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2,334 件 ・ 関連度順

概要と使いどころ

React and Next.js performance optimization guidelines from Vercel Engineering. This skill should be used when writing, reviewing, or refactoring React/Next.js code to ensure optimal performance patterns. Triggers on tasks involving React components, Next.js pages, data fetching, bundle optimization, or performance improvements.

日本語の概要は準備中です。原文の説明を表示しています。

vercel-labs/openwiki1442026年7月2日 更新

show-me

無料

Help the user understand the current topic visually with concise diagrams, code-shape sketches, and focused HTML artifacts.

日本語の概要は準備中です。原文の説明を表示しています。

egma-ai/egma1442026年9月30日 更新

This skill should be used when the user asks to "design system architecture", "evaluate microservices vs monolith", "create architecture diagrams", "analyze dependencies", "choose a database", "plan for scalability", "make technical decisions", or "review system design". Use for architecture decision records (ADRs), tech stack evaluation, system design reviews, dependency analysis, and generating architecture diagrams in Mermaid, PlantUML, or ASCII format.

日本語の概要は準備中です。原文の説明を表示しています。

Infrasity-Labs/dev-gtm-claude-skills1412026年6月29日 更新

Transform weak resume bullets into achievement-focused statements with metrics and impact

日本語の概要は準備中です。原文の説明を表示しています。

Infrasity-Labs/dev-gtm-claude-skills1412026年6月29日 更新

anydesign

無料

Analyze images, websites, and Figma files to extract their design and generate a `design.md` with token system, component inventory, and reconstruction notes. Use this skill whenever the user wants to understand, document, replicate, or audit the design of something visual: a screenshot, a URL, a Figma link, a Pinterest reference, a mockup, a competitor's site, a component, a dashboard, a landing page. Also when they ask 'extract the design system from X', 'document the style of Y', 'analyze this visually', 'convert this image into tokens', 'help me replicate this design', 'what palette does this site use', 'how is this built'. Also for single elements: 'copy this navbar', 'recreate this illustration', 'give me a prompt to regenerate this graphic' — element mode outputs a focused element.md, with token-grounded image-model prompts when the element is visual art. If the user brings any visual source and wants to understand it at a design level — this skill should activate.

日本語の概要は準備中です。原文の説明を表示しています。

Infrasity-Labs/dev-gtm-claude-skills1412026年6月29日 更新

Prospects companies across developer-focused tech verticals for developer marketing agency outreach. Use this skill whenever a user provides a vertical (e.g. AI Agentic, IAC, DevTools, Observability, DevOps, FinOps, AI/SDLC, AI Orchestration, or any other tech vertical) and wants a list of prospect companies to target. Also trigger when the user says "prospect for", "find companies in", "give me leads for", "build a prospect list", or provides a vertical name alongside funding stage and headcount filters. Always use this skill — never attempt prospecting without following this structured workflow. The skill finds exact-fit companies only (never adjacent), maps a real outreach signal and email pain point for each, sources every data point with a URL, and outputs a unified nine-column table: Company, URL, LinkedIn, Headcount, Signal, Signal Sources, Geography, Pain Point, Pain Point Sources.

日本語の概要は準備中です。原文の説明を表示しています。

Infrasity-Labs/dev-gtm-claude-skills1412026年6月29日 更新

Create and manage writing personas with NNGroup 4-dimension tone framework (Funny-Serious, Formal-Casual, Respectful-Irreverent, Enthusiastic-Matter-of-fact). Personas define readability targets, sentence length distribution, vocabulary tier, contraction frequency, and summary box label. Used by blog-write and blog-rewrite to enforce consistent voice. Use when user says "persona", "voice", "tone", "writing style", "brand voice", "create persona", "use persona".

日本語の概要は準備中です。原文の説明を表示しています。

Infrasity-Labs/dev-gtm-claude-skills1412026年6月29日 更新

Use when 王建硕 wants to systematically improve his X (Twitter) content by iterating on the content-generation prompt (prompts/x/prompt.md, used by the every-6h tweet Action) and finding which prompt version produces the highest-reach tweets. Each prompt edit is a git-SHA-versioned, numbered experiment with a hypothesis; tweets are attributed to the version live at post time and judged on median impressions per tweet. Also mines per-tweet impression data for content-feature signals (angle / length / topic) that feed the next prompt edit. North-star = impressions per tweet. Triggers — "改 X 的 prompt", "X 内容改进", "哪版 prompt 最好", "什么内容 impression 高", "improve my tweets", "A/B test the X prompt", "/wjs-x-improving-content".

