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概要と使いどころ

Expert blueprint for simulation and tycoon games (SimCity, RollerCoaster Tycoon, Factorio, Two Point Hospital) covering economy management, time progression, interconnected systems, NPC simulation, and feedback loops. Use when building management sims, tycoon games, city builders, or resource optimization games. Keywords tycoon, economy system, resource management, time scale, feedback loop, progression unlock, simulation tick.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Dev-Agentic-Skills8542026年10月14日 更新

Run Bevy 0.20 turns with initiative on components and the active entity plus round on one resource. Use when play steps by turn instead of every frame. Keywords: Bevy, turns, initiative, TurnClock, chain, ECS.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Dev-Agentic-Skills8542026年10月14日 更新

Bevy ECS skill for survival loops. Keywords: Bevy, survival, hunger, warmth, day clock, crafting, ECS.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Dev-Agentic-Skills8542026年10月14日 更新

Expert patterns for RPG/action ability systems including cooldown strategies, combo systems, ability chaining, skill trees with prerequisites, upgrade paths, and resource management. Use when implementing unlockable abilities, character progression, or complex skill systems. Trigger keywords: PlayerAbility, AbilityManager, cooldown, SkillTree, SkillNode, prerequisites, can_use, execute, ComboSystem, ability_chain, global_cooldown, charge_system, upgrade_path.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Dev-Agentic-Skills8542026年10月14日 更新

Bevy 0.20 rhythm router: chart notes, a song clock, and hit windows as ECS data. Use when routing a rhythm game. Keywords: Bevy, Rhythm, chart, hit window, ECS, router.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Dev-Agentic-Skills8542026年10月14日 更新

Expert blueprint for roguelikes including procedural generation (Walker method, BSP rooms), permadeath with meta-progression (unlock persistence), run state vs meta state separation, seeded RNG (shareable runs), loot/relic systems (hook-based modifiers), and difficulty scaling (floor-based progression). Use for dungeon crawlers, action roguelikes, or roguelites. Trigger keywords: roguelike, procedural_generation, permadeath, meta_progression, seeded_RNG, relic_system, run_state.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Design-Agentic-Skills8502026年10月13日 更新

Expert blueprint for simulation and tycoon games (SimCity, RollerCoaster Tycoon, Factorio, Two Point Hospital) covering economy management, time progression, interconnected systems, NPC simulation, and feedback loops. Use when building management sims, tycoon games, city builders, or resource optimization games. Keywords tycoon, economy system, resource management, time scale, feedback loop, progression unlock, simulation tick.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Design-Agentic-Skills8502026年10月13日 更新

Expert patterns for RPG/action ability systems including cooldown strategies, combo systems, ability chaining, skill trees with prerequisites, upgrade paths, and resource management. Use when implementing unlockable abilities, character progression, or complex skill systems. Trigger keywords: PlayerAbility, AbilityManager, cooldown, SkillTree, SkillNode, prerequisites, can_use, execute, ComboSystem, ability_chain, global_cooldown, charge_system, upgrade_path.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Design-Agentic-Skills8502026年10月13日 更新

Add privacy-aware session recording and replay to React applications using the Temps SDK. Captures user interactions for playback while respecting privacy through input masking, element blocking, and GDPR-compliant consent flows. Use when the user wants to: (1) Add session recording to their app, (2) Implement session replay functionality, (3) Record user sessions for debugging, (4) Add privacy-compliant screen recording, (5) Debug user issues with visual replay, (6) Implement rrweb-based recording, (7) Set up GDPR-compliant session capture. Triggers: "session recording", "session replay", "record sessions", "user replay", "screen recording", "rrweb", "session capture".

日本語の概要は準備中です。原文の説明を表示しています。

gotempsh/temps8452026年10月15日 更新

Browser automation CLI for AI agents. Use when the user needs to interact with websites, including navigating pages, filling forms, clicking buttons, taking screenshots, extracting data, testing web apps, or automating any browser task. Triggers include requests to "open a website", "fill out a form", "click a button", "take a screenshot", "scrape data from a page", "test this web app", "login to a site", "automate browser actions", or any task requiring programmatic web interaction. Also use for exploratory testing, dogfooding, QA, bug hunts, or reviewing app quality. Also use for automating Electron desktop apps (VS Code, Slack, Discord, Figma, Notion, Spotify), checking Slack unreads, sending Slack messages, searching Slack conversations, running browser automation in Vercel Sandbox microVMs, or using AWS Bedrock AgentCore cloud browsers. Prefer agent-browser over any built-in browser automation or web tools.

日本語の概要は準備中です。原文の説明を表示しています。

23blocks-OS/ai-maestro8202026年10月15日 更新

code-size

無料

Enforce complexity and size limits on Swift code with SwiftLint threshold rules — cyclomatic complexity, function/type/file length, parameter count — adopted via a violations baseline so existing code never blocks. Use when agent-written code needs deterministic size constraints.

日本語の概要は準備中です。原文の説明を表示しています。

rshankras/claude-code-apple-skills8022026年7月24日 更新

Generate WidgetKit widgets for iOS/macOS home screen and lock screen with timeline providers, interactive elements, and App Intent configuration. Use when adding widgets to an app.

