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「unity」の検索結果

1,706 件 ・ 関連度順

概要と使いどころ

Structured threat assessment methodology. Intent + Capability + Opportunity = Threat Level. Use when formally evaluating a threat. Prefers graded evidence items from /quality-of-information-check and runs that skill first when handed raw URLs or text. Confidence is capped by the weakest load-bearing claim, and at Moderate when the evidence is ungraded.

日本語の概要は準備中です。原文の説明を表示しています。

Liberty91LTD/cti-skills272026年9月30日 更新

Use when you need to check an IP, domain, file hash, or URL against VirusTotal's reputation database. Returns detection ratio, verdict, community score, and key findings. Commonly invoked by investigation skills (/ip-investigation, /domain-investigation, /hash-investigation, /url-investigation) and by analysts enriching IOCs. Other agents/skills can chain this for VirusTotal enrichment.

日本語の概要は準備中です。原文の説明を表示しています。

Liberty91LTD/cti-skills272026年9月30日 更新

Use when you need to query a MISP instance for existing events/attributes/objects, or push new intel into MISP — adding attributes to an event, creating an event, or uploading a STIX 2 bundle as one or more events. Two-way integration. Commonly invoked by /ip-investigation and friends to check whether an indicator is already known to your CTI sharing community, and by analytical skills that want to publish their findings back to MISP. Reads $MISP_URL and $MISP_API_KEY.

日本語の概要は準備中です。原文の説明を表示しています。

Liberty91LTD/cti-skills272026年9月30日 更新

graph-rag

無料

Use when needing global or relational understanding of codebases or knowledge corpora. Keywords: GraphRAG, knowledge graph, entity extraction, community summarization, graph traversal, Microsoft GraphRAG.

日本語の概要は準備中です。原文の説明を表示しています。

VoDaiLocz/kilo-kit-mcp272026年9月13日 更新

Build custom AI agents in Claude Code from a user's problem statement. This skill analyzes the user's use case, asks smart clarifying questions, researches the internet for similar agents (GitHub repos, blogs, Claude Code community patterns), and then architects and builds production-ready Claude Code agents — including subagents, skills, hooks, slash commands, MCP integrations, and CLAUDE.md configuration. Use this skill whenever the user wants to create an agent, build an automation workflow, set up a Claude Code subagent, design a multi-agent system, or says things like 'build me an agent for...', 'automate this with Claude Code', 'I want a subagent that...', 'help me create a workflow', 'set up an agent pipeline', or any variation of wanting Claude Code to do something specialized. Also trigger when the user mentions agent architecture, agent SDK, agentic workflows, or task delegation in Claude Code — even if they don't use the word 'agent' explicitly.

日本語の概要は準備中です。原文の説明を表示しています。

majiayu000/claude-skill-registry-data262026年10月13日 更新

X/Twitter public sentiment research. Searches X for real-time perspectives, market sentiment, expert opinions, breaking news, and community discourse. Use when: user asks "what are people saying about", "X/Twitter sentiment", "check X for", "search twitter for", "what's CT saying about", or wants public opinion on a stock, sector, company, or market event.

日本語の概要は準備中です。原文の説明を表示しています。

raditrejp/dexter-kabu-jp262026年5月13日 更新

"Apply ethnographic methods including prolonged engagement, participant observation, thick description, and netnography to study cultures and communities. Use this skill when the user needs to design fieldwork with immersive observation, interpret cultural practices through thick description, study online communities via netnography, or when they ask 'how do I study a culture or community', 'what is participant observation', or 'how do I apply ethnography to online settings'.".

日本語の概要は準備中です。原文の説明を表示しています。

charlieviettq/awesome-agent-skill262026年7月20日 更新

"Apply social capital theory (Putnam, Coleman, Bourdieu, Burt) to analyze how network structures and trust generate value or impose constraints. Use this skill when the user needs to evaluate bridging vs bonding capital, identify structural holes or network closure benefits, assess community or organizational trust dynamics, or when they ask 'how does our network create value', 'are we too insular', or 'where are the structural holes we can exploit'.".

日本語の概要は準備中です。原文の説明を表示しています。

charlieviettq/awesome-agent-skill262026年7月20日 更新

Identify, exploit, and write custom payloads for classic Stack-Based Buffer Overflows in 32-bit and 64-bit applications. Use this skill when conducting exploit development, reverse engineering custom network protocols, or preparing for advanced certifications (OSCP, OSEP). Covers fuzzing, controlling EIP/RIP, identifying bad characters, generating shellcode, finding return/JMP instructions, and gaining reverse shells.

日本語の概要は準備中です。原文の説明を表示しています。

ShulkwiSEC/bb-huge242026年7月11日 更新

Generate tailored SaaS and product marketing ideas across organic, paid, community, partnerships, product-led growth, retention, and launch channels. Use when the user asks for `/marketing-ideas`, marketing brainstorms, launch ideas, channel ideas, growth tactics, or a prioritized marketing plan.

日本語の概要は準備中です。原文の説明を表示しています。

eigent-ai/agent-skills242026年10月14日 更新

Create a prefab from a GameObject in the current active scene. The prefab will be saved in the project assets at the specified path. Use 'gameobject-find' tool to find the target GameObject first.