日本語の概要は準備中です。原文の説明を表示しています。

jianshuo/claude-skills1332026年10月13日 更新

Thin orchestrator for the end-to-end video localization pipeline. Routes to the four focused sub-skills — /wjs-transcribing-audio, /wjs-translating-subtitles, /wjs-dubbing-video, /wjs-burning-subtitles. Use when the user asks for full localization in one go ("帮我把这个西班牙语视频做成中文字幕+配音", "translate and dub this video", "做完整的本地化"). For any individual step (just transcribe, just translate, just dub, just burn), invoke the sub-skill directly — it's faster and the boundary is cleaner.

日本語の概要は準備中です。原文の説明を表示しています。

jianshuo/claude-skills1332026年10月13日 更新

Use when the user has one or more video clips and wants to add post-production on top — AI-generated cover as first frame, HTML/CSS captions synced to SRT, kinetic illustration overlays at hook moments, chapter chips, end-card CTA, or any other timed motion graphics. Most often used as the downstream of `/wjs-segmenting-video` — pick up where that skill stopped (raw cropped clip + per-clip SRT) and produce the upload-ready MP4. Backed by HyperFrames so everything compiles to ONE final encode — no cascade of re-encodes. Triggers — "加封面", "加字幕", "加动画", "加 CTA", "做后期", "post-production", "title card", "kinetic captions", "end card".

日本語の概要は準備中です。原文の説明を表示しています。

jianshuo/claude-skills1332026年10月13日 更新

Applies the analytical and therapeutic philosophy of Ludwig Wittgenstein, 20th-century philosopher of language (Tractatus / Philosophical Investigations). Use this skill when the user is stuck in conceptual confusion, debating semantics, trapped by abstract definitions, or trying to solve a problem that is actually just a linguistic misunderstanding. Trigger this for topics involving the limits of language, meaning as use, logical clarification, or when the user is over-theorizing instead of looking at practical applications. It helps dissolve 'fly-bottle' traps by examining how words are actually used in context.

日本語の概要は準備中です。原文の説明を表示しています。

K-Dense-AI/mimeographs1292026年8月19日 更新

Suede-owned operations-assessment discipline that maps how work actually happens before anyone designs a system: floor-level interviews with the people who do the work, an inventory of every silo including spreadsheets and inboxes used as databases, friction quantified in the requester's own numbers, opportunities ranked by annual value against build complexity, and adoption watched for the thirty days after launch. Use when nobody can answer what to automate, when an operation needs auditing before a build, when tribal-knowledge and key-person risk has to surface, or when a shipped system is quietly being routed around. NOT FOR: deciding what to build and in what order once the map exists (use suede-ops-architecture); researching external customers rather than internal operators (use suede-customer-research); lead lifecycle, scoring, and CRM routing rules (use suede-revops); product instrumentation and dashboards (use suede-analytics); getting a new user to first value (use suede-onboarding).

日本語の概要は準備中です。原文の説明を表示しています。

JasonColapietro/suede-creator-skills1272026年10月12日 更新

Suede Labs skill that prepares a song for sync pitching: scene and emotional angles, a supervisor-facing one-sheet, an exists/missing/unknown asset checklist covering master, instrumental, clean, and stems, screened lyric flags, mood tags, and the open clearance questions kept in their own labeled pile. Use when a track is headed for film, TV, ads, games, trailers, or creator campaigns; when a music supervisor, sync agent, or brand asks what a song is and whether it can be used; or when someone asks for a one-sheet, pitch email, or sync package for a release. Prepares review-ready materials only: never claims clearance, promises placement, or sends outreach. NOT FOR: finding and organizing the rights gaps behind an open clearance question (use suede-rights-audit); building the rights transfer package (use suede-rights-passport); linting the release folder itself (use suede-release-linter); a full rollout campaign (use suede-campaign-in-a-box).

日本語の概要は準備中です。原文の説明を表示しています。

JasonColapietro/suede-creator-skills1272026年10月12日 更新

Run outcome-focused Firecrawl workflows that produce deliverables such as research reports, literature reviews over published papers, SEO audits, QA reports, lead lists, knowledge bases, website design systems, and other structured web-data artifacts. Use when the user wants Firecrawl to complete a business, marketing, product, or creative workflow rather than merely scrape a page or integrate API calls into code.

日本語の概要は準備中です。原文の説明を表示しています。

firecrawl/skills1242026年10月9日 更新

This skill should be used when the user asks to "make a video with Remotion", "create a programmatic/data-driven video in React", "render an MP4/GIF from code", "animate with useCurrentFrame/interpolate/spring", "sync video to audio/beats", or "render a templated video per record headlessly". Covers building React compositions and rendering them via CLI or @remotion/renderer.

