Establishes a baseline and change boundary, applies test-driven small steps, distinguishes source from generators and build artifacts, verifies the affected contract, and never reports source completion as device validation, formal acceptance, upload, or release.
日本語の概要は準備中です。原文の説明を表示しています。
NocodeMrLi/mini-program-engineering-skill-suite☆ 912026年10月16日 更新
Run metric-driven optimization loops. Use when improving measurable outcomes such as search relevance, clustering quality, build performance, prompt quality, or scored behavior through experiments.
日本語の概要は準備中です。原文の説明を表示しています。
nota-america/forgecat-agent-profiles☆ 912026年9月24日 更新
Drives development with tests using the red-green-refactor loop. Use when implementing any logic, fixing any bug, or changing any behavior. Use when you need to prove that code works, when a bug report arrives, or when you're about to modify existing functionality.
日本語の概要は準備中です。原文の説明を表示しています。
nota-america/forgecat-agent-profiles☆ 912026年9月24日 更新
Establishes a project's quality bar as a written contract and stops agents quietly lowering it. Interviews the user on which dimensions matter, supplies sane default thresholds when they have no number in mind, records everything in CONSTRAINTS.md, and watches the diff for a weakened bar — new @ts-ignore or eslint-disable suppressions, skipped or deleted tests, assertions stripped out, unimplemented stubs, thresholds edited down. Use when no quality bar is written down, when the user says "set up constraints" or "define our standards", when the user wants dimensions they care about — accessibility, web performance, coverage — set up as enforced constraints, when an agent keeps silencing checks or skipping tests to get to green, when you need a coverage or performance threshold and don't know what number to pick, or when an agent writes more code than anyone will read.
日本語の概要は準備中です。原文の説明を表示しています。
nota-america/forgecat-agent-profiles☆ 912026年9月24日 更新
Subjects every non-trivial decision to a fresh-context adversarial review before it stands. Use when you want every assumption cross-examined before proceeding, when stress-testing a plan for hidden failure modes, when correctness matters more than speed, when working in unfamiliar code, when stakes are high (production auth, security-sensitive logic, a high-stakes migration, irreversible operations), or any time a confident output would be cheaper to verify now than to debug later.
日本語の概要は準備中です。原文の説明を表示しています。
nota-america/forgecat-agent-profiles☆ 912026年9月24日 更新
Grounds every implementation decision in official documentation. Use when you want to verify an approach against the official docs before implementing it, or when you want authoritative, source-cited code free from outdated patterns. Use when building with any framework or library where correctness matters.
日本語の概要は準備中です。原文の説明を表示しています。
nota-america/forgecat-agent-profiles☆ 912026年9月24日 更新
Creates specs before coding. Use when starting a new project, feature, or significant change and no specification exists yet. Use when drafting a PRD or requirements document with objectives and scope, or when requirements are unclear, ambiguous, or only exist as a vague idea. Use when a single requirement spans several independently testable capabilities and needs decomposing into a capability map of modules before specifying.
日本語の概要は準備中です。原文の説明を表示しています。
nota-america/forgecat-agent-profiles☆ 912026年9月24日 更新
Lightweight, script-driven variant of data2motion for turning data into a smooth, on-brand animated chart (one self-contained HTML) — built for a TEXT-ONLY model that cannot see its own output. You never write HTML/CSS/SVG/animation; you extract the data, pick a chart, fill a small JSON spec, and run one build script that owns 100% of the look and the motion, so the result cannot drift from the house template style or lose its smoothness. Use to turn a number/stat/table/CSV/paragraph into a quick animated chart, data reveal, or KPI when you want guaranteed template fidelity with minimal reasoning and no image feedback.
日本語の概要は準備中です。原文の説明を表示しています。
nolangz/data2motion☆ 912026年6月28日 更新