Optimize MATLAB design files for GPU Coder to generate faster CUDA code. Iteratively profiles, rewrites, and benchmarks until performance targets are met or diagnostics are resolved. Use when asked to: optimize for GPU Coder, improve GPU codegen performance, profile generated GPU/CUDA code, profile GPU MEX, fix gpuPerformanceAnalyzer diagnostics, speed up GPU MEX, reduce GPU memory transfers, improve kernel parallelism, rewrite MATLAB for CUDA, or run gpuPerformanceAnalyzer.
日本語の概要は準備中です。原文の説明を表示しています。
matlab/matlab-agentic-toolkit☆ 1,1692026年10月14日 更新
Generate, verify, refine, and accelerate C/C++ or CUDA code from MATLAB with MATLAB Coder, Embedded Coder, GPU Coder, or MATLAB Test. Also covers writing codegen-ready MATLAB code: language constraints, coder.* directives, and optimization patterns. Triggers on: codegen, MEX, deploy MATLAB as C/C++, GPU Coder, coder.screener, coder.config, coder.gpuConfig, coder.typeof, coder.runTest, matlabtest.coder.TestCase, SIL, embedded config, no dynamic memory, EnableMexProfiling, coder.timeit, coder.perfCompare, %#codegen, writing codegen-ready MATLAB, code generation readiness, coder.varsize, coder.unroll, coder.noImplicitExpansionInFunction, coder.ceval, coder.inline, coder.extrinsic, coder.const, coder.classSignature, class codegen limitations, temporal types codegen, DMA-off, stack-only, host-target InstructionSetExtensions, SIMDAcceleration, OptimizeReductions, host SIMD tuning, host OpenMP, codegen performance.
日本語の概要は準備中です。原文の説明を表示しています。
matlab/matlab-agentic-toolkit☆ 1,1692026年10月14日 更新
Use ctx as working memory for prior agent work. Before starting or continuing work in an unfamiliar area, resuming earlier work, or revisiting an investigation, search prior sessions to ground yourself in earlier context. Use ctx blame to trace a line, file, commit, or PR to the agent session that produced it. Use when prior decisions, constraints, attempts, tool calls, transcript evidence, or code provenance may matter. Use ctx graph queries on indexed projects to follow calls and dependencies and understand what a change might affect.
日本語の概要は準備中です。原文の説明を表示しています。
ctxrs/ctx☆ 1,1552026年10月6日 更新
Inspect and safely edit the Claude Code and Codex configuration surfaces exposed by CCAM. Use when auditing skills, agents, commands, plugins, marketplaces, MCP servers, hooks, settings, memory, keybindings, profiles, rules, or instruction files, and when a backup-backed allowlisted edit is required.
日本語の概要は準備中です。原文の説明を表示しています。
hoangsonww/Claude-Code-Agent-Monitor☆ 1,0782026年10月12日 更新
Optimize LuisaCompute DSL kernels using warp/wave primitives, shared-memory aggregation, and block-level collectives. Use when kernels bottleneck on atomics, reductions, or inter-thread communication.
日本語の概要は準備中です。原文の説明を表示しています。
LuisaGroup/LuisaCompute☆ 1,0552026年10月15日 更新
End-to-end GitHub repository maintenance for open-source projects. Use when asked to triage issues, review PRs, analyze contributor activity, generate maintenance reports, or maintain a repository. Triggers include "triage", "maintain", "review PRs", "analyze issues", "repo maintenance", "what needs attention", "open source maintenance", or any request to understand and act on GitHub issues/PRs. Supports human-in-the-loop workflows with persistent memory across sessions.
日本語の概要は準備中です。原文の説明を表示しています。
numman-ali/n-skills☆ 1,0522026年9月12日 更新
Audit and improve an entire agentic-development setup, including skills, context, memory, tools, models, permissions, hooks, workflow habits, and secrets hygiene. Invoke for setup reviews, workflow grading, Goblin Mode, or questions about what to improve. Supports shallow, deep, ultra, and yolo modes. Use domain-specific skills for a single model, report, or tenant.
日本語の概要は準備中です。原文の説明を表示しています。
data-goblin/power-bi-agentic-development☆ 1,0482026年10月15日 更新
Use when a UE5 task involves materials or textures: a master material and instances for a kit, Substrate or legacy, Blendable vs Adaptive GBuffer, glass, emissive screens, decals, edge wear and dirt, landscape layers and RVT, toon or cel shading, "too many shaders" or shader permutations, static switches, usage flags, texture compression (BC7, normal maps, ORM packing, sRGB), texture memory, or "is this material expensive".
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 1,0092026年10月15日 更新
Use when building a Unity 6.3 level or open world: terrain from code or heightmaps, procedural islands, erosion, splat and foliage rules, trees and grass, ProBuilder graybox, level gym, modular kit and prefab placement, set dressing, landmarks and player guidance, the island's edge, spline roads, WFC, fog, additive scene streaming, or a world that hitches, pops in, leaks memory or runs slow on mobile. Keywords: Terrain, TerrainData, ProBuilder, blockout, graybox, modular kit, NavMesh, LoadSceneAsync, open world.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 1,0092026年10月15日 更新
Draft a board or executive summary of an engagement using outcomes, risks and investment decisions. Use when the sponsor needs to brief senior leadership.