日本語の概要は準備中です。原文の説明を表示しています。

iart-ai/motion-design-skills1222026年6月22日 更新

This skill should be used when the user asks to "direct a motion graphics video", "do creative/art direction for a video", "define a motion language", "set the tone and pacing", "make the animation feel consistent", "decide what to animate (and what not to)", "turn a brief/brand into motion choices", or needs the senior creative judgment that sits above specific techniques (gsap/lottie/shader). Covers motion language, tone & energy, pacing/rhythm, motion hierarchy, restraint, and cross-shot consistency.

日本語の概要は準備中です。原文の説明を表示しています。

iart-ai/motion-design-skills1222026年6月22日 更新

This skill should be used when the user asks to "add an animated background", "build a mesh/gradient background", "make an aurora/shader background", "add constellation/particle background", "animated hero background", or "a subtle looping background behind content". Covers CSS mesh gradients, GLSL shader gradients (Three.js), canvas particle constellations, seamless loops, and reduced-motion/performance handling — fully self-contained.

日本語の概要は準備中です。原文の説明を表示しています。

iart-ai/motion-design-skills1222026年6月22日 更新

This skill should be used when the user asks to "compose a frame", "set up a grid", "plan shot composition", "place the focal point", "decide where elements enter and exit", "add a parallax/camera move", "adapt a layout for 16:9 / 9:16 / 1:1", or "keep content inside safe areas". Covers grids, safe areas, focal hierarchy, and 2D/3D camera framing.

日本語の概要は準備中です。原文の説明を表示しています。

iart-ai/motion-design-skills1222026年6月22日 更新

This skill should be used when the user asks to "build a color palette for a motion piece", "make a gradient background", "animate a color transition", "interpolate colors smoothly", "fix muddy/gray gradients", "convert colors to OKLCH", "color-grade a video for mood", "fix washed-out After Effects renders", "gamma shift", "Rec.709 vs sRGB", "colors shifted after rendering", or "match preview to final video". Covers palette construction, gradients, perceptual interpolation (OKLCH/Lab), grading order, and video/render color management.

日本語の概要は準備中です。原文の説明を表示しています。

iart-ai/motion-design-skills1222026年6月22日 更新

This skill should be used when the user asks to "make this animation feel natural", "fix motion that feels stiff/floaty/cheap", "my animation looks robotic", "choose an easing curve", "how do I use the Graph Editor", "add overshoot or bounce", "Easy Ease isn't enough", "make snappy motion", "pick a duration for this transition", "stagger a list animation", "sync animation to a beat", or "review motion for good timing". It is the tech-agnostic foundation for deciding how something should move.

日本語の概要は準備中です。原文の説明を表示しています。

iart-ai/motion-design-skills1222026年6月22日 更新

This skill should be used when the user asks to "animate our logo", "make a logo intro/stinger", "build a brand reveal", "create an app splash animation", "loop a loader logo", "draw on our SVG mark", "morph an icon into the wordmark", or "sync the logo to a sound-logo". Covers web (SVG/Lottie), video, and app-splash delivery.

日本語の概要は準備中です。原文の説明を表示しています。

iart-ai/motion-design-skills1222026年6月22日 更新

This skill should be used when the user asks anything about Adobe After Effects — to "write an After Effects expression", "make a wiggle / loopOut / inertial bounce", "rig a control with a slider / null", "build a MOGRT / Essential Graphics template", "export AE to Lottie or Media Encoder"; OR to "export from After Effects", "export with transparency / an alpha channel", "fix a black background on export", "choose ProRes vs H.264", "which codec / what bitrate for 1080p / 4K", "stop H.264 disappearing from the Render Queue"; OR when "After Effects is slow / laggy / crashing / froze", "RAM preview won't play in real time", "AE is using all my memory / render takes forever", "how do I speed up After Effects"; OR to "organize my After Effects project", "relink missing footage", "fix broken links after moving files", "set a folder structure / naming conventions", "batch rename layers", or "write an ExtendScript / .jsx script". Covers expressions & rigging, export recipes, performance triage, and project hygiene.

日本語の概要は準備中です。原文の説明を表示しています。

iart-ai/motion-design-skills1222026年6月22日 更新

This skill should be used when the user asks to "cut to the beat", "fix the pacing", "edit this sequence", "sync cuts to music/BPM", "add a match cut / J-cut / L-cut", "build a speed ramp", or "plan a shot sequence / edit timeline". Covers editing rhythm, transitions, retiming, and translating an edit plan to an NLE or a code timeline (Remotion/AE frames).

日本語の概要は準備中です。原文の説明を表示しています。

iart-ai/motion-design-skills1222026年6月22日 更新

Show whether each skill is earning its context-window cost — combined tokens-used view sorted by waste. Use when the user asks 'are my skills worth it', 'what's my context budget', 'which skills are dead weight', or wants to audit skill value, token cost, or usage. Trigger with '/janitor-value'.

日本語の概要は準備中です。原文の説明を表示しています。

khendzel/skills-janitor1222026年9月30日 更新