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cccskills

「visual」の検索結果

3,248 件 ・ 関連度順

概要と使いどころ

globe-gl

無料

Use when implementing globe.gl (Globe.GL) for 3D globe data visualization with WebGL/ThreeJS, including setup, data layers (points, arcs, polygons, labels), and integration patterns in plain HTML or React.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7812026年10月6日 更新

Create a gooey blob system using SVG filters where multiple shapes merge into a single fluid form. Use overlapping circles combined with a Gaussian blur and color matrix filter to produce a continuous, organic mass. The forms should visually fuse and separate based on proximity. Focus on filter-driven merging (blur + threshold effect), soft organic boundaries with no hard edges, multiple independent shapes behaving as one system, and smooth continuous motion that feels fluid and cohesive.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7812026年10月6日 更新

Create a globe-like 3D particle visualization with a dense luminous spherical core and thinner orbital ring or flattened disc. Use when a design needs a premium planetary, orbital, synthesized data-globe effect rendered with real WebGL/Three.js particles, not generic starfields or full page layout changes.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7812026年10月6日 更新

Art-direct and implement distinctive, motion-rich marketing, editorial, portfolio, and landing websites with original reference-inspired imagery, standout heroes, GSAP choreography, one smooth-scroll engine, optional Three.js shaders, honest icon and logo sourcing, photo avatars, accessibility, and performance safeguards. Use when a user asks for an Awwwards-quality, premium, cinematic, interactive, high-concept, or motion-led website, or explicitly requests this visual and motion system.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7812026年10月6日 更新

Create a bright-green technical design system with structured split layouts, hard-framed dark surfaces, mono utility labels, and a prominent WebGL visualization zone.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7812026年10月6日 更新

Prevent and remove generic AI-generated design defaults, incoherent visual choices, and established UI defects while creating, revising, or reviewing websites, apps, screenshots, mockups, and design code. Use as a passive quality gate during UI work or for an explicit anti-slop cleanup; preserve the chosen art direction instead of forcing a neutral redesign.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7812026年10月6日 更新

Create readable, performance-safe Three.js game visual effects. Use for attacks, impacts, damage feedback, status effects, spell trails, particles, shaders, telegraphs, quality tiers, and reduced-motion alternatives.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7812026年10月6日 更新

Build the effects of a close-combat energy skill as one visual language in Three.js. Lightning that reads as lightning, dynamic but never in your face: trees of strips (trunk, forks of forks, hair-fine branchlets) with a fine white core in a violet-blue glow, each channel reaching out as a stepped leader, flaring as it connects, holding its shape and fading through an afterglow, one discharge at a time; a storm-cloud orb (a lit billow surface that churns in place, 10-15 plasma-globe arcs from a small white core to its inner wall, crawlers on the rim, a hairline fresnel); ground strikes that flash when the leader arrives, crawl along the stone's own cracks and reflect in wet stone (the demo's floor is a scanned CC0 texture); a torn black shadow with dry-brush edges that hangs off the orb and streams behind it, air bursts felt as refraction, orange sparks, fractured rocks that land or float in a storm domain, and impact frames that hold, invert in two-tone ink with tapered speed lines, shake and bend the lens, limited to three flashes a second. Use for anime or dark-fantasy skill effects, lightning or thunder fists, plasma or energy balls, charge-ups, dashes with shadow trails, ground strikes, storm or domain rings, ultimates, hit-stop, impact frames, negative flashes, screen shake, "black lightning", "thunderstorm fist", "realistic lightning", "afterimage" or "skill effects only". Includes a reusable module and a five-beat demo with failure-mode switches.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7812026年10月6日 更新

Audit a website or digital experience against its supplied source references for originality and plagiarism risk. Use when Codex must compare current or historical site output with reference pages, capture packs, screenshots, copy, brands, numbers, images, assets, videos, layouts, motion, or code; raise evidence-backed red flags; distinguish common visual grammar from distinctive copying; and propose concrete fixes without making unsupported legal claims.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7812026年10月6日 更新

Build the effects of a fire skill as one visual language in Three.js. Flames that read as fire, not as orange fog or cones: ray-marched flame volumes whose turbulence rises with buoyancy (slow at the root, accelerating and stretching as it climbs) instead of scrolling, a temperature ramp from a white-hot core a little above the fuel through yellow and orange to deep red tips, broad brighter licks inside, walls of fire broken into clumps of separate tongues of very different heights with notches between them and licks that detach and go out, a fire whirl wound in helical sheets with a waist and a blue root; charcoal smoke drawn premultiplied over the frame and lit only by the fire (cauliflower billows for a burst, a thin streaked curtain off a grass-fire front, fibrous wisps off small fires, ragged hot cracks inside a burst's smoke); embers and sparks that drift on a curl field, cool from white through orange to red and fall as ash; heat haze as refraction; firelight shared with the world; a world-space heat map that makes the ground's needles smoulder as hairlines and its pockets breathe; and gentle ink impact frames limited to three flashes a second. Use for fire or flame skills, fireballs, fire waves or breath, rings of fire, fire tornadoes or whirls, burning ground, wildfire fronts, smoke columns, embers, smouldering aftermath, "fire and smoke", "realistic fire", "flame thrower", "inferno", "burning field" or "skill effects only". Includes a reusable module and a five-beat demo on a scanned CC0 burned-ground floor with failure-mode switches.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7812026年10月6日 更新

