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cccskills

「sync」の検索結果

2,108 件 ・ 関連度順

概要と使いどころ

notcrawl

無料

Use for local Notion archive search, sync freshness, Markdown/database exports, git-share snapshots, and Notcrawl repo/release work.

日本語の概要は準備中です。原文の説明を表示しています。

openclaw/notcrawl1352026年10月12日 更新

review-analyzer-skill是由buluslan(公众号:新西楼.AI)研发的电商评论深度分析Skill(VOC 客户之声分析),他会帮你把一堆产品评论变成一份能落地的决策依据——22 维 AI 打标提炼用户画像、痛点和真实需求,输出 15 章深度洞察报告和可视化看板,从差评里挖出产品优化机会点、从好评里找到爆款基因。 更多跨境电商 AI 实战内容,请关注公众号「新西楼.AI」。 Deep-dive e-commerce review & VOC analysis: 22-dimension AI tagging, 15-chapter insight report with anomaly signal cards, 6 themed visualization dashboards, CSV-primary multi-source input (SellerSprite optional), Feishu sync. 当用户需要以下功能时触发:分析电商产品评论(Amazon等平台)/ 从评论中提取用户画像、痛点和VOC(客户之声)/ 生成产品洞察报告和机会点分析 / 创建可视化分析看板 / 通过卖家精灵获取评论数据(可选增强;CSV为主源)/ 将分析结果同步到飞书文档。 触发关键词:电商评论分析、评论分析、竞品分析、用户洞察、VOC分析、产品优化、市场调研、评论数据挖掘、卖家精灵、sellersprite。 NOT for 关键词调研/选品雷达类任务(那些有专门工具)。

日本語の概要は準備中です。原文の説明を表示しています。

buluslan/review-analyzer-skill1332026年9月17日 更新

Use when the user has one or more video clips and wants to add post-production on top — AI-generated cover as first frame, HTML/CSS captions synced to SRT, kinetic illustration overlays at hook moments, chapter chips, end-card CTA, or any other timed motion graphics. Most often used as the downstream of `/wjs-segmenting-video` — pick up where that skill stopped (raw cropped clip + per-clip SRT) and produce the upload-ready MP4. Backed by HyperFrames so everything compiles to ONE final encode — no cascade of re-encodes. Triggers — "加封面", "加字幕", "加动画", "加 CTA", "做后期", "post-production", "title card", "kinetic captions", "end card".

日本語の概要は準備中です。原文の説明を表示しています。

jianshuo/claude-skills1332026年10月13日 更新

Master advanced AgentDB features including QUIC synchronization, multi-database management, custom distance metrics, hybrid search, and distributed systems integration. Use when building distributed AI systems, multi-agent coordination, or advanced vector search applications.

日本語の概要は準備中です。原文の説明を表示しています。

ruvnet/marketing1292026年5月23日 更新

gitcrawl

無料

Use for local GitHub issue/PR archive search, sync freshness, clusters, durable maintainer triage, handoff to Octopool-backed gh reads, and Gitcrawl repo/release work.

日本語の概要は準備中です。原文の説明を表示しています。

openclaw/gitcrawl1272026年10月14日 更新

Design async loading, empty and recovery states.

日本語の概要は準備中です。原文の説明を表示しています。

TheGoat395/Codex-Skills1272026年9月11日 更新

Repair state ownership, effects and async races.

日本語の概要は準備中です。原文の説明を表示しています。

TheGoat395/Codex-Skills1272026年9月11日 更新

Build, maintain, and audit design systems — tokens, component libraries, style guides, and cross-project consistency. Use when asked to create a design system, define tokens, audit component consistency, generate a style guide, or sync design tokens with code.

日本語の概要は準備中です。原文の説明を表示しています。

espennilsen/pi1222026年10月12日 更新

Write and improve documentation for ComfyUI nodes in per-node JSON files. Use when asked to document nodes, write node descriptions, add tips to nodes, improve node docs, enrich node content, fill in empty node descriptions, or batch-write documentation for new/updated nodes. Also triggers on "write docs for nodes", "document the new nodes", "improve node tips", "fill in node descriptions", "enrich nodes", "node content pass", "update nodes", "sync comfyui nodes", "new comfyui version", or "node enrichment".

