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cccskills

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概要と使いどころ

Consolidated expert library for professional Godot 4.7+ game and application development. Orchestrates 92 Domain Skills through architectural workflows, anti-pattern catalogs, performance budgets, and Server API patterns. Use when: (1) starting a new Godot project, (2) designing game or app architecture, (3) building entity/component systems, (4) debugging performance or physics issues, (5) choosing between 2D/3D approaches, (6) implementing multiplayer, (7) optimizing draw calls or script time, (8) porting between platforms, (9) migrating from 4.6 to 4.7. Primary entry point for ALL Godot development tasks. Keywords: Godot 4.7, AreaLight3D, HDR, Asset Store, godot-master.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Design-Agentic-Skills8502026年10月13日 更新

Expert patterns for 2D/3D camera control including smooth following (lerp, position_smoothing), camera shake (trauma system), screen shake with frequency parameters, deadzone/drag for platformers, look-ahead prediction, and camera transitions. Use for player cameras, cinematic sequences, or multi-camera systems. Trigger keywords: Camera2D, Camera3D, SpringArm3D, position_smoothing, camera_shake, trauma_system, look_ahead, drag_margin, camera_limits, camera_transition.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Design-Agentic-Skills8502026年10月13日 更新

Bevy ECS skill for desktop windows. Keywords: Bevy, window, desktop, WindowPlugin, PrimaryWindow, winit.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Design-Agentic-Skills8502026年10月13日 更新

Bevy ECS skill for web and Wasm. Keywords: Bevy, wasm, web, webgl2, webgpu, browser.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Design-Agentic-Skills8502026年10月13日 更新

Agentic eyes for Godot work: cross-platform screenshot CLI (asset/region/window/screen) to budgeted WebP, TEMP editor viewport bridge under .gdskills/, and Taste Receptor Atlas v2 (~237 micro-receptors × 0–2: hierarchy, contrast, typography×41, affordance, space, color, icon, composition, light/FX, motion-tells, anti-slop, originality, identity). Use when agents must see UI, assets, or the editor — not for in-game screenshot Autoloads. Keywords: agent vision, screenshot, WebP, visual QA, taste receptors, typography, UI review, asset sheet, editor viewport, anti-slop.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Design-Agentic-Skills8502026年10月13日 更新

Bevy ECS skill for mobile. Keywords: Bevy, mobile, android, touch, ASTC, gestures.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Design-Agentic-Skills8502026年10月13日 更新

Analyze images, video, speech, motion, products, and websites; route local vision, audio, depth, tracking, matting, identity, and restoration models; auto-edit, replicate, enhance, caption, voice, assemble, annotate, validate, and export editable Timeline Studio projects and videos. Use for reference-video remakes, filter and repeated-shot reconstruction, subject-aware reframing, clip splitting, source-time speed curves, Color Wheels grading, ramps and holds, person or product cutout, person or object outline, authorized face swap, shot and timing reconstruction, timeline markers, chapters, beat cues, review notes and ranges, supplied or web-sourced footage, AI video platform selection, cleanup, highlights, product promotion, website walkthroughs, image-to-video assisted edits, optical-flow editing, depth-assisted relighting, grayscale depth-video conversion, depth/2.5D/transition finishing, AI voiceover, subtitles, short-form production, .timeline automation, or editor evaluation.

日本語の概要は準備中です。原文の説明を表示しています。

MartinDelophy/ai-video-editor8502026年10月13日 更新

Deploy applications to the Temps platform with automatic framework detection, Dockerfile generation, and container orchestration. Supports Next.js, Vite, React, Node.js, Python, Go, Rust, Java, and C# applications. Use when the user wants to: (1) Deploy their app to Temps, (2) Set up CI/CD with Temps, (3) Configure deployment settings, (4) Create a Dockerfile for Temps, (5) Deploy a containerized application, (6) Set up automatic deployments from Git. Triggers: "deploy to temps", "temps deployment", "push to temps", "containerize for temps", "temps ci/cd".

日本語の概要は準備中です。原文の説明を表示しています。

gotempsh/temps8452026年10月15日 更新

Audit a project's infrastructure and SaaS stack, then produce a cost report showing what the user currently pays and what they would save by consolidating onto Temps (self-hosted or Temps Cloud). Detects hosting platforms (Vercel, Netlify, Railway, Render, Heroku, Fly.io), analytics (PostHog, Plausible, Mixpanel, Amplitude, Fathom), error tracking (Sentry, Bugsnag, Rollbar, Honeybadger), session replay (LogRocket, FullStory, Hotjar, Highlight), uptime monitoring (Pingdom, UptimeRobot, Better Stack, Checkly), managed databases (Supabase, Neon, PlanetScale, MongoDB Atlas, Upstash, RDS), and transactional email (SendGrid, Postmark, Resend, Mailgun) from dependencies, config files, and env var names. Use when the user wants to: (1) Know how much they would save by switching to Temps, (2) Audit their SaaS/infrastructure spend, (3) Compare their current stack's cost against self-hosting, (4) Decide whether Temps is worth it, (5) Build a business case for consolidating tools. Triggers: "how much would I save", "temps savings", "cost comparison", "audit my stack", "am I overpaying", "saas spend", "calculate savings", "is temps cheaper".

日本語の概要は準備中です。原文の説明を表示しています。

gotempsh/temps8452026年10月15日 更新

temps-cli

無料

Operate Temps through the pinned `@temps-sdk/cli` package with bunx or npx. Use when the user mentions Temps CLI, `@temps-sdk/cli`, a CLI command, or asks to deploy, configure, inspect, automate, or administer Temps from a terminal. Covers contexts, projects, deployments, environments, services, domains, monitoring, backups, telemetry, browser Performance Insights/Core Web Vitals, Cloud, platform administration, and read-only managed-data browsing. Apply the target-context, secret-handling, confirmation, and verification rules for every agentic CLI operation.

