Bug → spec protocol. When a bug is found or a test fails, trace the cause, decide whether a new §V invariant would catch recurrence, append to §B. This is the one non-obvious thing SDD does that plan-then-execute doesn't. Triggers on test failure, bug report, post-mortem, or explicit user ask.
日本語の概要は準備中です。原文の説明を表示しています。
JuliusBrussee/cavekit☆ 1,1522026年8月15日 更新
Adversarial senior review of the spec before any code is written. Constructs a skeptical reviewer whose authority comes from the codebase, §R research, and live best-practice — then tries to REFUTE the spec, not rubber-stamp it. Every finding cites evidence (file:line or source); unverifiable ones are flagged. Survivors harden §V; the run ends in an explicit go / no-go gate. Triggers before building anything high-blast-radius, when the user says "review the spec", "red-team this", "is this plan sound", "senior review", or invokes /ck:review.
日本語の概要は準備中です。原文の説明を表示しています。
JuliusBrussee/cavekit☆ 1,1522026年8月15日 更新
Use when adding a new docs section or product area, editing llms.ts / the llms.txt or llms/[...slug] / llms-full.txt routes / get-llm-text / skill.md / .well-known endpoints, or working on the "agent score", "llms.txt", or anything "agent-ready" in the docs and site apps. Explains the invariants the Mintlify agent-readiness audit measures and how to hold them.
日本語の概要は準備中です。原文の説明を表示しています。
prisma/web☆ 1,1052026年10月15日 更新
Audit the configured MCP servers (user + project scope) via the Agent Monitor Config Explorer API: transport (stdio vs http), command/args and env variable names, headers, and the source file each definition came from. Reads /api/cc-config/mcp. Use when reviewing MCP integrations for hygiene, duplication, or unexpected transports.
日本語の概要は準備中です。原文の説明を表示しています。
hoangsonww/Claude-Code-Agent-Monitor☆ 1,0802026年10月12日 更新
Generate complete, accessible colour palettes from a single brand hex. Produces 11-shade scale (50-950), semantic tokens, dark mode variants, Tailwind v4 CSS output, WCAG contrast checks. Use whenever the user supplies a brand hex and asks for a palette, mentions setting up a design system, wants Tailwind theme colours from a brand colour, or asks to check colour accessibility / contrast.
日本語の概要は準備中です。原文の説明を表示しています。
jezweb/claude-skills☆ 1,0652026年10月9日 更新
Set up Tailwind v4 + shadcn/ui themed UI with dark mode. Install deps, configure CSS variables via @theme inline, wire dark mode toggle, verify. Use whenever the user mentions Tailwind v4, setting up Tailwind theming, shadcn/ui colours, dark mode, or troubleshooting colours not working, tw-animate-css errors, @theme inline conflicts, @apply breaking after upgrade, or v3 → v4 migration issues.
日本語の概要は準備中です。原文の説明を表示しています。
jezweb/claude-skills☆ 1,0652026年10月9日 更新
Create and manage Shopify products via the Admin GraphQL API or CSV import. Workflow: gather data, choose method, execute, verify. Use whenever the user wants to add products to Shopify, bulk-import a catalog from CSV/spreadsheet/URL, update variants or prices, manage inventory quantities, upload product images, or assign products to collections.
日本語の概要は準備中です。原文の説明を表示しています。
jezweb/claude-skills☆ 1,0652026年10月9日 更新
Parse a mathematical-modeling problem into goals, objects, data, constraints, outputs, subquestions, dependencies, variables, relationships, and human-confirmed success criteria before any method selection.
日本語の概要は準備中です。原文の説明を表示しています。
zhnnky329/MathModeling-skills☆ 1,0582026年9月24日 更新
Modern animation library for React and JavaScript. Create smooth, production-ready animations with motion components, variants, gestures (hover/tap/drag), layout animations, AnimatePresence exit animations, spring physics, and scroll-based effects. Use when building interactive UI components, micro-interactions, page transitions, or complex animation sequences.
日本語の概要は準備中です。原文の説明を表示しています。
freshtechbro/claudedesignskills☆ 1,0572025年11月20日 更新
Locate AST read/write usage markers and builtin CallOp usage rules in LuisaCompute. Use when investigating or modifying AST variable usage propagation, FunctionBuilder internals, or CallOp argument marking.
日本語の概要は準備中です。原文の説明を表示しています。
LuisaGroup/LuisaCompute☆ 1,0552026年10月16日 更新
vstd containers: HashMap, queues, pools, variant, smart pointers, and utilities.