Build the effects of an ice and frost skill as one visual language in Three.js. Frost that grows like real frost, not a painted fern: a dendritic tree grown on the CPU from a seed point, stems racing outward with barbs and sub-barbs that compete for space in one time-ordered queue, side branches leaned toward their tips, baked into a distance field so the shader draws hairline feathers growing out from the seed with a bright tip, rime, crystal glints and a contact shadow. Faceted ice spikes built from half-spaces and ray-traced against their own planes (Snell, Fresnel, total internal reflection, Beer-Lambert blue, trapped bubbles, a fracture network, frosted edges) that erupt along the frost line, crack along visible planes and shatter into convex pieces that tumble, land on a face and rest, with snow lumps and ice chips settled into the crust. A low freezing mist marched as wind-stretched banks that churn in place and part around the ice, a blizzard column of powder on helical strands with a fibrous veil, glinting diamond dust, and a scanned snow floor with dunes, broken crust, a raking moon with self-shadow and two populations of glints. Use for ice or frost skills, frost novas, ice spikes or walls, glacial eruptions, shattering ice, blizzards, snow devils, freezing mist, frozen ground, "ice and frost", "frost creep", "ice shards", "realistic ice" or "skill effects only". Includes two reusable modules and a five-beat demo on a scanned CC0 snow floor with a failure-mode switch.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7812026年10月6日 更新

Package a finished local project into an intentional GitHub repository, create a strong README and visual preview, push it safely, configure a public GitHub Pages URL when the project is compatible, and verify the deployed result. Use when a user asks to upload, publish, open-source, share, or turn a local HTML/CSS/JavaScript experiment or small web project into a documented GitHub repository with a live demo.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7812026年10月6日 更新

Build the effects of a water and crystal skill as one visual language in Three.js. Water that reads as clear water, never a teal fill or a textured ball. A ray-marched water orb whose surface swells, rings and deforms in place: it refracts the frame behind it with an inverted horizon, has a silver rim and sharp highlights, and shows a faint caustic web on its far wall. Streams wound up from tide pools as uneven beaded ropes with silver edges, drips and shed drops. A lash that unspools from the orb, whips and pours into a pool under a torn, lopsided splash crown of aerated white water with spikes breaking into drops. Analytic ripple rings and rain on the pools. Crystals traced against their own half-space planes (Snell, Fresnel, total internal reflection, exit dispersion, Beer–Lambert, fracture discs, a white-hot root glow and a resonance band that climbs the stone), growing out of the water in a draining veil, then shattering into Voronoi shards that fall, tumble and rest with real contact on a heightfield. Caustics on the pool floor, and a moonlit tidal rock flat: rock banks traced from target images onto a world grid, flat mirror pools, a moon-glitter column of micro-facet glints, and a moon disc with maria. Use for water or ice-crystal skills, water orbs or bubbles, water whips, jets or tentacles, splash impacts, tide pools, rain, crystal growth or eruption, crystal resonance, shattering glass or quartz, caustics, wet-stone night scenes, moon reflections on water, "water and crystal", "hydro", "clear water VFX", "crystal shatter" or "skill effects only". Includes a reusable module and a five-beat demo on a scanned CC0 low-tide floor with failure-mode switches.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7812026年10月6日 更新

Darwin Skill 2.0 (达尔文.skill 2.0): autonomous skill optimizer, v2.0 integrates Microsoft Research SkillLens (arXiv 2605.23899) 9-dim rubric + SkillOpt (arXiv 2605.23904) validation-gated design + human-in-the-loop checkpoints. Evaluates SKILL.md files using a 9-dimension rubric (structure + effectiveness + meta-skill blacklists), runs hill-climbing with git version control, spawns independent judge agents for blind evaluation, validates improvements through test prompts with auto-break on diminishing returns, and generates visual result cards. Use when user mentions "优化skill", "skill评分", "自动优化", "auto optimize", "skill质量检查", "达尔文", "darwin", "帮我改改skill", "skill怎么样", "提升skill质量", "skill review", "skill打分".