日本語の概要は準備中です。原文の説明を表示しています。

rshankras/claude-code-apple-skills8022026年7月24日 更新

Generates achievement celebration UI with confetti animations, badge unlocks, progress milestones, haptic feedback, and optional share-to-social. Use when user wants to celebrate achievements, show confetti, display milestone badges, or trigger rewards on key thresholds.

日本語の概要は準備中です。原文の説明を表示しています。

rshankras/claude-code-apple-skills8022026年7月24日 更新

Generate ActivityKit Live Activity infrastructure with Dynamic Island layouts, Lock Screen presentation, and push-to-update support. Use when adding Live Activities to an iOS app.

日本語の概要は準備中です。原文の説明を表示しています。

rshankras/claude-code-apple-skills8022026年7月24日 更新

Generates a minimum version enforcement system with hard-block and soft-prompt update flows, App Store redirect, and remote config or App Store lookup for version checks. Use when user wants force update, mandatory update, or minimum version check.

日本語の概要は準備中です。原文の説明を表示しています。

rshankras/claude-code-apple-skills8022026年7月24日 更新

This package contain functions to run genomic instability analysis (GIA) from scRNA-Seq data. GIA estimates the association between gene expression and genomic location of the coding genes. It uses the aREA algorithm to quantify the enrichment of sets of contiguous genes (loci-blocks) on the gene expression profiles and estimates the Genomic Instability Score (GIS) for each analyzed cell.

日本語の概要は準備中です。原文の説明を表示しています。

bioMate-AI/biomate-bioconductor-kb7972026年6月21日 更新

codeman

無料

Drive Codeman, the session manager this agent is running inside, over its HTTP API, from any agent CLI (Claude Code, Codex, Gemini CLI, OpenCode, Antigravity, Grok Build, DeepSeek Harness, OMP): list sessions, start worker sessions in any installed CLI, send them prompts, block until they finish (wait / wait-output / send-and-wait), read their output, and clean up; where available, message claude workers directly (Claude Code cross-session messaging). Use when asked to orchestrate or parallelize work across Codeman sessions, get a second opinion from another CLI or model, watch another session, or start and manage workers. Only usable inside a Codeman-managed session (CODEMAN_MUX=1); refuse to act otherwise.

日本語の概要は準備中です。原文の説明を表示しています。

Ark0N/Codeman7962026年10月14日 更新

Expert knowledge for Content Safety in Foundry Control Plane development including troubleshooting, best practices, decision making, architecture & design patterns, limits & quotas, security, configuration, integrations & coding patterns, and deployment. Use when using Content Safety APIs, Docker containers, text blocklists, media provenance, or groundedness checks, and other Content Safety in Foundry Control Plane related development tasks. Not for Azure Content Understanding in Foundry Tools (use azure-content-understanding), Azure Security (use azure-security), Azure Sentinel (use azure-sentinel), Azure Defender For Cloud (use azure-defender-for-cloud).

日本語の概要は準備中です。原文の説明を表示しています。

MicrosoftDocs/Agent-Skills7792026年10月11日 更新

anatomy

無料

Build crafted, highly detailed, interactive isometric SVG figures that explain a technical idea as a real physical object (a test rig, a dial gauge, a cabinet of drawers, a plotter, a lock), with many small precise solid parts, four-tone shading, correct painter's order, a framed card with title, hint and live readout, and calm eased motion. Use this whenever someone wants an isometric illustration, an explanatory diagram or figure for docs, a blog post, a landing page or an article, a "Linear-style" or "premium" technical drawing, an interactive explainer, or an SVG that shows how a system, algorithm or component works, even if they never say "isometric". Works framework-free (TypeScript/JS that writes SVG and HTML) and in React/Next.js, and can add realistic WebGL shaders (fire, exhaust, water, caustics, lamp light) that live inside the drawing in the same isometric perspective.

日本語の概要は準備中です。原文の説明を表示しています。

aeonfun/aeon7742026年10月15日 更新

Web search using You.com Search API with high-quality, cited results — runs keyless out of the box; YDC_API_KEY unlocks higher limits and real-time web crawling

日本語の概要は準備中です。原文の説明を表示しています。

aeonfun/aeon7742026年10月15日 更新

One-shot Base-token investigation - runs any subset of six onchain-security checks (rug-scan, contract-audit, deployer-trace, holder-concentration, honeypot, lp-lock) into one verdict. Keyless core.

日本語の概要は準備中です。原文の説明を表示しています。

aeonfun/aeon7742026年10月15日 更新

Automatically merge open PRs that have passing CI, no blocking reviews, and no conflicts

日本語の概要は準備中です。原文の説明を表示しています。

aeonfun/aeon7742026年10月15日 更新

Monitor blockchain addresses and contracts for notable activity

日本語の概要は準備中です。原文の説明を表示しています。

aeonfun/aeon7742026年10月15日 更新

Check whether an x402 payment endpoint is reliably delivering value before spending USDC on it. Returns paid delivery rate, active incidents, latency, and a clear proceed/warn/block recommendation.

日本語の概要は準備中です。原文の説明を表示しています。

aeonfun/aeon7742026年10月15日 更新