日本語の概要は準備中です。原文の説明を表示しています。
LuisaGroup/LuisaCompute☆ 1,0552026年10月16日 更新
Create new skills, modify and improve existing skills, and measure skill performance. Use when users want to create a skill from scratch, edit, or optimize an existing skill, run evals to test a skill, benchmark skill performance with variance analysis, or optimize a skill's description for better triggering accuracy.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 1,0182026年10月15日 更新
Use when a Unity 6.3 game is slow or stutters: low fps, frame spikes, hitches when entering areas or on first effects, GC spikes, too many draw calls or SetPass calls, CPU vs GPU bound questions, Profiler, Profile Analyzer, Memory Profiler, Frame Debugger or Project Auditor work, GPU Resident Drawer or SRP Batcher setup, LOD and Mesh LOD, shader warm-up and variants, memory or VRAM budgets, IL2CPP and build size, or proving a fix with numbers from a player.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 1,0182026年10月15日 更新
Use when producing a video ad with Scenario from a product shot or brand assets: a mobile 9:16 or landscape 16:9 commercial, a TikTok, Reels, Shorts, YouTube, or CTV spot, or campaign creative needing a creative brief, storyboard, cinematic camera work, brand-faithful product footage, music and voiceover, captions, ad variants, budget planning, or platform delivery specs. Keywords: video ad, commercial, product video, advert, hook, CTA, end card, campaign, ad creative.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 1,0182026年10月15日 更新
Use when generated clips must become a finished video on Scenario via MCP: cutting a shot list together, laying a timeline, concatenating with transitions, overlaying a logo or title card, adding a music bed or voiceover, burning in or exporting captions and subtitles, trimming and splitting, or producing vertical and square variants of one master. Keywords: edit, assemble, stitch, concat, compositor, timeline, layers, overlay, captions, SRT, ad, UGC, social cut.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 1,0182026年10月15日 更新
Use when turning images or photos into 3D meshes with Sparc3D models on Scenario via MCP: single-image or multi-view image-to-3D, watertight meshes for game assets, AR/VR, or 3D printing, mesh-only versus PBR-textured output, face count targets, resolution tiers, or reconstructing human heads and busts with the Portrait variants. Keywords: Sparc3D 2.1 and 2.0, Hitem3D, image to 3D, img23d, multiview, watertight, PBR, GLB, OBJ, STL, FBX.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 1,0182026年10月15日 更新
Use when one interior photo, uploaded or generated on Scenario, should become a room a visitor walks into in a web browser and plays with: props lifted out of the photo and rebuilt as 3D objects to grab, throw, and hear land, inside a Gaussian splat world, or restyled variants of one room. Keywords: image-blaster, walkable room, photo to 3D room, clean plate, object cut-out, splat world, physics props, grab and throw, impact sounds, heightfield collision.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 1,0182026年10月15日 更新
Use when texturing, shading or look-developing in Blender: building a PBR material from a texture set, displacement, procedural materials, edge wear, dirt, grime, color variation, decals, box or triplanar mapping on meshes without UVs, stylized character skin (subsurface, pores), eyes and cornea, hand-painted stylized textures, texture painting or painting masks headless. Also when a material looks plastic, CG, waxy or blown out, color spaces are wrong, or EEVEE and Cycles disagree.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 1,0182026年10月15日 更新
Use when creating game art through Scenario MCP: sprites, sprite sheets, icons, props, loot, tilesets and autotile terrain transitions, seamless tiles, isometric buildings, top-down maps, pixel art, UI buttons and panels, parallax background layers or depth planes for side-scrollers, and character or concept art; or when assets need transparent backgrounds, background removal, style-consistent variation batches, upscaling, pixel-grid cleanup, or PNG export for Unity, Godot, or Unreal.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 1,0182026年10月15日 更新
Use when generating or editing images with Grok Imagine models on Scenario via MCP: text-to-image, instruction editing with up to three reference images, posters, packaging, ads, or infographics with exact in-image text, photoreal shots from camera and lighting cues, extended aspect ratios up to 20:9 and 9:20, quality and resolution tiers, or batches of variations. Keywords: Grok Imagine Image 2.0, Image Quality, xAI, Aurora, Grok, txt2img, img2img, typography, 2K.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 1,0182026年10月15日 更新
Use when one look must hold across Scenario generations: one character across scenes, a turnaround, or a video animated from its references, one product across angles, one style across icon sets, a character from an uploaded drawing, a variant off an approved baseline, or deciding when references stop scaling and a trained model is due. Triggers: make this match, same character, on-model, reference to video, style reference. Keywords: consistency, identity, control map, seed, LoRA.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 1,0182026年10月15日 更新
Use when building a visual identity or brand kit with Scenario: a logo, wordmark, or icon as editable SVG, a color palette and typography spec, logo variants (mono, reversed, favicon), and brand applications like social templates, avatars, banners, or merchandise mockups. Also for a rebrand or refreshing an existing mark. Keywords: brandkit, brand kit, visual identity, logo, monogram, wordmark, SVG, vectorize, color palette, typography, brand guidelines, brand board, launch kit.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 1,0182026年10月15日 更新
Use when adding sound to a video or generating standalone audio with Sonilo models on Scenario via MCP: text-to-sound-effects, text-to-music, video-to-sound-effects or video-to-music from a clip, scoring silent AI video, foley, ambience, muxed video-to-video variants returning the clip with the new track mixed in, keeping speech while replacing music, or per-segment sound control. Keywords: Sonilo V1.1, SFX, soundtrack, score, keepSpeechVocal, segments, royalty-free.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 1,0182026年10月15日 更新
Triggers a Power Platform Pipeline deployment run for a Power Pages solution. Selects a target stage, validates the package, optionally configures deployment settings (environment variables, connection references), then deploys and polls for completion. Use when asked to: "deploy pipeline", "run pipeline", "trigger deployment", "deploy to staging", "deploy to production", "run power platform pipeline", "deploy solution via pipeline", "promote solution", "push to staging", "push to production".
日本語の概要は準備中です。原文の説明を表示しています。
microsoft/power-platform-skills☆ 1,0102026年10月15日 更新