日本語の概要は準備中です。原文の説明を表示しています。

espennilsen/pi1222026年10月12日 更新

Manage Espen's projects across the Dev folder and Obsidian vault. Use for project status checks, creating new projects, syncing between code repos and vault notes, archiving, and cross-project search.

日本語の概要は準備中です。原文の説明を表示しています。

espennilsen/pi1222026年10月12日 更新

This skill should be used when the user asks to "animate our logo", "make a logo intro/stinger", "build a brand reveal", "create an app splash animation", "loop a loader logo", "draw on our SVG mark", "morph an icon into the wordmark", or "sync the logo to a sound-logo". Covers web (SVG/Lottie), video, and app-splash delivery.

日本語の概要は準備中です。原文の説明を表示しています。

iart-ai/motion-design-skills1222026年6月22日 更新

This skill should be used when the user asks to "make this animation feel natural", "fix motion that feels stiff/floaty/cheap", "my animation looks robotic", "choose an easing curve", "how do I use the Graph Editor", "add overshoot or bounce", "Easy Ease isn't enough", "make snappy motion", "pick a duration for this transition", "stagger a list animation", "sync animation to a beat", or "review motion for good timing". It is the tech-agnostic foundation for deciding how something should move.

日本語の概要は準備中です。原文の説明を表示しています。

iart-ai/motion-design-skills1222026年6月22日 更新

This skill should be used when the user asks to "make a video with Remotion", "create a programmatic/data-driven video in React", "render an MP4/GIF from code", "animate with useCurrentFrame/interpolate/spring", "sync video to audio/beats", or "render a templated video per record headlessly". Covers building React compositions and rendering them via CLI or @remotion/renderer.

日本語の概要は準備中です。原文の説明を表示しています。

iart-ai/motion-design-skills1222026年6月22日 更新

Use this skill for any Python backend work in this project: building FastAPI endpoints, writing service functions, defining Pydantic/SQLModel schemas, running Alembic migrations, or debugging 422 errors. Essential for authentication and authorization patterns — setting up get_current_user, is_superuser checks, admin-only guards, role-based access, and dependency injection chains like Depends(). Also covers middleware, background tasks, async SQLAlchemy sessions, ORM relationship loading, and request/response design. Activate whenever the question involves Python API code, FastAPI patterns, or backend architecture in this codebase. Not for frontend, Docker, CI/CD, or infrastructure.

日本語の概要は準備中です。原文の説明を表示しています。

avibebuilder/claude-prime1192026年5月17日 更新

Generates a Claude Code configuration tailored to a specific project. Use whenever the user wants to prime a project, set up claude for a repo, bootstrap claude config, or re-prime/refresh an already-primed project (for example after `/prime-sync` pulled new starter content). Triggers on 'prime', 'prime this project', 'optimus-prime', 're-prime', 'refresh claude config', 'regenerate CLAUDE.md', 'set up claude for this repo'. Deeply analyzes the real codebase and builds project-specific skills, rules, and CLAUDE.md — not generic boilerplate. For ongoing config health checks and proposal review, use `self-evolve` instead.

日本語の概要は準備中です。原文の説明を表示しています。

avibebuilder/claude-prime1192026年5月17日 更新

Neo4j Java Driver v6 — driver lifecycle, Maven/Gradle setup, executableQuery, executeRead/Write managed transactions, explicit transactions, async/reactive patterns, error handling, data type mapping, connection pool tuning, causal consistency/bookmarks. Use when writing Java or Kotlin code that connects to Neo4j via GraphDatabase.driver, executableQuery, SessionConfig, executeRead, executeWrite, or TransactionCallback. Does NOT handle Cypher authoring — use neo4j-cypher-skill. Does NOT cover driver version upgrades — use neo4j-migration-skill. Does NOT cover Spring Data Neo4j (@Node, Neo4jRepository) — use neo4j-spring-data-skill.