日本語の概要は準備中です。原文の説明を表示しています。
suboss87/FDEOps☆ 9632026年10月9日 更新
Write the code for a CopilotKit Channels agent with the Channels SDK (@copilotkit/channels) — a platform-agnostic engine that puts one AG-UI agent into Slack, Microsoft Teams, Discord, Telegram, and WhatsApp with native interactive UI. It's the engine behind OpenTag, the open-source alternative to Claude in Slack. Use this whenever the user wants to create, scaffold, or extend a Channels agent; wire an agent into Slack/Teams/Discord; add a tool, slash command, button, select, modal, or human-in-the-loop confirmation to a chat agent; or asks about createChannel, defineChannelTool, defineChannelComponent, thread.runAgent, awaitChoice, or the channels-ui JSX components. Trigger even when the user says "Slack bot", "Discord bot", or "chat agent" without naming the SDK, as long as the context is CopilotKit / Channels. The Channels API is new and easy to get wrong from memory — always ground code in this skill.
日本語の概要は準備中です。原文の説明を表示しています。
CopilotKit/channels-sdk☆ 9412026年8月14日 更新
Writes idiomatic Rust code with memory safety, zero-cost abstractions, ownership patterns, lifetime management, trait hierarchies, and async applications with tokio.
日本語の概要は準備中です。原文の説明を表示しています。
paperclipai/companies☆ 9212026年3月24日 更新
Diagnose NCCL failures and adjacent training-pod failures on HyperPod GPU clusters (EKS or Slurm) — training hangs, AllReduce / collective-op timeouts, EFA or libfabric errors, rendezvous failures, EFA TCP fallback, /dev/shm or memlock issues, NCCL version mismatch across pods, container OOM / exit-137 / OOMKilled, GPU OOM (CUDA out of memory), CrashLoopBackOff / Pending pods, MASTER_ADDR DNS, NetworkPolicy blocking. Not for single-node hardware faults (→ hyperpod-node-debugger § G) or cluster-creation EFA / SSM failures (→ hyperpod-cluster-debugger § A / § F).
日本語の概要は準備中です。原文の説明を表示しています。
awslabs/agent-plugins☆ 9202026年10月10日 更新
Diagnose and remediate per-node issues on a HyperPod cluster (EKS or Slurm) — a specific node is unhealthy, unresponsive, stuck, or needs replacing. Covers on-node EFA, GPU / accelerator hardware (XID, ECC, NVLink, row-remap, DCGM), Slurm node down/drained, disk and memory pressure, per-node lifecycle-script failures, SSM agent, container runtime, kernel panics, pod networking. Read-only. Not for cluster-wide provisioning (→ hyperpod-cluster-debugger), NCCL (→ hyperpod-nccl), or MFU (→ hyperpod-mfu-debugger).
日本語の概要は準備中です。原文の説明を表示しています。
awslabs/agent-plugins☆ 9202026年10月10日 更新
Manages project directory setup and artifact organization. Use when starting a new project, resuming an existing one, or when a PLAN.md needs to be associated with a project directory. Creates the project folder structure (specs/, scripts/, notebooks/, manifests/, agent_memory/) and resolves project naming.
日本語の概要は準備中です。原文の説明を表示しています。
awslabs/agent-plugins☆ 9202026年10月10日 更新
Use this skill whenever the user wants to do anything with Excel spreadsheet files (.xlsx, .xls, .csv). This includes reading data, writing formulas, manipulating cells, formatting, filtering, creating charts, pivot tables, and any spreadsheet automation tasks.
日本語の概要は準備中です。原文の説明を表示しています。
mindscale-noah/MindMemOS☆ 9162026年10月9日 更新
Market sizing and market structure work — TAM/SAM/SOM built top-down and bottom-up then reconciled, segmentation, demand triangulation, and survey design. Use when sizing a market, writing a sizing memo, or fielding a survey.
日本語の概要は準備中です。原文の説明を表示しています。
borghei/Claude-Skills☆ 9152026年10月7日 更新
Generate and score candidate brand, product, and domain names for memorability and pronounceability. Use when naming a new product, company, or feature, brainstorming brand names, or finding an available .com.
日本語の概要は準備中です。原文の説明を表示しています。
borghei/Claude-Skills☆ 9152026年10月7日 更新
Convert authored markdown into a polished self-contained HTML document with a table of contents, numbered figures and tables, cross-references, footnotes, and print-ready CSS. Use when publishing a report, whitepaper, or memo.
日本語の概要は準備中です。原文の説明を表示しています。
borghei/Claude-Skills☆ 9152026年10月7日 更新
Structured legal risk assessment with 5x5 Severity x Likelihood matrix. Use for risk scoring, risk registers, escalation decisions, and risk memos.
日本語の概要は準備中です。原文の説明を表示しています。
borghei/Claude-Skills☆ 9152026年10月7日 更新
Context management engine for AI coding agents. Use when building agent memory systems, optimizing context windows, allocating token budgets, designing RAG pipelines for code, or managing persistent multi-session agent state.
日本語の概要は準備中です。原文の説明を表示しています。
borghei/Claude-Skills☆ 9152026年10月7日 更新
Two-layer memory for executive decisions, separating raw deliberation from approved decisions to prevent hallucinated consensus. Use when logging decisions, reviewing past decisions, or checking overdue action items.
日本語の概要は準備中です。原文の説明を表示しています。
borghei/Claude-Skills☆ 9152026年10月7日 更新
Search the brand's stored knowledge and memory, ranked with provenance. "what are our brand voice guidelines"
日本語の概要は準備中です。原文の説明を表示しています。
indranilbanerjee/digital-marketing-pro☆ 8892026年10月12日 更新
Save one piece of brand knowledge to persistent memory with dedup and tags. "store this competitor intel"
日本語の概要は準備中です。原文の説明を表示しています。
indranilbanerjee/digital-marketing-pro☆ 8892026年10月12日 更新