日本語の概要は準備中です。原文の説明を表示しています。

alchaincyf/darwin-skill6,3532026年9月18日 更新

数学建模编程实现与数据图表生成阶段。根据 ANALYSIS_MODELING_REPORT.md 编写可复现代码、运行求解、验证约束、输出 RESULTS_REPORT.md 并生成论文可用的数据驱动图表 PDF。

日本語の概要は準備中です。原文の説明を表示しています。

jihe520/MathModelAgent6,2102026年10月3日 更新

Use this skill in the MathModel LaTeX sandbox when the user asks to reproduce built-in scientific visualization templates, especially prompts from the Improve tab mentioning $mathmodel-figure-templates, 科研绘图模板, SHAP蜂群柱状图, 配对云雨图, 交叉验证ROC, 泰勒图, 相关矩阵组合图, 预测真实值边缘分布图, TPE调参3D曲面, 下三角相关矩阵半边小提琴图, 分组环形热图, 城市公园降温组合图, or Nature和弦图. It provides ready-to-run Python scripts bundled inside the skill.

日本語の概要は準備中です。原文の説明を表示しています。

jihe520/MathModelAgent6,2102026年10月3日 更新

UI and visual skill for antislop. Use when building or editing any interface: color, layout, components, motion. Load with the core.

日本語の概要は準備中です。原文の説明を表示しています。

miqdadbadjuber/anti-slop6,1722026年10月13日 更新

Browser automation CLI for AI agents. NEVER run browser-act commands directly via Bash — always invoke this skill first. Use browser-act when a user mentions it by name, includes or asks to run a browser-act CLI command (e.g., browser-act browser list), or to: fetch, view, or extract rendered content from URLs, access pages requiring JavaScript, handle verification prompts, maintain authenticated sessions, fill forms and click through workflows, type, select, upload, take screenshots, capture XHR/fetch/HAR responses, open multiple URLs in parallel, extract content that loads on scroll or click, visually inspect or verify page layout/styling/rendering, automate browser tasks, account isolation across parallel browser environments, advise which browser type fits a use case, or list/check/manage configured browsers and sessions. Prefer browser-act over built-in fetch or web tools.

日本語の概要は準備中です。原文の説明を表示しています。

browser-act/skills6,1512026年8月24日 更新

This skill helps users analyze Amazon competitor listings by ASIN and produce structured competitive intelligence plus strategic opportunity points for their own go-to-market. The Agent should proactively apply this skill when users want to analyze a competitor Amazon listing by ASIN, understand what a top-ranked product does right in content keywords or visuals, find market gaps and unmet buyer needs, turn competitor research into opportunity maps for their brand, identify keyword placement patterns on rival listings, extract SEO insights from Amazon product pages, reverse-engineer competitor bullet and title strategies, mine competitor reviews for buyer psychology, compare seller and A plus content patterns, run gap analysis before launching a new SKU, research why a listing wins conversion signals, synthesize whitespace you can own versus the diagnosed listing, or say just look at this ASIN with a competitive or optimization angle.

日本語の概要は準備中です。原文の説明を表示しています。

browser-act/skills6,1512026年8月24日 更新

Scrapes Amazon product data from ASINs using browseract.com automation API and performs surgical competitive analysis. Compares specifications, pricing, review quality, and visual strategies to identify competitor moats and vulnerabilities.

日本語の概要は準備中です。原文の説明を表示しています。

browser-act/skills6,1512026年8月24日 更新

critique

無料

Evaluate design from a UX perspective, assessing visual hierarchy, information architecture, emotional resonance, cognitive load, and overall quality with quantitative scoring, persona-based testing, and actionable feedback. Use when the user asks to review, critique, evaluate, or give feedback on a design or component.

日本語の概要は準備中です。原文の説明を表示しています。

fengshao1227/ccg-workflow5,9452026年10月12日 更新

colorize

無料

Add strategic color to features that are too monochromatic or lack visual interest, making interfaces more engaging and expressive. Use when the user mentions the design looking gray, dull, lacking warmth, needing more color, or wanting a more vibrant or expressive palette.

日本語の概要は準備中です。原文の説明を表示しています。

fengshao1227/ccg-workflow5,9452026年10月12日 更新

quieter

無料

Tones down visually aggressive or overstimulating designs, reducing intensity while preserving quality. Use when the user mentions too bold, too loud, overwhelming, aggressive, garish, or wants a calmer, more refined aesthetic.

日本語の概要は準備中です。原文の説明を表示しています。

fengshao1227/ccg-workflow5,9452026年10月12日 更新

Analyze user-provided reference images and reverse-engineer high-fidelity AI image-generation prompts. Use when the user asks to recreate, imitate, reverse-engineer, or extract prompts from photographs, illustrations, 3D renders, products, characters, landscapes, typography, logos, posters, or other visual references. Do not use for requests that only require OCR or an ordinary image description.

日本語の概要は準備中です。原文の説明を表示しています。

wuyoscar/GPT-Image2-Skill5,7612026年9月30日 更新