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概要と使いどころ

Design targeted interventions that strengthen belonging and inclusion for specific classroom dynamics. Use when students feel isolated, cliques form, or new students need integrating.

日本語の概要は準備中です。原文の説明を表示しています。

GarethManning/education-agent-skills8672026年8月29日 更新

Generate scaffolds that gradually increase student choice, voice, and ownership within a learning task. Use when students depend heavily on teacher direction and need to develop autonomy.

日本語の概要は準備中です。原文の説明を表示しています。

GarethManning/education-agent-skills8672026年8月29日 更新

Track performance across sessions and reduce scaffolding as competence grows. Makes fading visible — the learner knows when scaffolds are removed and why. Use for sustained learning engagement where independence is the goal.

日本語の概要は準備中です。原文の説明を表示しています。

GarethManning/education-agent-skills8672026年8月29日 更新

Design a SEEDS regenerative inquiry cycle connecting place-based learning to ecological awareness for young learners. Use when building early childhood or primary inquiry around ecosystems and community.

日本語の概要は準備中です。原文の説明を表示しています。

GarethManning/education-agent-skills8672026年8月29日 更新

Anchor curriculum learning in a specific local place with connections to community, culture, and identity. Use when connecting academic content to students' local environment and heritage.

日本語の概要は準備中です。原文の説明を表示しています。

GarethManning/education-agent-skills8672026年8月29日 更新

Build students' capacity to interrogate a historical source before reading — asking who authored it, when, why, and what this means for reliability. Use when students read documents without attending to authorship.

日本語の概要は準備中です。原文の説明を表示しています。

GarethManning/education-agent-skills8672026年8月29日 更新

Script a teacher think-aloud demonstrating expert reasoning processes for a specific task. Use when modelling problem-solving, writing, reading comprehension, or analytical processes.

日本語の概要は準備中です。原文の説明を表示しています。

GarethManning/education-agent-skills8672026年8月29日 更新

Design an inquiry sequence anchored in a local ecosystem that embeds science or geography curriculum content. Use when teaching through local living systems like gardens, ponds, or hedgerows.

日本語の概要は準備中です。原文の説明を表示しています。

GarethManning/education-agent-skills8672026年8月29日 更新

When you want to model personal financial scenarios — house purchase + rental income (ADU, bedroom rentals, house-hacking), renovation budgets, monthly cash flow, big-purchase decisions, savings/investment what-ifs for a household. Ships with a house scenario template; other scenarios (refi, car, education, retirement, side income) slot in as templates. Outputs markdown scenario comparison tables. Saves scenarios to ~/Documents/personal-cfo/ with an index in ~/.config/makerskills/personal-cfo/archive/. Composes with decide, deep-research (rental comps, rates), business-brainstorm, second-brain. Triggers on "/personal-cfo," "model this scenario," "house math," "rental forecast," "monthly cash flow," "what if I rent out the ADU," "compare these housing scenarios," "should we buy this house," "house-hack math," "renovation budget."

日本語の概要は準備中です。原文の説明を表示しています。

coreyhaines31/makerskills8622026年10月9日 更新

Monthly CFO workflow for a company or agency — pull raw data from bank + payment processor + payroll + expense management, categorize and reconcile, compute end-of-month cash via transaction-sum method, update a scenario projector for forward forecasting, write the monthly snapshot report, surface decisions to leadership. Modes — monthly (default; the standing report), weekly (thin cash pulse), scenario (ad-hoc modeling in the projector), pickup (resume where the prior run left off). Anonymized team-scope sibling to personal-cfo (which handles personal household finances). Composes with company-brain (report gets stored + wiki-indexed there), toolify (wire company-specific data sources), loopify (schedule the monthly + weekly runs). Triggers on "/company-cfo," "/cfo," "monthly cash report," "do the CFO snapshot," "CFO monthly," "let's run CFO," "cash projection," "runway forecast," "monthly financials," "cash pulse."

日本語の概要は準備中です。原文の説明を表示しています。

coreyhaines31/makerskills8622026年10月9日 更新

When you want multi-source, multi-step research on a topic — competitor research before a sales call, market research for a new business idea, positioning angles, due diligence on a partnership or podcast guest, tech decision research (which DB, which auth), or any "I need to actually understand X." Combines web search, URL fetch, agent-browser, last30days (Reddit/X/YouTube/HN/web recency), memory, and Notion. Outputs a structured brief with citations, contradictions, gaps, and recommended next steps. Archives every research run to ~/.config/makerskills/deep-research/archive/ so past work is searchable. Triggers on "/deep-research," "research X," "investigate X," "do a deep dive on X," "look into X," "what's actually happening with X," "due diligence on X," "validate this market." Differs from a one-shot web search: this is multi-pass with verification.