日本語の概要は準備中です。原文の説明を表示しています。

gotempsh/temps8452026年10月15日 更新

Bootstrap skill — establishes how to find and use GodotPrompter skills, with platform-specific tool mapping

日本語の概要は準備中です。原文の説明を表示しています。

jame581/GodotPrompter8272026年10月15日 更新

Use when exporting and distributing Godot games — export presets, platform settings, CI/CD with GitHub Actions

日本語の概要は準備中です。原文の説明を表示しています。

jame581/GodotPrompter8272026年10月15日 更新

Cloud-based AI swarm deployment and event-driven workflow automation with Flow Nexus platform

日本語の概要は準備中です。原文の説明を表示しています。

ruvnet/agentic-flow8192026年10月12日 更新

seo-maps

無料

Maps intelligence for local SEO — geo-grid rank tracking, GBP profile auditing via API, review intelligence across Google/Tripadvisor/Trustpilot, cross-platform NAP verification (Google/Bing/Apple/OSM), competitor radius mapping, and LocalBusiness schema generation from API data. Three-tier capability: free (Overpass + Geoapify), DataForSEO (full intelligence), DataForSEO + Google (maximum coverage). Use when user says "maps", "geo-grid", "rank tracking", "GBP audit", "review velocity", "competitor radius", "maps analysis", "local rank tracking", "Share of Local Voice", or "SoLV".

日本語の概要は準備中です。原文の説明を表示しています。

AgriciDaniel/codex-seo8142026年9月12日 更新

seo-geo

無料

Optimize content for AI Overviews (formerly SGE), ChatGPT web search, Perplexity, and other AI-powered search experiences. Generative Engine Optimization (GEO) analysis including brand mention signals, AI crawler accessibility, llms.txt compliance, passage-level citability scoring, and platform-specific optimization. Use when user says "AI Overviews", "SGE", "GEO", "AI search", "LLM optimization", "Perplexity", "AI citations", "ChatGPT search", or "AI visibility".

日本語の概要は準備中です。原文の説明を表示しています。

AgriciDaniel/codex-seo8142026年9月12日 更新

paid-ads

無料

When the user wants help with paid advertising campaigns on Google Ads, Meta (Facebook/Instagram), LinkedIn, Twitter/X, or other ad platforms. Also use when the user mentions 'PPC,' 'paid media,' 'ROAS,' 'CPA,' 'ad campaign,' 'retargeting,' or 'audience targeting.' This skill covers campaign strategy, audience targeting, and optimization. For bulk ad creative generation and iteration, see ad-creative.

日本語の概要は準備中です。原文の説明を表示しています。

AvdLee/RocketSimApp8062026年10月15日 更新

toolbars

無料

Modern SwiftUI toolbar patterns including customizable toolbars, search integration, transition effects, and platform-specific behavior. Use when implementing or customizing toolbars in SwiftUI.

日本語の概要は準備中です。原文の説明を表示しています。

rshankras/claude-code-apple-skills8022026年7月24日 更新

Generate privacy policies, terms of service, and EULAs for Apple platform apps. Detects data collection patterns, third-party SDKs, and generates region-specific legal documents with Apple Privacy Nutrition Label mapping. Use when user needs legal documents or data collection disclosure for App Store submission.

日本語の概要は準備中です。原文の説明を表示しています。

rshankras/claude-code-apple-skills8022026年7月24日 更新

Build and engage a user community around your indie app. Covers platform selection, building in public strategy, content calendars for solo developers, and converting community members into advocates. Use when user wants to grow social media presence, start building in public, or create a content strategy.

日本語の概要は準備中です。原文の説明を表示しています。

rshankras/claude-code-apple-skills8022026年7月24日 更新

Expert guidance on macOS platform capabilities. Covers sandboxing, app extensions, menu bar apps, and background execution. Use when implementing system integration features.

日本語の概要は準備中です。原文の説明を表示しています。

rshankras/claude-code-apple-skills8022026年7月24日 更新

Reviews Swift/iOS code for adherence to modern Swift idioms, Apple platform best practices, architecture patterns, and code quality standards. Use when user mentions best practices, code review, clean code, refactoring, or wants to improve code quality.

日本語の概要は準備中です。原文の説明を表示しています。

rshankras/claude-code-apple-skills8022026年7月24日 更新

Generates smart App Store review prompt infrastructure with configurable conditions and platform detection. Use when user wants to add review prompts, request ratings, or implement StoreKit reviews.

日本語の概要は準備中です。原文の説明を表示しています。

rshankras/claude-code-apple-skills8022026年7月24日 更新

design

無料

Design skills for Apple platform UI — Liquid Glass, animations, game feel (haptics, sound, celebrations), UI prototyping, UX writing, SF Symbols, and typography. Use when implementing design language features, adding juice/feedback, writing interface copy, or choosing type and iconography.

日本語の概要は準備中です。原文の説明を表示しています。

rshankras/claude-code-apple-skills8022026年7月24日 更新

UI typography on Apple platforms — text styles and Dynamic Type, the San Francisco family (Pro/Rounded/Compact/Mono/New York + width axis), optical sizes, tracking vs kerning, leading adjustments, and custom-font scaling. Use when choosing fonts, building type hierarchy, fixing truncation/legibility, or making custom fonts respect Dynamic Type.

日本語の概要は準備中です。原文の説明を表示しています。

rshankras/claude-code-apple-skills8022026年7月24日 更新