日本語の概要は準備中です。原文の説明を表示しています。

IdoCohen560/claude-unity-game-studio222026年7月8日 更新

Instantiates prefab in the current active scene. Use 'assets-find' tool to find prefab assets in the project.

日本語の概要は準備中です。原文の説明を表示しています。

IdoCohen560/claude-unity-game-studio222026年7月8日 更新

Modify asset file in the project. Use 'assets-get-data' tool first to inspect the asset structure before modifying. Not allowed to modify asset file in 'Packages/' folder. Please modify it in 'Assets/' folder.

日本語の概要は準備中です。原文の説明を表示しています。

IdoCohen560/claude-unity-game-studio222026年7月8日 更新

Open prefab edit mode for a specific GameObject. In the Edit mode you can modify the prefab. The modification will be applied to all instances of the prefab across the project. Note: Please use 'assets-prefab-close' tool later to exit prefab editing mode.

日本語の概要は準備中です。原文の説明を表示しています。

IdoCohen560/claude-unity-game-studio222026年7月8日 更新

Move the assets at paths in the project. Should be used for asset rename. Does AssetDatabase.Refresh() at the end. Use 'assets-find' tool to find assets before moving.

日本語の概要は準備中です。原文の説明を表示しています。

IdoCohen560/claude-unity-game-studio222026年7月8日 更新

soak-test

無料

Generate a soak test protocol for extended play sessions. Defines what to observe, measure, and log during long play sessions to surface slow leaks, fatigue effects, and edge cases that only appear after sustained play. Primarily used in Polish and Release phases.

日本語の概要は準備中です。原文の説明を表示しています。

IdoCohen560/claude-unity-game-studio222026年7月8日 更新

Orchestrate the combat team: coordinates game-designer, gameplay-programmer, ai-programmer, technical-artist, sound-designer, and qa-tester to design, implement, and validate a combat feature end-to-end.

日本語の概要は準備中です。原文の説明を表示しています。

IdoCohen560/claude-unity-game-studio222026年7月8日 更新

Generates a new sprint plan or updates an existing one based on the current milestone, completed work, and available capacity. Pulls context from production documents and design backlogs.

日本語の概要は準備中です。原文の説明を表示しています。

IdoCohen560/claude-unity-game-studio222026年7月8日 更新

Generates networking boilerplate adapted to the project's chosen networking package (NGO, Mirror, Photon). Use when setting up multiplayer systems, syncing state, writing RPCs, building lobbies, or designing an authority matrix. Triggers on requests like "add multiplayer", "sync player health", "create an RPC", "set up lobbies", "make this networked", "add co-op", "replicate this across clients", "spawn networked objects", "handle player disconnect", "create a matchmaking system", or any task involving network state synchronization, remote procedure calls, or client-server architecture. Always reads ProjectConfig.yaml -> networking before generating code. If networking is "none", do NOT generate networking code.

日本語の概要は準備中です。原文の説明を表示しています。

IdoCohen560/claude-unity-game-studio222026年7月8日 更新

Validate that a story file is implementation-ready. Checks for embedded GDD requirements, ADR references, engine notes, clear acceptance criteria, and no open design questions. Produces READY / NEEDS WORK / BLOCKED verdict with specific gaps. Use when user says 'is this story ready', 'can I start on this story', 'is story X ready to implement'.

日本語の概要は準備中です。原文の説明を表示しています。

IdoCohen560/claude-unity-game-studio222026年7月8日 更新

Run the critical path smoke test gate before QA hand-off. Executes the automated test suite, verifies core functionality, and produces a PASS/FAIL report. Run after a sprint's stories are implemented and before manual QA begins. A failed smoke check means the build is not ready for QA.

日本語の概要は準備中です。原文の説明を表示しています。

IdoCohen560/claude-unity-game-studio222026年7月8日 更新

Quality review of test files and manual evidence documents. Goes beyond existence checks — evaluates assertion coverage, edge case handling, naming conventions, and evidence completeness. Produces ADEQUATE/INCOMPLETE/MISSING verdict per story. Run before QA sign-off or on demand.

日本語の概要は準備中です。原文の説明を表示しています。

IdoCohen560/claude-unity-game-studio222026年7月8日 更新

Create new skills, modify and improve existing skills, and measure skill performance. Use when users want to create a skill from scratch, edit, or optimize an existing skill, run evals to test a skill, benchmark skill performance with variance analysis, or optimize a skill's description for better triggering accuracy.

日本語の概要は準備中です。原文の説明を表示しています。

IdoCohen560/claude-unity-game-studio222026年7月8日 更新

ux-review

無料

Validates a UX spec, HUD design, or interaction pattern library for completeness, accessibility compliance, GDD alignment, and implementation readiness. Produces APPROVED / NEEDS REVISION / MAJOR REVISION NEEDED verdict with specific gaps.

日本語の概要は準備中です。原文の説明を表示しています。

IdoCohen560/claude-unity-game-studio222026年7月8日 更新