日本語の概要は準備中です。原文の説明を表示しています。

coreyhaines31/makerskills8622026年10月9日 更新

Apply a Classic Easter seasonal overlay: pastel Theme/StyleBox injection, confetti/shimmer VFX, elastic juice, mesh surface_override painting, cursor/audio swaps, and a date-window activation gate with player opt-out. Use when shipping holiday skins, April events, or egg-hunt juice without mutating shared .mesh/.tres assets. Keywords: pastel, seasonal Theme, StyleBox, confetti, Easter egg, surface_override, TRANS_ELASTIC, Disable Seasonal Themes, activation gate.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Dev-Agentic-Skills8562026年10月14日 更新

Expert architectural standards for building scalable Godot GAMES (RPGs, Platformers, Shooters) using the Composition pattern (Entity-Component). Use when designing player controllers, NPCs, enemies, weapons, or complex gameplay systems. Enforces "Has-A" relationships for game entities. Trigger keywords: Entity-Component, ECS, Gameplay, Actors, NPCs, Enemies, Weapons, Hitboxes, Game Loop, Level Design.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Dev-Agentic-Skills8562026年10月14日 更新

Ship a Bevy 0.20 app to the browser: wasm32 canvas Window, one of webgl2 or webgpu, and asset paths the page can serve. Use when the same ECS app must run in a browser. Keywords: Bevy, wasm, web, webgl2, webgpu, canvas, Window.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Dev-Agentic-Skills8562026年10月14日 更新

Route a Bevy 0.20 open world. Use when region membership is a component, the player cell is one resource, and activation runs after the cell write in one chain. Keywords: Bevy, Open world, Resident, PlayerCell, Active, chain, genre.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Dev-Agentic-Skills8562026年10月14日 更新

Apply a Classic Easter seasonal overlay: pastel Theme/StyleBox injection, confetti/shimmer VFX, elastic juice, mesh surface_override painting, cursor/audio swaps, and a date-window activation gate with player opt-out. Use when shipping holiday skins, April events, or egg-hunt juice without mutating shared .mesh/.tres assets. Keywords: pastel, seasonal Theme, StyleBox, confetti, Easter egg, surface_override, TRANS_ELASTIC, Disable Seasonal Themes, activation gate.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Design-Agentic-Skills8502026年10月13日 更新

Expert architectural standards for building scalable Godot GAMES (RPGs, Platformers, Shooters) using the Composition pattern (Entity-Component). Use when designing player controllers, NPCs, enemies, weapons, or complex gameplay systems. Enforces "Has-A" relationships for game entities. Trigger keywords: Entity-Component, ECS, Gameplay, Actors, NPCs, Enemies, Weapons, Hitboxes, Game Loop, Level Design.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Design-Agentic-Skills8502026年10月13日 更新

Prepare for Chinese wealth management client meetings with performance summaries, talking points, and relationship context. Adapted from the original client-review skill for A-share portfolios and Chinese client conventions. Triggers on "A股客户回顾", "客户会议准备", "client review China", "wealth client review", "客户回访准备", or "prepare for client meeting [client]".

日本語の概要は準備中です。原文の説明を表示しています。

jwangkun/claude-for-financial-services-cn8342026年9月14日 更新

Your operations manager. Works out how the business actually runs on day one: suppliers and what they cost, who works when, the step-by-step routines for opening, serving or shipping and closing, the tools to run it, the licences and permits to check, and a risk register with what to do when each thing goes wrong. Feeds real costs back to the CFO. Use when the user says "how do I run this", "operations", "suppliers", "staffing", "SOPs", "what do I need to open", "permits", or "day one".

日本語の概要は準備中です。原文の説明を表示しています。

Jakeschincariol/founder-skill8132026年10月7日 更新

Ship a Drizzle schema change end to end — generate the migration, merge, hand Matt the migrate command, redeploy apps/remote, confirm it is green. Use whenever a change adds or edits a file under packages/core/db/migrations/ or changes packages/core/db/schema.ts, or when an apps/remote deploy failed with "production has not applied".

日本語の概要は準備中です。原文の説明を表示しています。

mattpocock/course-video-manager8112026年10月15日 更新

SwiftData class inheritance patterns for hierarchical models with type-based querying, polymorphic relationships, and when to choose inheritance vs enums. Use when designing SwiftData model hierarchies.

日本語の概要は準備中です。原文の説明を表示しています。

rshankras/claude-code-apple-skills8052026年7月24日 更新

Gate test coverage with a ratchet — a committed baseline that coverage may never drop below and only ever rises. Ships a coverage-gate script (xccov-based) plus an advisory CRAP report (complexity × uncovered). Use when agent-written code needs a deterministic "tests were actually written" check.

日本語の概要は準備中です。原文の説明を表示しています。

rshankras/claude-code-apple-skills8052026年7月24日 更新

data-flow

無料

SwiftUI's actual mental model — view identity, lifetime, and dependencies (the Demystify canon), state ownership decision rules, Observation's per-property tracking, body-performance discipline, and the main-actor concurrency contract. Use when state resets mysteriously, views re-render too often, animations glitch between branches, choosing @State vs @Bindable vs plain property, or debugging "why did body run."

日本語の概要は準備中です。原文の説明を表示しています。

rshankras/claude-code-apple-skills8052026年7月24日 更新

US web checkout via the StoreKit External Purchase Link entitlement — currently 0% Apple commission (litigation ongoing), how to ship it safely, and how to architect for a commission flip so a future ruling is a config change, not a rewrite. Use when adding external purchase links, weighing web checkout vs IAP, or planning US-storefront pricing strategy.

日本語の概要は準備中です。原文の説明を表示しています。

rshankras/claude-code-apple-skills8052026年7月24日 更新