日本語の概要は準備中です。原文の説明を表示しています。

neo4j-contrib/neo4j-skills1152026年10月14日 更新

Provisions and manages Neo4j Aura instances via CLI (aura-cli v1.7+) or REST API. Use when creating, pausing, resuming, resizing, or deleting AuraDB Free/Professional/Business Critical/VDC instances; downloading credentials; scripting CI/CD pipelines; polling async status; or using the Terraform neo4j-labs/neo4jaura provider. Covers auth setup (client credentials OAuth2), credential lifecycle (download once — never recoverable), instance type selection, region codes, and Python provisioning scripts. Does NOT handle Cypher queries — use neo4j-cypher-skill. Does NOT cover Graph Data Science algorithms — use neo4j-gds-skill or neo4j-aura-graph-analytics-skill. Does NOT cover neo4j-admin/cypher-shell — use neo4j-cli-tools-skill.

日本語の概要は準備中です。原文の説明を表示しています。

neo4j-contrib/neo4j-skills1152026年10月14日 更新

Neo4j JavaScript/TypeScript Driver v6 — driver lifecycle, executeQuery, managed transactions (executeRead/executeWrite), session.run, Integer handling, JSON serialization, record access, async/await patterns, TypeScript types, error handling, and connection setup for Node.js and browser. Use when writing JS/TS code that connects to Neo4j — neo4j.driver(), executeQuery, executeRead, executeWrite, session.run, neo4j.int, record.get, Integer, BookmarkManager, bolt://, neo4j+s://. Does NOT handle Cypher query authoring — use neo4j-cypher-skill. Does NOT cover driver version migration — use neo4j-migration-skill.

日本語の概要は準備中です。原文の説明を表示しています。

neo4j-contrib/neo4j-skills1152026年10月14日 更新

Serverless Aura Graph Analytics (AGA) GDS Sessions — covers GdsSessions, AuraGraphDataScience, AuraAPICredentials, DbmsConnectionInfo, SessionMemory, get_or_create, remote graph projection with gds.graph.project.cypher and gds.graph.project.remote, gds.graph.project.native, gds.graph.construct, graphdatascience client 2.0 session endpoints, async compute and gds.jobs, AuraDB Cypher API memory/sessionId projection, algorithms, write-back, and session lifecycle. Use for AuraDB-connected, self-managed Neo4j, or standalone DataFrame/Spark session workloads. Does NOT cover the embedded GDS plugin on Aura Pro or self-managed Neo4j — use neo4j-gds-skill. Does NOT handle Cypher authoring — use neo4j-cypher-skill. Does NOT cover Snowflake Graph Analytics — use neo4j-snowflake-graph-analytics-skill.

日本語の概要は準備中です。原文の説明を表示しています。

neo4j-contrib/neo4j-skills1152026年10月14日 更新

Use when building a 2D web game with Phaser (3.x/4.x) or PixiJS 8 in TypeScript - framework vs renderer, Phaser scenes/game objects/arcade physics/groups as pools/scale manager/loader, scene shutdown cleanup, PixiJS 8 async init, Assets bundles, ticker units and destroy, and keeping rules in plain TS modules.

日本語の概要は準備中です。原文の説明を表示しています。

makifbaysal/tasktrooper1132026年10月12日 更新

Use when adding, importing, moving or loading textures, models, audio or scenes - per-platform compression, atlases, LODs, async loading per engine, engine metadata files (.meta, .import, .uid, .uasset), Git LFS, and asset validation tests.

日本語の概要は準備中です。原文の説明を表示しています。

makifbaysal/tasktrooper1132026年10月12日 更新

Use when a screen must work without network or a mutation must survive a lost connection - local storage choice, the outbox pattern with idempotency keys, background replay, and how to test it with a fake clock and fake network.

日本語の概要は準備中です。原文の説明を表示しています。

makifbaysal/tasktrooper1132026年10月12日 更新

Use when you add or change any HTTP endpoint's request or response shape (Go or Java) — implement the task's contract exactly, evolve additively, keep the OpenAPI document in sync, and detect breaking changes before hand-off

日本語の概要は準備中です。原文の説明を表示しています。

makifbaysal/tasktrooper1132026年10月12日 更新

Use when a Flutter screen needs app state or data - separate presentation from state, keep business logic out of widgets, and follow the app's existing state solution (Riverpod 3 Notifier/AsyncNotifier, or the official ChangeNotifier+ListenableBuilder MVVM pattern)

日本語の概要は準備中です。原文の説明を表示しています。

makifbaysal/tasktrooper1132026年10月12日 更新